make stackCount an int
This commit is contained in:
@@ -596,7 +596,7 @@ public class BotLootGenerator(
|
||||
ParentId = walletId,
|
||||
Upd = new()
|
||||
{
|
||||
StackObjectsCount = double.Parse(chosenStackCount)
|
||||
StackObjectsCount = int.Parse(chosenStackCount)
|
||||
}
|
||||
}
|
||||
];
|
||||
@@ -799,7 +799,7 @@ public class BotLootGenerator(
|
||||
|
||||
_itemHelper.AddUpdObjectToItem(moneyItem);
|
||||
|
||||
moneyItem.Upd.StackObjectsCount = double.Parse(_weightedRandomHelper.GetWeightedValue(currencyWeight));
|
||||
moneyItem.Upd.StackObjectsCount = int.Parse(_weightedRandomHelper.GetWeightedValue(currencyWeight));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -483,7 +483,7 @@ public class BotWeaponGenerator(
|
||||
/// <param name="ammoTpl">Ammo type to add.</param>
|
||||
/// <param name="stackSize">Size of the ammo stack to add.</param>
|
||||
/// <param name="inventory">Player inventory.</param>
|
||||
protected void AddAmmoToSecureContainer(int stackCount, string ammoTemplate, double stackSize, BotBaseInventory inventory)
|
||||
protected void AddAmmoToSecureContainer(int stackCount, string ammoTemplate, int stackSize, BotBaseInventory inventory)
|
||||
{
|
||||
for (var i = 0; i < stackCount; i++)
|
||||
{
|
||||
|
||||
@@ -1325,7 +1325,7 @@ public class ItemHelper(
|
||||
var cartridgeItemToAdd = CreateCartridges(
|
||||
ammoBox[0].Id,
|
||||
cartridgeTpl,
|
||||
cartridgeCountToAdd ?? 0,
|
||||
(int)cartridgeCountToAdd,
|
||||
location,
|
||||
ammoBox[0].Upd?.SpawnedInSession ?? false
|
||||
);
|
||||
@@ -1350,13 +1350,13 @@ public class ItemHelper(
|
||||
*/
|
||||
public void AddSingleStackCartridgesToAmmoBox(List<Item> ammoBox, TemplateItem ammoBoxDetails)
|
||||
{
|
||||
var ammoBoxMaxCartridgeCount = ammoBoxDetails.Properties.StackSlots[0].MaxCount;
|
||||
var cartridgeTpl = ammoBoxDetails.Properties.StackSlots[0].Props.Filters[0].Filter[0];
|
||||
var ammoBoxMaxCartridgeCount = ammoBoxDetails.Properties?.StackSlots?[0].MaxCount ?? 0;
|
||||
var cartridgeTpl = ammoBoxDetails.Properties?.StackSlots?[0].Props?.Filters?[0].Filter?[0];
|
||||
ammoBox.Add(
|
||||
CreateCartridges(
|
||||
ammoBox[0].Id,
|
||||
cartridgeTpl,
|
||||
ammoBoxMaxCartridgeCount ?? 0,
|
||||
(int)ammoBoxMaxCartridgeCount,
|
||||
0,
|
||||
ammoBox[0].Upd?.SpawnedInSession ?? false
|
||||
)
|
||||
@@ -1495,7 +1495,7 @@ public class ItemHelper(
|
||||
var remainingSpace = desiredStackCount - currentStoredCartridgeCount;
|
||||
if (cartridgeCountToAdd > remainingSpace)
|
||||
{
|
||||
cartridgeCountToAdd = remainingSpace;
|
||||
cartridgeCountToAdd = (int)remainingSpace;
|
||||
}
|
||||
|
||||
// Add cartridge item object into items array
|
||||
@@ -1603,8 +1603,8 @@ public class ItemHelper(
|
||||
/// <returns>Item</returns>
|
||||
public Item CreateCartridges(
|
||||
string parentId,
|
||||
string ammoTpl,
|
||||
double stackCount,
|
||||
string? ammoTpl,
|
||||
int? stackCount,
|
||||
double location,
|
||||
bool foundInRaid = false
|
||||
)
|
||||
@@ -1612,7 +1612,7 @@ public class ItemHelper(
|
||||
return new()
|
||||
{
|
||||
Id = _hashUtil.Generate(),
|
||||
Template = ammoTpl,
|
||||
Template = ammoTpl!,
|
||||
ParentId = parentId,
|
||||
SlotId = "cartridges",
|
||||
Location = location,
|
||||
|
||||
@@ -352,7 +352,7 @@ public class QuestHelper(
|
||||
public void ChangeItemStack(
|
||||
PmcData pmcData,
|
||||
string itemId,
|
||||
double newStackSize,
|
||||
int newStackSize,
|
||||
string sessionID,
|
||||
ItemEventRouterResponse output)
|
||||
{
|
||||
|
||||
@@ -226,7 +226,7 @@ public class QuestRewardHelper(
|
||||
*/
|
||||
public Quest ApplyMoneyBoost(Quest quest, double bonusPercent, QuestStatusEnum questStatus)
|
||||
{
|
||||
var rewards = (List<Reward>)quest?.Rewards.GetType()
|
||||
var rewards = (List<Reward>)quest.Rewards.GetType()
|
||||
.GetProperties()
|
||||
.FirstOrDefault(p => p.Name == questStatus.ToString())
|
||||
.GetValue(quest.Rewards) ??
|
||||
@@ -241,7 +241,7 @@ public class QuestRewardHelper(
|
||||
// Add % bonus to existing StackObjectsCount
|
||||
var rewardItem = reward.Items[0];
|
||||
var newCurrencyAmount = Math.Floor((rewardItem.Upd.StackObjectsCount ?? 0) * (1 + bonusPercent / 100));
|
||||
rewardItem.Upd.StackObjectsCount = newCurrencyAmount;
|
||||
rewardItem.Upd.StackObjectsCount = (int)newCurrencyAmount;
|
||||
reward.Value = newCurrencyAmount;
|
||||
}
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@ public record Props
|
||||
public double? Height { get; set; }
|
||||
|
||||
[JsonPropertyName("StackMaxSize")]
|
||||
public double? StackMaxSize { get; set; }
|
||||
public int? StackMaxSize { get; set; }
|
||||
|
||||
[JsonPropertyName("Rarity")]
|
||||
public string? Rarity { get; set; }
|
||||
|
||||
Reference in New Issue
Block a user