use prim ctor and fixed warnings: BuildController

This commit is contained in:
CWX
2025-01-18 15:37:30 +00:00
parent 26ad41bf4a
commit 683496ae0a
+26 -31
View File
@@ -3,56 +3,50 @@ using Core.Helpers;
using Core.Models.Eft.Builds;
using Core.Models.Eft.PresetBuild;
using Core.Models.Eft.Profile;
using Core.Models.Enums;
using Core.Services;
using Core.Utils.Cloners;
namespace Core.Controllers;
[Injectable]
public class BuildController
public class BuildController(
ProfileHelper _profileHelper,
DatabaseService _databaseService,
ICloner _cloner
)
{
protected ProfileHelper _profileHelper;
protected DatabaseService _databaseService;
protected ICloner _cloner;
public BuildController(
ProfileHelper profileHelper,
DatabaseService databaseService,
ICloner cloner)
{
_profileHelper = profileHelper;
_databaseService = databaseService;
_cloner = cloner;
}
/// <summary>
/// Handle client/handbook/builds/my/list
/// </summary>
/// <param name="sessionID"></param>
/// <returns></returns>
public UserBuilds GetUserBuilds(string sessionID)
public UserBuilds? GetUserBuilds(string sessionID)
{
var secureContainerSlotId = "SecuredContainer";
const string secureContainerSlotId = "SecuredContainer";
var profile = _profileHelper.GetFullProfile(sessionID);
if (profile.UserBuildData is null)
if (profile is not null && profile.UserBuildData is null)
{
profile.UserBuildData = new UserBuilds{ EquipmentBuilds = [], WeaponBuilds = [], MagazineBuilds = [] };
profile.UserBuildData = new UserBuilds { EquipmentBuilds = [], WeaponBuilds = [], MagazineBuilds = [] };
}
// Ensure the secure container in the default presets match what the player has equipped
var defaultEquipmentPresetsClone = _cloner.Clone(
_databaseService.GetTemplates().DefaultEquipmentPresets);
var playerSecureContainer = profile.CharacterData.PmcData.Inventory.Items?.FirstOrDefault(
(x) => x.SlotId == secureContainerSlotId);
var firstDefaultItemsSecureContainer = defaultEquipmentPresetsClone[0]?.Items?.FirstOrDefault(
(x) => x.SlotId == secureContainerSlotId);
if (playerSecureContainer is not null && playerSecureContainer?.Template != firstDefaultItemsSecureContainer?.Template)
_databaseService.GetTemplates().DefaultEquipmentPresets
);
var playerSecureContainer = profile?.CharacterData?.PmcData?.Inventory?.Items?.FirstOrDefault(
x => x.SlotId == secureContainerSlotId
);
var firstDefaultItemsSecureContainer = defaultEquipmentPresetsClone?.FirstOrDefault()
?.Items?.FirstOrDefault(
x => x.SlotId == secureContainerSlotId
);
if (playerSecureContainer is not null && playerSecureContainer.Template != firstDefaultItemsSecureContainer?.Template)
{
// Default equipment presets' secure container tpl doesn't match players secure container tpl
foreach (var defaultPreset in defaultEquipmentPresetsClone) {
foreach (var defaultPreset in defaultEquipmentPresetsClone ?? [])
{
// Find presets secure container
var secureContainer = defaultPreset.Items.FirstOrDefault((item) => item.SlotId == secureContainerSlotId);
var secureContainer = defaultPreset.Items?.FirstOrDefault(item => item.SlotId == secureContainerSlotId);
if (secureContainer is not null)
{
secureContainer.Template = playerSecureContainer.Template;
@@ -61,8 +55,8 @@ public class BuildController
}
// Clone player build data from profile and append the above defaults onto end
var userBuildsClone = _cloner.Clone(profile.UserBuildData);
userBuildsClone.EquipmentBuilds.AddRange(defaultEquipmentPresetsClone);
var userBuildsClone = _cloner.Clone(profile?.UserBuildData);
userBuildsClone?.EquipmentBuilds?.AddRange(defaultEquipmentPresetsClone ?? []);
return userBuildsClone;
}
@@ -94,7 +88,8 @@ public class BuildController
/// <param name="request"></param>
public void RemoveBuild(string sessionId, RemoveBuildRequestData request)
{
RemovePlayerBuild(request.Id, sessionId);
if (request.Id is not null)
RemovePlayerBuild(request.Id, sessionId);
}
/// <summary>