Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Models/Spt/Templates/Templates.cs
T
2025-07-16 13:26:09 +01:00

73 lines
2.3 KiB
C#

using System.Text.Json.Serialization;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Eft.Profile;
namespace SPTarkov.Server.Core.Models.Spt.Templates;
public record Templates
{
[JsonExtensionData]
public Dictionary<string, object>? ExtensionData { get; set; }
[JsonPropertyName("character")]
public List<string> Character { get; set; }
[JsonPropertyName("customisationStorage")]
public List<CustomisationStorage> CustomisationStorage { get; set; }
[JsonPropertyName("items")]
public Dictionary<MongoId, TemplateItem> Items { get; set; }
[JsonPropertyName("prestige")]
public Prestige? Prestige { get; set; }
[JsonPropertyName("quests")]
public Dictionary<string, Quest> Quests { get; set; }
[JsonPropertyName("repeatableQuests")]
public RepeatableQuestDatabase RepeatableQuests { get; set; }
[JsonPropertyName("handbook")]
public HandbookBase Handbook { get; set; }
[JsonPropertyName("customization")]
public Dictionary<MongoId, CustomizationItem> Customization { get; set; }
/// <summary>
/// The profile templates listed in the launcher on profile creation, split by account type (e.g. Standard) then side (e.g. bear/usec)
/// </summary>
[JsonPropertyName("profiles")]
public Dictionary<string, ProfileSides> Profiles { get; set; }
/// <summary>
/// Flea prices of items - gathered from online flea market dump
/// </summary>
[JsonPropertyName("prices")]
public Dictionary<MongoId, double> Prices { get; set; }
/// <summary>
/// Default equipment loadouts that show on main inventory screen
/// </summary>
[JsonPropertyName("defaultEquipmentPresets")]
public List<DefaultEquipmentPreset> DefaultEquipmentPresets { get; set; }
/// <summary>
/// Achievements
/// </summary>
[JsonPropertyName("achievements")]
public List<Achievement> Achievements { get; set; }
/// <summary>
/// Achievements
/// </summary>
[JsonPropertyName("customAchievements")]
public List<Achievement> CustomAchievements { get; set; }
/// <summary>
/// Location services data
/// </summary>
[JsonPropertyName("locationServices")]
public LocationServices LocationServices { get; set; }
}