diff --git a/Libraries/SPTarkov.Server.Core/Generators/BotEquipmentModGenerator.cs b/Libraries/SPTarkov.Server.Core/Generators/BotEquipmentModGenerator.cs index c2fe45ac..d235b4ab 100644 --- a/Libraries/SPTarkov.Server.Core/Generators/BotEquipmentModGenerator.cs +++ b/Libraries/SPTarkov.Server.Core/Generators/BotEquipmentModGenerator.cs @@ -574,7 +574,7 @@ public class BotEquipmentModGenerator( // If the parent is a UBGL, the patron_in_weapon will be generated later - so skip it for now if ( modSlot == "patron_in_weapon" - && itemHelper.IsOfBaseclass(request.ParentTemplate.Id, BaseClasses.UBGL) + && itemHelper.IsOfBaseclass(request.ParentTemplate.Id, BaseClasses.LAUNCHER) ) { continue;