Simplify IF check inside RandomiseItemUpdProperties()

This commit is contained in:
Chomp
2025-05-10 21:13:20 +01:00
parent 6a683cd2c9
commit 718015c2a6
@@ -1452,16 +1452,14 @@ public class FenceService(
{
itemToAdjust.Upd.MedKit = new UpdMedKit
{
HpResource = randomUtil.GetInt(1, (int) itemDetails.Properties.MaxHpResource)
HpResource = randomUtil.GetInt(1, itemDetails.Properties.MaxHpResource.Value)
};
}
// Randomise armor durability
if (
(itemDetails.Parent == BaseClasses.ARMORED_EQUIPMENT ||
itemDetails.Parent == BaseClasses.FACECOVER ||
itemDetails.Parent == BaseClasses.ARMOR_PLATE) &&
(itemDetails.Properties.MaxDurability ?? 0) > 0
itemDetails.Parent is BaseClasses.ARMORED_EQUIPMENT or BaseClasses.FACECOVER or BaseClasses.ARMOR_PLATE
&& itemDetails.Properties.MaxDurability.GetValueOrDefault(0) > 0
)
{
var values = GetRandomisedArmorDurabilityValues(