Fixed typo
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@@ -2,36 +2,35 @@
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using Core.Utils;
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using SptCommon.Annotations;
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namespace Core.Services
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namespace Core.Services;
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[Injectable]
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public class CustomLocaleService(
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ISptLogger<CustomLocaleService> logger,
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FileUtil fileUtil,
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DatabaseService databaseService
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)
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{
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[Injectable]
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public class CustomLocaleService(
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ISptLogger<CustomLocaleService> logger,
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FileUtil fileUtil,
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DatabaseService databaseService
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)
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/// <summary>
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/// Path should link to a folder containing every locale that should be added to the server locales
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/// e.g. en.json for english, fr.json for french
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/// Inside each JSON should be a Dictionary of the locale key and localised text
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/// </summary>
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/// <param name="pathToServerLocales">A path to a folder that contains locales to add to SPT</param>
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public void AddServerLocales(string pathToServerLocales)
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{
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/// <summary>
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/// Path should link to a folder containing every locale that should be added to the server locales
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/// e.g. en.json for english, fr.json for french
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/// Inside each JSON should be a Dictionary of the locale key and localised text
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/// </summary>
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/// <param name="pathToServerLocales">A path to a folder that contains locales to add to SPT</param>
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public void AdServerLocales(string pathToServerLocales)
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{
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}
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}
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/// <summary>
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/// Path should link to a folder containing every locale that should be added to the game locales
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/// e.g. en.json for english, fr.json for french
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/// Inside each JSON should be a Dictionary of the locale key and localised text
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/// </summary>
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/// <param name="pathToGameLocales">A path to a folder that contains locales to add to SPT</param>
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public void AddGameLocales(string pathToGameLocales)
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{
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/// <summary>
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/// Path should link to a folder containing every locale that should be added to the game locales
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/// e.g. en.json for english, fr.json for french
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/// Inside each JSON should be a Dictionary of the locale key and localised text
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/// </summary>
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/// <param name="pathToGameLocales">A path to a folder that contains locales to add to SPT</param>
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public void AddGameLocales(string pathToGameLocales)
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{
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}
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}
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}
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