Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Helpers/ProfileHelper.cs
T
2025-06-07 12:17:28 +01:00

777 lines
28 KiB
C#

using System.Collections.Frozen;
using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Models.Eft.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Eft.Profile;
using SPTarkov.Server.Core.Models.Enums;
using SPTarkov.Server.Core.Models.Spt.Config;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Server.Core.Services;
using SPTarkov.Server.Core.Utils;
using SPTarkov.Server.Core.Utils.Cloners;
using LogLevel = SPTarkov.Server.Core.Models.Spt.Logging.LogLevel;
namespace SPTarkov.Server.Core.Helpers;
[Injectable]
public class ProfileHelper(
ISptLogger<ProfileHelper> _logger,
ICloner _cloner,
SaveServer _saveServer,
DatabaseService _databaseService,
Watermark _watermark,
ItemHelper _itemHelper,
TimeUtil _timeUtil,
LocalisationService _localisationService,
HashUtil _hashUtil,
ConfigServer _configServer
)
{
protected static readonly FrozenSet<string> gameEditionsWithFreeRefresh = ["edge_of_darkness", "unheard_edition"];
protected InventoryConfig _inventoryConfig = _configServer.GetConfig<InventoryConfig>();
/// <summary>
/// Remove/reset a completed quest condtion from players profile quest data
/// </summary>
/// <param name="sessionID">Session id</param>
/// <param name="questConditionId">Quest with condition to remove</param>
public void RemoveQuestConditionFromProfile(PmcData pmcData, Dictionary<string, string> questConditionId)
{
foreach (var questId in questConditionId)
{
var conditionId = questId.Value;
var profileQuest = pmcData.Quests.FirstOrDefault(q => q.QId == conditionId);
if (profileQuest != null) // Remove condition
{
profileQuest.CompletedConditions.Remove(conditionId);
}
}
}
/// <summary>
/// Get all profiles from server
/// </summary>
/// <returns>Dictionary of profiles</returns>
public Dictionary<string, SptProfile> GetProfiles()
{
return _saveServer.GetProfiles();
}
/// <summary>
/// Get the pmc and scav profiles as an array by profile id
/// </summary>
/// <param name="sessionId">Session/Player id</param>
/// <returns>Array of PmcData objects</returns>
public List<PmcData> GetCompleteProfile(string sessionId)
{
var output = new List<PmcData>();
if (IsWiped(sessionId))
{
return output;
}
var FullProfileClone = _cloner.Clone(GetFullProfile(sessionId));
// Sanitize any data the client can not receive
SanitizeProfileForClient(FullProfileClone);
// PMC must be at array index 0, scav at 1
output.Add(FullProfileClone.CharacterData.PmcData);
output.Add(FullProfileClone.CharacterData.ScavData);
return output;
}
/// <summary>
/// Sanitize any information from the profile that the client does not expect to receive
/// </summary>
/// <param name="clonedProfile">A clone of the full player profile</param>
protected void SanitizeProfileForClient(SptProfile clonedProfile)
{
// Remove `loyaltyLevel` from `TradersInfo`, as otherwise it causes the client to not
// properly calculate the player's `loyaltyLevel`
foreach (var trader in clonedProfile.CharacterData.PmcData.TradersInfo.Values)
{
trader.LoyaltyLevel = null;
}
}
/// <summary>
/// Check if a nickname is used by another profile loaded by the server
/// </summary>
/// <param name="nicknameRequest">nickname request object</param>
/// <param name="sessionID">Session id</param>
/// <returns>True if already in use</returns>
public bool IsNicknameTaken(ValidateNicknameRequestData nicknameRequest, string sessionID)
{
var allProfiles = _saveServer.GetProfiles().Values;
// Find a profile that doesn't have same session id but has same name
return allProfiles.Any(p =>
ProfileHasInfoProperty(p) &&
!StringsMatch(p.ProfileInfo.ProfileId, sessionID) && // SessionIds dont match
StringsMatch(p.CharacterData.PmcData.Info.LowerNickname.ToLower(), nicknameRequest.Nickname.ToLower())
); // Nicknames do
}
protected bool ProfileHasInfoProperty(SptProfile profile)
{
return profile?.CharacterData?.PmcData?.Info != null;
}
protected bool StringsMatch(string stringA, string stringB)
{
return stringA == stringB;
}
/// <summary>
/// Add experience to a PMC inside the players profile
/// </summary>
/// <param name="sessionID">Session id</param>
/// <param name="experienceToAdd">Experience to add to PMC character</param>
public void AddExperienceToPmc(string sessionID, int experienceToAdd)
{
var pmcData = GetPmcProfile(sessionID);
if (pmcData != null)
{
pmcData.Info.Experience += experienceToAdd;
}
else
{
_logger.Error($"Profile {sessionID} does not exist");
}
}
/// <summary>
/// Iterate all profiles and find matching pmc profile by provided id
/// </summary>
/// <param name="pmcId">Profile id to find</param>
/// <returns>PmcData</returns>
public PmcData? GetProfileByPmcId(string pmcId)
{
return _saveServer.GetProfiles().Values.First(p => p.CharacterData?.PmcData?.Id == pmcId).CharacterData.PmcData;
}
/// <summary>
/// Get experience value for given level
/// </summary>
/// <param name="level">Level to get xp for</param>
/// <returns>Number of xp points for level</returns>
public int? GetExperience(int level)
{
var playerLevel = level;
var expTable = _databaseService.GetGlobals().Configuration.Exp.Level.ExperienceTable;
int? exp = 0;
if (playerLevel >= expTable.Length) // make sure to not go out of bounds
{
playerLevel = expTable.Length - 1;
}
for (var i = 0; i < playerLevel; i++)
{
exp += expTable[i].Experience;
}
return exp;
}
/// <summary>
/// Get the max level a player can be
/// </summary>
/// <returns>Max level</returns>
public int GetMaxLevel()
{
return _databaseService.GetGlobals().Configuration.Exp.Level.ExperienceTable.Length - 1;
}
/// <summary>
/// Get default Spt data object
/// </summary>
/// <returns>Spt</returns>
public Spt GetDefaultSptDataObject()
{
return new Spt
{
Version = _watermark.GetVersionTag(true),
Mods = new List<ModDetails>(),
ReceivedGifts = new List<ReceivedGift>(),
BlacklistedItemTemplates = new HashSet<string>(),
FreeRepeatableRefreshUsedCount = new Dictionary<string, int>(),
Migrations = new Dictionary<string, long>(),
CultistRewards = new Dictionary<string, AcceptedCultistReward>(),
PendingPrestige = null,
ExtraRepeatableQuests = new Dictionary<string, double>()
};
}
/// <summary>
/// Get full representation of a players profile json
/// </summary>
/// <param name="sessionID">Profile id to get</param>
/// <returns>SptProfile object</returns>
public SptProfile? GetFullProfile(string sessionID)
{
return _saveServer.ProfileExists(sessionID) ? _saveServer.GetProfile(sessionID) : null;
}
/// <summary>
/// Get full representation of a players profile JSON by the account ID, or undefined if not found
/// </summary>
/// <param name="accountId">Account ID to find</param>
/// <returns></returns>
public SptProfile? GetFullProfileByAccountId(string accountID)
{
var check = int.TryParse(accountID, out var aid);
if (!check)
{
_logger.Error($"Account {accountID} does not exist");
}
return _saveServer.GetProfiles().FirstOrDefault(p => p.Value?.ProfileInfo?.Aid == aid).Value;
}
/// <summary>
/// Retrieve a ChatRoomMember formatted profile for the given session ID
/// </summary>
/// <param name="sessionID">The session ID to return the profile for</param>
/// <returns></returns>
public SearchFriendResponse? GetChatRoomMemberFromSessionId(string sessionID)
{
var pmcProfile = GetFullProfile(sessionID)?.CharacterData?.PmcData;
if (pmcProfile == null)
{
return null;
}
return GetChatRoomMemberFromPmcProfile(pmcProfile);
}
/// <summary>
/// Retrieve a ChatRoomMember formatted profile for the given PMC profile data
/// </summary>
/// <param name="pmcProfile">The PMC profile data to format into a ChatRoomMember structure</param>
/// <returns></returns>
public SearchFriendResponse? GetChatRoomMemberFromPmcProfile(PmcData pmcProfile)
{
return new SearchFriendResponse
{
Id = pmcProfile.Id,
Aid = pmcProfile.Aid,
Info = new UserDialogDetails
{
Nickname = pmcProfile.Info.Nickname,
Side = pmcProfile.Info.Side,
Level = pmcProfile.Info.Level,
MemberCategory = pmcProfile.Info.MemberCategory,
SelectedMemberCategory = pmcProfile.Info.SelectedMemberCategory
}
};
}
/// <summary>
/// Get a PMC profile by its session id
/// </summary>
/// <param name="sessionID">Profile id to return</param>
/// <returns>PmcData object</returns>
public PmcData? GetPmcProfile(string sessionID)
{
var fullProfile = GetFullProfile(sessionID);
return fullProfile?.CharacterData?.PmcData;
}
/// <summary>
/// Is given user id a player
/// </summary>
/// <param name="userId">Id to validate</param>
/// <returns>True is a player</returns>
/// UNUSED?
public bool IsPlayer(string userId)
{
return _saveServer.ProfileExists(userId);
}
/// <summary>
/// Get a full profiles scav-specific sub-profile
/// </summary>
/// <param name="sessionID">Profiles id</param>
/// <returns>IPmcData object</returns>
public PmcData? GetScavProfile(string sessionID)
{
return _saveServer.GetProfile(sessionID)?.CharacterData?.ScavData;
}
/// <summary>
/// Get baseline counter values for a fresh profile
/// </summary>
/// <returns>Default profile Stats object</returns>
public Stats GetDefaultCounters()
{
return new Stats
{
Eft = new EftStats
{
CarriedQuestItems = new List<string>(),
DamageHistory = new DamageHistory
{
LethalDamagePart = "Head",
LethalDamage = null,
BodyParts = new BodyPartsDamageHistory()
},
DroppedItems = new List<DroppedItem>(),
ExperienceBonusMult = 0,
FoundInRaidItems = new List<FoundInRaidItem>(),
LastPlayerState = null,
LastSessionDate = 0,
OverallCounters = new OverallCounters
{
Items = []
},
SessionCounters = new SessionCounters
{
Items = []
},
SessionExperienceMult = 0,
SurvivorClass = "Unknown",
TotalInGameTime = 0,
TotalSessionExperience = 0,
Victims = new List<Victim>()
}
};
}
/// <summary>
/// is this profile flagged for data removal
/// </summary>
/// <param name="sessionID">Profile id</param>
/// <returns>True if profile is to be wiped of data/progress</returns>
/// TODO: logic doesnt feel right to have IsWiped being nullable
protected bool IsWiped(string sessionID)
{
return _saveServer.GetProfile(sessionID)?.ProfileInfo?.IsWiped ?? false;
}
/// <summary>
/// Iterate over player profile inventory items and find the secure container and remove it
/// </summary>
/// <param name="profile">Profile to remove secure container from</param>
/// <returns>profile without secure container</returns>
public PmcData RemoveSecureContainer(PmcData profile)
{
var items = profile.Inventory.Items;
var secureContainer = items.FirstOrDefault(i => i.SlotId == "SecuredContainer");
if (secureContainer is not null)
{
// Find and remove container + children
var childItemsInSecureContainer = _itemHelper.FindAndReturnChildrenByItems(items, secureContainer.Id);
// Remove child items + secure container
profile.Inventory.Items = items.Where(i => !childItemsInSecureContainer.Contains(i.Id)).ToList();
}
return profile;
}
/// <summary>
/// Flag a profile as having received a gift
/// Store giftid in profile spt object
/// </summary>
/// <param name="playerId">Player to add gift flag to</param>
/// <param name="giftId">Gift player received</param>
/// <param name="maxCount">Limit of how many of this gift a player can have</param>
public void FlagGiftReceivedInProfile(string playerId, string giftId, int maxCount)
{
var profileToUpdate = GetFullProfile(playerId);
profileToUpdate.SptData.ReceivedGifts ??= new List<ReceivedGift>();
var giftData = profileToUpdate.SptData.ReceivedGifts.FirstOrDefault(g => g.GiftId == giftId);
if (giftData != null)
{
// Increment counter
giftData.Current++;
return;
}
// Player has never received gift, make a new object
profileToUpdate.SptData.ReceivedGifts.Add(
new ReceivedGift
{
GiftId = giftId,
TimestampLastAccepted = _timeUtil.GetTimeStamp(),
Current = 1
}
);
}
/// <summary>
/// Check if profile has recieved a gift by id
/// </summary>
/// <param name="playerId">Player profile to check for gift</param>
/// <param name="giftId">Gift to check for</param>
/// <param name="maxGiftCount">Max times gift can be given to player</param>
/// <returns>True if player has recieved gift previously</returns>
public bool PlayerHasRecievedMaxNumberOfGift(string playerId, string giftId, int maxGiftCount)
{
var profile = GetFullProfile(playerId);
if (profile == null)
{
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug($"Unable to gift {giftId}, Profile: {playerId} does not exist");
}
return false;
}
if (profile.SptData.ReceivedGifts == null)
{
return false;
}
var giftDataFromProfile = profile.SptData.ReceivedGifts.FirstOrDefault(g => g.GiftId == giftId);
if (giftDataFromProfile == null)
{
return false;
}
return giftDataFromProfile.Current >= maxGiftCount;
}
/// <summary>
/// Find Stat in profile counters and increment by one.
/// </summary>
/// <param name="counters">Counters to search for key</param>
/// <param name="keyToIncrement">Key</param>
/// Was Includes in Node so might not be exact?
public void IncrementStatCounter(CounterKeyValue[] counters, string keyToIncrement)
{
var stat = counters.FirstOrDefault(c => c.Key.Contains(keyToIncrement));
if (stat != null)
{
stat.Value++;
}
}
/// <summary>
/// Check if player has a skill at elite level
/// </summary>
/// <param name="skill">Skill to check</param>
/// <param name="pmcProfile">Profile to find skill in</param>
/// <returns>True if player has skill at elite level</returns>
public bool HasEliteSkillLevel(SkillTypes skill, PmcData pmcProfile)
{
var profileSkills = pmcProfile.Skills.Common;
if (profileSkills == null)
{
return false;
}
var profileSkill = profileSkills.FirstOrDefault(s => s.Id == skill.ToString());
if (profileSkill == null)
{
_logger.Error(_localisationService.GetText("quest-no_skill_found", skill));
return false;
}
return profileSkill.Progress >= 5100; // 51
}
/// <summary>
/// Add points to a specific skill in player profile
/// </summary>
/// <param name="pmcProfile">Player profile with skill</param>
/// <param name="skill">Skill to add points to</param>
/// <param name="pointsToAdd">Points to add</param>
/// <param name="useSkillProgressRateMultiplier">Skills are multiplied by a value in globals, default is off to maintain compatibility with legacy code</param>
public void AddSkillPointsToPlayer(PmcData pmcProfile, SkillTypes skill, double? pointsToAdd, bool useSkillProgressRateMultiplier = false)
{
var pointsToAddToSkill = pointsToAdd;
if (pointsToAddToSkill < 0D)
{
_logger.Warning(_localisationService.GetText("player-attempt_to_increment_skill_with_negative_value", skill));
return;
}
var profileSkills = pmcProfile?.Skills?.Common;
if (profileSkills == null)
{
_logger.Warning($"Unable to add {pointsToAddToSkill} points to {skill}, Profile has no skills");
return;
}
var profileSkill = profileSkills.FirstOrDefault(s => s.Id == skill.ToString());
if (profileSkill == null)
{
_logger.Error(_localisationService.GetText("quest-no_skill_found", skill));
return;
}
if (useSkillProgressRateMultiplier)
{
var skillProgressRate = _databaseService.GetGlobals().Configuration.SkillsSettings.SkillProgressRate;
pointsToAddToSkill *= skillProgressRate;
}
if (_inventoryConfig.SkillGainMultipliers.TryGetValue(skill.ToString(), out _))
{
pointsToAddToSkill *= _inventoryConfig.SkillGainMultipliers[skill.ToString()];
}
profileSkill.Progress += pointsToAddToSkill;
profileSkill.Progress = Math.Min(profileSkill?.Progress ?? 0D, 5100); // Prevent skill from ever going above level 51 (5100)
profileSkill.PointsEarnedDuringSession ??= 0;
profileSkill.PointsEarnedDuringSession += pointsToAddToSkill;
profileSkill.LastAccess = _timeUtil.GetTimeStamp();
}
/// <summary>
/// Get a specific common skill from supplied profile
/// </summary>
/// <param name="pmcData">Player profile</param>
/// <param name="skill">Skill to look up and return value from</param>
/// <returns>Common skill object from desired profile</returns>
public BaseSkill? GetSkillFromProfile(PmcData pmcData, SkillTypes skill)
{
var skillToReturn = pmcData?.Skills?.Common.FirstOrDefault(s => s.Id == skill.ToString());
if (skillToReturn == null)
{
_logger.Warning($"Profile {pmcData.SessionId} does not have a skill named: {skill.ToString()}");
}
return skillToReturn;
}
/// <summary>
/// Is the provided session id for a developer account
/// </summary>
/// <param name="sessionID">Profile id to check</param>
/// <returns>True if account is developer</returns>
public bool IsDeveloperAccount(string sessionID)
{
return GetFullProfile(sessionID)?.ProfileInfo?.Edition?.ToLower().StartsWith("spt developer") ?? false;
}
/// <summary>
/// Add stash row bonus to profile or increments rows given count if it already exists
/// </summary>
/// <param name="sessionId">Profile id to give rows to</param>
/// <param name="rowsToAdd">How many rows to give profile</param>
public void AddStashRowsBonusToProfile(string sessionId, int rowsToAdd)
{
var profile = GetPmcProfile(sessionId);
if (profile?.Bonuses is null)
{
// Something is very wrong with profile to lack bonuses array, likely broken profile, exit early
return;
}
var existingBonus = profile?.Bonuses.FirstOrDefault(b => b.Type == BonusType.StashRows);
if (existingBonus is null)
{
profile!.Bonuses.Add(
new Bonus
{
Id = _hashUtil.Generate(),
Value = rowsToAdd,
Type = BonusType.StashRows,
IsPassive = true,
IsVisible = true,
IsProduction = false
}
);
}
else
{
existingBonus.Value += rowsToAdd;
}
}
/// <summary>
/// Iterate over all bonuses and sum up all bonuses of desired type in provided profile
/// </summary>
/// <param name="pmcProfile">Player profile</param>
/// <param name="desiredBonus">Bonus to sum up</param>
/// <returns>Summed bonus value or 0 if no bonus found</returns>
public double GetBonusValueFromProfile(PmcData pmcProfile, BonusType desiredBonus)
{
var bonuses = pmcProfile?.Bonuses?.Where(b => b.Type == desiredBonus);
if (!bonuses.Any())
{
return 0;
}
// Sum all bonuses found above
return bonuses?.Sum(bonus => bonus?.Value ?? 0) ?? 0;
}
public bool PlayerIsFleaBanned(PmcData pmcProfile)
{
var currentTimestamp = _timeUtil.GetTimeStamp();
return pmcProfile?.Info?.Bans?.Any(b => b.BanType == BanType.RagFair && currentTimestamp < b.DateTime) ?? false;
}
public bool HasAccessToRepeatableFreeRefreshSystem(PmcData pmcProfile)
{
return gameEditionsWithFreeRefresh.Contains(pmcProfile.Info.GameVersion);
}
/// <summary>
/// Find a profiles "Pockets" item and replace its tpl with passed in value
/// </summary>
/// <param name="pmcProfile">Player profile</param>
/// <param name="newPocketTpl">New tpl to set profiles Pockets to</param>
public void ReplaceProfilePocketTpl(PmcData pmcProfile, string newPocketTpl)
{
// Find all pockets in profile, may be multiple as they could have equipment stand
// (1 pocket for each upgrade level of equipment stand)
var pockets = pmcProfile.Inventory.Items.Where(i => i.SlotId == "Pockets");
if (!pockets.Any())
{
_logger.Error($"Unable to replace profile: {pmcProfile.Id} pocket tpl with: {newPocketTpl} as Pocket item could not be found.");
return;
}
foreach (var pocket in pockets)
{
pocket.Template = newPocketTpl;
}
}
/// <summary>
/// Return all quest items current in the supplied profile
/// </summary>
/// <param name="profile">Profile to get quest items from</param>
/// <returns>List of item objects</returns>
public List<Item> GetQuestItemsInProfile(PmcData profile)
{
return profile?.Inventory?.Items.Where(i => i.ParentId == profile.Inventory.QuestRaidItems).ToList();
}
/// <summary>
/// Return a favorites list in the format expected by the GetOtherProfile call
/// </summary>
/// <param name="profile"></param>
/// <returns>A list of Item objects representing the favorited data</returns>
public List<Item> GetOtherProfileFavorites(PmcData profile)
{
var fullFavorites = new List<Item>();
foreach (var itemId in profile.Inventory.FavoriteItems ?? new List<string>())
{
// When viewing another users profile, the client expects a full item with children, so get that
var itemAndChildren = _itemHelper.FindAndReturnChildrenAsItems(profile.Inventory.Items, itemId);
if (itemAndChildren != null && itemAndChildren.Count > 0)
{
// To get the client to actually see the items, we set the main item's parent to null, so it's treated as a root item
var clonedItems = _cloner.Clone(itemAndChildren);
clonedItems.First().ParentId = null;
fullFavorites.AddRange(clonedItems);
}
}
return fullFavorites;
}
public void AddHideoutCustomisationUnlock(SptProfile fullProfile, Reward reward, string source)
{
if (fullProfile?.CustomisationUnlocks == null)
{
fullProfile.CustomisationUnlocks = [];
}
if (fullProfile?.CustomisationUnlocks?.Any(u => u.Id == reward.Target) ?? false)
{
_logger.Warning($"Profile: {fullProfile.ProfileInfo.ProfileId} already has hideout customisation reward: {reward.Target}, skipping");
return;
}
var customisationTemplateDb = _databaseService.GetTemplates().Customization;
var matchingCustomisation = customisationTemplateDb.GetValueOrDefault(reward.Target, null);
if (matchingCustomisation is not null)
{
var rewardToStore = new CustomisationStorage
{
Id = reward.Target,
Source = source,
Type = null
};
switch (matchingCustomisation.Parent)
{
case CustomisationTypeId.MANNEQUIN_POSE:
rewardToStore.Type = CustomisationType.MANNEQUIN_POSE;
break;
case CustomisationTypeId.GESTURES:
rewardToStore.Type = CustomisationType.GESTURE;
break;
case CustomisationTypeId.FLOOR:
rewardToStore.Type = CustomisationType.FLOOR;
break;
case CustomisationTypeId.DOG_TAGS:
rewardToStore.Type = CustomisationType.DOG_TAG;
break;
case CustomisationTypeId.CEILING:
rewardToStore.Type = CustomisationType.CEILING;
break;
case CustomisationTypeId.WALL:
rewardToStore.Type = CustomisationType.WALL;
break;
case CustomisationTypeId.ENVIRONMENT_UI:
rewardToStore.Type = CustomisationType.ENVIRONMENT;
break;
case CustomisationTypeId.SHOOTING_RANGE_MARK:
rewardToStore.Type = CustomisationType.SHOOTING_RANGE_MARK;
break;
default:
_logger.Error($"Unhandled customisation unlock type: {matchingCustomisation.Parent} not added to profile");
return;
}
fullProfile.CustomisationUnlocks.Add(rewardToStore);
}
}
/// <summary>
/// Add the given number of extra repeatable quests for the given type of repeatable to the users profile
/// </summary>
/// <param name="fullProfile">Profile to add the extra repeatable to</param>
/// <param name="repeatableId">The ID of the type of repeatable to increase</param>
/// <param name="rewardValue">The number of extra repeatables to add</param>
public void AddExtraRepeatableQuest(SptProfile fullProfile, string repeatableId, double rewardValue)
{
fullProfile.SptData.ExtraRepeatableQuests ??= new Dictionary<string, double>();
if (!fullProfile.SptData.ExtraRepeatableQuests.TryAdd(repeatableId, 0))
{
fullProfile.SptData.ExtraRepeatableQuests[repeatableId] += rewardValue;
}
}
/// <summary>
/// Get a profile template by the account and side
/// </summary>
/// <param name="accountEdition">Edition of profile desired, e.g. "Standard"</param>
/// <param name="side">Side of profile desired, e.g. "Bear"</param>
/// <returns></returns>
public TemplateSide GetProfileTemplateForSide(string accountEdition, string side)
{
var profileTemplates = _databaseService.GetProfileTemplates();
// Get matching profile 'type' e.g. 'standard'
profileTemplates.TryGetValue(accountEdition, out var matchingProfileTemplate);
// Get matching profile by 'side' e.g. USEC
return string.Equals(side, "bear", StringComparison.OrdinalIgnoreCase)
? matchingProfileTemplate.Bear
: matchingProfileTemplate.Usec;
}
}