18 lines
620 B
C#
18 lines
620 B
C#
using System.Text.Json.Serialization;
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using Core.Models.Eft.Common;
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namespace Core.Models.Spt.Config;
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public class LootConfig : BaseConfig
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{
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[JsonPropertyName("kind")]
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public string Kind { get; set; } = "spt-loot";
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/** Spawn positions to add into a map, key=mapid */
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[JsonPropertyName("looseLoot")]
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public Dictionary<string, Spawnpoint[]> LooseLoot { get; set; }
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/** Loose loot probability adjustments to apply on game start */
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[JsonPropertyName("looseLootSpawnPointAdjustments")]
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public Dictionary<string, Dictionary<string, double>> LooseLootSpawnPointAdjustments { get; set; }
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} |