addded more types, some are unfinished, ill come back to these tomorrow

This commit is contained in:
CWX
2025-01-06 00:32:55 +00:00
parent 529b091029
commit 2f997f6a85
53 changed files with 1938 additions and 12 deletions
+115
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using System.Text.Json.Serialization;
namespace Types.Models.Spt.Config;
public class BotDurability
{
[JsonPropertyName("default")]
public DefaultDurability Default { get; set; }
[JsonPropertyName("pmc")]
public PmcDurability Pmc { get; set; }
[JsonPropertyName("boss")]
public BotDurability Boss { get; set; }
[JsonPropertyName("follower")]
public BotDurability Follower { get; set; }
[JsonPropertyName("assault")]
public BotDurability Assault { get; set; }
[JsonPropertyName("cursedassault")]
public BotDurability CursedAssault { get; set; }
[JsonPropertyName("marksman")]
public BotDurability Marksman { get; set; }
[JsonPropertyName("pmcbot")]
public BotDurability PmcBot { get; set; }
[JsonPropertyName("arenafighterevent")]
public BotDurability ArenaFighterEvent { get; set; }
[JsonPropertyName("arenafighter")]
public BotDurability ArenaFighter { get; set; }
[JsonPropertyName("crazyassaultevent")]
public BotDurability CrazyAssaultEvent { get; set; }
[JsonPropertyName("exusec")]
public BotDurability Exusec { get; set; }
[JsonPropertyName("gifter")]
public BotDurability Gifter { get; set; }
[JsonPropertyName("sectantpriest")]
public BotDurability SectantPriest { get; set; }
[JsonPropertyName("sectantwarrior")]
public BotDurability SectantWarrior { get; set; }
}
/** Durability values to be used when a more specific bot type can't be found */
public class DefaultDurability
{
[JsonPropertyName("armor")]
public ArmorDurability Armor { get; set; }
[JsonPropertyName("weapon")]
public WeaponDurability Weapon { get; set; }
}
public class PmcDurability
{
[JsonPropertyName("armor")]
public PmcDurabilityArmor Armor { get; set; }
[JsonPropertyName("weapon")]
public WeaponDurability Weapon { get; set; }
}
public class PmcDurabilityArmor
{
[JsonPropertyName("lowestMaxPercent")]
public double LowestMaxPercent { get; set; }
[JsonPropertyName("highestMaxPercent")]
public double HighestMaxPercent { get; set; }
[JsonPropertyName("maxDelta")]
public double MaxDelta { get; set; }
[JsonPropertyName("minDelta")]
public double MinDelta { get; set; }
}
public class ArmorDurability
{
[JsonPropertyName("maxDelta")]
public double MaxDelta { get; set; }
[JsonPropertyName("minDelta")]
public double MinDelta { get; set; }
[JsonPropertyName("minLimitPercent")]
public double MinLimitPercent { get; set; }
}
public class WeaponDurability
{
[JsonPropertyName("lowestMax")]
public double LowestMax { get; set; }
[JsonPropertyName("highestMax")]
public double HighestMax { get; set; }
[JsonPropertyName("maxDelta")]
public double MaxDelta { get; set; }
[JsonPropertyName("minDelta")]
public double MinDelta { get; set; }
[JsonPropertyName("minLimitPercent")]
public double MinLimitPercent { get; set; }
}