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@@ -574,7 +574,7 @@ public class BotEquipmentModGenerator(
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// If the parent is a UBGL, the patron_in_weapon will be generated later - so skip it for now
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if (
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modSlot == "patron_in_weapon"
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&& itemHelper.IsOfBaseclass(request.ParentTemplate.Id, BaseClasses.UBGL)
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&& itemHelper.IsOfBaseclass(request.ParentTemplate.Id, BaseClasses.LAUNCHER)
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)
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{
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continue;
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