Remove I18nService, migrate to renamed ServerLocalisationService (#433)
* Remove I18nService, migrate to renamed ServerLocalisationService * Revert VS fuckup * Update using * Remove unused parameter, update comment * Fix develop branch not building
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@@ -35,7 +35,7 @@ public class RepeatableQuestController(
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HttpResponseUtil _httpResponseUtil,
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ProfileHelper _profileHelper,
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ProfileFixerService _profileFixerService,
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LocalisationService _localisationService,
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ServerLocalisationService _serverLocalisationService,
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EventOutputHolder _eventOutputHolder,
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PaymentService _paymentService,
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RepeatableQuestHelper _repeatableQuestHelper,
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@@ -76,14 +76,14 @@ public class RepeatableQuestController(
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if (repeatableQuestProfile is null)
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{
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_logger.Error(
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_localisationService.GetText(
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_serverLocalisationService.GetText(
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"repeatable-accepted_repeatable_quest_not_found_in_active_quests",
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acceptedQuest.QuestId
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)
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);
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throw new Exception(
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_localisationService.GetText("repeatable-unable_to_accept_quest_see_log")
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_serverLocalisationService.GetText("repeatable-unable_to_accept_quest_see_log")
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);
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}
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@@ -128,7 +128,7 @@ public class RepeatableQuestController(
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if (repeatables.RepeatableType is null || repeatables.Quest is null)
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{
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// Unable to find quest being replaced
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var message = _localisationService.GetText(
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var message = _serverLocalisationService.GetText(
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"quest-unable_to_find_repeatable_to_replace"
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);
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_logger.Error(message);
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@@ -397,7 +397,7 @@ public class RepeatableQuestController(
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if (attempts > maxAttempts)
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{
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_logger.Error(
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_localisationService.GetText(
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_serverLocalisationService.GetText(
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"quest-repeatable_generation_failed_please_report",
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attempts
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)
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@@ -440,7 +440,9 @@ public class RepeatableQuestController(
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var traderId = _randomUtil.DrawRandomFromList(traders).FirstOrDefault();
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if (traderId is null)
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{
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_logger.Error(_localisationService.GetText("repeatable-unable_to_find_trader_in_pool"));
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_logger.Error(
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_serverLocalisationService.GetText("repeatable-unable_to_find_trader_in_pool")
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);
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return null;
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}
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