ItemHelper cleanup
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@@ -27,7 +27,7 @@ public class ItemHelper(
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ICloner _cloner
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)
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{
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protected HashSet<string> _defaultInvalidBaseTypes =
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protected readonly HashSet<string> _defaultInvalidBaseTypes =
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[
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BaseClasses.LOOT_CONTAINER,
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BaseClasses.MOB_CONTAINER,
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@@ -38,7 +38,7 @@ public class ItemHelper(
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BaseClasses.POCKETS
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];
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protected HashSet<string> _slotsAsStrings =
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protected readonly HashSet<string> _slotsAsStrings =
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[
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EquipmentSlots.Headwear.ToString(),
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EquipmentSlots.Earpiece.ToString(),
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@@ -56,7 +56,7 @@ public class ItemHelper(
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EquipmentSlots.Scabbard.ToString()
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];
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protected HashSet<string> _dogTagTpls =
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protected readonly HashSet<string> _dogTagTpls =
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[
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ItemTpl.BARTER_DOGTAG_BEAR,
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ItemTpl.BARTER_DOGTAG_BEAR_EOD,
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@@ -70,7 +70,7 @@ public class ItemHelper(
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ItemTpl.BARTER_DOGTAG_USEC_PRESTIGE_2
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];
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protected HashSet<string> _softInsertIds =
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protected readonly HashSet<string> _softInsertIds =
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[
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"groin",
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"groin_back",
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@@ -88,6 +88,13 @@ public class ItemHelper(
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"helmet_ears"
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];
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protected readonly HashSet<string> _removablePlateSlotIds =
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[
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"front_plate",
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"back_plate",
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"left_side_plate",
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"right_side_plate"];
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/**
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* Does the provided pool of items contain the desired item
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* @param itemPool Item collection to check
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@@ -111,7 +118,7 @@ public class ItemHelper(
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* @param slotId OPTIONAL - slotid of desired item
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* @returns Item or null
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*/
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public Item getItemFromPoolByTpl(List<Item> itemPool, string item, string slotId = null)
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public Item GetItemFromPoolByTpl(List<Item> itemPool, string item, string slotId = null)
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{
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// Filter the pool by slotId if provided
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var filteredPool = slotId is not null ? itemPool.Where(item => item.SlotId?.StartsWith(slotId) ?? false) : itemPool;
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@@ -227,7 +234,7 @@ public class ItemHelper(
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* @param itemTemplate the item template to generate a Upd for
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* @returns A Upd with all the default properties set
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*/
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public Upd generateUpdForItem(TemplateItem itemTemplate)
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public Upd GenerateUpdForItem(TemplateItem itemTemplate)
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{
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Upd itemProperties = new();
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@@ -1960,7 +1967,7 @@ public class ItemHelper(
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/// Is the provided item._props.Slots._name property a plate slot
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/// </summary>
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/// <param name="slotName">Name of slot (_name) of Items Slot array</param>
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/// <returns>True if its a slot that holds a removable plate</returns>
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/// <returns>True if it is a slot that holds a removable plate</returns>
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public bool IsRemovablePlateSlot(string slotName)
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{
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return GetRemovablePlateSlotIds().Contains(slotName.ToLower());
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@@ -1970,7 +1977,7 @@ public class ItemHelper(
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// Returns Array of slot ids (e.g. front_plate)
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public HashSet<string> GetRemovablePlateSlotIds()
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{
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return ["front_plate", "back_plate", "left_side_plate", "right_side_plate"];
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return _removablePlateSlotIds;
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}
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// Generate new unique ids for child items while preserving hierarchy
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@@ -2090,22 +2097,24 @@ public class ItemHelper(
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// Returns True when upd object was added
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public bool AddUpdObjectToItem(Item item, string? warningMessageWhenMissing = null)
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{
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if (item.Upd is null)
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if (item.Upd is not null)
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{
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item.Upd = new Upd();
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if (warningMessageWhenMissing is not null)
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{
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if (_logger.IsLogEnabled(LogLevel.Debug))
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{
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_logger.Debug(warningMessageWhenMissing);
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}
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}
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return true;
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// Already exists, exit early
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return false;
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}
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return false;
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item.Upd = new Upd();
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if (warningMessageWhenMissing is not null)
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{
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if (_logger.IsLogEnabled(LogLevel.Debug))
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{
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_logger.Debug(warningMessageWhenMissing);
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}
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}
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return true;
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}
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// Return all tpls from Money enum
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