Small fixes (#455)
* Handle weapon crates as MongoId * Unset required on _tpl in Hideout
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@@ -357,7 +357,7 @@ public class InventoryController(
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var foundInRaid = openedItem.Upd?.SpawnedInSession;
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var rewards = new List<List<Item>>();
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var unlockedWeaponCrates = new HashSet<string>
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var unlockedWeaponCrates = new HashSet<MongoId>
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{
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ItemTpl.RANDOMLOOTCONTAINER_ARENA_WEAPONCRATE_VIOLET_OPEN,
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ItemTpl.RANDOMLOOTCONTAINER_ARENA_WEAPONCRATE_BLUE_OPEN,
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@@ -65,7 +65,7 @@ public record HideoutItem
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public MongoId Id { get; set; }
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[JsonPropertyName("_tpl")]
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public required MongoId Template { get; set; }
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public MongoId Template { get; set; }
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[JsonPropertyName("upd")]
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public Upd? Upd { get; set; }
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