Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Models/Spt/Config/RepairConfig.cs
T
Jesse ff1dfa54ae Do a small pass on SPT's config's to reduce warnings and cleanup (#348)
* Do a small pass on SPT's config's to reduce warnings and cleanup

* Revert

* Revert EFT models

* Set list as null
2025-06-04 14:46:52 +01:00

240 lines
4.4 KiB
C#

using System.Text.Json.Serialization;
using SPTarkov.Server.Core.Models.Common;
namespace SPTarkov.Server.Core.Models.Spt.Config;
public record RepairConfig : BaseConfig
{
[JsonPropertyName("kind")]
public override string Kind
{
get;
set;
} = "spt-repair";
[JsonPropertyName("priceMultiplier")]
public double PriceMultiplier
{
get;
set;
}
[JsonPropertyName("applyRandomizeDurabilityLoss")]
public bool ApplyRandomizeDurabilityLoss
{
get;
set;
}
[JsonPropertyName("weaponSkillRepairGain")]
public double WeaponSkillRepairGain
{
get;
set;
}
[JsonPropertyName("armorKitSkillPointGainPerRepairPointMultiplier")]
public double ArmorKitSkillPointGainPerRepairPointMultiplier
{
get;
set;
}
/// <summary>
/// INT gain multiplier per repaired item type
/// </summary>
[JsonPropertyName("repairKitIntellectGainMultiplier")]
public required IntellectGainValues RepairKitIntellectGainMultiplier
{
get;
set;
}
/// <summary>
/// How much INT can be given to player per repair action
/// </summary>
[JsonPropertyName("maxIntellectGainPerRepair")]
public required MaxIntellectGainValues MaxIntellectGainPerRepair
{
get;
set;
}
[JsonPropertyName("weaponTreatment")]
public required WeaponTreatmentRepairValues WeaponTreatment
{
get;
set;
}
[JsonPropertyName("repairKit")]
public required RepairKit RepairKit
{
get;
set;
}
}
public record IntellectGainValues
{
[JsonPropertyName("weapon")]
public double Weapon
{
get;
set;
}
[JsonPropertyName("armor")]
public double Armor
{
get;
set;
}
}
public record MaxIntellectGainValues
{
[JsonPropertyName("kit")]
public double Kit
{
get;
set;
}
[JsonPropertyName("trader")]
public double Trader
{
get;
set;
}
}
public record WeaponTreatmentRepairValues
{
/// <summary>
/// The chance to gain more weapon maintenance skill
/// </summary>
[JsonPropertyName("critSuccessChance")]
public double CritSuccessChance
{
get;
set;
}
[JsonPropertyName("critSuccessAmount")]
public double CritSuccessAmount
{
get;
set;
}
/// <summary>
/// The chance to gain less weapon maintenance skill
/// </summary>
[JsonPropertyName("critFailureChance")]
public double CritFailureChance
{
get;
set;
}
[JsonPropertyName("critFailureAmount")]
public double CritFailureAmount
{
get;
set;
}
/// <summary>
/// The multiplier used for calculating weapon maintenance XP
/// </summary>
[JsonPropertyName("pointGainMultiplier")]
public double PointGainMultiplier
{
get;
set;
}
}
public record RepairKit
{
[JsonPropertyName("armor")]
public required BonusSettings Armor
{
get;
set;
}
[JsonPropertyName("weapon")]
public required BonusSettings Weapon
{
get;
set;
}
[JsonPropertyName("vest")]
public required BonusSettings Vest
{
get;
set;
}
[JsonPropertyName("headwear")]
public required BonusSettings Headwear
{
get;
set;
}
}
public record BonusSettings
{
[JsonPropertyName("rarityWeight")]
public required Dictionary<string, double> RarityWeight
{
get;
set;
}
[JsonPropertyName("bonusTypeWeight")]
public required Dictionary<string, double> BonusTypeWeight
{
get;
set;
}
[JsonPropertyName("Common")]
public required Dictionary<string, BonusValues> Common
{
get;
set;
}
[JsonPropertyName("Rare")]
public required Dictionary<string, BonusValues> Rare
{
get;
set;
}
}
public record BonusValues
{
[JsonPropertyName("valuesMinMax")]
public required MinMax<double> ValuesMinMax
{
get;
set;
}
/// <summary>
/// What dura is buff active between (min max of current max)
/// </summary>
[JsonPropertyName("activeDurabilityPercentMinMax")]
public required MinMax<int> ActiveDurabilityPercentMinMax
{
get;
set;
}
}