Fixed getRaidAdjustments not sending all the required fields
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@@ -115,7 +115,7 @@ public class RaidTimeAdjustmentService(
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var startSeconds = raidAdjustments.SimulatedRaidStartSeconds.GetValueOrDefault(1);
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foreach (var wave in mapBase.Waves)
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{
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// Dont let time fall below 0
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// Don't let time fall below 0
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wave.TimeMin -= (int) Math.Max(startSeconds, 0);
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wave.TimeMax -= (int) Math.Max(startSeconds, 0);
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}
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@@ -131,17 +131,22 @@ public class RaidTimeAdjustmentService(
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/// <param name="sessionId">Session id</param>
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/// <param name="request">Raid adjustment request</param>
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/// <returns>Response to send to client</returns>
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public GetRaidTimeResponse GetRaidAdjustments(string sessionId, GetRaidTimeRequest request)
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public RaidChanges GetRaidAdjustments(string sessionId, GetRaidTimeRequest request)
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{
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var globals = _databaseService.GetGlobals();
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var mapBase = _databaseService.GetLocation(request.Location.ToLower()).Base;
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var baseEscapeTimeMinutes = mapBase.EscapeTimeLimit;
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// Prep result object to return
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var result = new GetRaidTimeResponse
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var result = new RaidChanges
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{
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NewSurviveTimeSeconds = null,
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OriginalSurvivalTimeSeconds = globals.Configuration.Exp.MatchEnd.SurvivedSecondsRequirement
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NewSurviveTimeSeconds = globals.Configuration.Exp.MatchEnd.SurvivedSecondsRequirement,
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OriginalSurvivalTimeSeconds = globals.Configuration.Exp.MatchEnd.SurvivedSecondsRequirement,
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DynamicLootPercent = 100,
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StaticLootPercent = 100,
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SimulatedRaidStartSeconds = 0,
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RaidTimeMinutes = baseEscapeTimeMinutes,
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ExitChanges = []
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};
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// Pmc raid, send default
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@@ -150,7 +155,7 @@ public class RaidTimeAdjustmentService(
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return result;
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}
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// We're scav adjust values
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// We're scav, adjust values
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var mapSettings = GetMapSettings(request.Location);
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// Chance of reducing raid time for scav, not guaranteed
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@@ -173,25 +178,16 @@ public class RaidTimeAdjustmentService(
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// Time player spawns into the raid if it was online
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var simulatedRaidStartTimeMinutes = baseEscapeTimeMinutes - newRaidTimeMinutes;
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result.SimulatedRaidStartSeconds = simulatedRaidStartTimeMinutes * 60;
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result.RaidTimeMinutes = newRaidTimeMinutes;
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// Calculate how long player needs to be in raid to get a `survived` extract status
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result.NewSurviveTimeSeconds = Math.Max(result.OriginalSurvivalTimeSeconds.Value - (baseEscapeTimeMinutes.Value - newRaidTimeMinutes) * 60, 0);
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// State that we'll pass to loot generation
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var raidChanges = new RaidChanges {
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DynamicLootPercent = 100,
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StaticLootPercent = 100,
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RaidTimeMinutes = newRaidTimeMinutes,
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OriginalSurvivalTimeSeconds = result.OriginalSurvivalTimeSeconds,
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ExitChanges = [],
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NewSurviveTimeSeconds = result.NewSurviveTimeSeconds,
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SimulatedRaidStartSeconds = 0 };
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if (mapSettings.ReduceLootByPercent)
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{
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raidChanges.DynamicLootPercent = Math.Max(raidTimeRemainingPercent, mapSettings.MinDynamicLootPercent);
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raidChanges.StaticLootPercent = Math.Max(raidTimeRemainingPercent, mapSettings.MinStaticLootPercent);
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raidChanges.SimulatedRaidStartSeconds = simulatedRaidStartTimeMinutes * 60;
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result.DynamicLootPercent = Math.Max(raidTimeRemainingPercent, mapSettings.MinDynamicLootPercent);
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result.StaticLootPercent = Math.Max(raidTimeRemainingPercent, mapSettings.MinStaticLootPercent);
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}
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_logger.Debug($"Reduced: {request.Location} raid time by: {chosenRaidReductionPercent}% to {newRaidTimeMinutes} minutes");
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@@ -203,13 +199,13 @@ public class RaidTimeAdjustmentService(
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);
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var exitAdjustments = GetExitAdjustments(mapBase, newRaidTimeMinutes);
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if (exitAdjustments is not null)
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if (exitAdjustments.Any())
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{
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raidChanges.ExitChanges.AddRange(exitAdjustments);
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result.ExitChanges.AddRange(exitAdjustments);
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}
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// Store state to use in loot generation
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_applicationContext.AddValue(ContextVariableType.RAID_ADJUSTMENTS, raidChanges);
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_applicationContext.AddValue(ContextVariableType.RAID_ADJUSTMENTS, result);
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return result;
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}
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