diff --git a/Libraries/SPTarkov.Server.Core/Controllers/GameController.cs b/Libraries/SPTarkov.Server.Core/Controllers/GameController.cs
index ddee907d..a8f45e44 100644
--- a/Libraries/SPTarkov.Server.Core/Controllers/GameController.cs
+++ b/Libraries/SPTarkov.Server.Core/Controllers/GameController.cs
@@ -15,6 +15,7 @@ using SPTarkov.Server.Core.Utils.Json;
using SPTarkov.Server;
using SPTarkov.Common.Annotations;
using LogLevel = SPTarkov.Server.Core.Models.Spt.Logging.LogLevel;
+using SPTarkov.Server.Core.Models.Spt.Location;
namespace SPTarkov.Server.Core.Controllers;
@@ -290,7 +291,7 @@ public class GameController(
/// Session/Player id
///
///
- public GetRaidTimeResponse GetRaidTime(string sessionId, GetRaidTimeRequest request)
+ public RaidChanges GetRaidTime(string sessionId, GetRaidTimeRequest request)
{
return _raidTimeAdjustmentService.GetRaidAdjustments(sessionId, request);
}
diff --git a/Libraries/SPTarkov.Server.Core/Services/RaidTimeAdjustmentService.cs b/Libraries/SPTarkov.Server.Core/Services/RaidTimeAdjustmentService.cs
index cab8f65b..113ff3a1 100644
--- a/Libraries/SPTarkov.Server.Core/Services/RaidTimeAdjustmentService.cs
+++ b/Libraries/SPTarkov.Server.Core/Services/RaidTimeAdjustmentService.cs
@@ -115,7 +115,7 @@ public class RaidTimeAdjustmentService(
var startSeconds = raidAdjustments.SimulatedRaidStartSeconds.GetValueOrDefault(1);
foreach (var wave in mapBase.Waves)
{
- // Dont let time fall below 0
+ // Don't let time fall below 0
wave.TimeMin -= (int) Math.Max(startSeconds, 0);
wave.TimeMax -= (int) Math.Max(startSeconds, 0);
}
@@ -131,17 +131,22 @@ public class RaidTimeAdjustmentService(
/// Session id
/// Raid adjustment request
/// Response to send to client
- public GetRaidTimeResponse GetRaidAdjustments(string sessionId, GetRaidTimeRequest request)
+ public RaidChanges GetRaidAdjustments(string sessionId, GetRaidTimeRequest request)
{
var globals = _databaseService.GetGlobals();
var mapBase = _databaseService.GetLocation(request.Location.ToLower()).Base;
var baseEscapeTimeMinutes = mapBase.EscapeTimeLimit;
// Prep result object to return
- var result = new GetRaidTimeResponse
+ var result = new RaidChanges
{
- NewSurviveTimeSeconds = null,
- OriginalSurvivalTimeSeconds = globals.Configuration.Exp.MatchEnd.SurvivedSecondsRequirement
+ NewSurviveTimeSeconds = globals.Configuration.Exp.MatchEnd.SurvivedSecondsRequirement,
+ OriginalSurvivalTimeSeconds = globals.Configuration.Exp.MatchEnd.SurvivedSecondsRequirement,
+ DynamicLootPercent = 100,
+ StaticLootPercent = 100,
+ SimulatedRaidStartSeconds = 0,
+ RaidTimeMinutes = baseEscapeTimeMinutes,
+ ExitChanges = []
};
// Pmc raid, send default
@@ -150,7 +155,7 @@ public class RaidTimeAdjustmentService(
return result;
}
- // We're scav adjust values
+ // We're scav, adjust values
var mapSettings = GetMapSettings(request.Location);
// Chance of reducing raid time for scav, not guaranteed
@@ -173,25 +178,16 @@ public class RaidTimeAdjustmentService(
// Time player spawns into the raid if it was online
var simulatedRaidStartTimeMinutes = baseEscapeTimeMinutes - newRaidTimeMinutes;
+ result.SimulatedRaidStartSeconds = simulatedRaidStartTimeMinutes * 60;
+ result.RaidTimeMinutes = newRaidTimeMinutes;
// Calculate how long player needs to be in raid to get a `survived` extract status
result.NewSurviveTimeSeconds = Math.Max(result.OriginalSurvivalTimeSeconds.Value - (baseEscapeTimeMinutes.Value - newRaidTimeMinutes) * 60, 0);
- // State that we'll pass to loot generation
- var raidChanges = new RaidChanges {
- DynamicLootPercent = 100,
- StaticLootPercent = 100,
- RaidTimeMinutes = newRaidTimeMinutes,
- OriginalSurvivalTimeSeconds = result.OriginalSurvivalTimeSeconds,
- ExitChanges = [],
- NewSurviveTimeSeconds = result.NewSurviveTimeSeconds,
- SimulatedRaidStartSeconds = 0 };
-
if (mapSettings.ReduceLootByPercent)
{
- raidChanges.DynamicLootPercent = Math.Max(raidTimeRemainingPercent, mapSettings.MinDynamicLootPercent);
- raidChanges.StaticLootPercent = Math.Max(raidTimeRemainingPercent, mapSettings.MinStaticLootPercent);
- raidChanges.SimulatedRaidStartSeconds = simulatedRaidStartTimeMinutes * 60;
+ result.DynamicLootPercent = Math.Max(raidTimeRemainingPercent, mapSettings.MinDynamicLootPercent);
+ result.StaticLootPercent = Math.Max(raidTimeRemainingPercent, mapSettings.MinStaticLootPercent);
}
_logger.Debug($"Reduced: {request.Location} raid time by: {chosenRaidReductionPercent}% to {newRaidTimeMinutes} minutes");
@@ -203,13 +199,13 @@ public class RaidTimeAdjustmentService(
);
var exitAdjustments = GetExitAdjustments(mapBase, newRaidTimeMinutes);
- if (exitAdjustments is not null)
+ if (exitAdjustments.Any())
{
- raidChanges.ExitChanges.AddRange(exitAdjustments);
+ result.ExitChanges.AddRange(exitAdjustments);
}
// Store state to use in loot generation
- _applicationContext.AddValue(ContextVariableType.RAID_ADJUSTMENTS, raidChanges);
+ _applicationContext.AddValue(ContextVariableType.RAID_ADJUSTMENTS, result);
return result;
}