Rename method for better clarity as to its purpose

This commit is contained in:
Chomp
2025-06-22 08:42:30 +01:00
parent 81692bec65
commit a266556b3c
@@ -408,7 +408,7 @@ public class LocationLootGenerator(
containerDistribution.Add(new ProbabilityObject<string, double>(x, value, value));
}
chosenContainerIds.AddRange(containerDistribution.Draw((int)containerData.ChosenCount));
chosenContainerIds.AddRange(containerDistribution.Draw((int) containerData.ChosenCount));
return chosenContainerIds;
}
@@ -788,8 +788,7 @@ public class LocationLootGenerator(
dynamicLootDist.Spawnpoints.Where(point => point.Template.IsAlwaysSpawn ?? false)
);
// Add forced loot to results
AddForcedLoot(
AddForcedDynamicLoot(
loot,
dynamicForcedSpawnPoints,
locationName,
@@ -862,7 +861,7 @@ public class LocationLootGenerator(
if (randomSpawnPointCount > 0 && spawnPointArray.Count > 0)
// Add randomly chosen spawn points
{
foreach (var si in spawnPointArray.Draw((int)randomSpawnPointCount, false))
foreach (var si in spawnPointArray.Draw((int) randomSpawnPointCount, false))
{
chosenSpawnPoints.Add(spawnPointArray.Data(si));
}
@@ -1007,14 +1006,14 @@ public class LocationLootGenerator(
}
/// <summary>
/// Add forced spawn point loot into loot parameter list
/// Add forced spawn point loot into loot parameter list, these are primarily quest items
/// </summary>
/// <param name="lootLocationTemplates">List to add forced loot spawn locations to</param>
/// <param name="forcedSpawnPoints">Forced loot locations that must be added</param>
/// <param name="locationName">Name of map currently having force loot created for</param>
/// <param name="staticAmmoDist"></param>
/// <param name="spawnLimitedLoot">Dictionary of itemTpls and their max spawn count</param>
protected void AddForcedLoot(
protected void AddForcedDynamicLoot(
List<SpawnpointTemplate> lootLocationTemplates,
List<Spawnpoint> forcedSpawnPoints,
string locationName,