Repeatable code cleanup

This commit is contained in:
Chomp
2025-06-15 09:03:39 +01:00
parent be6a65ff82
commit 5c83bf3925
@@ -137,7 +137,7 @@ public class RepeatableQuestController(
// Delete the replaced quest change requirement data as we're going to add new data below
repeatablesOfTypeInProfile.ChangeRequirement.Remove(changeRequest.QuestId);
// Get config for this repeatable sub-type (daily/weekly/scav)
// Get config for this repeatable subtype (daily/weekly/scav)
var repeatableConfig = _questConfig.RepeatableQuests.FirstOrDefault(config => config.Name == repeatablesOfTypeInProfile.Name
);
@@ -147,8 +147,8 @@ public class RepeatableQuestController(
repeatableConfig.Types = [questToReplace.Type.ToString()];
}
// Generate meta-data for what type/levelrange of quests can be generated for player
var allowedQuestTypes = GenerateQuestPool(repeatableConfig, pmcData.Info.Level);
// Generate meta-data for what type/level range of quests can be generated for player
var allowedQuestTypes = GenerateQuestPool(repeatableConfig, pmcData.Info.Level.GetValueOrDefault(1));
var newRepeatableQuest = AttemptToGenerateRepeatableQuest(
sessionID,
pmcData,
@@ -176,6 +176,7 @@ public class RepeatableQuestController(
);
}
// Remove the replaced quest from profile
RemoveQuestFromProfile(fullProfile, questToReplace.Id);
// Delete the replaced quest change requirement from profile
@@ -203,7 +204,7 @@ public class RepeatableQuestController(
var charismaBonus = _profileHelper.GetSkillFromProfile(pmcData, SkillTypes.Charisma)?.Progress ?? 0;
foreach (var cost in previousChangeRequirement.ChangeCost)
{
// Not free, Charge player + appy charisma bonus to cost of replacement
// Not free, Charge player + apply charisma bonus to cost of replacement
cost.Count = (int) Math.Truncate(cost.Count.Value * (1 - Math.Truncate(charismaBonus / 100) * 0.001));
_paymentService.AddPaymentToOutput(pmcData, cost.TemplateId, cost.Count.Value, sessionID, output);
if (output.Warnings.Count > 0)
@@ -219,10 +220,8 @@ public class RepeatableQuestController(
// Purge inactive repeatables
repeatableToChangeClone.InactiveQuests = [];
// Nullguard
output.ProfileChanges[sessionID].RepeatableQuests ??= [];
// Update client output with new repeatable
output.ProfileChanges[sessionID].RepeatableQuests ??= [];
output.ProfileChanges[sessionID].RepeatableQuests.Add(repeatableToChangeClone);
return output;
@@ -238,18 +237,21 @@ public class RepeatableQuestController(
{
foreach (var repeatableQuest in pmcData.RepeatableQuests)
{
var matchingQuest = repeatableQuest.ActiveQuests.FirstOrDefault(x => x.Id == questId);
if (matchingQuest is not null)
var matchingQuest = repeatableQuest.ActiveQuests?.FirstOrDefault(x => x.Id == questId);
if (matchingQuest is null)
{
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug($"Accepted repeatable quest: {questId} from: {repeatableQuest.Name}");
}
matchingQuest.SptRepatableGroupName = repeatableQuest.Name;
return matchingQuest;
// No daily/weekly/scav repeatable, skip over to next subtype
continue;
}
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug($"Accepted repeatable quest: {questId} from: {repeatableQuest.Name}");
}
matchingQuest.SptRepatableGroupName = repeatableQuest.Name;
return matchingQuest;
}
return null;
@@ -311,18 +313,18 @@ public class RepeatableQuestController(
// Will assist in cleanup of existing profiles data
{
repeatablesOfTypeInProfile.ChangeRequirement.Clear();
return;
}
else
// Multiple active quests of this type (e.g. daily or weekly) are active, just remove the single replaced quest
{
repeatablesOfTypeInProfile.ChangeRequirement.Remove(replacedQuestId);
}
// Multiple active quests of this type (e.g. daily or weekly) are active, just remove the single replaced quest
repeatablesOfTypeInProfile.ChangeRequirement.Remove(replacedQuestId);
}
/// <summary>
/// Generate a repeatable quest
/// </summary>
/// <param name="sessionID">Session/Player id</param>
/// <param name="sessionId">Session/Player id</param>
/// <param name="pmcData">Players PMC profile</param>
/// <param name="questTypePool">What type/level range of quests can be generated for player</param>
/// <param name="repeatableConfig">Config for the quest type to generate</param>
@@ -331,7 +333,7 @@ public class RepeatableQuestController(
QuestTypePool questTypePool, RepeatableQuestConfig repeatableConfig)
{
const int maxAttempts = 10;
RepeatableQuest newRepeatableQuest = null;
RepeatableQuest? newRepeatableQuest = null;
var attempts = 0;
while (attempts < maxAttempts && questTypePool.Types.Count > 0)
{
@@ -365,12 +367,12 @@ public class RepeatableQuestController(
/// </summary>
/// <param name="fullProfile">Profile to remove quest from</param>
/// <param name="questToReplaceId">Quest id to remove from profile</param>
protected void RemoveQuestFromProfile(SptProfile? fullProfile, string questToReplaceId)
protected void RemoveQuestFromProfile(SptProfile fullProfile, string questToReplaceId)
{
// Find quest we're replacing in pmc profile quests array and remove it
_questHelper.FindAndRemoveQuestFromArrayIfExists(questToReplaceId, fullProfile.CharacterData.PmcData.Quests);
// Find quest we're replacing in scav profile quests array and remove it
// Look for and remove quest we're replacing in scav profile too
if (fullProfile.CharacterData.ScavData is not null)
{
_questHelper.FindAndRemoveQuestFromArrayIfExists(
@@ -392,9 +394,9 @@ public class RepeatableQuestController(
{
// Check for existing quest in (daily/weekly/scav arrays)
var questToReplace =
repeatablesInProfile.ActiveQuests.FirstOrDefault(repeatable => repeatable.Id == questId);
repeatablesInProfile.ActiveQuests?.FirstOrDefault(repeatable => repeatable.Id == questId);
if (questToReplace is null)
// Not found, skip to next repeatable sub-type
// Not found, skip to next repeatable subtype
{
continue;
}
@@ -410,7 +412,7 @@ public class RepeatableQuestController(
}
/// <summary>
/// Handle client/repeatalbeQuests/activityPeriods
/// Handle client/repeatableQuests/activityPeriods
/// Returns an array of objects in the format of repeatable quests to the client.
/// repeatableQuestObject = {
/// *id: Unique Id,
@@ -481,7 +483,7 @@ public class RepeatableQuestController(
ProcessExpiredQuests(generatedRepeatables, pmcData);
// Create dynamic quest pool to avoid generating duplicates
var questTypePool = GenerateQuestPool(repeatableConfig, pmcData.Info.Level);
var questTypePool = GenerateQuestPool(repeatableConfig, pmcData.Info.Level.GetValueOrDefault(1));
// Add repeatable quests of this loops sub-type (daily/weekly)
for (var i = 0; i < GetQuestCount(repeatableConfig, fullProfile); i++)
@@ -704,12 +706,12 @@ public class RepeatableQuestController(
/// <param name="repeatableConfig">main repeatable quest config</param>
/// <param name="pmcLevel">Players level</param>
/// <returns>Allowed quest pool</returns>
protected QuestTypePool GenerateQuestPool(RepeatableQuestConfig repeatableConfig, int? pmcLevel)
protected QuestTypePool GenerateQuestPool(RepeatableQuestConfig repeatableConfig, int pmcLevel)
{
var questPool = CreateBaseQuestPool(repeatableConfig);
// Get the allowed locations based on the PMC's level
var locations = GetAllowedLocationsForPmcLevel(repeatableConfig.Locations, pmcLevel.Value);
var locations = GetAllowedLocationsForPmcLevel(repeatableConfig.Locations, pmcLevel);
// Populate Exploration and Pickup quest locations
foreach (var (location, value) in locations)
@@ -724,39 +726,40 @@ public class RepeatableQuestController(
// Add "any" to pickup quest pool
questPool.Pool.Pickup.Locations[ELocationName.any] = ["any"];
var eliminationConfig = _repeatableQuestHelper.GetEliminationConfigByPmcLevel(pmcLevel.Value, repeatableConfig);
var eliminationConfig = _repeatableQuestHelper.GetEliminationConfigByPmcLevel(pmcLevel, repeatableConfig);
var targetsConfig = new ProbabilityObjectArray<string, BossInfo>(_mathUtil, _cloner, eliminationConfig.Targets);
// Populate Elimination quest targets and their locations
foreach (var targetKvP in targetsConfig)
// Target is boss
foreach (var target in targetsConfig)
{
if (targetKvP.Data.IsBoss.GetValueOrDefault(false))
// Target is boss
if (target.Data.IsBoss.GetValueOrDefault(false))
{
questPool.Pool.Elimination.Targets.Add(
targetKvP.Key,
target.Key,
new TargetLocation
{
Locations = ["any"]
}
);
continue;
}
else
{
// Non-boss targets
var possibleLocations = locations.Keys;
var allowedLocations =
targetKvP.Key == "Savage"
? possibleLocations.Where(location => location != ELocationName.laboratory
) // Exclude labs for Savage targets.
: possibleLocations;
// Target is not boss
var possibleLocations = locations.Keys;
var allowedLocations =
target.Key == "Savage"
? possibleLocations.Where(location => location != ELocationName.laboratory
) // Exclude labs for Savage targets.
: possibleLocations;
questPool.Pool.Elimination.Targets[targetKvP.Key] = new TargetLocation
questPool.Pool.Elimination.Targets.Add(
target.Key,
new TargetLocation
{
Locations = allowedLocations.Select(x => x.ToString()).ToList()
};
}
});
}
return questPool;
@@ -800,20 +803,13 @@ public class RepeatableQuestController(
Dictionary<ELocationName, List<string>> locations, int pmcLevel)
{
var allowedLocation = new Dictionary<ELocationName, List<string>>();
foreach (var (location, value) in locations)
foreach (var (location, matchingLocations) in locations)
{
var locationNames = new List<string>();
foreach (var locationName in value)
var playerAccessibleMapIds = matchingLocations
.Where(locationName => IsPmcLevelAllowedOnLocation(locationName, pmcLevel)).ToList();
if (playerAccessibleMapIds.Any())
{
if (IsPmcLevelAllowedOnLocation(locationName, pmcLevel))
{
locationNames.Add(locationName);
}
}
if (locationNames.Count > 0)
{
allowedLocation[location] = locationNames;
allowedLocation.Add(location, playerAccessibleMapIds);
}
}
@@ -847,15 +843,14 @@ public class RepeatableQuestController(
/// Get count of repeatable quests profile should have access to
/// </summary>
/// <param name="repeatableConfig"></param>
/// <param name="fullProfile"></param>
/// <param name="pmcData">Player profile</param>
/// <param name="fullProfile">Full player profile</param>
/// <returns>Quest count</returns>
protected int GetQuestCount(RepeatableQuestConfig repeatableConfig, SptProfile fullProfile)
{
var questCount = repeatableConfig.NumQuests.GetValueOrDefault(0);
if (questCount == 0)
{
_logger.Warning($"Repeatable {repeatableConfig.Name} quests have a count of 0");
_logger.Warning($"Repeatable: {repeatableConfig.Name} quests have a count of 0");
}
// Add elite bonus to daily quests