Files
SPT-Server-Build/Libraries/Core/Controllers/GameController.cs
T

495 lines
18 KiB
C#

using SptCommon.Annotations;
using Core.Context;
using Core.Helpers;
using Core.Models.Eft.Common;
using Core.Models.Eft.Game;
using Core.Models.Eft.Profile;
using Core.Models.Enums;
using Core.Models.Spt.Config;
using Core.Models.Utils;
using Core.Servers;
using Core.Services;
using Core.Utils;
using Core.Utils.Cloners;
using Core.Utils.Json;
using Server;
using LogLevel = Core.Models.Spt.Logging.LogLevel;
namespace Core.Controllers;
[Injectable]
public class GameController(
ISptLogger<GameController> _logger,
ConfigServer _configServer,
DatabaseService _databaseService,
TimeUtil _timeUtil,
HttpServerHelper _httpServerHelper,
InventoryHelper _inventoryHelper,
RandomUtil _randomUtil,
HideoutHelper _hideoutHelper,
ProfileHelper _profileHelper,
ProfileFixerService _profileFixerService,
LocalisationService _localisationService,
PostDbLoadService _postDbLoadService,
CustomLocationWaveService _customLocationWaveService,
OpenZoneService _openZoneService,
SeasonalEventService _seasonalEventService,
ItemBaseClassService _itemBaseClassService,
GiftService _giftService,
RaidTimeAdjustmentService _raidTimeAdjustmentService,
ProfileActivityService _profileActivityService,
CreateProfileService _createProfileService,
ApplicationContext _applicationContext,
ICloner _cloner
)
{
protected BotConfig _botConfig = _configServer.GetConfig<BotConfig>();
protected CoreConfig _coreConfig = _configServer.GetConfig<CoreConfig>();
protected double _deviation = 0.0001;
protected HideoutConfig _hideoutConfig = _configServer.GetConfig<HideoutConfig>();
protected HttpConfig _httpConfig = _configServer.GetConfig<HttpConfig>();
protected RagfairConfig _ragfairConfig = _configServer.GetConfig<RagfairConfig>();
/// <summary>
/// Handle client/game/start
/// </summary>
/// <param name="url"></param>
/// <param name="info"></param>
/// <param name="sessionId"></param>
/// <param name="startTimeStampMs"></param>
public void GameStart(string url, EmptyRequestData info, string? sessionId, long startTimeStampMs)
{
// Store client start time in app context
_applicationContext.AddValue(ContextVariableType.CLIENT_START_TIMESTAMP, $"{sessionId}_{startTimeStampMs}");
if (sessionId is null)
{
_logger.Error($"{nameof(sessionId)} is null on GameController.GameStart");
return;
}
_profileActivityService.SetActivityTimestamp(sessionId);
// repeatableQuests are stored by in profile.Quests due to the responses of the client (e.g. Quests in
// offraidData). Since we don't want to clutter the Quests list, we need to remove all completed (failed or
// successful) repeatable quests. We also have to remove the Counters from the repeatableQuests
var fullProfile = _profileHelper.GetFullProfile(sessionId);
if (fullProfile is null)
{
_logger.Error($"{nameof(fullProfile)} is null on GameController.GameStart");
return;
}
fullProfile.SptData ??= new Spt { Version = "Replace_me" };
fullProfile.SptData.Migrations ??= new Dictionary<string, long>();
fullProfile.FriendProfileIds ??= [];
if (fullProfile.ProfileInfo?.IsWiped is not null && fullProfile.ProfileInfo.IsWiped.Value) return;
fullProfile.CharacterData!.PmcData!.WishList ??= new DictionaryOrList<string, int>(new Dictionary<string, int>(), []);
fullProfile.CharacterData.ScavData!.WishList ??= new DictionaryOrList<string, int>(new Dictionary<string, int>(), []);
if (fullProfile.DialogueRecords is not null) _profileFixerService.CheckForAndFixDialogueAttachments(fullProfile);
if (_logger.IsLogEnabled(LogLevel.Debug)) _logger.Debug($"Started game with session {sessionId} {fullProfile.ProfileInfo?.Username}");
var pmcProfile = fullProfile.CharacterData.PmcData;
if (_coreConfig.Fixes.FixProfileBreakingInventoryItemIssues) _profileFixerService.FixProfileBreakingInventoryItemIssues(pmcProfile);
if (pmcProfile.Health is not null) UpdateProfileHealthValues(pmcProfile);
if (pmcProfile.Inventory is not null)
{
SendPraporGiftsToNewProfiles(pmcProfile);
SendMechanicGiftsToNewProfile(pmcProfile);
_profileFixerService.CheckForOrphanedModdedItems(sessionId, fullProfile);
}
_profileFixerService.CheckForAndRemoveInvalidTraders(fullProfile);
_profileFixerService.CheckForAndFixPmcProfileIssues(pmcProfile);
if (pmcProfile.Hideout is not null)
{
_profileFixerService.AddMissingHideoutBonusesToProfile(pmcProfile);
_hideoutHelper.SetHideoutImprovementsToCompleted(pmcProfile);
_hideoutHelper.UnlockHideoutWallInProfile(pmcProfile);
}
LogProfileDetails(fullProfile);
SaveActiveModsToProfile(fullProfile);
if (pmcProfile.Info is not null)
{
AddPlayerToPmcNames(pmcProfile);
CheckForAndRemoveUndefinedDialogues(fullProfile);
}
if (pmcProfile.Skills?.Common is not null) WarnOnActiveBotReloadSkill(pmcProfile);
_seasonalEventService.GivePlayerSeasonalGifts(sessionId);
}
/// <summary>
/// Handle client/game/config
/// </summary>
/// <param name="sessionId"></param>
/// <returns></returns>
public GameConfigResponse GetGameConfig(string sessionId)
{
var profile = _profileHelper.GetPmcProfile(sessionId);
var gameTime = profile?.Stats?.Eft?.OverallCounters?.Items?
.FirstOrDefault(c => c.Key!.Contains("LifeTime") && c.Key.Contains("Pmc"))
?.Value ??
0D;
var config = new GameConfigResponse
{
Languages = _databaseService.GetLocales().Languages,
IsNdaFree = false,
IsReportAvailable = false,
IsTwitchEventMember = false,
Language = "en",
Aid = profile?.Aid,
Taxonomy = 6,
ActiveProfileId = sessionId,
Backend = new Backend
{
Lobby = _httpServerHelper.GetBackendUrl(),
Trading = _httpServerHelper.GetBackendUrl(),
Messaging = _httpServerHelper.GetBackendUrl(),
Main = _httpServerHelper.GetBackendUrl(),
RagFair = _httpServerHelper.GetBackendUrl()
},
UseProtobuf = false,
UtcTime = _timeUtil.GetTimeStamp(),
TotalInGame = gameTime,
SessionMode = "pve",
PurchasedGames = new PurchasedGames
{
IsEftPurchased = true,
IsArenaPurchased = false
}
};
return config;
}
/// <summary>
/// Handle client/game/mode
/// </summary>
/// <param name="sessionId"></param>
/// <param name="requestData"></param>
/// <returns></returns>
public GameModeResponse GetGameMode(
string sessionId,
GameModeRequestData requestData)
{
return new GameModeResponse
{
GameMode = "pve",
BackendUrl = _httpServerHelper.GetBackendUrl()
};
}
/// <summary>
/// Handle client/server/list
/// </summary>
/// <param name="sessionId"></param>
/// <returns></returns>
public List<ServerDetails> GetServer(string sessionId)
{
return
[
new ServerDetails
{
Ip = _httpConfig.BackendIp,
Port = _httpConfig.BackendPort
}
];
}
/// <summary>
/// Handle client/match/group/current
/// </summary>
/// <param name="sessionId"></param>
/// <returns></returns>
public CurrentGroupResponse GetCurrentGroup(string sessionId)
{
return new CurrentGroupResponse
{
Squad = []
};
}
/// <summary>
/// Handle client/checkVersion
/// </summary>
/// <param name="sessionId"></param>
/// <returns></returns>
public CheckVersionResponse GetValidGameVersion(string sessionId)
{
return new CheckVersionResponse
{
IsValid = true,
LatestVersion = _coreConfig.CompatibleTarkovVersion
};
}
/// <summary>
/// Handle client/game/keepalive
/// </summary>
/// <param name="sessionId"></param>
/// <returns></returns>
public GameKeepAliveResponse GetKeepAlive(string sessionId)
{
_profileActivityService.SetActivityTimestamp(sessionId);
return new GameKeepAliveResponse { Message = "OK", UtcTime = _timeUtil.GetTimeStamp() };
}
/// <summary>
/// Handle singleplayer/settings/getRaidTime
/// </summary>
/// <param name="sessionId"></param>
/// <param name="request"></param>
/// <returns></returns>
public GetRaidTimeResponse GetRaidTime(string sessionId, GetRaidTimeRequest request)
{
// Set interval times to in-raid value
_ragfairConfig.RunIntervalSeconds = _ragfairConfig.RunIntervalValues.InRaid;
_hideoutConfig.RunIntervalSeconds = _hideoutConfig.RunIntervalValues.InRaid;
return _raidTimeAdjustmentService.GetRaidAdjustments(sessionId, request);
}
/// <summary>
///
/// </summary>
/// <param name="sessionId"></param>
/// <returns></returns>
public SurveyResponseData GetSurvey(string sessionId)
{
return _coreConfig.Survey;
}
/// <summary>
/// Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
/// </summary>
/// <param name="pmcProfile">Player profile</param>
private void WarnOnActiveBotReloadSkill(PmcData pmcProfile)
{
var botReloadSkill = _profileHelper.GetSkillFromProfile(pmcProfile, SkillTypes.BotReload);
if (botReloadSkill?.Progress > 0) _logger.Warning(_localisationService.GetText("server_start_player_active_botreload_skill"));
}
/// <summary>
/// When player logs in, iterate over all active effects and reduce timer
/// </summary>
/// <param name="pmcProfile">Profile to adjust values for</param>
private void UpdateProfileHealthValues(PmcData pmcProfile)
{
var healthLastUpdated = pmcProfile.Health?.UpdateTime;
var currentTimeStamp = _timeUtil.GetTimeStamp();
var diffSeconds = currentTimeStamp - healthLastUpdated;
// Last update is in past
if (healthLastUpdated < currentTimeStamp)
{
// Base values
double energyRegenPerHour = 60;
double hydrationRegenPerHour = 60;
var hpRegenPerHour = 456.6;
// Set new values, whatever is smallest
energyRegenPerHour += pmcProfile.Bonuses!
.Where(bonus => bonus.Type == BonusType.EnergyRegeneration)
.Aggregate(0d, (sum, bonus) => sum + bonus.Value!.Value);
hydrationRegenPerHour += pmcProfile.Bonuses!
.Where(bonus => bonus.Type == BonusType.HydrationRegeneration)
.Aggregate(0d, (sum, bonus) => sum + bonus.Value!.Value);
hpRegenPerHour += pmcProfile.Bonuses!
.Where(bonus => bonus.Type == BonusType.HealthRegeneration)
.Aggregate(0d, (sum, bonus) => sum + bonus.Value!.Value);
// Player has energy deficit
if (Math.Abs(pmcProfile.Health?.Energy?.Current - pmcProfile.Health?.Energy?.Maximum ?? 1) <= _deviation)
{
// Set new value, whatever is smallest
pmcProfile.Health!.Energy!.Current += Math.Round(energyRegenPerHour * (diffSeconds!.Value / 3600));
if (pmcProfile.Health.Energy.Current > pmcProfile.Health.Energy.Maximum) pmcProfile.Health.Energy.Current = pmcProfile.Health.Energy.Maximum;
}
// Player has hydration deficit
if (Math.Abs(pmcProfile.Health?.Hydration?.Current - pmcProfile.Health?.Hydration?.Maximum ?? 1) <= _deviation)
{
pmcProfile.Health!.Hydration!.Current += Math.Round(hydrationRegenPerHour * (diffSeconds!.Value / 3600));
if (pmcProfile.Health.Hydration.Current > pmcProfile.Health.Hydration.Maximum)
pmcProfile.Health.Hydration.Current = pmcProfile.Health.Hydration.Maximum;
}
// Check all body parts
foreach (var bodyPart in pmcProfile.Health!.BodyParts!
.Select(bodyPartKvP => bodyPartKvP.Value))
{
// Check part hp
if (bodyPart.Health!.Current < bodyPart.Health.Maximum) bodyPart.Health.Current += Math.Round(hpRegenPerHour * (diffSeconds!.Value / 3600));
if (bodyPart.Health.Current > bodyPart.Health.Maximum) bodyPart.Health.Current = bodyPart.Health.Maximum;
if (bodyPart.Effects is null || bodyPart.Effects.Count == 0) continue;
// Look for effects
foreach (var effectKvP in bodyPart.Effects)
{
// remove effects below 1, .e.g. bleeds at -1
if (effectKvP.Value.Time < 1)
{
// More than 30 mins has passed
if (diffSeconds > 1800) bodyPart.Effects.Remove(effectKvP.Key);
continue;
}
// Decrement effect time value by difference between current time and time health was last updated
effectKvP.Value.Time -= diffSeconds;
if (effectKvP.Value.Time < 1)
// Effect time was sub 1, set floor it can be
effectKvP.Value.Time = 1;
}
}
// Update both values as they've both been updated
pmcProfile.Health.UpdateTime = currentTimeStamp;
}
}
/// <summary>
/// Send starting gifts to profile after x days
/// </summary>
/// <param name="pmcProfile">Profile to add gifts to</param>
private void SendPraporGiftsToNewProfiles(PmcData pmcProfile)
{
var timeStampProfileCreated = pmcProfile.Info?.RegistrationDate;
var oneDaySeconds = _timeUtil.GetHoursAsSeconds(24);
var currentTimeStamp = _timeUtil.GetTimeStamp();
// One day post-profile creation
if (currentTimeStamp > timeStampProfileCreated + oneDaySeconds) _giftService.SendPraporStartingGift(pmcProfile.SessionId!, 1);
// Two day post-profile creation
if (currentTimeStamp > timeStampProfileCreated + oneDaySeconds * 2) _giftService.SendPraporStartingGift(pmcProfile.SessionId!, 2);
}
/**
* Mechanic sends players a measuring tape on profile start for some reason
* @param pmcProfile Player profile
*/
protected void SendMechanicGiftsToNewProfile(PmcData pmcProfile)
{
_giftService.SendGiftWithSilentReceivedCheck("MechanicGiftDay1", pmcProfile.SessionId, 1);
}
/// <summary>
/// Get a list of installed mods and save their details to the profile being used
/// </summary>
/// <param name="fullProfile">Profile to add mod details to</param>
private void SaveActiveModsToProfile(SptProfile fullProfile)
{
// Add empty mod array if undefined
fullProfile.SptData!.Mods ??= [];
// Get active mods
_logger.Error("NOT IMPLEMENTED - _preSptModLoader SaveActiveModsToProfile()");
//var activeMods = _preSptModLoader.GetImportedModDetails(); // TODO: IMPLEMENT _preSptModLoader
// var activeMods = new Dictionary<string, ModDetails>();
// foreach (var modKvP in activeMods)
// {
// var modDetails = modKvP.Value;
// if (
// fullProfile.SptData.Mods.Any(
// (mod) =>
// mod.Author == modDetails.Author &&
// mod.Name == modDetails.Name &&
// mod.Version == modDetails.Version
// ))
// {
// // Exists already, skip
// continue;
// }
//
// fullProfile.SptData.Mods.Add(
// new ModDetails
// {
// Author = modDetails.Author,
// DateAdded = _timeUtil.GetTimeStamp(),
// Name = modDetails.Name,
// Version = modDetails.Version,
// Url = modDetails.Url,
// }
// );
// }
}
/// <summary>
/// Add the logged in players name to PMC name pool
/// </summary>
/// <param name="pmcProfile">Profile of player to get name from</param>
private void AddPlayerToPmcNames(PmcData pmcProfile)
{
var playerName = pmcProfile.Info?.Nickname;
if (playerName is not null)
{
var bots = _databaseService.GetBots().Types;
// Official names can only be 15 chars in length
if (playerName.Length > _botConfig.BotNameLengthLimit) return;
// Skip if player name exists already
if (bots!.TryGetValue("bear", out var bearBot))
if (bearBot is not null && bearBot.FirstNames!.Any(x => x == playerName))
bearBot.FirstNames!.Add(playerName);
if (bots.TryGetValue("bear", out var usecBot))
if (usecBot is not null && usecBot.FirstNames!.Any(x => x == playerName))
usecBot.FirstNames!.Add(playerName);
}
}
/// <summary>
/// Check for a dialog with the key 'undefined', and remove it
/// </summary>
/// <param name="fullProfile">Profile to check for dialog in</param>
private void CheckForAndRemoveUndefinedDialogues(SptProfile fullProfile)
{
if (fullProfile.DialogueRecords!.TryGetValue("undefined", out _)) fullProfile.DialogueRecords.Remove("undefined");
}
/// <summary>
///
/// </summary>
/// <param name="fullProfile"></param>
private void LogProfileDetails(SptProfile fullProfile)
{
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug($"Profile made with: {fullProfile.SptData?.Version}");
_logger.Debug($"Server version: {ProgramStatics.SPT_VERSION() ?? _coreConfig.SptVersion} {ProgramStatics.COMMIT()}");
_logger.Debug($"Debug enabled: {ProgramStatics.DEBUG()}");
_logger.Debug($"Mods enabled: {ProgramStatics.MODS()}");
}
}
public void Load()
{
_postDbLoadService.PerformPostDbLoadActions();
}
}