Files
SPT-Server-Build/Core/Models/Eft/Common/Tables/BotBase.cs
T
2025-01-06 17:37:53 +00:00

678 lines
20 KiB
C#

using System.Text.Json.Serialization;
using Core.Models.Eft.Ragfair;
using Core.Models.Enums;
namespace Core.Models.Eft.Common.Tables;
public class BotBase
{
[JsonPropertyName("_id")]
public string Id { get; set; }
[JsonPropertyName("aid")]
public int Aid { get; set; }
/** SPT property - use to store player id - TODO - move to AID ( account id as guid of choice) */
[JsonPropertyName("sessionId")]
public string SessionId { get; set; }
[JsonPropertyName("savage")]
public string? Savage { get; set; }
[JsonPropertyName("karmaValue")]
public int KarmaValue { get; set; }
[JsonPropertyName("Info")]
public Info Info { get; set; }
[JsonPropertyName("Customization")]
public Customization Customization { get; set; }
[JsonPropertyName("Health")]
public BotBaseHealth Health { get; set; }
[JsonPropertyName("Inventory")]
public BotBaseInventory Inventory { get; set; }
[JsonPropertyName("Skills")]
public Skills Skills { get; set; }
[JsonPropertyName("Stats")]
public Stats Stats { get; set; }
[JsonPropertyName("Encyclopedia")]
public Dictionary<string, bool> Encyclopedia { get; set; }
[JsonPropertyName("TaskConditionCounters")]
public Dictionary<string, TaskConditionCounter> TaskConditionCounters { get; set; }
[JsonPropertyName("InsuredItems")]
public List<InsuredItem> InsuredItems { get; set; }
[JsonPropertyName("Hideout")]
public Hideout Hideout { get; set; }
[JsonPropertyName("Quests")]
public List<Quests> Quests { get; set; }
[JsonPropertyName("TradersInfo")]
public Dictionary<string, TraderInfo> TradersInfo { get; set; }
[JsonPropertyName("UnlockedInfo")]
public UnlockedInfo UnlockedInfo { get; set; }
[JsonPropertyName("RagfairInfo")]
public RagfairInfo RagfairInfo { get; set; }
/** Achievement id and timestamp */
[JsonPropertyName("Achievements")]
public Dictionary<string, int> Achievements { get; set; }
[JsonPropertyName("RepeatableQuests")]
public List<PmcDataRepeatableQuest> RepeatableQuests { get; set; }
[JsonPropertyName("Bonuses")]
public List<Bonus> Bonuses { get; set; }
[JsonPropertyName("Notes")]
public Notes Notes { get; set; }
[JsonPropertyName("CarExtractCounts")]
public Dictionary<string, int> CarExtractCounts { get; set; }
[JsonPropertyName("CoopExtractCounts")]
public Dictionary<string, int> CoopExtractCounts { get; set; }
[JsonPropertyName("SurvivorClass")]
public SurvivorClass SurvivorClass { get; set; }
[JsonPropertyName("WishList")]
public Dictionary<string, int> WishList { get; set; }
[JsonPropertyName("moneyTransferLimitData")]
public MoneyTransferLimits MoneyTransferLimitData { get; set; }
/** SPT specific property used during bot generation in raid */
[JsonPropertyName("sptIsPmc")]
public bool? IsPmc { get; set; }
}
public class MoneyTransferLimits
{
// Resets every 24 hours in live
/** TODO: Implement */
[JsonPropertyName("nextResetTime")]
public double NextResetTime { get; set; }
[JsonPropertyName("remainingLimit")]
public double RemainingLimit { get; set; }
[JsonPropertyName("totalLimit")]
public double TotalLimit { get; set; }
[JsonPropertyName("resetInterval")]
public double ResetInterval { get; set; }
}
public class TaskConditionCounter
{
[JsonPropertyName("id")]
public string Id { get; set; }
[JsonPropertyName("type")]
public string Type { get; set; }
[JsonPropertyName("value")]
public double Value { get; set; }
/** Quest id */
[JsonPropertyName("sourceId")]
public string SourceId { get; set; }
}
public class UnlockedInfo
{
[JsonPropertyName("unlockedProductionRecipe")]
public List<string> UnlockedProductionRecipe { get; set; }
}
public class Info
{
public string EntryPoint { get; set; }
public string Nickname { get; set; }
public string? MainProfileNickname { get; set; }
public string LowerNickname { get; set; }
public string Side { get; set; }
public bool SquadInviteRestriction { get; set; }
public bool HasCoopExtension { get; set; }
public bool HasPveGame { get; set; }
public string Voice { get; set; }
public int Level { get; set; }
public int Experience { get; set; }
public long RegistrationDate { get; set; }
public string GameVersion { get; set; }
public int AccountType { get; set; }
public MemberCategory MemberCategory { get; set; }
public MemberCategory SelectedMemberCategory { get; set; }
[JsonPropertyName("lockedMoveCommands")]
public bool LockedMoveCommands { get; set; }
public long SavageLockTime { get; set; }
public long LastTimePlayedAsSavage { get; set; }
public BotInfoSettings Settings { get; set; }
public long NicknameChangeDate { get; set; }
public List<object> NeedWipeOptions { get; set; }
[JsonPropertyName("lastCompletedWipe")]
public LastCompleted LastCompletedWipe { get; set; }
public List<Ban> Bans { get; set; }
public bool BannedState { get; set; }
public long BannedUntil { get; set; }
public bool IsStreamerModeAvailable { get; set; }
[JsonPropertyName("lastCompletedEvent")]
public LastCompleted? LastCompletedEvent { get; set; }
[JsonPropertyName("isMigratedSkills")]
public bool IsMigratedSkills { get; set; }
}
public class BotInfoSettings
{
public string Role { get; set; }
public string BotDifficulty { get; set; }
public int Experience { get; set; }
public int StandingForKill { get; set; }
public int AggressorBonus { get; set; }
public bool UseSimpleAnimator { get; set; }
}
public class Ban
{
[JsonPropertyName("banType")]
public BanType BanType { get; set; }
[JsonPropertyName("dateTime")]
public long DateTime { get; set; }
}
public enum BanType
{
CHAT = 0,
RAGFAIR = 1,
VOIP = 2,
TRADING = 3,
ONLINE = 4,
FRIENDS = 5,
CHANGE_NICKNAME = 6,
}
public class Customization
{
public string Head { get; set; }
public string Body { get; set; }
public string Feet { get; set; }
public string Hands { get; set; }
}
public class BotBaseHealth
{
public CurrentMax Hydration { get; set; }
public CurrentMax Energy { get; set; }
public CurrentMax Temperature { get; set; }
public BodyPartsHealth BodyParts { get; set; }
public int UpdateTime { get; set; }
public bool? Immortal { get; set; }
}
public class BodyPartsHealth
{
public BodyPartHealth Head { get; set; }
public BodyPartHealth Chest { get; set; }
public BodyPartHealth Stomach { get; set; }
public BodyPartHealth LeftArm { get; set; }
public BodyPartHealth RightArm { get; set; }
public BodyPartHealth LeftLeg { get; set; }
public BodyPartHealth RightLeg { get; set; }
}
public class BodyPartHealth
{
public CurrentMax Health { get; set; }
public Dictionary<string, BodyPartEffectProperties>? Effects { get; set; }
}
public class BodyPartEffectProperties
{
// TODO: this was any, what actual type is it?
public object? ExtraData { get; set; }
public int Time { get; set; }
}
public class CurrentMax
{
public int Current { get; set; }
public int Maximum { get; set; }
}
public class BotBaseInventory {
[JsonPropertyName("items")]
public List<Item> Items { get; set; }
[JsonPropertyName("equipment")]
public string Equipment { get; set; }
[JsonPropertyName("stash")]
public string Stash { get; set; }
[JsonPropertyName("sortingTable")]
public string SortingTable { get; set; }
[JsonPropertyName("questRaidItems")]
public string QuestRaidItems { get; set; }
[JsonPropertyName("questStashItems")]
public string QuestStashItems { get; set; }
/** Key is hideout area enum numeric as string e.g. "24", value is area _id */
[JsonPropertyName("hideoutAreaStashes")]
public Dictionary<string, string> HideoutAreaStashes { get; set; }
[JsonPropertyName("fastPanel")]
public Dictionary<string, string> FastPanel { get; set; }
[JsonPropertyName("favoriteItems")]
public List<string> FavoriteItems { get; set; }
}
public class BaseJsonSkills {
public Dictionary<string, Common> Common { get; set; }
public Dictionary<string, Mastering> Mastering { get; set; }
public int Points { get; set; }
}
public class Skills {
public List<Common> Common { get; set; }
public List<Mastering> Mastering { get; set; }
public int Points { get; set; }
}
public class BaseSkill {
public string Id { get; set; }
public int Progress { get; set; }
[JsonPropertyName("max")]
public int? Max { get; set; }
[JsonPropertyName("min")]
public int? Min { get; set; }
}
public class Common : BaseSkill {
public int? PointsEarnedDuringSession { get; set; }
public int? LastAccess { get; set; }
}
public class Mastering : BaseSkill {}
public class Stats {
public EftStats? Eft { get; set; }
}
public class EftStats
{
public List<string> CarriedQuestItems { get; set; }
public List<Victim> Victims { get; set; }
public int TotalSessionExperience { get; set; }
public long LastSessionDate { get; set; }
public SessionCounters SessionCounters { get; set; }
public OverallCounters OverallCounters { get; set; }
public float? SessionExperienceMult { get; set; }
public float? ExperienceBonusMult { get; set; }
public Aggressor? Aggressor { get; set; }
public List<DroppedItem>? DroppedItems { get; set; }
public List<FoundInRaidItem>? FoundInRaidItems { get; set; }
public DamageHistory? DamageHistory { get; set; }
public DeathCause? DeathCause { get; set; }
public LastPlayerState? LastPlayerState { get; set; }
public int TotalInGameTime { get; set; }
public string? SurvivorClass { get; set; }
[JsonPropertyName("sptLastRaidFenceRepChange")]
public float? SptLastRaidFenceRepChange { get; set; }
}
public class DroppedItem
{
public string QuestId { get; set; }
public string ItemId { get; set; }
public string ZoneId { get; set; }
}
public class FoundInRaidItem
{
public string QuestId { get; set; }
public string ItemId { get; set; }
}
// TODO: Same as Aggressor?
public class Victim
{
public string AccountId { get; set; }
public string ProfileId { get; set; }
public string Name { get; set; }
public string Side { get; set; }
public string BodyPart { get; set; }
public string Time { get; set; }
public float Distance { get; set; }
public int Level { get; set; }
public string Weapon { get; set; }
public string Role { get; set; }
public string Location { get; set; }
}
public class SessionCounters
{
public List<CounterKeyValue> Items { get; set; }
}
public class OverallCounters
{
public List<CounterKeyValue> Items { get; set; }
}
public class CounterKeyValue
{
public List<string> Key { get; set; }
public int Value { get; set; }
}
public class Aggressor
{
public string AccountId { get; set; }
public string ProfileId { get; set; }
public string MainProfileNickname { get; set; }
public string Name { get; set; }
public string Side { get; set; }
public string BodyPart { get; set; }
public string HeadSegment { get; set; }
public string WeaponName { get; set; }
public string Category { get; set; }
}
public class DamageHistory
{
public string LethalDamagePart { get; set; }
public LethalDamage LethalDamage { get; set; }
public BodyPartsDamageHistory BodyParts { get; set; }
}
// TODO: this class seems exactly the same as DamageStats, why have it?
public class LethalDamage
{
public int Amount { get; set; }
public string Type { get; set; }
public string SourceId { get; set; }
public string OverDamageFrom { get; set; }
public bool Blunt { get; set; }
public int ImpactsCount { get; set; }
}
public class BodyPartsDamageHistory
{
public List<DamageStats> Head { get; set; }
public List<DamageStats> Chest { get; set; }
public List<DamageStats> Stomach { get; set; }
public List<DamageStats> LeftArm { get; set; }
public List<DamageStats> RightArm { get; set; }
public List<DamageStats> LeftLeg { get; set; }
public List<DamageStats> RightLeg { get; set; }
public List<DamageStats> Common { get; set; }
}
public class DamageStats
{
public int Amount { get; set; }
public string Type { get; set; }
public string SourceId { get; set; }
public string OverDamageFrom { get; set; }
public bool Blunt { get; set; }
public int ImpactsCount { get; set; }
}
public class DeathCause
{
public string DamageType { get; set; }
public string Side { get; set; }
public string Role { get; set; }
public string WeaponId { get; set; }
}
public class LastPlayerState
{
public LastPlayerStateInfo Info { get; set; }
public Dictionary<string, string> Customization { get; set; }
// TODO: there is no definition on TS just any
public object Equipment { get; set; }
}
public class LastPlayerStateInfo
{
public string Nickname { get; set; }
public string Side { get; set; }
public int Level { get; set; }
public MemberCategory MemberCategory { get; set; }
}
public class BackendCounter
{
[JsonPropertyName("id")]
public string Id { get; set; }
[JsonPropertyName("qid")]
public string? QId { get; set; }
[JsonPropertyName("value")]
public int Value { get; set; }
}
public class InsuredItem
{
/** Trader Id item was insured by */
[JsonPropertyName("tid")]
public string TId { get; set; }
[JsonPropertyName("itemId")]
public string ItemId { get; set; }
}
public class Hideout
{
public Dictionary<string, Production> Production { get; set; }
public List<BotHideoutArea> Areas { get; set; }
public Dictionary<string, HideoutImprovement> Improvements { get; set; }
public HideoutCounters HideoutCounters { get; set; }
public int Seed { get; set; }
public List<string> MannequinPoses { get; set; }
[JsonPropertyName("sptUpdateLastRunTimestamp")]
public long SptUpdateLastRunTimestamp { get; set; }
}
public class HideoutCounters
{
[JsonPropertyName("fuelCounter")]
public int FuelCounter { get; set; }
[JsonPropertyName("airFilterCounter")]
public int AirFilterCounter { get; set; }
[JsonPropertyName("waterFilterCounter")]
public int WaterFilterCounter { get; set; }
[JsonPropertyName("craftingTimeCounter")]
public int CraftingTimeCounter { get; set; }
}
public class HideoutImprovement
{
[JsonPropertyName("completed")]
public bool Completed { get; set; }
[JsonPropertyName("improveCompleteTimestamp")]
public long ImproveCompleteTimestamp { get; set; }
}
public class Productive
{
public List<Product> Products { get; set; }
/** Seconds passed of production */
public int? Progress { get; set; }
/** Is craft in some state of being worked on by client (crafting/ready to pick up) */
[JsonPropertyName("inProgress")]
public bool? InProgress { get; set; }
public string StartTimestamp { get; set; }
public int? SkipTime { get; set; }
/** Seconds needed to fully craft */
public int? ProductionTime { get; set; }
public List<Item> GivenItemsInStart { get; set; }
public bool? Interrupted { get; set; }
public string Code { get; set; }
public bool? Decoded { get; set; }
public bool? AvailableForFinish { get; set; }
/** Used in hideout production.json */
public bool? needFuelForAllProductionTime { get; set; }
/** Used when sending data to client */
public bool? NeedFuelForAllProductionTime { get; set; }
[JsonPropertyName("sptIsScavCase")]
public bool? SptIsScavCase { get; set; }
/** Some crafts are always inProgress, but need to be reset, e.g. water collector */
[JsonPropertyName("sptIsComplete")]
public bool? SptIsComplete { get; set; }
/** Is the craft a Continuous, e.g bitcoins/water collector */
[JsonPropertyName("sptIsContinuous")]
public bool? SptIsContinuous { get; set; }
/** Stores a list of tools used in this craft and whether they're FiR, to give back once the craft is done */
[JsonPropertyName("sptRequiredTools")]
public List<Item> SptRequiredTools { get; set; }
// Craft is cultist circle sacrifice
[JsonPropertyName("sptIsCultistCircle")]
public bool? SptIsCultistCircle { get; set; }
}
public class Production : Productive
{
public string RecipeId { get; set; }
public int? SkipTime { get; set; }
public int? ProductionTime { get; set; }
}
public class ScavCase : Productive
{
public string RecipeId { get; set; }
}
public class Product
{
[JsonPropertyName("_id")]
public string Id { get; set; }
[JsonPropertyName("_tpl")]
public string Template { get; set; }
[JsonPropertyName("upd")]
public Upd? Upd { get; set; }
}
public class BotHideoutArea
{
[JsonPropertyName("type")]
public HideoutAreas Type { get; set; }
[JsonPropertyName("level")]
public int Level { get; set; }
[JsonPropertyName("active")]
public bool Active { get; set; }
[JsonPropertyName("passiveBonusesEnabled")]
public bool PassiveBonusesEnabled { get; set; }
/** Must be integer */
[JsonPropertyName("completeTime")]
public int CompleteTime { get; set; }
[JsonPropertyName("constructing")]
public bool Constructing { get; set; }
[JsonPropertyName("slots")]
public List<HideoutSlot> Slots { get; set; }
[JsonPropertyName("lastRecipe")]
public string LastRecipe { get; set; }
}
public class HideoutSlot
{
/// <summary>
/// SPT specific value to keep track of what index this slot is (0,1,2,3 etc)
/// </summary>
[JsonPropertyName("locationIndex")]
public int LocationIndex { get; set; }
[JsonPropertyName("item")]
public List<HideoutItem>? Items { get; set; }
}
public class HideoutItem
{
[JsonPropertyName("_id")]
public string Id { get; set; }
[JsonPropertyName("_tpl")]
public string Template { get; set; }
[JsonPropertyName("upd")]
public Upd? Upd { get; set; }
}
public class LastCompleted
{
[JsonPropertyName("$oid")]
public string OId { get; set; }
}
public class Notes
{
[JsonPropertyName("notes")]
public List<Note> DataNotes { get; set; }
}
public enum SurvivorClass {
UNKNOWN = 0,
NEUTRALIZER = 1,
MARAUDER = 2,
PARAMEDIC = 3,
SURVIVOR = 4,
}
public class Quests
{
[JsonPropertyName("qid")]
public string QId { get; set; }
[JsonPropertyName("startTime")]
public long StartTime { get; set; }
[JsonPropertyName("status")]
public QuestStatus Status { get; set; }
[JsonPropertyName("statusTimers")]
public Dictionary<string, long>? StatusTimers { get; set; }
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client */
[JsonPropertyName("completedConditions")]
public List<string>? CompletedConditions { get; set; }
[JsonPropertyName("availableAfter")]
public long? AvailableAfter { get; set; }
}
public class TraderInfo
{
[JsonPropertyName("loyaltyLevel")]
public int? LoyaltyLevel { get; set; }
[JsonPropertyName("salesSum")]
public int SalesSum { get; set; }
[JsonPropertyName("standing")]
public int Standing { get; set; }
[JsonPropertyName("nextResupply")]
public int NextResupply { get; set; }
[JsonPropertyName("unlocked")]
public bool Unlocked { get; set; }
[JsonPropertyName("disabled")]
public bool Disabled { get; set; }
}
public class RagfairInfo
{
[JsonPropertyName("rating")]
public double Rating { get; set; }
[JsonPropertyName("isRatingGrowing")]
public bool IsRatingGrowing { get; set; }
[JsonPropertyName("offers")]
public List<RagfairOffer> Offers { get; set; }
}
public class Bonus
{
[JsonPropertyName("id")]
public string? Id { get; set; }
[JsonPropertyName("type")]
public BonusType Type { get; set; }
[JsonPropertyName("templateId")]
public string? TemplateId { get; set; }
[JsonPropertyName("passive")]
public bool? IsPassive { get; set; }
[JsonPropertyName("production")]
public bool? IsProduction { get; set; }
[JsonPropertyName("visible")]
public bool? IsVisible { get; set; }
[JsonPropertyName("value")]
public double? Value { get; set; }
[JsonPropertyName("icon")]
public string? Icon { get; set; }
[JsonPropertyName("filter")]
public List<string>? Filter { get; set; }
[JsonPropertyName("skillType")]
public BonusSkillType? SkillType { get; set; }
}
public class Note {
public double Time { get; set; }
public string Text { get; set; }
}