Merge branch 'main' of https://github.com/sp-tarkov/server-csharp
This commit is contained in:
@@ -323,7 +323,7 @@ public class RepeatableQuestController
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// Target is boss
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if (targetKvP.Data.IsBoss.GetValueOrDefault(false))
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{
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var targets = questPool.Pool.Elimination.Targets.Get<TargetLocation>(targetKvP.Key);
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questPool.Pool.Elimination.Targets.TryGetValue(targetKvP.Key, out var targets);
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targets.Locations.Clear();
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targets.Locations.Add("any");
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}
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@@ -332,7 +332,7 @@ public class RepeatableQuestController
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// Non-boss targets
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var possibleLocations = locations;
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var targets = questPool.Pool.Elimination.Targets.Get<TargetLocation>(targetKvP.Key);
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questPool.Pool.Elimination.Targets.TryGetValue(targetKvP.Key, out var targets);
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var targetsClone = _cloner.Clone(targets);
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var allowedLocations = targetKvP.Key == "Savage"
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? targetsClone.Locations.Where((location) => location != "laboratory") // Exclude labs for Savage targets.
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@@ -360,7 +360,7 @@ public class RepeatableQuestController
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},
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Elimination = new EliminationPool
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{
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Targets = new EliminationTargetPool()
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Targets = new Dictionary<string, TargetLocation>()
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},
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Pickup = new ExplorationPool
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{
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@@ -150,6 +150,7 @@ public class RepeatableQuestGenerator
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var maxKillDifficulty = eliminationConfig.MaxKills;
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var targetPool = questTypePool.Pool.Elimination;
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targetsConfig = (ProbabilityObjectArray<Target, string, BossInfo>)targetsConfig.Where((x) => questTypePool.Pool.Elimination.Targets.Contains(x.Key));
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if (targetsConfig.Count == 0 || targetsConfig.All((x) => x.Data.IsBoss.GetValueOrDefault(false)))
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{
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@@ -36,51 +36,7 @@ public record ExplorationPool
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public record EliminationPool
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{
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[JsonPropertyName("targets")]
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public EliminationTargetPool? Targets { get; set; }
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}
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public record EliminationTargetPool
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{
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[JsonPropertyName("Savage")]
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public TargetLocation? Savage { get; set; }
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[JsonPropertyName("AnyPmc")]
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public TargetLocation? AnyPmc { get; set; }
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[JsonPropertyName("bossBully")]
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public TargetLocation? BossBully { get; set; }
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[JsonPropertyName("bossGluhar")]
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public TargetLocation? BossGluhar { get; set; }
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[JsonPropertyName("bossKilla")]
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public TargetLocation? BossKilla { get; set; }
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[JsonPropertyName("bossSanitar")]
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public TargetLocation? BossSanitar { get; set; }
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[JsonPropertyName("bossTagilla")]
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public TargetLocation? BossTagilla { get; set; }
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[JsonPropertyName("bossKnight")]
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public TargetLocation? BossKnight { get; set; }
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[JsonPropertyName("bossZryachiy")]
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public TargetLocation? BossZryachiy { get; set; }
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[JsonPropertyName("bossBoar")]
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public TargetLocation? BossBoar { get; set; }
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[JsonPropertyName("bossBoarSniper")]
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public TargetLocation? BossBoarSniper { get; set; }
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public EliminationTargetPool this[string toLower]
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{
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get
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{
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return (EliminationTargetPool?)GetType().GetProperties().SingleOrDefault(p => p.GetJsonName() == toLower)?.GetValue(this);
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}
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}
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public Dictionary<string, TargetLocation>? Targets { get; set; }
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}
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public record TargetLocation
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@@ -133,13 +133,12 @@ public class ProbabilityObjectArray<T, K, V> : List<T> where T : ProbabilityObje
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* Drawing can be with or without replacement
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* @param count The number of times we want to draw
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* @param replacement Draw with or without replacement from the input dict (true = dont remove after drawing)
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* @param locklist list keys which shall be replaced even if drawing without replacement
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* @param lockList list keys which shall be replaced even if drawing without replacement
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* @returns Array consisting of N random keys for this ProbabilityObjectArray
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*/
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public List<K> Draw(int count = 1, bool replacement = true, List<K>? locklist = null)
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public List<K> Draw(int count = 1, bool replacement = true, List<K>? lockList = null)
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{
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if (locklist == null)
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locklist = new List<K>();
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lockList ??= [];
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if (Count == 0)
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{
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return [];
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@@ -163,7 +162,7 @@ public class ProbabilityObjectArray<T, K, V> : List<T> where T : ProbabilityObje
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var rand = Random.Shared.NextDouble();
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var randomIndex = (int)probCumsum.First((x) => x > rand);
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// We cannot put Math.random() directly in the findIndex because then it draws anew for each of its iteration
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if (replacement || locklist.Contains(totals.keyArray[randomIndex]))
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if (replacement || lockList.Contains(totals.keyArray[randomIndex]))
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{
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// Add random item from possible value into return array
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drawnKeys.Add(totals.keyArray[randomIndex]);
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@@ -1,12 +0,0 @@
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using Core.Models.Spt.Repeatable;
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namespace Core.Utils.Extensions
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{
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public static class EliminationTargetPoolExtensions
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{
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public static void Remove<T>(this EliminationTargetPool pool, T key)
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{
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// TODO: Implement
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}
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}
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}
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