679 lines
25 KiB
C#
679 lines
25 KiB
C#
using SptCommon.Annotations;
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using Core.Models.Eft.Common;
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using Core.Models.Eft.Common.Tables;
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using Core.Models.Eft.Profile;
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using Core.Models.Enums;
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using Core.Models.Spt.Config;
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using Core.Models.Utils;
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using Core.Servers;
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using Core.Services;
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using Core.Utils;
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using Core.Utils.Cloners;
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using LogLevel = Core.Models.Spt.Logging.LogLevel;
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namespace Core.Helpers;
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[Injectable]
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public class ProfileHelper(
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ISptLogger<ProfileHelper> _logger,
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ICloner _cloner,
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SaveServer _saveServer,
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DatabaseService _databaseService,
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Watermark _watermark,
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ItemHelper _itemHelper,
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TimeUtil _timeUtil,
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LocalisationService _localisationService,
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HashUtil _hashUtil,
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ConfigServer _configServer
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)
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{
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protected readonly List<string> gameEditions = ["edge_of_darkness", "unheard_edition"];
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protected InventoryConfig _inventoryConfig = _configServer.GetConfig<InventoryConfig>();
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/// <summary>
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/// Remove/reset a completed quest condtion from players profile quest data
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/// </summary>
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/// <param name="sessionID">Session id</param>
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/// <param name="questConditionId">Quest with condition to remove</param>
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public void RemoveQuestConditionFromProfile(PmcData pmcData, Dictionary<string, string> questConditionId)
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{
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foreach (var questId in questConditionId)
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{
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var conditionId = questId.Value;
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var profileQuest = pmcData.Quests.FirstOrDefault(q => q.QId == conditionId);
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if (profileQuest != null) // Remove condition
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profileQuest.CompletedConditions.Remove(conditionId);
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}
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}
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/// <summary>
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/// Get all profiles from server
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/// </summary>
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/// <returns>Dictionary of profiles</returns>
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public Dictionary<string, SptProfile> GetProfiles()
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{
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return _saveServer.GetProfiles();
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}
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/// <summary>
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/// Get the pmc and scav profiles as an array by profile id
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/// </summary>
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/// <param name="sessionId"></param>
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/// <returns>Array of PmcData objects</returns>
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public List<PmcData> GetCompleteProfile(string sessionId)
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{
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var output = new List<PmcData>();
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if (IsWiped(sessionId))
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return output;
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var FullProfileClone = _cloner.Clone(GetFullProfile(sessionId));
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// Sanitize any data the client can not receive
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SanitizeProfileForClient(FullProfileClone);
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// PMC must be at array index 0, scav at 1
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output.Add(FullProfileClone.CharacterData.PmcData);
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output.Add(FullProfileClone.CharacterData.ScavData);
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return output;
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}
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/// <summary>
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/// Sanitize any information from the profile that the client does not expect to receive
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/// </summary>
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/// <param name="clonedProfile">A clone of the full player profile</param>
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protected void SanitizeProfileForClient(SptProfile clonedProfile)
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{
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// Remove `loyaltyLevel` from `TradersInfo`, as otherwise it causes the client to not
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// properly calculate the player's `loyaltyLevel`
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foreach (var trader in clonedProfile.CharacterData.PmcData.TradersInfo.Values) trader.LoyaltyLevel = null;
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}
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/// <summary>
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/// Check if a nickname is used by another profile loaded by the server
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/// </summary>
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/// <param name="nicknameRequest">nickname request object</param>
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/// <param name="sessionID">Session id</param>
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/// <returns>True if already in use</returns>
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public bool IsNicknameTaken(ValidateNicknameRequestData nicknameRequest, string sessionID)
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{
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var allProfiles = _saveServer.GetProfiles().Values;
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// Find a profile that doesn't have same session id but has same name
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return allProfiles.Any(
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p =>
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ProfileHasInfoProperty(p) &&
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!StringsMatch(p.ProfileInfo.ProfileId, sessionID) && // SessionIds dont match
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StringsMatch(p.CharacterData.PmcData.Info.LowerNickname.ToLower(), nicknameRequest.Nickname.ToLower())
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); // Nicknames do
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}
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protected bool ProfileHasInfoProperty(SptProfile profile)
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{
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return profile?.CharacterData?.PmcData?.Info != null;
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}
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protected bool StringsMatch(string stringA, string stringB)
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{
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return stringA == stringB;
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}
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/// <summary>
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/// Add experience to a PMC inside the players profile
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/// </summary>
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/// <param name="sessionID">Session id</param>
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/// <param name="experienceToAdd">Experience to add to PMC character</param>
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public void AddExperienceToPmc(string sessionID, int experienceToAdd)
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{
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var pmcData = GetPmcProfile(sessionID);
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if (pmcData != null)
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pmcData.Info.Experience += experienceToAdd;
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else
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_logger.Error($"Profile {sessionID} does not exist");
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}
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/// <summary>
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/// Iterate all profiles and find matching pmc profile by provided id
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/// </summary>
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/// <param name="pmcId">Profile id to find</param>
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/// <returns>PmcData</returns>
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public PmcData? GetProfileByPmcId(string pmcId)
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{
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return _saveServer.GetProfiles().Values.First(p => p.CharacterData?.PmcData?.Id == pmcId).CharacterData.PmcData;
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}
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/// <summary>
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/// Get experience value for given level
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/// </summary>
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/// <param name="level">Level to get xp for</param>
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/// <returns>Number of xp points for level</returns>
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public int? GetExperience(int level)
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{
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var playerLevel = level;
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var expTable = _databaseService.GetGlobals().Configuration.Exp.Level.ExperienceTable;
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int? exp = 0;
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if (playerLevel >= expTable.Length) // make sure to not go out of bounds
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playerLevel = expTable.Length - 1;
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for (var i = 0; i < playerLevel; i++) exp += expTable[i].Experience;
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return exp;
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}
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/// <summary>
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/// Get the max level a player can be
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/// </summary>
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/// <returns>Max level</returns>
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public int GetMaxLevel()
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{
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return _databaseService.GetGlobals().Configuration.Exp.Level.ExperienceTable.Length - 1;
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}
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/// <summary>
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/// Get default Spt data object
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/// </summary>
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/// <returns>Spt</returns>
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public Spt GetDefaultSptDataObject()
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{
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return new Spt
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{
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Version = _watermark.GetVersionTag(true),
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Mods = new List<ModDetails>(),
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ReceivedGifts = new List<ReceivedGift>(),
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BlacklistedItemTemplates = new List<string>(),
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FreeRepeatableRefreshUsedCount = new Dictionary<string, int>(),
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Migrations = new Dictionary<string, long>(),
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CultistRewards = new Dictionary<string, AcceptedCultistReward>()
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};
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}
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/// <summary>
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/// Get full representation of a players profile json
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/// </summary>
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/// <param name="sessionID">Profile id to get</param>
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/// <returns>SptProfile object</returns>
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public SptProfile? GetFullProfile(string sessionID)
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{
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return _saveServer.ProfileExists(sessionID) ? _saveServer.GetProfile(sessionID) : null;
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}
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/// <summary>
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/// Get full representation of a players profile JSON by the account ID, or undefined if not found
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/// </summary>
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/// <param name="accountId">Account ID to find</param>
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/// <returns></returns>
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public SptProfile? GetFullProfileByAccountId(string accountID)
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{
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var check = int.TryParse(accountID, out var aid);
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if (!check)
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_logger.Error($"Account {accountID} does not exist");
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return _saveServer.GetProfiles().FirstOrDefault(p => p.Value?.ProfileInfo?.Aid == aid).Value;
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}
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/// <summary>
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/// Retrieve a ChatRoomMember formatted profile for the given session ID
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/// </summary>
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/// <param name="sessionID">The session ID to return the profile for</param>
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/// <returns></returns>
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public SearchFriendResponse? GetChatRoomMemberFromSessionId(string sessionID)
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{
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var pmcProfile = GetFullProfile(sessionID)?.CharacterData?.PmcData;
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if (pmcProfile == null)
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return null;
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return GetChatRoomMemberFromPmcProfile(pmcProfile);
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}
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/// <summary>
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/// Retrieve a ChatRoomMember formatted profile for the given PMC profile data
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/// </summary>
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/// <param name="pmcProfile">The PMC profile data to format into a ChatRoomMember structure</param>
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/// <returns></returns>
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public SearchFriendResponse? GetChatRoomMemberFromPmcProfile(PmcData pmcProfile)
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{
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return new SearchFriendResponse
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{
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Id = pmcProfile.Id,
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Aid = pmcProfile.Aid,
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Info = new UserDialogDetails
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{
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Nickname = pmcProfile.Info.Nickname,
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Side = pmcProfile.Info.Side,
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Level = pmcProfile.Info.Level,
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MemberCategory = pmcProfile.Info.MemberCategory,
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SelectedMemberCategory = pmcProfile.Info.SelectedMemberCategory
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}
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};
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}
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/// <summary>
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/// Get a PMC profile by its session id
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/// </summary>
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/// <param name="sessionID">Profile id to return</param>
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/// <returns>PmcData object</returns>
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public PmcData? GetPmcProfile(string sessionID)
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{
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var fullProfile = GetFullProfile(sessionID);
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return fullProfile?.CharacterData?.PmcData;
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}
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/// <summary>
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/// Is given user id a player
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/// </summary>
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/// <param name="userId">Id to validate</param>
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/// <returns>True is a player</returns>
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/// UNUSED?
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public bool IsPlayer(string userId)
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{
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return _saveServer.ProfileExists(userId);
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}
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/// <summary>
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/// Get a full profiles scav-specific sub-profile
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/// </summary>
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/// <param name="sessionID">Profiles id</param>
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/// <returns>IPmcData object</returns>
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public PmcData? GetScavProfile(string sessionID)
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{
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return _saveServer.GetProfile(sessionID)?.CharacterData?.ScavData;
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}
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/// <summary>
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/// Get baseline counter values for a fresh profile
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/// </summary>
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/// <returns>Default profile Stats object</returns>
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public Stats GetDefaultCounters()
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{
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return new Stats
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{
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Eft = new EftStats
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{
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CarriedQuestItems = new List<string>(),
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DamageHistory = new DamageHistory { LethalDamagePart = "Head", LethalDamage = null, BodyParts = new BodyPartsDamageHistory() },
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DroppedItems = new List<DroppedItem>(),
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ExperienceBonusMult = 0,
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FoundInRaidItems = new List<FoundInRaidItem>(),
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LastPlayerState = null,
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LastSessionDate = 0,
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OverallCounters = new OverallCounters
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{
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Items = []
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},
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SessionCounters = new SessionCounters
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{
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Items = []
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},
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SessionExperienceMult = 0,
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SurvivorClass = "Unknown",
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TotalInGameTime = 0,
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TotalSessionExperience = 0,
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Victims = new List<Victim>()
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}
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};
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}
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/// <summary>
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/// is this profile flagged for data removal
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/// </summary>
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/// <param name="sessionID">Profile id</param>
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/// <returns>True if profile is to be wiped of data/progress</returns>
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/// TODO: logic doesnt feel right to have IsWiped being nullable
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protected bool IsWiped(string sessionID)
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{
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return _saveServer.GetProfile(sessionID)?.ProfileInfo?.IsWiped ?? false;
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}
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/// <summary>
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/// Iterate over player profile inventory items and find the secure container and remove it
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/// </summary>
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/// <param name="profile">Profile to remove secure container from</param>
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/// <returns>profile without secure container</returns>
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public PmcData RemoveSecureContainer(PmcData profile)
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{
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var items = profile.Inventory.Items;
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var secureContainer = items.FirstOrDefault(i => i.SlotId == "SecuredContainer");
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if (secureContainer is not null)
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{
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// Find and remove container + children
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var childItemsInSecureContainer = _itemHelper.FindAndReturnChildrenByItems(items, secureContainer.Id);
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// Remove child items + secure container
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profile.Inventory.Items = items.Where(i => !childItemsInSecureContainer.Contains(i.Id)).ToList();
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}
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return profile;
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}
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/// <summary>
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/// Flag a profile as having received a gift
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/// Store giftid in profile spt object
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/// </summary>
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/// <param name="playerId">Player to add gift flag to</param>
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/// <param name="giftId">Gift player received</param>
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/// <param name="maxCount">Limit of how many of this gift a player can have</param>
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public void FlagGiftReceivedInProfile(string playerId, string giftId, int maxCount)
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{
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var profileToUpdate = GetFullProfile(playerId);
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profileToUpdate.SptData.ReceivedGifts ??= new List<ReceivedGift>();
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var giftData = profileToUpdate.SptData.ReceivedGifts.FirstOrDefault(g => g.GiftId == giftId);
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if (giftData != null)
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{
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// Increment counter
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giftData.Current++;
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return;
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}
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// Player has never received gift, make a new object
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profileToUpdate.SptData.ReceivedGifts.Add(
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new ReceivedGift
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{
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GiftId = giftId,
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TimestampLastAccepted = _timeUtil.GetTimeStamp(),
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Current = 1
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}
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);
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}
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/// <summary>
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/// Check if profile has recieved a gift by id
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/// </summary>
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/// <param name="playerId">Player profile to check for gift</param>
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/// <param name="giftId">Gift to check for</param>
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/// <param name="maxGiftCount">Max times gift can be given to player</param>
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/// <returns>True if player has recieved gift previously</returns>
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public bool PlayerHasRecievedMaxNumberOfGift(string playerId, string giftId, int maxGiftCount)
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{
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var profile = GetFullProfile(playerId);
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if (profile == null)
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{
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if (_logger.IsLogEnabled(LogLevel.Debug)) _logger.Debug($"Unable to gift {giftId}, Profile: {playerId} does not exist");
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return false;
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}
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if (profile.SptData.ReceivedGifts == null)
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return false;
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var giftDataFromProfile = profile.SptData.ReceivedGifts.FirstOrDefault(g => g.GiftId == giftId);
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if (giftDataFromProfile == null)
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return false;
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return giftDataFromProfile.Current >= maxGiftCount;
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}
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/// <summary>
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/// Find Stat in profile counters and increment by one.
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/// </summary>
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/// <param name="counters">Counters to search for key</param>
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/// <param name="keyToIncrement">Key</param>
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/// Was Includes in Node so might not be exact?
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public void IncrementStatCounter(CounterKeyValue[] counters, string keyToIncrement)
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{
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var stat = counters.FirstOrDefault(c => c.Key.Contains(keyToIncrement));
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if (stat != null)
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stat.Value++;
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}
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/// <summary>
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/// Check if player has a skill at elite level
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/// </summary>
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/// <param name="skill">Skill to check</param>
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/// <param name="pmcProfile">Profile to find skill in</param>
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/// <returns>True if player has skill at elite level</returns>
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public bool HasEliteSkillLevel(SkillTypes skill, PmcData pmcProfile)
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{
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var profileSkills = pmcProfile.Skills.Common;
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if (profileSkills == null)
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return false;
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var profileSkill = profileSkills.FirstOrDefault(s => s.Id == skill.ToString());
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if (profileSkill == null)
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{
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_logger.Error(_localisationService.GetText("quest-no_skill_found", skill));
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return false;
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}
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return profileSkill.Progress >= 5100; // 51
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}
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/// <summary>
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/// Add points to a specific skill in player profile
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/// </summary>
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/// <param name="pmcProfile">Player profile with skill</param>
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/// <param name="skill">Skill to add points to</param>
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/// <param name="pointsToAdd">Points to add</param>
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/// <param name="useSkillProgressRateMultipler">Skills are multiplied by a value in globals, default is off to maintain compatibility with legacy code</param>
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public void AddSkillPointsToPlayer(PmcData pmcProfile, SkillTypes skill, double? pointsToAdd, bool useSkillProgressRateMultipler = false)
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{
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var pointsToAddToSkill = pointsToAdd;
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if (pointsToAddToSkill < 0D)
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{
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_logger.Warning(_localisationService.GetText("player-attempt_to_increment_skill_with_negative_value", skill));
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return;
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}
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var profileSkills = pmcProfile?.Skills?.Common;
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if (profileSkills == null)
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{
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_logger.Warning($"Unable to add {pointsToAddToSkill} points to {skill}, Profile has no skills");
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return;
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}
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var profileSkill = profileSkills.FirstOrDefault(s => s.Id == skill.ToString());
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if (profileSkill == null)
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{
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_logger.Error(_localisationService.GetText("quest-no_skill_found", skill));
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return;
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}
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if (useSkillProgressRateMultipler)
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{
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var skillProgressRate = _databaseService.GetGlobals().Configuration.SkillsSettings.SkillProgressRate;
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pointsToAddToSkill *= skillProgressRate;
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}
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if (_inventoryConfig.SkillGainMultipliers.TryGetValue(skill.ToString(), out _))
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pointsToAddToSkill *= _inventoryConfig.SkillGainMultipliers[skill.ToString()];
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profileSkill.Progress += pointsToAddToSkill;
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profileSkill.Progress = Math.Min(profileSkill?.Progress ?? 0D, 5100); // Prevent skill from ever going above level 51 (5100)
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profileSkill.LastAccess = _timeUtil.GetTimeStamp();
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}
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/// <summary>
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/// Get a specific common skill from supplied profile
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/// </summary>
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/// <param name="pmcData">Player profile</param>
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/// <param name="skill">Skill to look up and return value from</param>
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/// <returns>Common skill object from desired profile</returns>
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public BaseSkill? GetSkillFromProfile(PmcData pmcData, SkillTypes skill)
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{
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var skillToReturn = pmcData?.Skills?.Common.FirstOrDefault(s => s.Id == skill.ToString());
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if (skillToReturn == null)
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_logger.Warning($"Profile {pmcData.SessionId} does not have a skill named: {skill.ToString()}");
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return skillToReturn;
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}
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/// <summary>
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/// Is the provided session id for a developer account
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/// </summary>
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/// <param name="sessionID">Profile id to check</param>
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/// <returns>True if account is developer</returns>
|
|
public bool IsDeveloperAccount(string sessionID)
|
|
{
|
|
return GetFullProfile(sessionID)?.ProfileInfo?.Edition?.ToLower().StartsWith("spt developer") ?? false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add stash row bonus to profile or increments rows given count if it already exists
|
|
/// </summary>
|
|
/// <param name="sessionId">Profile id to give rows to</param>
|
|
/// <param name="rowsToAdd">How many rows to give profile</param>
|
|
public void AddStashRowsBonusToProfile(string sessionId, int rowsToAdd)
|
|
{
|
|
var profile = GetPmcProfile(sessionId);
|
|
var existingBonus = profile?.Bonuses?.FirstOrDefault(b => b.Type == BonusType.StashRows);
|
|
if (existingBonus != null)
|
|
profile?.Bonuses?.Add(
|
|
new Bonus
|
|
{
|
|
Id = _hashUtil.Generate(),
|
|
Value = rowsToAdd,
|
|
Type = BonusType.StashRows,
|
|
IsPassive = true,
|
|
IsVisible = true,
|
|
IsProduction = false
|
|
}
|
|
);
|
|
else
|
|
existingBonus.Value += rowsToAdd;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Iterate over all bonuses and sum up all bonuses of desired type in provided profile
|
|
/// </summary>
|
|
/// <param name="pmcProfile">Player profile</param>
|
|
/// <param name="desiredBonus">Bonus to sum up</param>
|
|
/// <returns>Summed bonus value or 0 if no bonus found</returns>
|
|
public double GetBonusValueFromProfile(PmcData pmcProfile, BonusType desiredBonus)
|
|
{
|
|
var bonuses = pmcProfile?.Bonuses?.Where(b => b.Type == desiredBonus);
|
|
if (bonuses.Count() == 0)
|
|
return 0;
|
|
|
|
// Sum all bonuses found above
|
|
return bonuses?.Sum(new Func<Bonus, double>(bonus => bonus?.Value ?? 0)) ?? 0;
|
|
}
|
|
|
|
public bool PlayerIsFleaBanned(PmcData pmcProfile)
|
|
{
|
|
var currentTimestamp = _timeUtil.GetTimeStamp();
|
|
return pmcProfile?.Info?.Bans?.Any(b => b.BanType == BanType.RAGFAIR && currentTimestamp < b.DateTime) ?? false;
|
|
}
|
|
|
|
public bool HasAccessToRepeatableFreeRefreshSystem(PmcData pmcProfile)
|
|
{
|
|
return gameEditions.Contains(pmcProfile.Info.GameVersion);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find a profiles "Pockets" item and replace its tpl with passed in value
|
|
/// </summary>
|
|
/// <param name="pmcProfile">Player profile</param>
|
|
/// <param name="newPocketTpl">New tpl to set profiles Pockets to</param>
|
|
public void ReplaceProfilePocketTpl(PmcData pmcProfile, string newPocketTpl)
|
|
{
|
|
// Find all pockets in profile, may be multiple as they could have equipment stand
|
|
// (1 pocket for each upgrade level of equipment stand)
|
|
var pockets = pmcProfile.Inventory.Items.Where(i => i.SlotId == "Pockets");
|
|
if (pockets.Count() == 0)
|
|
{
|
|
_logger.Error($"Unable to replace profile: {pmcProfile.Id} pocket tpl with: {newPocketTpl} as Pocket item could not be found.");
|
|
return;
|
|
}
|
|
|
|
foreach (var pocket in pockets) pocket.Template = newPocketTpl;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return all quest items current in the supplied profile
|
|
/// </summary>
|
|
/// <param name="profile">Profile to get quest items from</param>
|
|
/// <returns>List of item objects</returns>
|
|
public List<Item> GetQuestItemsInProfile(PmcData profile)
|
|
{
|
|
return profile?.Inventory?.Items.Where(i => i.ParentId == profile.Inventory.QuestRaidItems).ToList();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return a favorites list in the format expected by the GetOtherProfile call
|
|
/// </summary>
|
|
/// <param name="profile"></param>
|
|
/// <returns>A list of Item objects representing the favorited data</returns>
|
|
public List<Item> GetOtherProfileFavorites(PmcData profile)
|
|
{
|
|
var fullFavorites = new List<Item>();
|
|
|
|
foreach (var itemId in profile.Inventory.FavoriteItems ?? new List<string>())
|
|
{
|
|
// When viewing another users profile, the client expects a full item with children, so get that
|
|
var itemAndChildren = _itemHelper.FindAndReturnChildrenAsItems(profile.Inventory.Items, itemId);
|
|
if (itemAndChildren != null && itemAndChildren.Count > 0)
|
|
{
|
|
// To get the client to actually see the items, we set the main item's parent to null, so it's treated as a root item
|
|
var clonedItems = _cloner.Clone(itemAndChildren);
|
|
clonedItems.First().ParentId = null;
|
|
|
|
fullFavorites.AddRange(clonedItems);
|
|
}
|
|
}
|
|
|
|
return fullFavorites;
|
|
}
|
|
|
|
public void AddHideoutCustomisationUnlock(SptProfile fullProfile, Reward reward, string source)
|
|
{
|
|
if (fullProfile?.CustomisationUnlocks == null)
|
|
fullProfile.CustomisationUnlocks = new List<CustomisationStorage>();
|
|
|
|
if (fullProfile?.CustomisationUnlocks?.Any(u => u.Id == (string)reward.Target) ?? false)
|
|
{
|
|
_logger.Warning($"Profile: {fullProfile.ProfileInfo.ProfileId} already has hideout customisaiton reward: {reward.Target}, skipping");
|
|
return;
|
|
}
|
|
|
|
var customisationTemplateDb = _databaseService.GetTemplates().Customization;
|
|
var matchingCustomisation = customisationTemplateDb.GetValueOrDefault(reward.Target, null);
|
|
|
|
if (matchingCustomisation is not null)
|
|
{
|
|
var rewardToStore = new CustomisationStorage
|
|
{
|
|
Id = reward.Target,
|
|
Source = source,
|
|
Type = null
|
|
};
|
|
|
|
switch (matchingCustomisation.Parent)
|
|
{
|
|
case "675ff48ce8d2356707079617":
|
|
// MannequinPose
|
|
rewardToStore.Type = CustomisationType.MANNEQUIN_POSE;
|
|
break;
|
|
case "6751848eba5968fd800a01d6":
|
|
// Gestures
|
|
rewardToStore.Type = CustomisationType.GESTURE;
|
|
break;
|
|
case "67373f170eca6e03ab0d5391":
|
|
// Floor
|
|
rewardToStore.Type = CustomisationType.FLOOR;
|
|
break;
|
|
case "6746fafabafff8500804880e":
|
|
// DogTags
|
|
rewardToStore.Type = CustomisationType.DOG_TAG;
|
|
break;
|
|
case "673b3f595bf6b605c90fcdc2":
|
|
// Ceiling
|
|
rewardToStore.Type = CustomisationType.CEILING;
|
|
break;
|
|
case "67373f1e5a5ee73f2a081baf":
|
|
// Wall
|
|
rewardToStore.Type = CustomisationType.WALL;
|
|
break;
|
|
default:
|
|
_logger.Error($"Unhandled customisation unlock type: {matchingCustomisation.Parent} not added to profile");
|
|
return;
|
|
}
|
|
|
|
fullProfile.CustomisationUnlocks.Add(rewardToStore);
|
|
}
|
|
}
|
|
}
|