Added implementation of GenerateModsForEquipment
This commit is contained in:
@@ -1,19 +1,65 @@
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using Core.Annotations;
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using Core.Annotations;
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using Core.Models.Eft.Common;
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using Core.Models.Eft.Common.Tables;
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using Core.Models.Enums;
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using Core.Models.Spt.Bots;
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using Core.Models.Spt.Config;
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using Core.Models.Utils;
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using Core.Helpers;
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using Core.Models.Spt.Server;
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using Core.Servers;
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using Core.Services;
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using Core.Utils;
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using Core.Utils.Cloners;
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using System.Collections.Generic;
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namespace Core.Generators;
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[Injectable]
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public class BotEquipmentModGenerator
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{
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private readonly ISptLogger<BotEquipmentModGenerator> _logger;
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private readonly HashUtil _hashUtil;
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private readonly RandomUtil _randomUtil;
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private readonly ItemHelper _itemHelper;
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private readonly BotGeneratorHelper _botGeneratorHelper;
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private readonly BotEquipmentModPoolService _botEquipmentModPoolService;
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private readonly PresetHelper _presetHelper;
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private readonly ProbabilityHelper _probabilityHelper;
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private readonly LocalisationService _localisationService;
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private readonly ItemFilterService _itemFilterService;
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private readonly ConfigServer _configServer;
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private readonly ICloner _cloner;
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private BotConfig _botConfig;
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public BotEquipmentModGenerator()
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public BotEquipmentModGenerator(
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ISptLogger<BotEquipmentModGenerator> logger,
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HashUtil hashUtil,
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RandomUtil randomUtil,
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ItemHelper itemHelper,
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BotGeneratorHelper botGeneratorHelper,
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BotEquipmentModPoolService botEquipmentModPoolService,
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PresetHelper presetHelper,
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ProbabilityHelper probabilityHelper,
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LocalisationService localisationService,
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ItemFilterService itemFilterService,
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ConfigServer configServer,
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ICloner cloner)
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{
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_logger = logger;
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_hashUtil = hashUtil;
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_randomUtil = randomUtil;
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_itemHelper = itemHelper;
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_botGeneratorHelper = botGeneratorHelper;
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_botEquipmentModPoolService = botEquipmentModPoolService;
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_presetHelper = presetHelper;
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_probabilityHelper = probabilityHelper;
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_localisationService = localisationService;
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_itemFilterService = itemFilterService;
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_configServer = configServer;
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_cloner = cloner;
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_botConfig = _configServer.GetConfig<BotConfig>();
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}
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/// <summary>
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@@ -26,10 +72,153 @@ public class BotEquipmentModGenerator
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/// <param name="specificBlacklist">The relevant blacklist from bot.json equipment dictionary</param>
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/// <param name="shouldForceSpawn">should this mod be forced to spawn</param>
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/// <returns>Item + compatible mods as an array</returns>
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public Item GenerateModsForEquipment(List<Item> equipment, string parentId, TemplateItem parentTemplate, GenerateEquipmentProperties settings,
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public List<Item> GenerateModsForEquipment(List<Item> equipment, string parentId, TemplateItem parentTemplate, GenerateEquipmentProperties settings,
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EquipmentFilterDetails specificBlacklist, bool shouldForceSpawn = false)
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{
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throw new NotImplementedException();
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var forceSpawn = shouldForceSpawn;
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// Get mod pool for the desired item
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var compatibleModsPool = settings.ModPool[parentTemplate.Id];
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if (compatibleModsPool is null)
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{
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_logger.Warning($"bot: { settings.BotData.Role} lacks a mod slot pool for item: { parentTemplate.Id} { parentTemplate.Name}");
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}
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// Iterate over mod pool and choose mods to add to item
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foreach (var modSlotKvP in compatibleModsPool)
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{
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var modSlotName = modSlotKvP.Key;
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// Get the templates slot object from db
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var itemSlotTemplate = GetModItemSlotFromDb(modSlotName, parentTemplate);
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if (itemSlotTemplate is null)
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{
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_logger.Error(_localisationService.GetText("bot-mod_slot_missing_from_item", new {
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modSlot = modSlotName,
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parentId= parentTemplate.Id,
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parentName= parentTemplate.Name,
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botRole= settings.BotData.Role
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}));
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continue;
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}
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var modSpawnResult = ShouldModBeSpawned(
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itemSlotTemplate,
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modSlotName,
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settings.SpawnChances.EquipmentModsChances,
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settings.BotEquipmentConfig);
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// Rolled to skip mod and it shouldnt be force-spawned
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if (modSpawnResult == ModSpawn.SKIP && !forceSpawn)
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{
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continue;
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}
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// Ensure submods for nvgs all spawn together
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if (modSlotName == "mod_nvg")
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{
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forceSpawn = true;
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}
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// Get pool of items we can add for this slot
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var modPoolToChooseFrom = modSlotKvP.Value;
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// Filter the pool of items in blacklist
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var filteredModPool = FilterModsByBlacklist(modPoolToChooseFrom, specificBlacklist, modSlotName);
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if (filteredModPool.Count > 0)
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{
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// use filtered pool as it has items in it
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modPoolToChooseFrom = filteredModPool;
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}
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// Slot can hold armor plates + we are filtering possible items by bot level, handle
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if (
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settings.BotEquipmentConfig.FilterPlatesByLevel.GetValueOrDefault(false) &&
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_itemHelper.IsRemovablePlateSlot(modSlotName.ToLower())
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)
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{
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var plateSlotFilteringOutcome = FilterPlateModsForSlotByLevel(
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settings,
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modSlotName.ToLower(),
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compatibleModsPool[modSlotName],
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parentTemplate);
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if (plateSlotFilteringOutcome.Result is Result.UNKNOWN_FAILURE or Result.NO_DEFAULT_FILTER)
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{
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_logger.Debug($"Plate slot: {modSlotName} selection for armor: {parentTemplate.Id} failed: {plateSlotFilteringOutcome.Result}, skipping");
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continue;
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}
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if (plateSlotFilteringOutcome.Result == Result.LACKS_PLATE_WEIGHTS)
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{
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_logger.Warning($"Plate slot: {modSlotName} lacks weights for armor: { parentTemplate.Id}, unable to adjust plate choice, using existing data");
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}
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// Replace mod pool with pool of chosen plate items
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modPoolToChooseFrom = plateSlotFilteringOutcome.PlateModTemplates;
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}
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// Choose random mod from pool and check its compatibility
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string modTpl = null;
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var found = false;
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var exhaustableModPool = CreateExhaustableArray(modPoolToChooseFrom);
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while (exhaustableModPool.HasValues())
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{
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modTpl = exhaustableModPool.GetRandomValue();
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if (modTpl is not null && !_botGeneratorHelper.IsItemIncompatibleWithCurrentItems(equipment, modTpl, modSlotName).Incompatible.GetValueOrDefault(false))
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{
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found = true;
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break;
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}
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}
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// Compatible item not found but slot REQUIRES item, get random item from db
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if (!found && itemSlotTemplate.Required.GetValueOrDefault(false))
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{
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modTpl = GetRandomModTplFromItemDb(modTpl, itemSlotTemplate, modSlotName, equipment);
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found = modTpl is not null;
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}
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// Compatible item not found + not required - skip
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if (!(found || itemSlotTemplate.Required.GetValueOrDefault(false)))
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{
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continue;
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}
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// Get chosen mods db template and check it fits into slot
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var modTemplate = _itemHelper.GetItem(modTpl);
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if (
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!IsModValidForSlot(
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modTemplate,
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itemSlotTemplate,
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modSlotName,
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parentTemplate,
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settings.BotData.Role)
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)
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{
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continue;
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}
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// Generate new id to ensure all items are unique on bot
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var modId = _hashUtil.Generate();
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equipment.Add(
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CreateModItem(modId, modTpl, parentId, modSlotName, modTemplate.Value, settings.BotData.Role));
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// Does item being added exist in mod pool - has its own mod pool
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if (settings.ModPool.ContainsKey(modTpl))
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{
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// Call self again with mod being added as item to add child mods to
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GenerateModsForEquipment(
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equipment,
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modId,
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modTemplate.Value,
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settings,
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specificBlacklist,
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forceSpawn);
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}
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}
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return equipment;
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}
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/// <summary>
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@@ -66,7 +255,13 @@ public class BotEquipmentModGenerator
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/// <returns>True if it should</returns>
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public bool ShouldForceSubStockSlots(string modSlot, EquipmentFilters botEquipConfig, TemplateItem modToAddTemplate)
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{
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throw new NotImplementedException();
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// Slots a weapon can store its stock in
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string[] stockSlots = ["mod_stock", "mod_stock_000", "mod_stock_001", "mod_stock_akms"];
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// Can the stock hold child items
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var hasSubSlots = modToAddTemplate.Properties.Slots?.Count > 0;
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return (stockSlots.Contains(modSlot) && hasSubSlots) || botEquipConfig.ForceStock.GetValueOrDefault(false);
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}
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/// <summary>
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@@ -77,18 +272,35 @@ public class BotEquipmentModGenerator
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/// <returns>true if it's a front/rear sight</returns>
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public bool ModIsFrontOrRearSight(string modSlot, string tpl)
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{
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throw new NotImplementedException();
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// Gas block /w front sight is special case, deem it a 'front sight' too
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if (modSlot == "mod_gas_block" && tpl == "5ae30e795acfc408fb139a0b")
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{
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// M4A1 front sight with gas block
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return true;
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}
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return ((string[])["mod_sight_front", "mod_sight_rear"]).Contains(modSlot);
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}
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/// <summary>
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/// Does the provided mod details show the mod can hold a scope
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/// </summary>
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/// <param name="modSlot">e.g. mod_scope, mod_mount</param>
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/// <param name="ModsParentId">Parent id of mod item</param>
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/// <param name="modsParentId">Parent id of mod item</param>
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/// <returns>true if it can hold a scope</returns>
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public bool ModSlotCanHoldScope(string modSlot, string ModsParentId)
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public bool ModSlotCanHoldScope(string modSlot, string modsParentId)
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{
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throw new NotImplementedException();
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return (
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((string[])[
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"mod_scope",
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"mod_mount",
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"mod_mount_000",
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"mod_scope_000",
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"mod_scope_001",
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"mod_scope_002",
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"mod_scope_003",
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]).Contains(modSlot.ToLower()) && modsParentId == BaseClasses.MOUNT
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);
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}
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/// <summary>
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@@ -97,9 +309,25 @@ public class BotEquipmentModGenerator
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/// <param name="modSpawnChances">Chance dictionary to update</param>
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/// <param name="modSlotsToAdjust"></param>
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/// <param name="newChancePercent"></param>
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public void AdjustSlotSpawnChances(Dictionary<string, double> modSpawnChances, List<string> modSlotsToAdjust, double newChancePercent)
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public void AdjustSlotSpawnChances(Dictionary<string, double>? modSpawnChances, List<string>? modSlotsToAdjust, double newChancePercent)
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{
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throw new NotImplementedException();
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if (modSpawnChances is null)
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{
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_logger.Warning("AdjustSlotSpawnChances() modSpawnChances missing");
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return;
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}
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if (modSlotsToAdjust is null)
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{
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_logger.Warning("AdjustSlotSpawnChances() modSlotsToAdjust missing");
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return;
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}
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foreach (var modName in modSlotsToAdjust) {
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modSpawnChances[modName] = newChancePercent;
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}
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}
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/// <summary>
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@@ -108,9 +336,9 @@ public class BotEquipmentModGenerator
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/// <param name="modSlot">Slot id to check</param>
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/// <param name="modsParentId">OPTIONAL: parent id of modslot being checked</param>
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/// <returns>True if modSlot can have muzzle-related items</returns>
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public bool AodSlotCanHoldMuzzleDevices(string modSlot, string? modsParentId)
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public bool ModSlotCanHoldMuzzleDevices(string modSlot, string? modsParentId)
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{
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throw new NotImplementedException();
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return ((string[])["mod_muzzle", "mod_muzzle_000", "mod_muzzle_001"]).Contains(modSlot.ToLower());
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}
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/// <summary>
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@@ -130,9 +358,20 @@ public class BotEquipmentModGenerator
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/// <param name="modSlot">e.g patron_in_weapon</param>
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/// <param name="parentTemplate">item template</param>
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/// <returns>Slot item</returns>
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public Slot GetModItemSlotFromDb(string modSlot, TemplateItem parentTemplate)
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public Slot? GetModItemSlotFromDb(string modSlot, TemplateItem parentTemplate)
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{
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throw new NotImplementedException();
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var modSlotLower = modSlot.ToLower();
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switch (modSlotLower)
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{
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case "patron_in_weapon":
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case "patron_in_weapon_000":
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case "patron_in_weapon_001":
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return parentTemplate.Properties.Chambers.FirstOrDefault((chamber) => chamber.Name.Contains(modSlotLower));
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case "cartridges":
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return parentTemplate.Properties.Cartridges.FirstOrDefault((c) => c.Name.ToLower() == modSlotLower);
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default:
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return parentTemplate.Properties.Slots.FirstOrDefault((s) => s.Name.ToLower() == modSlotLower);
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}
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}
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/// <summary>
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@@ -145,7 +384,20 @@ public class BotEquipmentModGenerator
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/// <returns>ModSpawn.SPAWN when mod should be spawned, ModSpawn.DEFAULT_MOD when default mod should spawn, ModSpawn.SKIP when mod is skipped</returns>
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public ModSpawn ShouldModBeSpawned(Slot itemSlot, string modSlotName, Dictionary<string, double> modSpawnChances, EquipmentFilters botEquipConfig)
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{
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throw new NotImplementedException();
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var slotRequired = itemSlot.Required;
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if (GetAmmoContainers().Contains(modSlotName))
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{
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// Always force mags/cartridges in weapon to spawn
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return ModSpawn.SPAWN;
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}
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var spawnMod = _probabilityHelper.RollChance(modSpawnChances[modSlotName]);
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if (!spawnMod && (slotRequired.GetValueOrDefault(false) || botEquipConfig.WeaponSlotIdsToMakeRequired.Contains(modSlotName)))
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{
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// Edge case: Mod is required but spawn chance roll failed, choose default mod spawn for slot
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return ModSpawn.DEFAULT_MOD;
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}
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return spawnMod ? ModSpawn.SPAWN : ModSpawn.SKIP;
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}
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/// <summary>
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@@ -199,9 +451,9 @@ public class BotEquipmentModGenerator
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throw new NotImplementedException();
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}
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public object CreateExhaustableArray<T>(T itemsToAddToArray) // TODO: this wont likely be needed, reimplement for C#
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public ExhaustableArray<T> CreateExhaustableArray<T>(List<T> itemsToAddToArray) // TODO: this wont likely be needed, reimplement for C#
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{
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throw new NotImplementedException();
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return new ExhaustableArray<T>(itemsToAddToArray, _randomUtil, _cloner);
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}
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/// <summary>
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@@ -210,9 +462,9 @@ public class BotEquipmentModGenerator
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/// <param name="modPool"></param>
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/// <param name="tplBlacklist">Tpls that are incompatible and should not be used</param>
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/// <returns>string array of compatible mod tpls with weapon</returns>
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public List<string> GetFilteredModPool(List<string> modPool, List<string> tplBlacklist) // TODO: tplBlacklist was Set<string>
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public List<string> GetFilteredModPool(List<string> modPool, List<string> tplBlacklist)
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{
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throw new NotImplementedException();
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return modPool.Where((tpl) => !tplBlacklist.Contains(tpl)).ToList();
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}
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/// <summary>
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@@ -226,7 +478,19 @@ public class BotEquipmentModGenerator
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/// <returns>Array of mod tpls</returns>
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public List<string> GetModPoolForSlot(ModToSpawnRequest request, TemplateItem weaponTemplate)
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{
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throw new NotImplementedException();
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// Mod is flagged as being default only, try and find it in globals
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if (request.ModSpawnResult == ModSpawn.DEFAULT_MOD)
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{
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return GetModPoolForDefaultSlot(request, weaponTemplate);
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}
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if (request.IsRandomisableSlot.GetValueOrDefault(false))
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{
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return GetDynamicModPool(request.ParentTemplate.Id, request.ModSlot, request.BotEquipBlacklist);
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}
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// Required mod is not default or randomisable, use existing pool
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return request.ItemModPool[request.ModSlot];
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}
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public List<string> GetModPoolForDefaultSlot(ModToSpawnRequest request, TemplateItem weaponTemplate)
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@@ -234,9 +498,10 @@ public class BotEquipmentModGenerator
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throw new NotImplementedException();
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}
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public object GetMatchingModFromPreset(ModToSpawnRequest request, TemplateItem weaponTemplate) // TODO: no return type given in node server
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public Item GetMatchingModFromPreset(ModToSpawnRequest request, TemplateItem weaponTemplate)
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{
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throw new NotImplementedException();
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var matchingPreset = GetMatchingPreset(weaponTemplate, request.ParentTemplate.Id);
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return matchingPreset?.Items.FirstOrDefault((item) => item?.SlotId?.ToLower() == request.ModSlot.ToLower());
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}
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/// <summary>
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@@ -247,7 +512,21 @@ public class BotEquipmentModGenerator
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/// <returns>Default preset found</returns>
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public Preset? GetMatchingPreset(TemplateItem weaponTemplate, string parentItemTpl)
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{
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throw new NotImplementedException();
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// Edge case - using mp5sd reciever means default mp5 handguard doesn't fit
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var isMp5sd = parentItemTpl == "5926f2e086f7745aae644231";
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if (isMp5sd)
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{
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return _presetHelper.GetPreset("59411abb86f77478f702b5d2");
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}
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// Edge case - dvl 500mm is the silenced barrel and has specific muzzle mods
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var isDvl500mmSilencedBarrel = parentItemTpl == "5888945a2459774bf43ba385";
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if (isDvl500mmSilencedBarrel)
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{
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return _presetHelper.GetPreset("59e8d2b386f77445830dd299");
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}
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return _presetHelper.GetDefaultPreset(weaponTemplate.Id);
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}
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/// <summary>
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@@ -258,7 +537,13 @@ public class BotEquipmentModGenerator
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/// <returns>True if incompatible</returns>
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public bool WeaponModComboIsIncompatible(List<Item> weapon, string modTpl)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
// STM-9 + AR-15 Lone Star Ion Lite handguard
|
||||
if (weapon[0].Template == "60339954d62c9b14ed777c06" && modTpl == "5d4405f0a4b9361e6a4e6bd9")
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -273,7 +558,12 @@ public class BotEquipmentModGenerator
|
||||
/// <returns>Item object</returns>
|
||||
public Item CreateModItem(string modId, string modTpl, string parentId, string modSlot, TemplateItem modTemplate, string botRole)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return new Item {
|
||||
Id = modId,
|
||||
Template = modTpl,
|
||||
ParentId = parentId,
|
||||
SlotId = modSlot,
|
||||
Upd = _botGeneratorHelper.GenerateExtraPropertiesForItem(modTemplate, botRole)};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -283,7 +573,7 @@ public class BotEquipmentModGenerator
|
||||
/// <returns>string array</returns>
|
||||
public List<string> GetAmmoContainers()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return ["mod_magazine", "patron_in_weapon", "patron_in_weapon_000", "patron_in_weapon_001", "cartridges"];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -296,12 +586,27 @@ public class BotEquipmentModGenerator
|
||||
/// <returns>Item tpl</returns>
|
||||
public string? GetRandomModTplFromItemDb(string fallbackModTpl, Slot parentSlot, string modSlot, List<Item> items)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
// Find compatible mods and make an array of them
|
||||
var allowedItems = parentSlot.Props.Filters[0].Filter;
|
||||
|
||||
// Find mod item that fits slot from sorted mod array
|
||||
var exhaustableModPool = CreateExhaustableArray(allowedItems);
|
||||
var tmpModTpl = fallbackModTpl;
|
||||
while (exhaustableModPool.HasValues())
|
||||
{
|
||||
tmpModTpl = exhaustableModPool.GetRandomValue();
|
||||
if (!_botGeneratorHelper.IsItemIncompatibleWithCurrentItems(items, tmpModTpl, modSlot).Incompatible.GetValueOrDefault(false))
|
||||
{
|
||||
return tmpModTpl;
|
||||
}
|
||||
}
|
||||
|
||||
// No mod found
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if mod exists in db + is for a required slot
|
||||
/// TODO: modToAdd type was [boolean, ITemplateItem] in node
|
||||
/// </summary>
|
||||
/// <param name="modtoAdd">Db template of mod to check</param>
|
||||
/// <param name="slotAddedToTemplate">Slot object the item will be placed as child into</param>
|
||||
@@ -309,7 +614,7 @@ public class BotEquipmentModGenerator
|
||||
/// <param name="parentTemplate">Db template of the mods being added</param>
|
||||
/// <param name="botRole">Bots wildspawntype (assault/pmcBot/exUsec etc)</param>
|
||||
/// <returns>True if valid for slot</returns>
|
||||
public bool IsModValidForSlot(object modToAdd, Slot slotAddedToTemplate, string modSlot, TemplateItem parentTemplate, string botRole)
|
||||
public bool IsModValidForSlot(KeyValuePair<bool, TemplateItem?> modToAdd, Slot slotAddedToTemplate, string modSlot, TemplateItem parentTemplate, string botRole)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
@@ -336,7 +641,19 @@ public class BotEquipmentModGenerator
|
||||
/// <returns>Array of compatible items for that slot</returns>
|
||||
public List<string> GetDynamicModPool(string parentItemId, string modSlot, EquipmentFilterDetails botEquipBlacklist)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
var modsFromDynamicPool = _cloner.Clone(
|
||||
_botEquipmentModPoolService.GetCompatibleModsForWeaponSlot(parentItemId, modSlot)
|
||||
);
|
||||
|
||||
var filteredMods = FilterModsByBlacklist(modsFromDynamicPool, botEquipBlacklist, modSlot);
|
||||
if (!filteredMods.Any())
|
||||
{
|
||||
_logger.Warning(_localisationService.GetText("bot-unable_to_filter_mod_slot_all_blacklisted", modSlot));
|
||||
|
||||
return modsFromDynamicPool;
|
||||
}
|
||||
|
||||
return filteredMods;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -346,9 +663,21 @@ public class BotEquipmentModGenerator
|
||||
/// <param name="botEquipBlacklist">Equipment blacklist</param>
|
||||
/// <param name="modSlot">Slot mods belong to</param>
|
||||
/// <returns>Filtered array of mod tpls</returns>
|
||||
public List<string> FilterModsByBlacklist(List<string> allowedMods, EquipmentFilterDetails botEquipBlacklist, string modSlot)
|
||||
public List<string> FilterModsByBlacklist(List<string> allowedMods, EquipmentFilterDetails? botEquipBlacklist, string modSlot)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
// No blacklist, nothing to filter out
|
||||
if (botEquipBlacklist is null)
|
||||
{
|
||||
return allowedMods;
|
||||
}
|
||||
|
||||
var result = new List<string>();
|
||||
|
||||
// Get item blacklist and mod equipment blacklist as one array
|
||||
var blacklist = _itemFilterService.GetBlacklistedItems().Concat(botEquipBlacklist.Equipment[modSlot]);
|
||||
result = allowedMods.Where((tpl) => !blacklist.Contains(tpl)).ToList();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -374,7 +703,14 @@ public class BotEquipmentModGenerator
|
||||
/// <returns>String array of shells for multiple camora sources</returns>
|
||||
public List<string> MergeCamoraPools(Dictionary<string, List<string>> camorasWithShells)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
var uniqueShells = new HashSet<string>();
|
||||
foreach (var shell in camorasWithShells
|
||||
.SelectMany(shellKvP => shellKvP.Value))
|
||||
{
|
||||
uniqueShells.Add(shell);
|
||||
}
|
||||
|
||||
return uniqueShells.ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -359,7 +359,7 @@ public class BotInventoryGenerator
|
||||
var tacVestsWithArmor = templateEquipment[EquipmentSlots.TacticalVest].Where(kvp => _itemHelper.ItemHasSlots(kvp.Key))
|
||||
.ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
|
||||
|
||||
if (tacVestsWithArmor.Count() == 0)
|
||||
if (!tacVestsWithArmor.Any())
|
||||
{
|
||||
_logger.Debug($"Unable to filter to only armored rigs as bot: {botRole} has none in pool");
|
||||
|
||||
@@ -381,7 +381,7 @@ public class BotInventoryGenerator
|
||||
var tacVestsWithoutArmor = templateEquipment[EquipmentSlots.TacticalVest].Where(kvp => !_itemHelper.ItemHasSlots(kvp.Key))
|
||||
.ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
|
||||
|
||||
if (!allowEmptyResult && tacVestsWithoutArmor.Count() == 0)
|
||||
if (!allowEmptyResult && !tacVestsWithoutArmor.Any())
|
||||
{
|
||||
_logger.Debug($"Unable to filter to only unarmored rigs as bot: {botRole} has none in pool");
|
||||
|
||||
@@ -398,13 +398,12 @@ public class BotInventoryGenerator
|
||||
/// <returns>true when item added</returns>
|
||||
public bool GenerateEquipment(GenerateEquipmentProperties settings)
|
||||
{
|
||||
_logger.Error("NOT IMPLEMENTED - GenerateEquipment");
|
||||
List<string> slotsToCheck = [EquipmentSlots.Pockets.ToString(), EquipmentSlots.SecuredContainer.ToString()];
|
||||
double? spawnChance = slotsToCheck.Contains(settings.RootEquipmentSlot.ToString())
|
||||
? 100
|
||||
: settings.SpawnChances.EquipmentChances[settings.RootEquipmentSlot.ToString()];
|
||||
: settings.SpawnChances.EquipmentChances.GetValueOrDefault(settings.RootEquipmentSlot.ToString());
|
||||
|
||||
if (spawnChance is null)
|
||||
if (!spawnChance.HasValue)
|
||||
{
|
||||
_logger.Warning(_localisationService.GetText("bot-no_spawn_chance_defined_for_equipment_slot",
|
||||
settings.RootEquipmentSlot));
|
||||
@@ -414,22 +413,22 @@ public class BotInventoryGenerator
|
||||
|
||||
// Roll dice on equipment item
|
||||
var shouldSpawn = _randomUtil.GetChance100(spawnChance ?? 0);
|
||||
if (shouldSpawn && settings.RootEquipmentPool.Count() == 0)
|
||||
if (shouldSpawn && !settings.RootEquipmentPool.Any())
|
||||
{
|
||||
TemplateItem pickedItemDb = new TemplateItem();
|
||||
var pickedItemDb = new TemplateItem();
|
||||
var found = false;
|
||||
|
||||
// Limit attempts to find a compatible item as its expensive to check them all
|
||||
// Limit attempts to find a compatible item as it's expensive to check them all
|
||||
var maxAttempts = Math.Round(settings.RootEquipmentPool.Count() * 0.75); // Roughly 75% of pool size
|
||||
var attempts = 0;
|
||||
while (!found)
|
||||
{
|
||||
if (settings.RootEquipmentPool.Count() == 0)
|
||||
if (!settings.RootEquipmentPool.Any())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var chosenItemTpl = _weightedRandomHelper.GetWeightedValue<string>(settings.RootEquipmentPool);
|
||||
var chosenItemTpl = _weightedRandomHelper.GetWeightedValue(settings.RootEquipmentPool);
|
||||
var dbResult = _itemHelper.GetItem(chosenItemTpl);
|
||||
|
||||
if (!dbResult.Key)
|
||||
@@ -490,8 +489,8 @@ public class BotInventoryGenerator
|
||||
);
|
||||
|
||||
// Edge case: Filter the armor items mod pool if bot exists in config dict + config has armor slot
|
||||
if ((_botConfig.Equipment[settings.BotData.EquipmentRole] is not null) &&
|
||||
(settings.RandomisationDetails.RandomisedArmorSlots.Contains(settings.RootEquipmentSlot.ToString())))
|
||||
if (_botConfig.Equipment[settings.BotData.EquipmentRole] is not null &&
|
||||
settings.RandomisationDetails.RandomisedArmorSlots.Contains(settings.RootEquipmentSlot.ToString()))
|
||||
{
|
||||
// Filter out mods from relevant blacklist
|
||||
settings.ModPool[pickedItemDb.Id] = GetFilteredDynamicModsForItem(
|
||||
@@ -501,7 +500,7 @@ public class BotInventoryGenerator
|
||||
}
|
||||
|
||||
// Does item have slots for sub-mods to be inserted into
|
||||
if (pickedItemDb.Properties.Slots?.Count() > 0 && (settings.GenerateModsBlacklist.Contains(pickedItemDb.Id)))
|
||||
if (pickedItemDb.Properties.Slots.Any() && settings.GenerateModsBlacklist.Contains(pickedItemDb.Id))
|
||||
{
|
||||
var childItemsToAdd = _botEquipmentModGenerator.GenerateModsForEquipment(
|
||||
[item],
|
||||
|
||||
@@ -1,46 +1,49 @@
|
||||
// using System.Collections.Generic;
|
||||
//
|
||||
// namespace Core.Models.Spt.Server;
|
||||
//
|
||||
// public class ExhaustableArray<T>
|
||||
// {
|
||||
// private List<T> pool;
|
||||
//
|
||||
// public ExhaustableArray(List<T> itemPool, RandomUtil randomUtil, ICloner cloner)
|
||||
// {
|
||||
// this.pool = cloner.Clone(itemPool);
|
||||
// }
|
||||
//
|
||||
// public T GetRandomValue()
|
||||
// {
|
||||
// if (pool == null || pool.Count == 0)
|
||||
// {
|
||||
// return default;
|
||||
// }
|
||||
//
|
||||
// int index = randomUtil.GetInt(0, pool.Count - 1);
|
||||
// T toReturn = cloner.Clone(pool[index]);
|
||||
// pool.RemoveAt(index);
|
||||
// return toReturn;
|
||||
// }
|
||||
//
|
||||
// public T GetFirstValue()
|
||||
// {
|
||||
// if (pool == null || pool.Count == 0)
|
||||
// {
|
||||
// return default;
|
||||
// }
|
||||
//
|
||||
// T toReturn = cloner.Clone(pool[0]);
|
||||
// pool.RemoveAt(0);
|
||||
// return toReturn;
|
||||
// }
|
||||
//
|
||||
// public bool HasValues()
|
||||
// {
|
||||
// return pool != null && pool.Count > 0;
|
||||
// }
|
||||
// }
|
||||
using Core.Utils;
|
||||
using Core.Utils.Cloners;
|
||||
|
||||
// TODO: Convert this to C# properly
|
||||
namespace Core.Models.Spt.Server;
|
||||
|
||||
public class ExhaustableArray<T>
|
||||
{
|
||||
private readonly RandomUtil _randomUtil;
|
||||
private readonly ICloner _cloner;
|
||||
private List<T> pool;
|
||||
|
||||
public ExhaustableArray(List<T> itemPool, RandomUtil randomUtil, ICloner cloner)
|
||||
{
|
||||
_randomUtil = randomUtil;
|
||||
_cloner = cloner;
|
||||
this.pool = _cloner.Clone(itemPool);
|
||||
}
|
||||
|
||||
public T GetRandomValue()
|
||||
{
|
||||
if (pool == null || pool.Count == 0)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
var index = _randomUtil.GetInt(0, pool.Count - 1);
|
||||
T toReturn = _cloner.Clone(pool[index]);
|
||||
pool.RemoveAt(index);
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
public T GetFirstValue()
|
||||
{
|
||||
if (pool == null || pool.Count == 0)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
T toReturn = _cloner.Clone(pool[0]);
|
||||
pool.RemoveAt(0);
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
public bool HasValues()
|
||||
{
|
||||
return pool?.Count > 0;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user