Undo tryadds, fixed actual issue
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@@ -447,15 +447,8 @@ public class FenceService(
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// New assort to be added to existing assorts
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existingFenceAssorts.Items.AddRange(itemWithChildren);
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if (!existingFenceAssorts.BarterScheme.TryAdd(newRootItem.Id, newFenceAssorts.BarterScheme[newRootItem.Id]))
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{
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existingFenceAssorts.BarterScheme[newRootItem.Id] = newFenceAssorts.BarterScheme[newRootItem.Id];
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}
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if (!existingFenceAssorts.LoyalLevelItems.TryAdd(newRootItem.Id, newFenceAssorts.LoyalLevelItems[newRootItem.Id]))
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{
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existingFenceAssorts.LoyalLevelItems[newRootItem.Id] = newFenceAssorts.LoyalLevelItems[newRootItem.Id];
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}
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existingFenceAssorts.BarterScheme[newRootItem.Id] = newFenceAssorts.BarterScheme[newRootItem.Id];
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existingFenceAssorts.LoyalLevelItems[newRootItem.Id] = newFenceAssorts.LoyalLevelItems[newRootItem.Id];
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}
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}
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