371 lines
10 KiB
C#
371 lines
10 KiB
C#
using System.Text.Json.Serialization;
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using Core.Models.Common;
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using Core.Models.Enums;
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namespace Core.Models.Spt.Config;
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public class QuestConfig : BaseConfig
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{
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[JsonPropertyName("kind")]
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public string Kind { get; set; } = "spt-quest";
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// Hours to get/redeem items from quest mail keyed by profile type
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[JsonPropertyName("mailRedeemTimeHours")]
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public Dictionary<string, double> MailRedeemTimeHours { get; set; }
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[JsonPropertyName("questTemplateIds")]
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public PlayerTypeQuestIds QuestTemplateIds { get; set; }
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/** Show non-seasonal quests be shown to player */
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[JsonPropertyName("showNonSeasonalEventQuests")]
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public bool ShowNonSeasonalEventQuests { get; set; }
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[JsonPropertyName("eventQuests")]
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public Dictionary<string, EventQuestData> EventQuests { get; set; }
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[JsonPropertyName("repeatableQuests")]
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public List<RepeatableQuestConfig> RepeatableQuests { get; set; }
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[JsonPropertyName("locationIdMap")]
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public Dictionary<string, string> LocationIdMap { get; set; }
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[JsonPropertyName("bearOnlyQuests")]
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public List<string> BearOnlyQuests { get; set; }
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[JsonPropertyName("usecOnlyQuests")]
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public List<string> UsecOnlyQuests { get; set; }
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/** Quests that the keyed game version do not see/access */
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[JsonPropertyName("profileBlacklist")]
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public Dictionary<string, List<string>> ProfileBlacklist { get; set; }
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/** key=questid, gameversions that can see/access quest */
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[JsonPropertyName("profileWhitelist")]
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public Dictionary<string, List<string>> ProfileWhitelist { get; set; }
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}
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public class PlayerTypeQuestIds
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{
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[JsonPropertyName("pmc")]
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public QuestTypeIds Pmc { get; set; }
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[JsonPropertyName("scav")]
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public QuestTypeIds Scav { get; set; }
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}
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public class QuestTypeIds
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{
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[JsonPropertyName("Elimination")]
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public string Elimination { get; set; }
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[JsonPropertyName("Completion")]
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public string Completion { get; set; }
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[JsonPropertyName("Exploration")]
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public string Exploration { get; set; }
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}
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public class EventQuestData
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{
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[JsonPropertyName("name")]
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public string Name { get; set; }
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[JsonPropertyName("season")]
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public SeasonalEventType Season { get; set; }
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[JsonPropertyName("startTimestamp")]
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public long StartTimestamp { get; set; }
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[JsonPropertyName("endTimestamp")]
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public long EndTimestamp { get; set; }
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[JsonPropertyName("yearly")]
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public bool Yearly { get; set; }
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}
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public class RepeatableQuestConfig
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{
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[JsonPropertyName("id")]
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public string Id { get; set; }
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[JsonPropertyName("name")]
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public string Name { get; set; }
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[JsonPropertyName("side")]
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public string Side { get; set; }
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[JsonPropertyName("types")]
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public List<string> Types { get; set; }
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[JsonPropertyName("resetTime")]
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public long ResetTime { get; set; }
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[JsonPropertyName("numQuests")]
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public int NumQuests { get; set; }
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[JsonPropertyName("minPlayerLevel")]
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public int MinPlayerLevel { get; set; }
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[JsonPropertyName("rewardScaling")]
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public RewardScaling RewardScaling { get; set; }
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[JsonPropertyName("locations")]
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public Dictionary<ELocationName, List<string>> Locations { get; set; }
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[JsonPropertyName("traderWhitelist")]
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public List<TraderWhitelist> TraderWhitelist { get; set; }
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[JsonPropertyName("questConfig")]
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public RepeatableQuestTypesConfig QuestConfig { get; set; }
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/** Item base types to block when generating rewards */
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[JsonPropertyName("rewardBaseTypeBlacklist")]
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public List<string> RewardBaseTypeBlacklist { get; set; }
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/** Item tplIds to ignore when generating rewards */
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[JsonPropertyName("rewardBlacklist")]
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public List<string> RewardBlacklist { get; set; }
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[JsonPropertyName("rewardAmmoStackMinSize")]
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public int RewardAmmoStackMinSize { get; set; }
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[JsonPropertyName("freeChangesAvailable")]
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public int FreeChangesAvailable { get; set; }
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[JsonPropertyName("freeChanges")]
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public int FreeChanges { get; set; }
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[JsonPropertyName("keepDailyQuestTypeOnReplacement")]
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public bool KeepDailyQuestTypeOnReplacement { get; set; }
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}
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public class RewardScaling
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{
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[JsonPropertyName("levels")]
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public List<int> Levels { get; set; }
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[JsonPropertyName("experience")]
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public List<int> Experience { get; set; }
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[JsonPropertyName("roubles")]
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public List<int> Roubles { get; set; }
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[JsonPropertyName("gpCoins")]
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public List<int> GpCoins { get; set; }
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[JsonPropertyName("items")]
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public List<int> Items { get; set; }
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[JsonPropertyName("reputation")]
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public List<int> Reputation { get; set; }
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[JsonPropertyName("rewardSpread")]
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public int RewardSpread { get; set; }
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[JsonPropertyName("skillRewardChance")]
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public List<int> SkillRewardChance { get; set; }
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[JsonPropertyName("skillPointReward")]
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public List<int> SkillPointReward { get; set; }
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}
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public class TraderWhitelist
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{
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[JsonPropertyName("traderId")]
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public string TraderId { get; set; }
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[JsonPropertyName("questTypes")]
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public List<string> QuestTypes { get; set; }
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[JsonPropertyName("rewardBaseWhitelist")]
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public List<string> RewardBaseWhitelist { get; set; }
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[JsonPropertyName("rewardCanBeWeapon")]
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public bool RewardCanBeWeapon { get; set; }
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[JsonPropertyName("weaponRewardChancePercent")]
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public double WeaponRewardChancePercent { get; set; }
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}
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public class RepeatableQuestTypesConfig
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{
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[JsonPropertyName("Exploration")]
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public Exploration Exploration { get; set; }
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[JsonPropertyName("Completion")]
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public Completion Completion { get; set; }
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[JsonPropertyName("Pickup")]
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public Pickup Pickup { get; set; }
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[JsonPropertyName("Elimination")]
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public List<EliminationConfig> Elimination { get; set; }
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}
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public class Exploration : BaseQuestConfig
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{
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[JsonPropertyName("maxExtracts")]
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public int MaximumExtracts { get; set; }
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[JsonPropertyName("maxExtractsWithSpecificExit")]
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public int MaximumExtractsWithSpecificExit { get; set; }
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[JsonPropertyName("specificExits")]
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public SpecificExits SpecificExits { get; set; }
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}
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public class SpecificExits
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{
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[JsonPropertyName("probability")]
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public int Probability { get; set; }
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[JsonPropertyName("passageRequirementWhitelist")]
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public List<string> PassageRequirementWhitelist { get; set; }
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}
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public class Completion : BaseQuestConfig
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{
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[JsonPropertyName("minRequestedAmount")]
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public int MinimumRequestedAmount { get; set; }
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[JsonPropertyName("maxRequestedAmount")]
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public int MaximumRequestedAmount { get; set; }
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[JsonPropertyName("uniqueItemCount")]
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public int UniqueItemCount { get; set; }
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[JsonPropertyName("minRequestedBulletAmount")]
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public int MinimumRequestedBulletAmount { get; set; }
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[JsonPropertyName("maxRequestedBulletAmount")]
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public int MaximumRequestedBulletAmount { get; set; }
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[JsonPropertyName("useWhitelist")]
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public bool UseWhitelist { get; set; }
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[JsonPropertyName("useBlacklist")]
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public bool UseBlacklist { get; set; }
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}
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public class Pickup : BaseQuestConfig
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{
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[JsonPropertyName("ItemTypeToFetchWithMaxCount")]
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public List<PickupTypeWithMaxCount> ItemTypeToFetchWithMaxCount { get; set; }
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}
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public class PickupTypeWithMaxCount
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{
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[JsonPropertyName("itemType")]
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public string ItemType { get; set; }
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[JsonPropertyName("maxPickupCount")]
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public int MaximumPickupCount { get; set; }
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[JsonPropertyName("minPickupCount")]
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public int MinimumPickupCount { get; set; }
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}
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public class EliminationConfig : BaseQuestConfig
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{
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[JsonPropertyName("levelRange")]
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public MinMax LevelRange { get; set; }
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[JsonPropertyName("targets")]
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public List<Target> Targets { get; set; }
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[JsonPropertyName("bodyPartProb")]
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public double BodyPartProbability { get; set; }
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[JsonPropertyName("bodyParts")]
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public List<BodyPart> BodyParts { get; set; }
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[JsonPropertyName("specificLocationProb")]
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public double SpecificLocationProbability { get; set; }
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[JsonPropertyName("distLocationBlacklist")]
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public List<string> DistLocationBlacklist { get; set; }
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[JsonPropertyName("distProb")]
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public double DistanceProbability { get; set; }
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[JsonPropertyName("maxDist")]
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public double MaxDistance { get; set; }
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[JsonPropertyName("minDist")]
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public double MinDistance { get; set; }
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[JsonPropertyName("maxKills")]
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public int MaxKills { get; set; }
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[JsonPropertyName("minKills")]
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public int MinKills { get; set; }
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[JsonPropertyName("minBossKills")]
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public int MinBossKills { get; set; }
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[JsonPropertyName("maxBossKills")]
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public int MaxBossKills { get; set; }
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[JsonPropertyName("minPmcKills")]
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public int MinPmcKills { get; set; }
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[JsonPropertyName("maxPmcKills")]
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public int MaxPmcKills { get; set; }
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[JsonPropertyName("weaponCategoryRequirementProb")]
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public double WeaponCategoryRequirementProbability { get; set; }
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[JsonPropertyName("weaponCategoryRequirements")]
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public List<WeaponRequirement> WeaponCategoryRequirements { get; set; }
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[JsonPropertyName("weaponRequirementProb")]
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public double WeaponRequirementProbability { get; set; }
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[JsonPropertyName("weaponRequirements")]
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public List<WeaponRequirement> WeaponRequirements { get; set; }
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}
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public class BaseQuestConfig
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{
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[JsonPropertyName("possibleSkillRewards")]
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public List<string> PossibleSkillRewards { get; set; }
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}
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public class Target : ProbabilityObject
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{
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[JsonPropertyName("data")]
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public BossInfo Data { get; set; }
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}
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public class BossInfo
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{
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[JsonPropertyName("isBoss")]
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public bool IsBoss { get; set; }
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[JsonPropertyName("isPmc")]
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public bool IsPmc { get; set; }
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}
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public class BodyPart : ProbabilityObject
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{
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[JsonPropertyName("data")]
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public string[] Data { get; set; }
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}
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public class WeaponRequirement : ProbabilityObject
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{
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[JsonPropertyName("data")]
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public string[] Data { get; set; }
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}
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public class ProbabilityObject
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{
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[JsonPropertyName("key")]
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public string Key { get; set; }
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[JsonPropertyName("relativeProbability")]
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public double RelativeProbability { get; set; }
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[JsonPropertyName("data")]
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public object Data { get; set; }
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} |