Fixed server error on adding item to wishlist
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@@ -1,8 +1,10 @@
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using SPTarkov.DI.Annotations;
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using SPTarkov.Server.Core.Models.Common;
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using SPTarkov.Server.Core.Models.Eft.Common;
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using SPTarkov.Server.Core.Models.Eft.ItemEvent;
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using SPTarkov.Server.Core.Models.Eft.Wishlist;
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using SPTarkov.Server.Core.Routers;
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using SPTarkov.Server.Core.Utils.Json;
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namespace SPTarkov.Server.Core.Controllers;
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@@ -19,9 +21,10 @@ public class WishlistController(EventOutputHolder _eventOutputHolder)
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public ItemEventRouterResponse AddToWishList(
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PmcData pmcData,
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AddToWishlistRequest request,
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string sessionId
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MongoId sessionId
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)
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{
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pmcData.WishList ??= new DictionaryOrList<MongoId, int>(new Dictionary<MongoId, int>(), []);
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foreach (var item in request.Items)
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{
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pmcData.WishList.Dictionary.Add(item.Key, item.Value);
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@@ -14,6 +14,7 @@ using SPTarkov.Server.Core.Routers;
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using SPTarkov.Server.Core.Servers;
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using SPTarkov.Server.Core.Utils;
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using SPTarkov.Server.Core.Utils.Cloners;
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using SPTarkov.Server.Core.Utils.Json;
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namespace SPTarkov.Server.Core.Services;
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@@ -72,6 +73,8 @@ public class CreateProfileService(
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pmcData.CoopExtractCounts = new Dictionary<string, int>();
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pmcData.Achievements = new Dictionary<MongoId, long>();
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pmcData.WishList = new DictionaryOrList<MongoId, int>(new Dictionary<MongoId, int>(), []);
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// Process handling if the account has been forced to wipe
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// BSG keeps both the achievements, prestige level and the total in-game time in a wipe
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if (account.CharacterData.PmcData.Achievements is not null)
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