Simplify IF check inside RandomiseItemUpdProperties()
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@@ -1452,16 +1452,14 @@ public class FenceService(
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{
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itemToAdjust.Upd.MedKit = new UpdMedKit
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{
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HpResource = randomUtil.GetInt(1, (int) itemDetails.Properties.MaxHpResource)
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HpResource = randomUtil.GetInt(1, itemDetails.Properties.MaxHpResource.Value)
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};
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}
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// Randomise armor durability
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if (
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(itemDetails.Parent == BaseClasses.ARMORED_EQUIPMENT ||
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itemDetails.Parent == BaseClasses.FACECOVER ||
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itemDetails.Parent == BaseClasses.ARMOR_PLATE) &&
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(itemDetails.Properties.MaxDurability ?? 0) > 0
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itemDetails.Parent is BaseClasses.ARMORED_EQUIPMENT or BaseClasses.FACECOVER or BaseClasses.ARMOR_PLATE
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&& itemDetails.Properties.MaxDurability.GetValueOrDefault(0) > 0
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)
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{
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var values = GetRandomisedArmorDurabilityValues(
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