263 lines
8.0 KiB
C#
263 lines
8.0 KiB
C#
using Core.Helpers;
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using Core.Models.Eft.Profile;
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using Core.Models.Enums;
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using Core.Models.Spt.Config;
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using Core.Models.Spt.Dialog;
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using Core.Models.Utils;
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using Core.Servers;
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using Core.Utils;
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using SptCommon.Annotations;
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using LogLevel = Core.Models.Spt.Logging.LogLevel;
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namespace Core.Services;
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[Injectable(InjectionType.Singleton)]
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public class GiftService(
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ISptLogger<GiftService> _logger,
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MailSendService _mailSendService,
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LocalisationService _localisationService,
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HashUtil _hashUtil,
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TimeUtil _timeUtil,
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ProfileHelper _profileHelper,
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ConfigServer _configServer)
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{
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protected GiftsConfig _giftConfig = _configServer.GetConfig<GiftsConfig>();
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/**
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* Does a gift with a specific ID exist in db
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* @param giftId Gift id to check for
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* @returns True if it exists in db
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*/
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public bool GiftExists(string giftId)
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{
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return _giftConfig.Gifts.ContainsKey(giftId);
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}
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public Gift GetGiftById(string giftId)
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{
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_giftConfig.Gifts.TryGetValue(giftId, out var gift);
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return gift;
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}
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/**
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* Get dictionary of all gifts
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* @returns Dict keyed by gift id
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*/
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public Dictionary<string, Gift> GetGifts()
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{
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return _giftConfig.Gifts;
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}
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/**
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* Get an array of all gift ids
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* @returns string array of gift ids
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*/
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public List<string> GetGiftIds()
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{
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return _giftConfig.Gifts.Keys.ToList();
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}
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/**
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* Send player a gift from a range of sources
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* @param playerId Player to send gift to / sessionId
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* @param giftId Id of gift in configs/gifts.json to send player
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* @returns outcome of sending gift to player
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*/
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public GiftSentResult SendGiftToPlayer(string playerId, string giftId)
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{
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var giftData = GetGiftById(giftId);
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if (giftData is null)
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{
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return GiftSentResult.FAILED_GIFT_DOESNT_EXIST;
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}
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var maxGiftsToSendCount = giftData.MaxToSendPlayer ?? 1;
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if (_profileHelper.PlayerHasRecievedMaxNumberOfGift(playerId, giftId, maxGiftsToSendCount))
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{
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if (_logger.IsLogEnabled(LogLevel.Debug))
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{
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_logger.Debug($"Player already received gift: {giftId}");
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}
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return GiftSentResult.FAILED_GIFT_ALREADY_RECEIVED;
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}
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if (giftData.Items?.Count > 0 && giftData.CollectionTimeHours is not null)
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{
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_logger.Warning($"Gift {giftId} has items but no collection time limit, defaulting to 48 hours");
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}
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// Handle system messsages
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if (giftData.Sender == GiftSenderType.System)
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{
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// Has a localisable text id to send to player
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if (giftData.LocaleTextId is not null)
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{
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_mailSendService.SendLocalisedSystemMessageToPlayer(
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playerId,
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giftData.LocaleTextId,
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giftData.Items,
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giftData.ProfileChangeEvents,
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_timeUtil.GetHoursAsSeconds(giftData.CollectionTimeHours ?? 1)
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);
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}
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else
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{
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_mailSendService.SendSystemMessageToPlayer(
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playerId,
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giftData.MessageText,
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giftData.Items,
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_timeUtil.GetHoursAsSeconds(giftData.CollectionTimeHours ?? 1),
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giftData.ProfileChangeEvents
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);
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}
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}
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// Handle user messages
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else if (giftData.Sender == GiftSenderType.User)
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{
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_mailSendService.SendUserMessageToPlayer(
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playerId,
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giftData.SenderDetails,
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giftData.MessageText,
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giftData.Items,
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_timeUtil.GetHoursAsSeconds(giftData.CollectionTimeHours ?? 1)
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);
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}
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else if (giftData.Sender == GiftSenderType.Trader)
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{
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if (giftData.LocaleTextId is not null)
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{
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_mailSendService.SendLocalisedNpcMessageToPlayer(
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playerId,
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giftData.Trader,
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MessageType.MESSAGE_WITH_ITEMS,
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giftData.LocaleTextId,
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giftData.Items,
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_timeUtil.GetHoursAsSeconds(giftData.CollectionTimeHours ?? 1)
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);
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}
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else
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{
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_mailSendService.SendLocalisedNpcMessageToPlayer(
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playerId,
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giftData.Trader,
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MessageType.MESSAGE_WITH_ITEMS,
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giftData.MessageText,
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giftData.Items,
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_timeUtil.GetHoursAsSeconds(giftData.CollectionTimeHours ?? 1)
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);
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}
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}
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else
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{
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// TODO: further split out into different message systems like above SYSTEM method
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// Trader / ragfair
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SendMessageDetails details = new()
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{
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RecipientId = playerId,
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Sender = GetMessageType(giftData),
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SenderDetails = new UserDialogInfo
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{
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Id = GetSenderId(giftData),
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Aid = 1234567, // TODO - pass proper aid value
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Info = null
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},
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MessageText = giftData.MessageText,
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Items = giftData.Items,
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ItemsMaxStorageLifetimeSeconds = _timeUtil.GetHoursAsSeconds(giftData.CollectionTimeHours ?? 0)
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};
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if (giftData.Trader is not null)
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{
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details.Trader = giftData.Trader;
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}
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_mailSendService.SendMessageToPlayer(details);
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}
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_profileHelper.FlagGiftReceivedInProfile(playerId, giftId, maxGiftsToSendCount);
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return GiftSentResult.SUCCESS;
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}
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/**
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* Get sender id based on gifts sender type enum
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* @param giftData Gift to send player
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* @returns trader/user/system id
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*/
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private string? GetSenderId(Gift giftData)
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{
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if (giftData.Sender == GiftSenderType.Trader)
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{
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return Enum.GetName(typeof(GiftSenderType), giftData.Sender);
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}
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if (giftData.Sender == GiftSenderType.User)
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{
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return giftData.Sender.ToString();
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}
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return null;
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}
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/**
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* Convert GiftSenderType into a dialog MessageType
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* @param giftData Gift to send player
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* @returns MessageType enum value
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*/
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protected MessageType? GetMessageType(Gift giftData)
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{
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switch (giftData.Sender)
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{
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case GiftSenderType.System:
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return MessageType.SYSTEM_MESSAGE;
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case GiftSenderType.Trader:
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return MessageType.NPC_TRADER;
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case GiftSenderType.User:
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return MessageType.USER_MESSAGE;
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default:
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_logger.Error(_localisationService.GetText("gift-unable_to_handle_message_type_command", giftData.Sender));
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return null;
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}
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}
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/**
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* Prapor sends gifts to player for first week after profile creation
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* @param sessionId Player id
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* @param day What day to give gift for
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*/
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public void SendPraporStartingGift(string sessionId, int day)
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{
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var giftId = day switch
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{
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1 => "PraporGiftDay1",
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2 => "PraporGiftDay2",
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_ => null
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};
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if (giftId is not null)
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{
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if (!_profileHelper.PlayerHasRecievedMaxNumberOfGift(sessionId, giftId, 1))
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{
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SendGiftToPlayer(sessionId, giftId);
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}
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}
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}
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/**
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* Send player a gift with silent received check
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* @param giftId Id of gift to send
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* @param sessionId Session id of player to send to
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* @param giftCount OPTIONAL How many to send
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*/
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public void SendGiftWithSilentReceivedCheck(string giftId, string? sessionId, int giftCount)
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{
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if (!_profileHelper.PlayerHasRecievedMaxNumberOfGift(sessionId, giftId, giftCount))
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{
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SendGiftToPlayer(sessionId, giftId);
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}
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}
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}
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