improved accuracy of values
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@@ -84,7 +84,7 @@ public class InRaidController
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/// <param name="url"></param>
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/// <param name="sessionId"></param>
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/// <returns></returns>
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public float GetTraitorScavHostileChance(
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public double GetTraitorScavHostileChance(
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string url,
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string sessionId)
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{
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@@ -671,7 +671,7 @@ public class SpawnPointParam
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public XYZ? Position { get; set; }
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[JsonPropertyName("Rotation")]
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public float? Rotation { get; set; }
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public double? Rotation { get; set; }
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[JsonPropertyName("Sides")]
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public List<string>? Sides { get; set; }
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@@ -695,7 +695,7 @@ public class Props
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public XYZ? Size { get; set; }
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[JsonPropertyName("Radius")]
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public float? Radius { get; set; }
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public double? Radius { get; set; }
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}
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public class Exit
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@@ -737,7 +737,7 @@ public class Exit
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public double? ExfiltrationTime { get; set; }
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[JsonPropertyName("ExfiltrationTimePVE")]
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public float? ExfiltrationTimePVE { get; set; }
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public double? ExfiltrationTimePVE { get; set; }
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[JsonPropertyName("ExfiltrationType")]
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public string? ExfiltrationType { get; set; }
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@@ -380,7 +380,7 @@ public class Victim
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public string? Side { get; set; }
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public string? BodyPart { get; set; }
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public string? Time { get; set; }
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public float? Distance { get; set; }
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public double? Distance { get; set; }
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public double? Level { get; set; }
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public string? Weapon { get; set; }
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public string? Role { get; set; }
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@@ -28,8 +28,8 @@ public class Item
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public class ItemLocation
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{
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public float? X { get; set; }
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public float? Y { get; set; }
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public double? X { get; set; }
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public double? Y { get; set; }
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public object? R { get; set; } // TODO: Can be string or number
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public bool? IsSearched { get; set; }
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@@ -110,16 +110,16 @@ public class BtrServerSettings
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public float? TurnCheckSensitivity { get; set; }
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[JsonPropertyName("DecreaseSpeedOnTurnLimit")]
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public float? DecreaseSpeedOnTurnLimit { get; set; }
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public double? DecreaseSpeedOnTurnLimit { get; set; }
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[JsonPropertyName("EndSplineDecelerationDistance")]
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public float? EndSplineDecelerationDistance { get; set; }
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public double? EndSplineDecelerationDistance { get; set; }
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[JsonPropertyName("AccelerationSpeed")]
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public float? AccelerationSpeed { get; set; }
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public double? AccelerationSpeed { get; set; }
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[JsonPropertyName("DecelerationSpeed")]
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public float? DecelerationSpeed { get; set; }
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public double? DecelerationSpeed { get; set; }
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[JsonPropertyName("PauseDurationRange")]
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public XYZ? PauseDurationRange { get; set; }
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