Files
SPT-Server-Build/Libraries/Core/Services/MailSendService.cs
T
Chomp 1ff8d2cbef Replaced lists containing unique values with HashSets
Reworked Soft Insert id checks

Improved dogtag id lookup memory usage

Removed wave cleanup code
2025-02-17 19:05:47 +00:00

649 lines
22 KiB
C#

using Core.Helpers;
using Core.Models.Eft.Common.Tables;
using Core.Models.Eft.Profile;
using Core.Models.Enums;
using Core.Models.Spt.Dialog;
using Core.Models.Utils;
using Core.Servers;
using Core.Utils;
using Core.Utils.Cloners;
using SptCommon.Annotations;
namespace Core.Services;
[Injectable]
public class MailSendService(
ISptLogger<MailSendService> _logger,
HashUtil _hashUtil,
TimeUtil _timeUtil,
SaveServer _saveServer,
DatabaseService _databaseService,
NotifierHelper _notifierHelper,
DialogueHelper _dialogueHelper,
NotificationSendHelper _notificationSendHelper,
LocalisationService _localisationService,
ItemHelper _itemHelper,
TraderHelper _traderHelper,
ICloner _cloner
)
{
private const string _systemSenderId = "59e7125688a45068a6249071";
protected HashSet<MessageType> _messageTypes = [MessageType.NPC_TRADER, MessageType.FLEAMARKET_MESSAGE];
protected HashSet<string> _slotNames = ["hideout", "main"];
/**
* Send a message from an NPC (e.g. prapor) to the player with or without items using direct message text, do not look up any locale
* @param sessionId The session ID to send the message to
* @param trader The trader sending the message
* @param messageType What type the message will assume (e.g. QUEST_SUCCESS)
* @param message Text to send to the player
* @param items Optional items to send to player
* @param maxStorageTimeSeconds Optional time to collect items before they expire
*/
public void SendDirectNpcMessageToPlayer(
string sessionId,
string? trader,
MessageType messageType,
string message,
List<Item>? items,
long? maxStorageTimeSeconds = 172800,
SystemData? systemData = null,
MessageContentRagfair? ragfair = null
)
{
if (trader is null)
{
_logger.Error(
_localisationService.GetText(
"mailsend-missing_trader",
new
{
messageType,
sessionId
}
)
);
return;
}
SendMessageDetails details = new()
{
RecipientId = sessionId,
Sender = messageType,
DialogType = MessageType.NPC_TRADER,
Trader = trader,
MessageText = message,
Items = []
};
// Add items to message
if (items?.Count > 0)
{
details.Items.AddRange(items);
details.ItemsMaxStorageLifetimeSeconds = maxStorageTimeSeconds;
}
if (systemData is not null)
{
details.SystemData = systemData;
}
if (ragfair is not null)
{
details.RagfairDetails = ragfair;
}
SendMessageToPlayer(details);
}
/**
* Send a message from an NPC (e.g. prapor) to the player with or without items
* @param sessionId The session ID to send the message to
* @param trader The trader sending the message
* @param messageType What type the message will assume (e.g. QUEST_SUCCESS)
* @param messageLocaleId The localised text to send to player
* @param items Optional items to send to player
* @param maxStorageTimeSeconds Optional time to collect items before they expire
*/
public void SendLocalisedNpcMessageToPlayer(
string sessionId,
string? trader,
MessageType messageType,
string messageLocaleId,
List<Item>? items,
long? maxStorageTimeSeconds = 172800,
SystemData? systemData = null,
MessageContentRagfair? ragfair = null
)
{
if (trader is null)
{
_logger.Error(
_localisationService.GetText(
"mailsend-missing_trader",
new
{
messageType,
sessionId
}
)
);
return;
}
SendMessageDetails details = new()
{
RecipientId = sessionId,
Sender = messageType,
DialogType = MessageType.NPC_TRADER,
Trader = trader,
TemplateId = messageLocaleId,
Items = new List<Item>()
};
// add items to message
if (items?.Count > 0)
{
details.Items.AddRange(items);
if (maxStorageTimeSeconds is not null && maxStorageTimeSeconds > 0)
{
details.ItemsMaxStorageLifetimeSeconds = maxStorageTimeSeconds;
}
else
{
details.ItemsMaxStorageLifetimeSeconds = 172800;
}
}
if (systemData is not null)
{
details.SystemData = systemData;
}
if (ragfair is not null)
{
details.RagfairDetails = ragfair;
}
SendMessageToPlayer(details);
}
/**
* Send a message from SYSTEM to the player with or without items
* @param sessionId The session ID to send the message to
* @param message The text to send to player
* @param items Optional items to send to player
* @param maxStorageTimeSeconds Optional time to collect items before they expire
*/
public void SendSystemMessageToPlayer(
string sessionId,
string message,
List<Item>? items,
long? maxStorageTimeSeconds = 172800,
List<ProfileChangeEvent>? profileChangeEvents = null)
{
SendMessageDetails details = new()
{
RecipientId = sessionId,
Sender = MessageType.SYSTEM_MESSAGE,
MessageText = message,
Items = new List<Item>()
};
// add items to message
if (items?.Count > 0)
{
var rootItemParentId = _hashUtil.Generate();
details.Items.AddRange(_itemHelper.AdoptOrphanedItems(rootItemParentId, items));
details.ItemsMaxStorageLifetimeSeconds = maxStorageTimeSeconds;
}
if ((profileChangeEvents?.Count ?? 0) > 0)
{
details.ProfileChangeEvents = profileChangeEvents;
}
SendMessageToPlayer(details);
}
public void SendLocalisedSystemMessageToPlayer(
string sessionId,
string messageLocaleId,
List<Item>? items,
List<ProfileChangeEvent>? profileChangeEvents,
long? maxStorageTimeSeconds = 172800
)
{
SendMessageDetails details = new()
{
RecipientId = sessionId,
Sender = MessageType.SYSTEM_MESSAGE,
TemplateId = messageLocaleId,
Items = new List<Item>()
};
// add items to message
if (items?.Count > 0)
{
details.Items.AddRange(items);
details.ItemsMaxStorageLifetimeSeconds = maxStorageTimeSeconds;
}
if ((profileChangeEvents?.Count ?? 0) > 0)
{
details.ProfileChangeEvents = profileChangeEvents;
}
SendMessageToPlayer(details);
}
/**
* Send a USER message to a player with or without items
* @param sessionId The session ID to send the message to
* @param senderId Who is sending the message
* @param message The text to send to player
* @param items Optional items to send to player
* @param maxStorageTimeSeconds Optional time to collect items before they expire
*/
public void SendUserMessageToPlayer(
string sessionId,
UserDialogInfo senderDetails,
string message,
List<Item>? items = null,
long? maxStorageTimeSeconds = 172800
)
{
SendMessageDetails details = new()
{
RecipientId = sessionId,
Sender = MessageType.USER_MESSAGE,
SenderDetails = senderDetails,
MessageText = message,
Items = new List<Item>()
};
// add items to message
if (items?.Count > 0)
{
details.Items.AddRange(items);
details.ItemsMaxStorageLifetimeSeconds = maxStorageTimeSeconds;
}
SendMessageToPlayer(details);
}
/**
* Large function to send messages to players from a variety of sources (SYSTEM/NPC/USER)
* Helper functions in this class are available to simplify common actions
* @param messageDetails Details needed to send a message to the player
*/
public void SendMessageToPlayer(SendMessageDetails messageDetails)
{
// Get dialog, create if doesn't exist
var senderDialog = GetDialog(messageDetails);
// Flag dialog as containing a new message to player
senderDialog.New++;
// Craft message
var message = CreateDialogMessage(senderDialog.Id, messageDetails);
// Create items array
// Generate item stash if we have rewards.
var itemsToSendToPlayer = ProcessItemsBeforeAddingToMail(senderDialog.Type, messageDetails);
// If there's items to send to player, flag dialog as containing attachments
if ((itemsToSendToPlayer.Data?.Count ?? 0) > 0)
{
senderDialog.AttachmentsNew += 1;
}
// Store reward items inside message and set appropriate flags inside message
AddRewardItemsToMessage(message, itemsToSendToPlayer, messageDetails.ItemsMaxStorageLifetimeSeconds);
if (messageDetails.ProfileChangeEvents is not null)
{
message.ProfileChangeEvents = messageDetails.ProfileChangeEvents;
}
// Add message to dialog
senderDialog.Messages.Add(message);
// TODO: clean up old code here
// Offer Sold notifications are now separate from the main notification
if (_messageTypes.Contains(senderDialog.Type ?? MessageType.SYSTEM_MESSAGE) &&
messageDetails?.RagfairDetails is not null
)
{
var offerSoldMessage = _notifierHelper.CreateRagfairOfferSoldNotification(
message,
messageDetails.RagfairDetails
);
_notificationSendHelper.SendMessage(messageDetails.RecipientId, offerSoldMessage);
message.MessageType = MessageType.MESSAGE_WITH_ITEMS; // Should prevent getting the same notification popup twice
}
// Send message off to player so they get it in client
var notificationMessage = _notifierHelper.CreateNewMessageNotification(message);
_notificationSendHelper.SendMessage(messageDetails.RecipientId, notificationMessage);
}
public void SendPlayerMessageToNpc(string sessionId, string targetNpcId, string message)
{
var playerProfile = _saveServer.GetProfile(sessionId);
if (playerProfile.DialogueRecords is null ||
!playerProfile.DialogueRecords.TryGetValue(targetNpcId, out var dialogWithNpc))
{
_logger.Error(_localisationService.GetText("mailsend-missing_npc_dialog", targetNpcId));
return;
}
dialogWithNpc.Messages.Add(
new Message
{
Id = _hashUtil.Generate(),
DateTime = _timeUtil.GetTimeStamp(),
HasRewards = false,
UserId = playerProfile.CharacterData.PmcData.Id,
MessageType = MessageType.USER_MESSAGE,
RewardCollected = false,
Text = message
}
);
}
private Message CreateDialogMessage(string dialogId, SendMessageDetails messageDetails)
{
Message message = new()
{
Id = _hashUtil.Generate(),
UserId = dialogId,
MessageType = messageDetails.DialogType,
DateTime = _timeUtil.GetTimeStamp(),
Text = messageDetails.TemplateId is not null ? "" : messageDetails.MessageText,
TemplateId = messageDetails.TemplateId,
HasRewards = false,
RewardCollected = false,
SystemData = messageDetails.SystemData is not null ? messageDetails.SystemData : null,
ProfileChangeEvents = messageDetails.ProfileChangeEvents?.Count == 0 ? messageDetails.ProfileChangeEvents : null
};
// Handle replyTo
if (messageDetails.ReplyTo is not null)
{
var replyMessage = GetMessageToReplyTo(messageDetails.RecipientId, messageDetails.ReplyTo, dialogId);
if (replyMessage is not null)
{
message.ReplyTo = replyMessage;
}
}
return message;
}
/**
* @param recipientId The id of the recipient
* @param replyToId The id of the message to reply to
* @param dialogueId The id of the dialogue (traderId or profileId)
* @returns A new instance with data from the found message, otherwise undefined
*/
protected ReplyTo? GetMessageToReplyTo(string recipientId, string replyToId, string dialogueId)
{
var currentDialogue = _dialogueHelper.GetDialogueFromProfile(recipientId, dialogueId);
if (currentDialogue is null)
{
_logger.Warning($"Unable to find dialogue: {dialogueId} from sender");
return null;
}
var messageToReplyTo = currentDialogue.Messages?.FirstOrDefault(message => message.Id == replyToId);
if (messageToReplyTo is null)
{
return null;
}
return new ReplyTo
{
Id = messageToReplyTo.Id,
DateTime = messageToReplyTo.DateTime,
MessageType = messageToReplyTo.MessageType,
UserId = messageToReplyTo.UserId,
Text = messageToReplyTo.Text
};
}
/**
* Add items to message and adjust various properties to reflect the items being added
* @param message Message to add items to
* @param itemsToSendToPlayer Items to add to message
* @param maxStorageTimeSeconds total time items are stored in mail before being deleted
*/
private void AddRewardItemsToMessage(Message message, MessageItems? itemsToSendToPlayer, long? maxStorageTimeSeconds)
{
if ((itemsToSendToPlayer?.Data?.Count ?? 0) > 0)
{
message.Items = itemsToSendToPlayer;
message.HasRewards = true;
message.MaxStorageTime = maxStorageTimeSeconds ?? 172800;
message.RewardCollected = false;
}
}
private MessageItems ProcessItemsBeforeAddingToMail(MessageType? dialogType, SendMessageDetails messageDetails)
{
var items = _databaseService.GetItems();
MessageItems itemsToSendToPlayer = new();
if ((messageDetails.Items?.Count ?? 0) > 0)
{
// Find base item that should be the 'primary' + have its parent id be used as the dialogs 'stash' value
var parentItem = GetBaseItemFromRewards(messageDetails.Items);
if (parentItem is null)
{
_localisationService.GetText(
"mailsend-missing_parent",
new
{
traderId = messageDetails.Trader,
sender = messageDetails.Sender
}
);
return itemsToSendToPlayer;
}
// No parent id, generate random id and add (doesn't need to be actual parentId from db, only unique)
if (parentItem?.ParentId is null)
{
parentItem.ParentId = _hashUtil.Generate();
}
// Prep return object
itemsToSendToPlayer = new MessageItems
{
Stash = parentItem.ParentId,
Data = new List<Item>()
};
// Ensure Ids are unique and cont collide with items in player inventory later
messageDetails.Items = _itemHelper.ReplaceIDs(_cloner.Clone(messageDetails.Items));
// Ensure item exits in items db
foreach (var reward in messageDetails.Items)
{
var itemTemplate = items[reward.Template];
if (itemTemplate is null)
{
_logger.Error(
_localisationService.GetText(
"dialog-missing_item_template",
new
{
tpl = reward.Template,
type = dialogType
}
)
);
continue;
}
// Ensure every 'base/root' item has the same parentId + has a slotId of 'main'
if (reward.SlotId is null || reward.SlotId == "hideout" || reward.ParentId == parentItem.ParentId)
{
// Reward items NEED a parent id + slotId
reward.ParentId = parentItem.ParentId;
reward.SlotId = "main";
}
// Boxes can contain sub-items
if (_itemHelper.IsOfBaseclass(itemTemplate.Id, BaseClasses.AMMO_BOX))
{
// look for child cartridge objects
var childItems = messageDetails.Items?.Where(x => x.ParentId == reward.Id);
if (childItems is null || !childItems.Any())
{
// No cartridges found, generate and add to rewards
var boxAndCartridges = new List<Item>
{
reward
};
_itemHelper.AddCartridgesToAmmoBox(boxAndCartridges, itemTemplate);
// Push box + cartridge children into array
itemsToSendToPlayer.Data.AddRange(boxAndCartridges);
continue;
}
// Ammo box reward already has ammo, don't do anything extra
itemsToSendToPlayer.Data.Add(reward);
}
else
{
if (itemTemplate.Properties.StackSlots is not null)
{
_logger.Error(_localisationService.GetText("mail-unable_to_give_gift_not_handled", itemTemplate.Id));
}
// Item is sanitised and ready to be pushed into holding array
itemsToSendToPlayer.Data.Add(reward);
}
}
// Remove empty data property if no rewards
// if (itemsToSendToPlayer.Data.Count == 0)
// delete itemsToSendToPlayer.data;
}
return itemsToSendToPlayer;
}
/**
* Try to find the most correct item to be the 'primary' item in a reward mail
* @param items Possible items to choose from
* @returns Chosen 'primary' item
*/
private Item GetBaseItemFromRewards(List<Item>? items)
{
// Only one item in reward, return it
if (items?.Count == 1)
{
return items[0];
}
// Find first item with slotId that indicates its a 'base' item
var item = items.FirstOrDefault(x => _slotNames.Contains(x.SlotId ?? ""));
if (item is not null)
{
return item;
}
// Not a singlular item + no items have a hideout/main slotid
// Look for first item without parent id
item = items.FirstOrDefault(x => x.ParentId is null);
if (item is not null)
{
return item;
}
// Just return first item in array
return items[0];
}
/**
* Get a dialog with a specified entity (user/trader)
* Create and store empty dialog if none exists in profile
* @param messageDetails Data on what message should do
* @returns Relevant Dialogue
*/
private Dialogue GetDialog(SendMessageDetails messageDetails)
{
var senderId = GetMessageSenderIdByType(messageDetails);
if (senderId is null)
{
throw new Exception(_localisationService.GetText("mail-unable_to_find_message_sender_by_id", messageDetails.Sender));
}
var dialogsInProfile = _dialogueHelper.GetDialogsForProfile(messageDetails.RecipientId);
// Does dialog exist
if (!dialogsInProfile.ContainsKey(senderId))
// Doesn't exist, create
{
dialogsInProfile[senderId] = new Dialogue
{
Id = senderId,
Type = messageDetails.DialogType ?? messageDetails.Sender,
Messages = [],
Pinned = false,
New = 0,
AttachmentsNew = 0
};
}
return dialogsInProfile[senderId];
}
/**
* Get the appropriate sender id by the sender enum type
* @param messageDetails
* @returns gets an id of the individual sending it
*/
private string? GetMessageSenderIdByType(SendMessageDetails messageDetails)
{
if (messageDetails.Sender == MessageType.SYSTEM_MESSAGE)
{
return _systemSenderId;
}
if (messageDetails.Sender == MessageType.NPC_TRADER || messageDetails.DialogType == MessageType.NPC_TRADER)
{
return messageDetails.Trader is not null ? _traderHelper.GetValidTraderIdByEnumValue(messageDetails.Trader) : null;
}
if (messageDetails.Sender == MessageType.USER_MESSAGE)
{
return messageDetails.SenderDetails?.Id;
}
if (messageDetails.SenderDetails?.Id is not null)
{
return messageDetails.SenderDetails.Id;
}
if (messageDetails.Trader is not null)
{
return _traderHelper.GetValidTraderIdByEnumValue(messageDetails.Trader);
}
_logger.Warning($"Unable to handle message of type: {messageDetails.Sender}");
return null;
}
}