Fixed multipler typo

This commit is contained in:
Chomp
2025-02-21 15:07:41 +00:00
parent bffeec8361
commit 85900724e5
12 changed files with 35 additions and 35 deletions
@@ -60,9 +60,9 @@ public class TraderController(
}
// Adjust price by traderPriceMultiplier config property
if (_traderConfig.TraderPriceMultipler != 1)
if (_traderConfig.TraderPriceMultiplier != 1)
{
AdjustTraderItemPrices(trader, _traderConfig.TraderPriceMultipler);
AdjustTraderItemPrices(trader, _traderConfig.TraderPriceMultiplier);
}
// Create dict of pristine trader assorts on server start
@@ -830,10 +830,10 @@ public class RagfairOfferGenerator(
}
/**
* Randomise the durabiltiy values for an armors plates and soft inserts
* Randomise the durability values for an armors plates and soft inserts
* @param armorWithMods Armor item with its child mods
* @param currentMultiplier Chosen multipler to use for current durability value
* @param maxMultiplier Chosen multipler to use for max durability value
* @param currentMultiplier Chosen multiplier to use for current durability value
* @param maxMultiplier Chosen multiplier to use for max durability value
*/
protected void RandomiseArmorDurabilityValues(
List<Item> armorWithMods,
@@ -1024,17 +1024,17 @@ public class RagfairOfferGenerator(
* Create a random currency-based barter scheme for an array of items
* @param offerWithChildren Items on offer
* @param isPackOffer Is the barter scheme being created for a pack offer
* @param multipler What to multiply the resulting price by
* @param multiplier What to multiply the resulting price by
* @returns Barter scheme for offer
*/
protected List<BarterScheme> CreateCurrencyBarterScheme(
List<Item> offerWithChildren,
bool isPackOffer,
double multipler = 1
double multiplier = 1
)
{
var currency = ragfairServerHelper.GetDynamicOfferCurrency();
var price = ragfairPriceService.GetDynamicOfferPriceForOffer(offerWithChildren, currency, isPackOffer) * multipler;
var price = ragfairPriceService.GetDynamicOfferPriceForOffer(offerWithChildren, currency, isPackOffer) * multiplier;
return
[
+6 -6
View File
@@ -919,7 +919,7 @@ public class HideoutHelper(
SkillTypes.HideoutManagement,
globalSkillsDb.HideoutManagement.ConsumptionReductionPerLevel ?? 0
);
var craftSkillTimeReductionMultipler = GetSkillBonusMultipliedBySkillLevel(
var craftSkillTimeReductionMultiplier = GetSkillBonusMultipliedBySkillLevel(
pmcData,
SkillTypes.Crafting,
globalSkillsDb.Crafting.CraftTimeReductionPerLevel ?? 0
@@ -927,9 +927,9 @@ public class HideoutHelper(
// Never let bonus become 0
var reductionBonus =
hideoutManagementConsumptionBonus + craftSkillTimeReductionMultipler == 0
hideoutManagementConsumptionBonus + craftSkillTimeReductionMultiplier == 0
? 1
: 1 - (hideoutManagementConsumptionBonus + craftSkillTimeReductionMultipler);
: 1 - (hideoutManagementConsumptionBonus + craftSkillTimeReductionMultiplier);
return filterDrainRate * reductionBonus;
}
@@ -1277,7 +1277,7 @@ public class HideoutHelper(
/// <summary>
/// </summary>
/// <param name="profileData">Player profile</param>
/// <param name="pmcData">Player profile</param>
/// <param name="productionTime">Time to complete hideout craft in seconds</param>
/// <param name="skill">Skill bonus to get reduction from</param>
/// <param name="amountPerLevel">Skill bonus amount to apply</param>
@@ -1288,9 +1288,9 @@ public class HideoutHelper(
SkillTypes skill,
double amountPerLevel)
{
var skillTimeReductionMultipler = GetSkillBonusMultipliedBySkillLevel(pmcData, skill, amountPerLevel);
var skillTimeReductionMultiplier = GetSkillBonusMultipliedBySkillLevel(pmcData, skill, amountPerLevel);
return productionTime * skillTimeReductionMultipler;
return productionTime * skillTimeReductionMultiplier;
}
/// <summary>
+3 -3
View File
@@ -485,8 +485,8 @@ public class ProfileHelper(
/// <param name="pmcProfile">Player profile with skill</param>
/// <param name="skill">Skill to add points to</param>
/// <param name="pointsToAdd">Points to add</param>
/// <param name="useSkillProgressRateMultipler">Skills are multiplied by a value in globals, default is off to maintain compatibility with legacy code</param>
public void AddSkillPointsToPlayer(PmcData pmcProfile, SkillTypes skill, double? pointsToAdd, bool useSkillProgressRateMultipler = false)
/// <param name="useSkillProgressRateMultiplier">Skills are multiplied by a value in globals, default is off to maintain compatibility with legacy code</param>
public void AddSkillPointsToPlayer(PmcData pmcProfile, SkillTypes skill, double? pointsToAdd, bool useSkillProgressRateMultiplier = false)
{
var pointsToAddToSkill = pointsToAdd;
@@ -510,7 +510,7 @@ public class ProfileHelper(
return;
}
if (useSkillProgressRateMultipler)
if (useSkillProgressRateMultiplier)
{
var skillProgressRate = _databaseService.GetGlobals().Configuration.SkillsSettings.SkillProgressRate;
pointsToAddToSkill *= skillProgressRate;
+1 -1
View File
@@ -123,7 +123,7 @@ public class QuestRewardHelper(
var hideoutManagementSkill = _profileHelper.GetSkillFromProfile(pmcData, SkillTypes.HideoutManagement);
// 5100 becomes 0.51, add 1 to it, 1.51
// We multiply the money reward bonuses by the hideout management skill multipler, giving the new result
// We multiply the money reward bonuses by the hideout management skill multiplier, giving the new result
var hideoutManagementBonusMultiplier = hideoutManagementSkill != null
? 1 + hideoutManagementSkill.Progress / 1000
: 1;
+7 -7
View File
@@ -30,7 +30,7 @@ public class RepairHelper(
/// <param name="isArmor">Is item being repaired a piece of armor</param>
/// <param name="amountToRepair">how many unit of durability to repair</param>
/// <param name="useRepairKit">Is item being repaired with a repair kit</param>
/// <param name="traderQualityMultipler">Trader quality value from traders base json</param>
/// <param name="traderQualityMultiplier">Trader quality value from traders base json</param>
/// <param name="applyMaxDurabilityDegradation">should item have max durability reduced</param>
public void UpdateItemDurability(
Item itemToRepair,
@@ -38,7 +38,7 @@ public class RepairHelper(
bool isArmor,
double amountToRepair,
bool useRepairKit,
double traderQualityMultipler,
double traderQualityMultiplier,
bool applyMaxDurabilityDegradation = true
)
{
@@ -82,13 +82,13 @@ public class RepairHelper(
itemToRepairDetails.Properties.ArmorMaterial.Value,
useRepairKit,
itemCurrentMaxDurability ?? 0,
traderQualityMultipler
traderQualityMultiplier
)
: GetRandomisedWeaponRepairDegradationValue(
itemToRepairDetails.Properties,
useRepairKit,
itemCurrentMaxDurability ?? 0,
traderQualityMultipler
traderQualityMultiplier
);
// Apply wear to durability
@@ -114,13 +114,13 @@ public class RepairHelper(
/// <param name="material">What material is the armor being repaired made of</param>
/// <param name="isRepairKit">Was a repair kit used</param>
/// <param name="armorMax">Max amount of durability item can have</param>
/// <param name="traderQualityMultipler">Different traders produce different loss values</param>
/// <param name="traderQualityMultiplier">Different traders produce different loss values</param>
/// <returns>Amount to reduce max durability by</returns>
protected double GetRandomisedArmorRepairDegradationValue(
ArmorMaterial material,
bool isRepairKit,
double armorMax,
double traderQualityMultipler
double traderQualityMultiplier
)
{
// Degradation value is based on the armor material
@@ -138,7 +138,7 @@ public class RepairHelper(
: armorMaterialSettings.MaxRepairDegradation;
var duraLossPercent = _randomUtil.GetDouble((double) minMultiplier, (double) maxMultiplier);
var duraLossMultipliedByTraderMultiplier = duraLossPercent * armorMax * traderQualityMultipler;
var duraLossMultipliedByTraderMultiplier = duraLossPercent * armorMax * traderQualityMultiplier;
return Math.Round(duraLossMultipliedByTraderMultiplier, 2);
}
@@ -127,7 +127,7 @@ public record CultistCircleSettings
}
[JsonPropertyName("rewardPriceMultiplerMinMax")]
public MinMax<double> RewardPriceMultiplerMinMax
public MinMax<double> RewardPriceMultiplierMinMax
{
get;
set;
@@ -45,7 +45,7 @@ public record TraderConfig : BaseConfig
}
[JsonPropertyName("traderPriceMultipler")]
public double TraderPriceMultipler
public double TraderPriceMultiplier
{
get;
set;
@@ -128,8 +128,8 @@ public class CircleOfCultistService(
{
// Get a randomised value to multiply the sacrificed rouble cost by
var rewardAmountMultiplier = _randomUtil.GetDouble(
(double) cultistCircleSettings.RewardPriceMultiplerMinMax.Min,
(double) cultistCircleSettings.RewardPriceMultiplerMinMax.Max
(double) cultistCircleSettings.RewardPriceMultiplierMinMax.Min,
(double) cultistCircleSettings.RewardPriceMultiplierMinMax.Max
);
// Adjust value generated by the players hideout management skill
+1 -1
View File
@@ -994,7 +994,7 @@ public class FenceService(
return;
}
var multipler = current / itemTotalMax;
var multiplier = current / itemTotalMax;
// Multiply item cost by desired multiplier
var basePrice = barterSchemes[itemRoot.Id][0][0].Count;
+1 -1
View File
@@ -178,7 +178,7 @@ public class InsuranceService(
"SpecialSlot"
);
if (hasMarkOfUnheard)
// Reduce return time by globals multipler value
// Reduce return time by globals multiplier value
{
randomisedReturnTimeSeconds *= globals.Configuration.Insurance.CoefOfHavingMarkOfUnknown.Value;
}
@@ -90,13 +90,13 @@ public class RaidTimeAdjustmentService(
/// <summary>
/// Adjust the loot multiplier values passed in to be a % of their original value
/// </summary>
/// <param name="mapLootMultiplers">Multipliers to adjust</param>
/// <param name="mapLootMultipliers">Multipliers to adjust</param>
/// <param name="loosePercent">Percent to change values to</param>
protected void AdjustLootMultipliers(Dictionary<string, double> mapLootMultiplers, double? loosePercent)
protected void AdjustLootMultipliers(Dictionary<string, double> mapLootMultipliers, double? loosePercent)
{
foreach (var location in mapLootMultiplers)
foreach (var location in mapLootMultipliers)
{
mapLootMultiplers[location.Key] = _randomUtil.GetPercentOfValue(mapLootMultiplers[location.Key], loosePercent ?? 1);
mapLootMultipliers[location.Key] = _randomUtil.GetPercentOfValue(mapLootMultipliers[location.Key], loosePercent ?? 1);
}
}