Files
SPT-Server-Build/Core/Models/Spt/Bots/BotLootCache.cs
T
2025-01-08 14:01:23 +00:00

62 lines
2.0 KiB
C#

using System.Text.Json.Serialization;
namespace Core.Models.Spt.Bots;
public class BotLootCache
{
[JsonPropertyName("backpackLoot")]
public Dictionary<string, int>? BackpackLoot { get; set; }
[JsonPropertyName("pocketLoot")]
public Dictionary<string, int>? PocketLoot { get; set; }
[JsonPropertyName("vestLoot")]
public Dictionary<string, int>? VestLoot { get; set; }
[JsonPropertyName("secureLoot")]
public Dictionary<string, int>? SecureLoot { get; set; }
[JsonPropertyName("combinedPoolLoot")]
public Dictionary<string, int>? CombinedPoolLoot { get; set; }
[JsonPropertyName("specialItems")]
public Dictionary<string, int>? SpecialItems { get; set; }
[JsonPropertyName("healingItems")]
public Dictionary<string, int>? HealingItems { get; set; }
[JsonPropertyName("drugItems")]
public Dictionary<string, int>? DrugItems { get; set; }
[JsonPropertyName("foodItems")]
public Dictionary<string, int>? FoodItems { get; set; }
[JsonPropertyName("drinkItems")]
public Dictionary<string, int>? DrinkItems { get; set; }
[JsonPropertyName("currencyItems")]
public Dictionary<string, int>? CurrencyItems { get; set; }
[JsonPropertyName("stimItems")]
public Dictionary<string, int>? StimItems { get; set; }
[JsonPropertyName("grenadeItems")]
public Dictionary<string, int>? GrenadeItems { get; set; }
}
public static class LootCacheType
{
public const string Special = "Special";
public const string Backpack = "Backpack";
public const string Pocket = "Pocket";
public const string Vest = "Vest";
public const string Secure = "SecuredContainer";
public const string Combined = "Combined";
public const string HealingItems = "HealingItems";
public const string DrugItems = "DrugItems";
public const string StimItems = "StimItems";
public const string GrenadeItems = "GrenadeItems";
public const string FoodItems = "FoodItems";
public const string DrinkItems = "DrinkItems";
public const string CurrencyItems = "CurrencyItems";
}