Partial implementation of InRaidController
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@@ -5,17 +5,13 @@ using Core.Models.Eft.InRaid;
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using Core.Models.Spt.Config;
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using Core.Models.Utils;
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using Core.Servers;
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using Core.Services;
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namespace Core.Controllers;
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[Injectable]
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public class InRaidController(
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ISptLogger<InRaidController> _logger,
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SaveServer _saveServer,
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ProfileHelper _profileHelper,
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LocalisationService _localisationService,
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ApplicationContext _applicationContext,
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ConfigServer _configServer
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)
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@@ -30,7 +26,7 @@ public class InRaidController(
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/// <param name="info">Register player request</param>
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public void AddPlayer(string sessionId, RegisterPlayerRequestData info)
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{
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throw new NotImplementedException();
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_applicationContext.AddValue(ContextVariableType.REGISTER_PLAYER_REQUEST, info);
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}
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/// <summary>
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@@ -42,7 +38,14 @@ public class InRaidController(
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/// <param name="sessionId"></param>
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public void SavePostRaidProfileForScav(ScavSaveRequestData offRaidProfileData, string sessionId)
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{
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throw new NotImplementedException();
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var serverScavProfile = _profileHelper.GetScavProfile(sessionId);
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// If equipment match overwrite existing data from update to date raid data for scavenger screen to work correctly.
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// otherwise Scav inventory will be overwritten and break scav regeneration, breaking profile.
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if (serverScavProfile.Inventory.Equipment == offRaidProfileData.Inventory.Equipment)
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{
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serverScavProfile.Inventory.Items = offRaidProfileData.Inventory.Items;
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}
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}
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/// <summary>
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@@ -61,7 +64,7 @@ public class InRaidController(
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/// <returns></returns>
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public double GetTraitorScavHostileChance(string url, string sessionId)
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{
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throw new NotImplementedException();
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return _inRaidConfig.PlayerScavHostileChancePercent;
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}
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/// <summary>
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