More prestige fixes (#471)
* Only send message if there's items to be sent * Update variable name * Fix up incrementing a null integer
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@@ -66,7 +66,7 @@ public class PrestigeController(
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{
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var pendingPrestige = new PendingPrestige
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{
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PrestigeLevel = profile.CharacterData.PmcData.Info.PrestigeLevel + 1,
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PrestigeLevel = (profile.CharacterData?.PmcData?.Info?.PrestigeLevel ?? 0) + 1,
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Items = request,
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};
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@@ -129,10 +129,11 @@ namespace SPTarkov.Server.Core.Extensions
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break;
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}
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var pretigeLevel = fullProfile?.CharacterData?.PmcData?.Info?.PrestigeLevel;
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if (pretigeLevel is not null)
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var prestigeLevel = fullProfile?.CharacterData?.PmcData?.Info?.PrestigeLevel;
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if (prestigeLevel is not null)
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{
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if (pretigeLevel >= 1)
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if (prestigeLevel >= 1)
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{
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fullProfile.CustomisationUnlocks.Add(
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new CustomisationStorage
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@@ -144,7 +145,7 @@ namespace SPTarkov.Server.Core.Extensions
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);
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}
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if (pretigeLevel >= 2)
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if (prestigeLevel >= 2)
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{
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fullProfile.CustomisationUnlocks.Add(
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new CustomisationStorage
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@@ -112,7 +112,15 @@ public class PrestigeHelper(
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itemsToTransfer.Add(item);
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}
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mailSendService.SendSystemMessageToPlayer(sessionId.Value, "", itemsToTransfer, 31536000);
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if (itemsToTransfer.Count > 0)
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{
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mailSendService.SendSystemMessageToPlayer(
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sessionId.Value,
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"",
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itemsToTransfer,
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31536000
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);
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}
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newProfile.CharacterData.PmcData.Info.PrestigeLevel = prestige.PrestigeLevel;
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}
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