Removed unnecessary dupe check from fence base assort generation
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@@ -149,12 +149,6 @@ public class FenceBaseAssortGenerator(
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var defaultPresets = presetHelper.GetDefaultPresets().Values;
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foreach (var defaultPreset in defaultPresets)
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{
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// Skip presets we've already added
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if (baseFenceAssort.Items.Any(item => item.Upd != null && item.Upd.SptPresetId == defaultPreset.Id))
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{
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continue;
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}
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// Construct preset + mods
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var itemAndChildren = _cloner.Clone(defaultPreset.Items).ReplaceIDs();
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