Implemented ShouldBuffItem + lint

This commit is contained in:
Chomp
2025-01-24 17:54:52 +00:00
parent 9bc04ddc17
commit 4071351327
+191 -77
View File
@@ -1,17 +1,19 @@
using System.Text.Json.Serialization;
using Core.Helpers;
using Core.Models.Common;
using SptCommon.Annotations;
using Core.Models.Eft.Common;
using Core.Models.Eft.Common.Tables;
using Core.Models.Eft.ItemEvent;
using Core.Models.Eft.Repair;
using Core.Models.Eft.Trade;
using Core.Models.Enums;
using Core.Models.Spt.Config;
using Core.Models.Utils;
using Core.Servers;
using Core.Utils;
using Core.Models.Spt.Config;
using Core.Models.Eft.Trade;
using SptCommon.Annotations;
using SptCommon.Extensions;
using BonusSettings = Core.Models.Spt.Config.BonusSettings;
namespace Core.Services;
@@ -36,7 +38,7 @@ public class RepairService(
/// <summary>
/// Use trader to repair an items durability
/// Use trader to repair an items durability
/// </summary>
/// <param name="sessionID">Session id</param>
/// <param name="pmcData">Profile to find item to repair in</param>
@@ -50,13 +52,14 @@ public class RepairService(
string traderId
)
{
var itemToRepair = pmcData.Inventory.Items.FirstOrDefault((item) => item.Id == repairItemDetails.Id);
var itemToRepair = pmcData.Inventory.Items.FirstOrDefault(item => item.Id == repairItemDetails.Id);
if (itemToRepair is null)
{
_logger.Error(
_localisationService.GetText(
"repair-unable_to_find_item_in_inventory_cant_repair",
repairItemDetails.Id)
repairItemDetails.Id
)
);
}
@@ -66,6 +69,7 @@ public class RepairService(
{
_logger.Error(_localisationService.GetText("repair-unable_to_find_trader_details_by_id", traderId));
}
var repairQualityMultiplier = traderRepairDetails.Quality;
var repairRate = priceCoef <= 0 ? 1 : priceCoef / 100 + 1;
@@ -80,28 +84,34 @@ public class RepairService(
repairItemDetails.Count.Value,
false,
repairQualityMultiplier.Value,
repairQualityMultiplier != 0 && _repairConfig.ApplyRandomizeDurabilityLoss);
repairQualityMultiplier != 0 && _repairConfig.ApplyRandomizeDurabilityLoss
);
// get repair price
var itemRepairCost = items[itemToRepair.Template].Properties.RepairCost;
if (itemRepairCost is null)
{
_logger.Error(
_localisationService.GetText("repair-unable_to_find_item_repair_cost", itemToRepair.Template));
_localisationService.GetText("repair-unable_to_find_item_repair_cost", itemToRepair.Template)
);
}
var repairCost = Math.Round(
itemRepairCost.Value * repairItemDetails.Count.Value * repairRate.Value * _repairConfig.PriceMultiplier);
itemRepairCost.Value * repairItemDetails.Count.Value * repairRate.Value * _repairConfig.PriceMultiplier
);
_logger.Debug($"item base repair cost: ${ itemRepairCost}");
_logger.Debug($"price multiplier: ${ _repairConfig.PriceMultiplier}");
_logger.Debug($"repair cost: ${ repairCost}");
_logger.Debug($"item base repair cost: ${itemRepairCost}");
_logger.Debug($"price multiplier: ${_repairConfig.PriceMultiplier}");
_logger.Debug($"repair cost: ${repairCost}");
return new RepairDetails{
RepairCost = repairCost,
RepairedItem = itemToRepair,
RepairedItemIsArmor = repairItemIsArmor,
RepairAmount = repairItemDetails.Count,
RepairedByKit = false };
return new RepairDetails
{
RepairCost = repairCost,
RepairedItem = itemToRepair,
RepairedItemIsArmor = repairItemIsArmor,
RepairAmount = repairItemDetails.Count,
RepairedByKit = false
};
}
/// <summary>
@@ -121,8 +131,9 @@ public class RepairService(
ItemEventRouterResponse output
)
{
var options = new ProcessBuyTradeRequestData {
SchemeItems = [new() { Count = Math.Round(repairCost), Id = Money.ROUBLES }],
var options = new ProcessBuyTradeRequestData
{
SchemeItems = [new IdWithCount { Count = Math.Round(repairCost), Id = Money.ROUBLES }],
TransactionId = traderId,
Action = "SptRepair",
Type = "",
@@ -135,7 +146,7 @@ public class RepairService(
}
/// <summary>
/// Add skill points to profile after repairing an item
/// Add skill points to profile after repairing an item
/// </summary>
/// <param name="sessionId">Session id</param>
/// <param name="repairDetails">Details of item repaired, cost/item</param>
@@ -152,7 +163,7 @@ public class RepairService(
if (skillPoints > 0)
{
_logger.Debug($"Added: { skillPoints} WEAPON_TREATMENT points to skill");
_logger.Debug($"Added: {skillPoints} WEAPON_TREATMENT points to skill");
_profileHelper.AddSkillPointsToPlayer(pmcData, SkillTypes.WeaponTreatment, skillPoints, true);
}
}
@@ -160,10 +171,13 @@ public class RepairService(
// Handle kit repair of armor
if (
repairDetails.RepairedByKit.GetValueOrDefault(false) &&
_itemHelper.IsOfBaseclasses(repairDetails.RepairedItem.Template, [
BaseClasses.ARMOR_PLATE,
BaseClasses.BUILT_IN_INSERTS,
])
_itemHelper.IsOfBaseclasses(
repairDetails.RepairedItem.Template,
[
BaseClasses.ARMOR_PLATE,
BaseClasses.BUILT_IN_INSERTS
]
)
)
{
var itemDetails = _itemHelper.GetItem(repairDetails.RepairedItem.Template);
@@ -173,7 +187,8 @@ public class RepairService(
_logger.Error(
_localisationService.GetText(
"repair-unable_to_find_item_in_db",
repairDetails.RepairedItem.Template)
repairDetails.RepairedItem.Template
)
);
return;
@@ -186,13 +201,15 @@ public class RepairService(
_logger.Error(
_localisationService.GetText(
"repair-item_has_no_repair_points",
repairDetails.RepairedItem.Template)
repairDetails.RepairedItem.Template
)
);
}
var pointsToAddToVestSkill =
repairDetails.RepairPoints * _repairConfig.ArmorKitSkillPointGainPerRepairPointMultiplier;
_logger.Debug($"Added: { pointsToAddToVestSkill} { vestSkillToLevel} skill");
_logger.Debug($"Added: {pointsToAddToVestSkill} {vestSkillToLevel} skill");
_profileHelper.AddSkillPointsToPlayer(pmcData, vestSkillToLevel, pointsToAddToVestSkill);
}
@@ -200,7 +217,7 @@ public class RepairService(
var intellectGainedFromRepair = GetIntellectGainedFromRepair(repairDetails);
if (intellectGainedFromRepair > 0)
{
_logger.Debug($"Added: { intellectGainedFromRepair} intellect skill");
_logger.Debug($"Added: {intellectGainedFromRepair} intellect skill");
_profileHelper.AddSkillPointsToPlayer(pmcData, SkillTypes.Intellect, intellectGainedFromRepair);
}
}
@@ -220,13 +237,15 @@ public class RepairService(
_logger.Error(
_localisationService.GetText(
"repair-item_has_no_repair_points",
repairDetails.RepairedItem.Template)
repairDetails.RepairedItem.Template
)
);
}
return Math.Min(
repairDetails.RepairPoints.Value * intRepairMultiplier,
_repairConfig.MaxIntellectGainPerRepair.Kit);
_repairConfig.MaxIntellectGainPerRepair.Kit
);
}
// Trader repair - Not as accurate as kit, needs data from live
@@ -234,7 +253,7 @@ public class RepairService(
}
/// <summary>
/// Return an approximation of the amount of skill points live would return for the given repairDetails
/// Return an approximation of the amount of skill points live would return for the given repairDetails
/// </summary>
/// <param name="repairDetails">The repair details to calculate skill points for</param>
/// <returns>The number of skill points to reward the user</returns>
@@ -287,7 +306,7 @@ public class RepairService(
)
{
// Find item to repair in inventory
var itemToRepair = pmcData.Inventory.Items.FirstOrDefault((x) => x.Id == itemToRepairId);
var itemToRepair = pmcData.Inventory.Items.FirstOrDefault(x => x.Id == itemToRepairId);
if (itemToRepair is null)
{
_logger.Error(_localisationService.GetText("repair-item_not_found_unable_to_repair", itemToRepairId));
@@ -299,7 +318,8 @@ public class RepairService(
var repairAmount = repairKits[0].Count / GetKitDivisor(itemToRepairDetails, repairItemIsArmor, pmcData);
var shouldApplyDurabilityLoss = ShouldRepairKitApplyDurabilityLoss(
pmcData,
_repairConfig.ApplyRandomizeDurabilityLoss);
_repairConfig.ApplyRandomizeDurabilityLoss
);
_repairHelper.UpdateItemDurability(
itemToRepair,
@@ -308,16 +328,20 @@ public class RepairService(
repairAmount.Value,
true,
1,
shouldApplyDurabilityLoss);
shouldApplyDurabilityLoss
);
// Find and use repair kit defined in body
foreach (var repairKit in repairKits) {
var repairKitInInventory = pmcData.Inventory.Items.FirstOrDefault((item) => item.Id == repairKit.Id);
foreach (var repairKit in repairKits)
{
var repairKitInInventory = pmcData.Inventory.Items.FirstOrDefault(item => item.Id == repairKit.Id);
if (repairKitInInventory is null)
{
_logger.Error(
_localisationService.GetText("repair-repair_kit_not_found_in_inventory", repairKit.Id));
_localisationService.GetText("repair-repair_kit_not_found_in_inventory", repairKit.Id)
);
}
var repairKitDetails = itemsDb[repairKitInInventory.Template];
var repairKitReductionAmount = repairKit.Count;
@@ -329,7 +353,8 @@ public class RepairService(
output.ProfileChanges[sessionId].Items.ChangedItems.Add(repairKitInInventory);
}
return new RepairDetails{
return new RepairDetails
{
RepairPoints = repairKits[0].Count,
RepairedItem = itemToRepair,
RepairedItemIsArmor = repairItemIsArmor,
@@ -339,7 +364,7 @@ public class RepairService(
}
/// <summary>
/// Calculate value repairkit points need to be divided by to get the durability points to be added to an item
/// Calculate value repairkit points need to be divided by to get the durability points to be added to an item
/// </summary>
/// <param name="itemToRepairDetails">Item to repair details</param>
/// <param name="isArmor">Is the item being repaired armor</param>
@@ -353,7 +378,7 @@ public class RepairService(
var intellectRepairPointsPerLevel = globalConfig.SkillsSettings.Intellect.RepairPointsCostReduction;
var profileIntellectLevel =
_profileHelper.GetSkillFromProfile(pmcData, SkillTypes.Intellect)?.Progress ?? 0;
_profileHelper.GetSkillFromProfile(pmcData, SkillTypes.Intellect)?.Progress ?? 0;
var intellectPointReduction = intellectRepairPointsPerLevel * Math.Truncate(profileIntellectLevel / 100);
if (isArmor)
@@ -368,7 +393,10 @@ public class RepairService(
var armorClassDivisor = globals.Configuration.RepairSettings.ArmorClassDivisor;
var armorClassMultiplier = 1.0 + armorClass / armorClassDivisor;
return durabilityPointCostArmor.Value * armorBonus.Value * destructability.Value * armorClassMultiplier.Value;
return durabilityPointCostArmor.Value *
armorBonus.Value *
destructability.Value *
armorClassMultiplier.Value;
}
var repairWeaponBonus = GetBonusMultiplierValue(BonusType.RepairWeaponBonus, pmcData) - 1;
@@ -379,14 +407,14 @@ public class RepairService(
}
/// <summary>
/// Get the bonus multiplier for a skill from a player profile
/// Get the bonus multiplier for a skill from a player profile
/// </summary>
/// <param name="skillBonus">Bonus to get multiplier of</param>
/// <param name="pmcData">Player profile to look in for skill</param>
/// <returns>Multiplier value</returns>
protected double GetBonusMultiplierValue(BonusType skillBonus, PmcData pmcData)
{
var bonusesMatched = pmcData?.Bonuses?.Where((b) => b.Type == skillBonus);
var bonusesMatched = pmcData?.Bonuses?.Where(b => b.Type == skillBonus);
var value = 1d;
if (bonusesMatched is not null)
{
@@ -398,7 +426,7 @@ public class RepairService(
}
/// <summary>
/// Should a repair kit apply total durability loss on repair
/// Should a repair kit apply total durability loss on repair
/// </summary>
/// <param name="pmcData">Player profile</param>
/// <param name="applyRandomizeDurabilityLoss">Value from repair config</param>
@@ -421,7 +449,7 @@ public class RepairService(
}
/// <summary>
/// Update repair kits Resource object if it doesn't exist
/// Update repair kits Resource object if it doesn't exist
/// </summary>
/// <param name="repairKitDetails">Repair kit details from db</param>
/// <param name="repairKitInInventory">Repair kit to update</param>
@@ -430,17 +458,18 @@ public class RepairService(
var maxRepairAmount = repairKitDetails.Properties.MaxRepairResource;
if (repairKitInInventory.Upd is null)
{
_logger.Debug($"Repair kit: ${ repairKitInInventory.Id} in inventory lacks upd object, adding");
repairKitInInventory.Upd = new Upd{ RepairKit = new UpdRepairKit{ Resource = maxRepairAmount } };
_logger.Debug($"Repair kit: ${repairKitInInventory.Id} in inventory lacks upd object, adding");
repairKitInInventory.Upd = new Upd { RepairKit = new UpdRepairKit { Resource = maxRepairAmount } };
}
if (repairKitInInventory.Upd.RepairKit?.Resource is null)
{
repairKitInInventory.Upd.RepairKit = new UpdRepairKit{ Resource = maxRepairAmount };
repairKitInInventory.Upd.RepairKit = new UpdRepairKit { Resource = maxRepairAmount };
}
}
/// <summary>
/// Chance to apply buff to an item (Armor/weapon) if repaired by armor kit
/// Chance to apply buff to an item (Armor/weapon) if repaired by armor kit
/// </summary>
/// <param name="repairDetails">Repair details of item</param>
/// <param name="pmcData">Player profile</param>
@@ -455,12 +484,15 @@ public class RepairService(
if (ShouldBuffItem(repairDetails, pmcData))
{
if (
_itemHelper.IsOfBaseclasses(repairDetails.RepairedItem.Template, [
BaseClasses.ARMOR,
BaseClasses.VEST,
BaseClasses.HEADWEAR,
BaseClasses.ARMOR_PLATE,
])
_itemHelper.IsOfBaseclasses(
repairDetails.RepairedItem.Template,
[
BaseClasses.ARMOR,
BaseClasses.VEST,
BaseClasses.HEADWEAR,
BaseClasses.ARMOR_PLATE
]
)
)
{
var armorConfig = _repairConfig.RepairKit.Armor;
@@ -476,11 +508,11 @@ public class RepairService(
}
/// <summary>
/// Add random buff to item
/// Add random buff to item
/// </summary>
/// <param name="itemConfig">weapon/armor config</param>
/// <param name="item">Item to repair</param>
public void AddBuff(Models.Spt.Config.BonusSettings itemConfig, Item item)
public void AddBuff(BonusSettings itemConfig, Item item)
{
var bonusRarityName = _weightedRandomHelper.GetWeightedValue(itemConfig.RarityWeight);
var bonusTypeName = _weightedRandomHelper.GetWeightedValue(itemConfig.BonusTypeWeight);
@@ -490,18 +522,24 @@ public class RepairService(
var bonusValue = _randomUtil.GetDouble(bonusValues.Min.Value, bonusValues.Max.Value);
var bonusThresholdPercents = bonusRarity[bonusTypeName].ActiveDurabilityPercentMinMax;
var bonusThresholdPercent = _randomUtil.GetDouble(bonusThresholdPercents.Min.Value, bonusThresholdPercents.Max.Value);
var bonusThresholdPercent = _randomUtil.GetDouble(
bonusThresholdPercents.Min.Value,
bonusThresholdPercents.Max.Value
);
item.Upd.Buff = new UpdBuff {
item.Upd.Buff = new UpdBuff
{
Rarity = bonusRarityName,
BuffType = bonusTypeName,
Value = bonusValue,
ThresholdDurability = Math.Round(_randomUtil.GetPercentOfValue(bonusThresholdPercent, item.Upd.Repairable.Durability.Value))
ThresholdDurability = Math.Round(
_randomUtil.GetPercentOfValue(bonusThresholdPercent, item.Upd.Repairable.Durability.Value)
)
};
}
/// <summary>
/// Check if item should be buffed by checking the item type and relevant player skill level
/// Check if item should be buffed by checking the item type and relevant player skill level
/// </summary>
/// <param name="repairDetails">Item that was repaired</param>
/// <param name="itemTpl">tpl of item to be buffed</param>
@@ -509,22 +547,98 @@ public class RepairService(
/// <returns>True if item should have buff applied</returns>
protected bool ShouldBuffItem(RepairDetails repairDetails, PmcData pmcData)
{
throw new NotImplementedException();
var globals = _databaseService.GetGlobals();
var hasTemplate = _itemHelper.GetItem(repairDetails.RepairedItem.Template);
if (!hasTemplate.Key)
{
return false;
}
var template = hasTemplate.Value;
// Returns SkillTypes.LIGHT_VESTS/HEAVY_VESTS/WEAPON_TREATMENT
var itemSkillType = (SkillTypes)GetItemSkillType(template);
if (itemSkillType == null)
{
return false;
}
// Skill < level 10 + repairing weapon
if (
itemSkillType == SkillTypes.WeaponTreatment &&
_profileHelper.GetSkillFromProfile(pmcData, SkillTypes.WeaponTreatment)?.Progress < 1000
)
{
return false;
}
// Skill < level 10 + repairing armor
if (
new List<SkillTypes> { SkillTypes.LightVests, SkillTypes.HeavyVests }.Contains(itemSkillType) &&
_profileHelper.GetSkillFromProfile(pmcData, itemSkillType)?.Progress < 1000
)
{
return false;
}
var skillSettings = globals.Configuration.SkillsSettings.GetAllPropsAsDict();
BuffSettings buffSettings = null;
switch (itemSkillType)
{
case SkillTypes.LightVests:
case SkillTypes.HeavyVests:
buffSettings = ((ArmorSkills)skillSettings[itemSkillType.ToString()]).BuffSettings;
break;
case SkillTypes.WeaponTreatment:
buffSettings = ((WeaponTreatment)skillSettings[itemSkillType.ToString()]).BuffSettings;
break;
default:
_logger.Error($"Unhandled buff type: {itemSkillType}");
break;
}
var commonBuffMinChanceValue = buffSettings.CommonBuffMinChanceValue;
var commonBuffChanceLevelBonus = buffSettings.CommonBuffChanceLevelBonus;
var receivedDurabilityMaxPercent = buffSettings.ReceivedDurabilityMaxPercent;
var skillLevel =
Math.Truncate((_profileHelper.GetSkillFromProfile(pmcData, itemSkillType)?.Progress ?? 0) / 100);
if (repairDetails.RepairPoints is null)
{
_logger.Error(
_localisationService.GetText("repair-item_has_no_repair_points", repairDetails.RepairedItem.Template)
);
}
var durabilityToRestorePercent = repairDetails.RepairPoints / template.Properties.MaxDurability;
var durabilityMultiplier = GetDurabilityMultiplier(
receivedDurabilityMaxPercent.Value,
durabilityToRestorePercent.Value
);
var doBuff = commonBuffMinChanceValue + commonBuffChanceLevelBonus * skillLevel * durabilityMultiplier;
var random = new Random();
return random.Next() <= doBuff;
}
/// <summary>
/// Based on item, what underlying skill does this item use for buff settings
/// Based on item, what underlying skill does this item use for buff settings
/// </summary>
/// <param name="itemTemplate">Item to check for skill</param>
/// <returns>Skill name</returns>
protected SkillTypes? GetItemSkillType(TemplateItem itemTemplate)
{
var isArmorRelated = _itemHelper.IsOfBaseclasses(itemTemplate.Id, [
BaseClasses.ARMOR,
BaseClasses.VEST,
BaseClasses.HEADWEAR,
BaseClasses.ARMOR_PLATE,
]);
var isArmorRelated = _itemHelper.IsOfBaseclasses(
itemTemplate.Id,
[
BaseClasses.ARMOR,
BaseClasses.VEST,
BaseClasses.HEADWEAR,
BaseClasses.ARMOR_PLATE
]
);
if (isArmorRelated)
{
@@ -554,7 +668,7 @@ public class RepairService(
}
/// <summary>
/// Ensure multiplier is between 1 and 0.01
/// Ensure multiplier is between 1 and 0.01
/// </summary>
/// <param name="receiveDurabilityMaxPercent">Max durability percent</param>
/// <param name="receiveDurabilityPercent">current durability percent</param>
@@ -572,19 +686,19 @@ public class RepairDetails
{
[JsonPropertyName("repairCost")]
public double? RepairCost { get; set; }
[JsonPropertyName("repairPoints")]
public double? RepairPoints { get; set; }
[JsonPropertyName("repairedItem")]
public Item? RepairedItem { get; set; }
[JsonPropertyName("repairedItemIsArmor")]
public bool? RepairedItemIsArmor { get; set; }
[JsonPropertyName("repairAmount")]
public double? RepairAmount { get; set; }
[JsonPropertyName("repairedByKit")]
public bool? RepairedByKit { get; set; }
}