.NET Format Style Fixes

This commit is contained in:
chompDev
2025-06-23 13:56:14 +00:00
committed by Format Bot
parent 524fa65c29
commit 321fdd9ace
@@ -81,7 +81,9 @@ public class EliminationQuestGenerator(
var generationData = GetGenerationData(repeatableConfig, pmcLevel);
if (generationData is null)
{
logger.Error(localisationService.GetText("repeatable-eliminationQuestGenerationData-is-null"));
logger.Error(
localisationService.GetText("repeatable-eliminationQuestGenerationData-is-null")
);
return null;
}
@@ -106,20 +108,22 @@ public class EliminationQuestGenerator(
// times the number of kills we have to perform):
// The minimum difficulty is the difficulty for the most probable (= easiest target) with no additional conditions
var minDifficulty =
1 / generationData.TargetsConfig
.MaxProbability(); // min difficulty is the lowest amount of scavs without any constraints
var minDifficulty = 1 / generationData.TargetsConfig.MaxProbability(); // min difficulty is the lowest amount of scavs without any constraints
// Target on bodyPart max. difficulty is that of the least probable element
var maxTargetDifficulty = 1 / generationData.TargetsConfig.MinProbability();
var maxBodyPartsDifficulty =
generationData.EliminationConfig.MinKills / generationData.BodyPartsConfig.MinProbability();
generationData.EliminationConfig.MinKills
/ generationData.BodyPartsConfig.MinProbability();
var maxKillDifficulty = generationData.EliminationConfig.MaxKills;
var targetPool = questTypePool.Pool.Elimination;
// Get a random bot type to eliminate
var (botTypeToEliminate, targetsConfig) = GetBotTypeToEliminate(generationData, questTypePool);
var (botTypeToEliminate, targetsConfig) = GetBotTypeToEliminate(
generationData,
questTypePool
);
if (botTypeToEliminate is null || targetsConfig is null)
{
logger.Warning(localisationService.GetText("repeatable-no-bot-types-remain"));
@@ -137,22 +141,28 @@ public class EliminationQuestGenerator(
// Try and get a target location pool for this bot type
if (!targetPool.Targets.TryGetValue(botTypeToEliminate, out var targetLocationPool))
{
logger.Error(localisationService.GetText(
"repeatable-unable-get-target-pool",
botTypeToEliminate
)
logger.Error(
localisationService.GetText("repeatable-unable-get-target-pool", botTypeToEliminate)
);
return null;
}
// Try and get a location key for this quest
if (!TryGetLocationKey(generationData, targetPool, botTypeToEliminate, targetLocationPool.Locations,
out var locationKey) || locationKey is null)
if (
!TryGetLocationKey(
generationData,
targetPool,
botTypeToEliminate,
targetLocationPool.Locations,
out var locationKey
) || locationKey is null
)
{
logger.Error(localisationService.GetText(
"repeatable-unable-get-location-key",
botTypeToEliminate
logger.Error(
localisationService.GetText(
"repeatable-unable-get-location-key",
botTypeToEliminate
)
);
@@ -162,7 +172,9 @@ public class EliminationQuestGenerator(
// Generate a body part, make sure we ref the body part difficulty so it can be adjusted
var bodyPartsToClient = new List<string>();
var bodyPartDifficulty = 0d;
var generateBodyParts = randomUtil.GetChance100(generationData.EliminationConfig.BodyPartChance);
var generateBodyParts = randomUtil.GetChance100(
generationData.EliminationConfig.BodyPartChance
);
if (generateBodyParts)
{
// draw the target body part and calculate the difficulty factor
@@ -171,8 +183,11 @@ public class EliminationQuestGenerator(
// Draw a distance condition
var isDistanceRequirementAllowed = IsDistanceRequirementAllowed(
generationData, botTypeToEliminate, locationKey, targetsConfig
);
generationData,
botTypeToEliminate,
locationKey,
targetsConfig
);
int? distance = null;
var distanceDifficulty = 0;
@@ -187,8 +202,9 @@ public class EliminationQuestGenerator(
string? allowedWeaponsCategory = null;
var generateWeaponCategoryRequirement =
randomUtil.GetChance100(generationData.EliminationConfig.WeaponCategoryRequirementChance);
var generateWeaponCategoryRequirement = randomUtil.GetChance100(
generationData.EliminationConfig.WeaponCategoryRequirementChance
);
// Generate a weapon category requirement
if (generateWeaponCategoryRequirement)
@@ -199,8 +215,9 @@ public class EliminationQuestGenerator(
// Only allow a specific weapon requirement if a weapon category was not chosen
string? allowedWeapon = null;
var generateWeaponRequirement =
randomUtil.GetChance100(generationData.EliminationConfig.WeaponRequirementChance);
var generateWeaponRequirement = randomUtil.GetChance100(
generationData.EliminationConfig.WeaponRequirementChance
);
// Generate a weapon requirement
if (!generateWeaponCategoryRequirement && generateWeaponRequirement)
@@ -297,7 +314,10 @@ public class EliminationQuestGenerator(
return quest;
}
protected EliminationQuestGenerationData? GetGenerationData(RepeatableQuestConfig repeatableConfig, int pmcLevel)
protected EliminationQuestGenerationData? GetGenerationData(
RepeatableQuestConfig repeatableConfig,
int pmcLevel
)
{
var eliminationConfig = repeatableQuestHelper.GetEliminationConfigByPmcLevel(
pmcLevel,
@@ -356,8 +376,9 @@ public class EliminationQuestGenerator(
{
var targetPool = questTypePool.Pool.Elimination;
var targetsConfig = generationData.TargetsConfig
.Filter(x => targetPool.Targets.ContainsKey(x.Key));
var targetsConfig = generationData.TargetsConfig.Filter(x =>
targetPool.Targets.ContainsKey(x.Key)
);
if (targetsConfig.Count != 0 && !targetsConfig.All(x => x.Data?.IsBoss ?? false))
{
@@ -388,7 +409,9 @@ public class EliminationQuestGenerator(
out string? locationKey
)
{
var useSpecificLocation = randomUtil.GetChance100(generationData.EliminationConfig.SpecificLocationChance);
var useSpecificLocation = randomUtil.GetChance100(
generationData.EliminationConfig.SpecificLocationChance
);
switch (useSpecificLocation)
{
@@ -424,9 +447,7 @@ public class EliminationQuestGenerator(
// Get a pool of locations the chosen bot type can be eliminated on
if (!targetPool.Targets!.TryGetValue(botTypeToEliminate, out var possibleLocationPool))
{
logger.Warning(
$"Bot to kill: {botTypeToEliminate} not found in elimination dict"
);
logger.Warning($"Bot to kill: {botTypeToEliminate} not found in elimination dict");
locationKey = null;
return false;
@@ -468,9 +489,7 @@ public class EliminationQuestGenerator(
// e.g. we draw "Arms" from the probability array but must present ["LeftArm", "RightArm"] to the client
var bodyPartsToClient = new List<string>();
var bodyParts = generationData.BodyPartsConfig.Draw(
randomUtil.RandInt(1, 3),
false);
var bodyParts = generationData.BodyPartsConfig.Draw(randomUtil.RandInt(1, 3), false);
var probability = 0d;
@@ -523,7 +542,9 @@ public class EliminationQuestGenerator(
}
// Are we allowed a distance condition by chance?
var isAllowedByChance = randomUtil.GetChance100(generationData.EliminationConfig.DistanceProbability);
var isAllowedByChance = randomUtil.GetChance100(
generationData.EliminationConfig.DistanceProbability
);
// Not allowed by chance, return early.
// We now just assume we rolled this condition and don't take it into account anymore.
@@ -547,7 +568,7 @@ public class EliminationQuestGenerator(
.Select(location => new
{
location.Base.Id,
BossSpawn = location.Base.BossLocationSpawn
BossSpawn = location.Base.BossLocationSpawn,
});
// filter for the current boss to spawn on map
@@ -555,7 +576,7 @@ public class EliminationQuestGenerator(
.Select(x => new
{
x.Id,
BossSpawn = x.BossSpawn.Where(e => e.BossName == botTypeToEliminate)
BossSpawn = x.BossSpawn.Where(e => e.BossName == botTypeToEliminate),
})
.Where(x => x.BossSpawn.Any());
@@ -580,13 +601,17 @@ public class EliminationQuestGenerator(
var distance = (int)
Math.Floor(
Math.Abs(randomUtil.Random.NextDouble() - randomUtil.Random.NextDouble())
* (1 + generationData.EliminationConfig.MaxDistance - generationData.EliminationConfig.MinDistance)
+ generationData.EliminationConfig.MinDistance
* (
1
+ generationData.EliminationConfig.MaxDistance
- generationData.EliminationConfig.MinDistance
)
+ generationData.EliminationConfig.MinDistance
);
distance = (int) Math.Ceiling((decimal) (distance / 5d)) * 5;
distance = (int)Math.Ceiling((decimal)(distance / 5d)) * 5;
var distanceDifficulty = (int) (
var distanceDifficulty = (int)(
MaxDistDifficulty * distance / generationData.EliminationConfig.MaxDistance
);
@@ -602,32 +627,32 @@ public class EliminationQuestGenerator(
protected string? GenerateWeaponCategoryRequirement(
EliminationQuestGenerationData generationData,
int? distance
)
)
{
switch (distance)
{
// Filter out close range weapons from far distance requirement
case > 50:
{
List<string> weaponTypeBlacklist = ["Shotgun", "Pistol"];
{
List<string> weaponTypeBlacklist = ["Shotgun", "Pistol"];
// Filter out close range weapons from long distance requirement
generationData.WeaponCategoryRequirementConfig.RemoveAll(category =>
weaponTypeBlacklist.Contains(category.Key)
);
break;
}
// Filter out close range weapons from long distance requirement
generationData.WeaponCategoryRequirementConfig.RemoveAll(category =>
weaponTypeBlacklist.Contains(category.Key)
);
break;
}
// Filter out long range weapons from close distance requirement
case < 20:
{
List<string> weaponTypeBlacklist = ["MarksmanRifle", "DMR"];
{
List<string> weaponTypeBlacklist = ["MarksmanRifle", "DMR"];
// Filter out far range weapons from close distance requirement
generationData.WeaponCategoryRequirementConfig.RemoveAll(category =>
weaponTypeBlacklist.Contains(category.Key)
);
break;
}
// Filter out far range weapons from close distance requirement
generationData.WeaponCategoryRequirementConfig.RemoveAll(category =>
weaponTypeBlacklist.Contains(category.Key)
);
break;
}
}
// Pick a weighted weapon category
@@ -644,14 +669,18 @@ public class EliminationQuestGenerator(
/// <returns>Weapon to use</returns>
protected string? GenerateSpecificWeaponRequirement(
EliminationQuestGenerationData generationData
)
)
{
var weaponRequirement = generationData.WeaponRequirementConfig.Draw(1, false);
var specificAllowedWeaponCategory = generationData.WeaponRequirementConfig.Data(weaponRequirement[0]);
var specificAllowedWeaponCategory = generationData.WeaponRequirementConfig.Data(
weaponRequirement[0]
);
if (specificAllowedWeaponCategory?[0] is null)
{
logger.Error(localisationService.GetText("repeatable-elimination-specific-weapon-null"));
logger.Error(
localisationService.GetText("repeatable-elimination-specific-weapon-null")
);
return null;
}