Prefer Count over Any()

This commit is contained in:
Cj
2025-09-18 14:19:11 -04:00
parent f3470aac59
commit 35b595cff0
@@ -502,7 +502,7 @@ public class BotInventoryGenerator(
// Roll dice on equipment item
var shouldSpawn = randomUtil.GetChance100(spawnChance.Value);
if (shouldSpawn && settings.RootEquipmentPool.Any())
if (shouldSpawn && settings.RootEquipmentPool?.Count != 0)
{
TemplateItem? pickedItemDb = null;
var found = false;
@@ -512,7 +512,7 @@ public class BotInventoryGenerator(
var attempts = 0;
while (!found)
{
if (!settings.RootEquipmentPool.Any())
if (settings.RootEquipmentPool.Count == 0)
{
return false;
}
@@ -649,7 +649,7 @@ public class BotInventoryGenerator(
}
var filteredMods = modsForSlot.Where(mod => !blacklistedMods.Contains(mod)).ToHashSet();
if (filteredMods.Any())
if (filteredMods.Count != 0)
{
// There's at least one tpl remaining, send it
return filteredMods;