ff1dfa54ae
* Do a small pass on SPT's config's to reduce warnings and cleanup * Revert * Revert EFT models * Set list as null
448 lines
10 KiB
C#
448 lines
10 KiB
C#
using System.Text.Json.Serialization;
|
|
using SPTarkov.Server.Core.Models.Common;
|
|
using SPTarkov.Server.Core.Models.Eft.Common;
|
|
|
|
namespace SPTarkov.Server.Core.Models.Spt.Config;
|
|
|
|
public record LocationConfig : BaseConfig
|
|
{
|
|
[JsonPropertyName("kind")]
|
|
public override string Kind
|
|
{
|
|
get;
|
|
set;
|
|
} = "spt-location";
|
|
|
|
/// <summary>
|
|
/// Rogues are classified as bosses and spawn immediately, this can result in no scavs spawning, delay rogues spawning to allow scavs to spawn first
|
|
/// </summary>
|
|
[JsonPropertyName("rogueLighthouseSpawnTimeSettings")]
|
|
public required RogueLighthouseSpawnTimeSettings RogueLighthouseSpawnTimeSettings
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[JsonPropertyName("looseLootMultiplier")]
|
|
public required Dictionary<string, double> LooseLootMultiplier
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[JsonPropertyName("staticLootMultiplier")]
|
|
public required Dictionary<string, double> StaticLootMultiplier
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Custom bot waves to add to a locations base json on game start if addCustomBotWavesToMaps is true
|
|
/// </summary>
|
|
[JsonPropertyName("customWaves")]
|
|
public CustomWaves? CustomWaves
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Open zones to add to map
|
|
/// </summary>
|
|
[JsonPropertyName("openZones")]
|
|
public required Dictionary<string, HashSet<string>> OpenZones
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Key = map id, value = item tpls that should only have one forced loot spawn position
|
|
/// </summary>
|
|
[JsonPropertyName("forcedLootSingleSpawnById")]
|
|
public required Dictionary<string, HashSet<string>> ForcedLootSingleSpawnById
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// How many attempts should be taken to fit an item into a container before giving up
|
|
/// </summary>
|
|
[JsonPropertyName("fitLootIntoContainerAttempts")]
|
|
public int FitLootIntoContainerAttempts
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add all possible zones to each maps `OpenZones` property
|
|
/// </summary>
|
|
[JsonPropertyName("addOpenZonesToAllMaps")]
|
|
public bool AddOpenZonesToAllMaps
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Allow addition of custom bot waves designed by SPT to be added to maps - defined in configs/location.json.customWaves
|
|
/// </summary>
|
|
[JsonPropertyName("addCustomBotWavesToMaps")]
|
|
public bool AddCustomBotWavesToMaps
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Should the limits defined inside botTypeLimits to be applied to locations on game start
|
|
/// </summary>
|
|
[JsonPropertyName("enableBotTypeLimits")]
|
|
public bool EnableBotTypeLimits
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true
|
|
/// </summary>
|
|
[JsonPropertyName("botTypeLimits")]
|
|
public required Dictionary<string, List<BotTypeLimit>> BotTypeLimits
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Container randomisation settings
|
|
/// </summary>
|
|
[JsonPropertyName("containerRandomisationSettings")]
|
|
public required ContainerRandomisationSettings ContainerRandomisationSettings
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// How full must a random loose magazine be %
|
|
/// </summary>
|
|
[JsonPropertyName("minFillLooseMagazinePercent")]
|
|
public int MinFillLooseMagazinePercent
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// How full must a random static magazine be %
|
|
/// </summary>
|
|
[JsonPropertyName("minFillStaticMagazinePercent")]
|
|
public int MinFillStaticMagazinePercent
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[JsonPropertyName("allowDuplicateItemsInStaticContainers")]
|
|
public bool AllowDuplicateItemsInStaticContainers
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Chance loose magazines have ammo in them TODO - rename to dynamicMagazineLootHasAmmoChancePercent
|
|
/// </summary>
|
|
[JsonPropertyName("magazineLootHasAmmoChancePercent")]
|
|
public int MagazineLootHasAmmoChancePercent
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Chance static magazines have ammo in them
|
|
/// </summary>
|
|
[JsonPropertyName("staticMagazineLootHasAmmoChancePercent")]
|
|
public int StaticMagazineLootHasAmmoChancePercent
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Key: map, value: loose loot ids to ignore
|
|
/// </summary>
|
|
[JsonPropertyName("looseLootBlacklist")]
|
|
public required Dictionary<string, List<string>> LooseLootBlacklist
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Key: map, value: settings to control how long scav raids are
|
|
/// </summary>
|
|
[JsonPropertyName("scavRaidTimeSettings")]
|
|
public required ScavRaidTimeSettings ScavRaidTimeSettings
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Settings to adjust mods for lootable equipment in raid
|
|
/// </summary>
|
|
[JsonPropertyName("equipmentLootSettings")]
|
|
public required EquipmentLootSettings EquipmentLootSettings
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Min percentage to set raider spawns at, -1 makes no changes
|
|
/// </summary>
|
|
[JsonPropertyName("reserveRaiderSpawnChanceOverrides")]
|
|
public required ReserveRaiderSpawnChanceOverrides ReserveRaiderSpawnChanceOverrides
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Containers to remove all children from when generating static/loose loot
|
|
/// </summary>
|
|
[JsonPropertyName("tplsToStripChildItemsFrom")]
|
|
public required HashSet<string> TplsToStripChildItemsFrom
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Map ids players cannot visit
|
|
/// </summary>
|
|
[JsonPropertyName("nonMaps")]
|
|
public required HashSet<string> NonMaps
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
}
|
|
|
|
public record ReserveRaiderSpawnChanceOverrides
|
|
{
|
|
[JsonPropertyName("nonTriggered")]
|
|
public int NonTriggered
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[JsonPropertyName("triggered")]
|
|
public int Triggered
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
}
|
|
|
|
public record EquipmentLootSettings
|
|
{
|
|
/// <summary>
|
|
/// Percentage chance item will be added to equipment
|
|
/// </summary>
|
|
[JsonPropertyName("modSpawnChancePercent")]
|
|
public required Dictionary<string, double> ModSpawnChancePercent
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
}
|
|
|
|
public record RogueLighthouseSpawnTimeSettings
|
|
{
|
|
[JsonPropertyName("enabled")]
|
|
public bool Enabled
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[JsonPropertyName("waitTimeSeconds")]
|
|
public int WaitTimeSeconds
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
}
|
|
|
|
public record CustomWaves
|
|
{
|
|
/// <summary>
|
|
/// Bosses spawn on raid start
|
|
/// </summary>
|
|
[JsonPropertyName("boss")]
|
|
public Dictionary<string, List<BossLocationSpawn>> Boss
|
|
{
|
|
get;
|
|
set;
|
|
} = [];
|
|
|
|
[JsonPropertyName("normal")]
|
|
public Dictionary<string, List<Wave>> Normal
|
|
{
|
|
get;
|
|
set;
|
|
} = [];
|
|
}
|
|
|
|
public record BotTypeLimit : MinMax<int>
|
|
{
|
|
[JsonPropertyName("type")]
|
|
public new required string Type
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
}
|
|
|
|
public record ContainerRandomisationSettings
|
|
{
|
|
[JsonPropertyName("enabled")]
|
|
public bool Enabled
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// What maps can use the container randomisation feature
|
|
/// </summary>
|
|
[JsonPropertyName("maps")]
|
|
public required Dictionary<string, bool> Maps
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Some container types don't work when randomised
|
|
/// </summary>
|
|
[JsonPropertyName("containerTypesToNotRandomise")]
|
|
public required HashSet<string> ContainerTypesToNotRandomise
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[JsonPropertyName("containerGroupMinSizeMultiplier")]
|
|
public double ContainerGroupMinSizeMultiplier
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[JsonPropertyName("containerGroupMaxSizeMultiplier")]
|
|
public double ContainerGroupMaxSizeMultiplier
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
}
|
|
|
|
public record ScavRaidTimeSettings
|
|
{
|
|
[JsonPropertyName("settings")]
|
|
public required ScavRaidTimeConfigSettings Settings
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[JsonPropertyName("maps")]
|
|
public required Dictionary<string, ScavRaidTimeLocationSettings?> Maps
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
}
|
|
|
|
public record ScavRaidTimeConfigSettings
|
|
{
|
|
[JsonPropertyName("trainArrivalDelayObservedSeconds")]
|
|
public int TrainArrivalDelayObservedSeconds
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
}
|
|
|
|
public record ScavRaidTimeLocationSettings
|
|
{
|
|
/// <summary>
|
|
/// Should loot be reduced by same percent length of raid is reduced by
|
|
/// </summary>
|
|
[JsonPropertyName("reduceLootByPercent")]
|
|
public bool ReduceLootByPercent
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Smallest % of container loot that should be spawned
|
|
/// </summary>
|
|
[JsonPropertyName("minStaticLootPercent")]
|
|
public double MinStaticLootPercent
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Smallest % of loose loot that should be spawned
|
|
/// </summary>
|
|
[JsonPropertyName("minDynamicLootPercent")]
|
|
public double MinDynamicLootPercent
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Chance raid time is reduced
|
|
/// </summary>
|
|
[JsonPropertyName("reducedChancePercent")]
|
|
public double ReducedChancePercent
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// How much should raid time be reduced - weighted
|
|
/// </summary>
|
|
[JsonPropertyName("reductionPercentWeights")]
|
|
public Dictionary<string, double> ReductionPercentWeights
|
|
{
|
|
get;
|
|
set;
|
|
} = [];
|
|
|
|
/// <summary>
|
|
/// Should bot waves be removed / spawn times be adjusted
|
|
/// </summary>
|
|
[JsonPropertyName("adjustWaves")]
|
|
public bool AdjustWaves
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
}
|