Files
SPT-Server-Build/Core/Generators/BotLevelGenerator.cs
T
2025-01-14 18:02:14 +00:00

108 lines
4.3 KiB
C#

using Core.Annotations;
using Core.Models.Common;
using Core.Models.Eft.Bot;
using Core.Models.Eft.Common.Tables;
using Core.Models.Spt.Bots;
using Core.Services;
using Core.Utils;
using ILogger = Core.Models.Utils.ILogger;
namespace Core.Generators;
[Injectable]
public class BotLevelGenerator
{
private readonly ILogger _logger;
private readonly RandomUtil _randomUtil;
private readonly MathUtil _mathUtil;
private readonly DatabaseService _databaseService;
public BotLevelGenerator(
ILogger logger,
RandomUtil randomUtil,
MathUtil mathUtil,
DatabaseService databaseService)
{
_logger = logger;
_randomUtil = randomUtil;
_mathUtil = mathUtil;
_databaseService = databaseService;
}
/// <summary>
/// Return a randomised bot level and exp value
/// </summary>
/// <param name="levelDetails">Min and max of level for bot</param>
/// <param name="botGenerationDetails">Details to help generate a bot</param>
/// <param name="bot">Bot the level is being generated for</param>
/// <returns>IRandomisedBotLevelResult object</returns>
public RandomisedBotLevelResult GenerateBotLevel(MinMax levelDetails, BotGenerationDetails botGenerationDetails, BotBase bot)
{
var expTable = _databaseService.GetGlobals().Configuration.Exp.Level.ExperienceTable;
var botLevelRange = GetRelativeBotLevelRange(botGenerationDetails, levelDetails, expTable.Length);
// Get random level based on the exp table.
int exp = 0;
var level = int.Parse(ChooseBotLevel(botLevelRange.Min.Value, botLevelRange.Max.Value, 1, 1.15)
.ToString()); // TODO - nasty double to string to int conversion
for (var i = 0; i < level; i++)
{
exp += expTable[i].Experience.Value;
}
// Sprinkle in some random exp within the level, unless we are at max level.
if (level < expTable.Length - 1)
{
exp += _randomUtil.GetInt(0, expTable[level].Experience.Value - 1);
}
return new RandomisedBotLevelResult { Level = level, Exp = exp };
}
public double ChooseBotLevel(double min, double max, int shift, double number)
{
return _randomUtil.GetBiasedRandomNumber(min, max, shift, number);
}
/// <summary>
/// Return the min and max bot level based on a relative delta from the PMC level
/// </summary>
/// <param name="botGenerationDetails">Details to help generate a bot</param>
/// <param name="levelDetails"></param>
/// <param name="maxAvailableLevel">Max level allowed</param>
/// <returns>A MinMax of the lowest and highest level to generate the bots</returns>
public MinMax GetRelativeBotLevelRange(BotGenerationDetails botGenerationDetails, MinMax levelDetails, int maxAvailableLevel)
{
var isPmc = botGenerationDetails.IsPmc.GetValueOrDefault(false);
var pmcOverride = botGenerationDetails.LocationSpecificPmcLevelOverride;
var minPossibleLevel = isPmc && pmcOverride is not null
? Math.Min(
Math.Max(levelDetails.Min.Value, pmcOverride.Min.Value), // Biggest between json min and the botgen min
maxAvailableLevel // Fallback if value above is crazy (default is 79)
)
: Math.Min(levelDetails.Min.Value, maxAvailableLevel); // Not pmc with override or non-pmc
var maxPossibleLevel = isPmc && pmcOverride is not null
? Math.Min(pmcOverride.Max.Value, maxAvailableLevel) // Was a PMC and they have a level override
: Math.Min(levelDetails.Max.Value, maxAvailableLevel); // Not pmc with override or non-pmc
var minLevel = botGenerationDetails.PlayerLevel.HasValue
? botGenerationDetails.PlayerLevel.Value
: 0 - botGenerationDetails.BotRelativeLevelDeltaMin.Value;
var maxLevel = botGenerationDetails.PlayerLevel.HasValue
? botGenerationDetails.PlayerLevel.Value
: 0 + botGenerationDetails.BotRelativeLevelDeltaMin.Value;
// Bound the level to the min/max possible
maxLevel = Math.Min(Math.Max(maxLevel, minPossibleLevel), maxPossibleLevel);
minLevel = Math.Min(Math.Max(minLevel, minPossibleLevel), maxPossibleLevel);
return new MinMax
{
Min = minLevel,
Max = maxLevel,
};
}
}