534 lines
18 KiB
C#
534 lines
18 KiB
C#
using System.Text.Json;
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using SPTarkov.Common.Extensions;
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using SPTarkov.Server.Core.Helpers;
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using SPTarkov.Server.Core.Models.Common;
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using SPTarkov.Server.Core.Models.Eft.Common;
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using SPTarkov.Server.Core.Models.Eft.Common.Tables;
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namespace SPTarkov.Server.Core.Extensions;
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public static class ItemExtensions
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{
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/// <summary>
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/// This method will compare two items and see if they are equivalent
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/// This method will NOT compare IDs on the items
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/// </summary>
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/// <param name="item1">first item to compare</param>
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/// <param name="item2">second item to compare</param>
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/// <param name="compareUpdProperties">Upd properties to compare between the items</param>
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/// <returns>true if they are the same</returns>
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public static bool IsSameItem(this Item item1, Item item2, ISet<string>? compareUpdProperties = null)
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{
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// Different tpl == different item
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if (item1.Template != item2.Template)
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{
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return false;
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}
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// Both lack upd object + same tpl = same
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if (item1.Upd is null && item2.Upd is null)
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{
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return true;
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}
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// item1 lacks upd, item2 has one
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if (item1.Upd is null && item2.Upd is not null)
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{
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return false;
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}
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// item1 has upd, item2 lacks one
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if (item1.Upd is not null && item2.Upd is null)
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{
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return false;
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}
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// key = Upd property Type as string, value = comparison function that returns bool
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var comparers = new Dictionary<string, Func<Upd, Upd, bool>>
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{
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{ "Key", (upd1, upd2) => upd1.Key?.NumberOfUsages == upd2.Key?.NumberOfUsages },
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{ "Buff", (upd1, upd2) => upd1.Buff?.Value == upd2.Buff?.Value && upd1.Buff?.BuffType == upd2.Buff?.BuffType },
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{ "CultistAmulet", (upd1, upd2) => upd1.CultistAmulet?.NumberOfUsages == upd2.CultistAmulet?.NumberOfUsages },
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{ "Dogtag", (upd1, upd2) => upd1.Dogtag?.ProfileId == upd2.Dogtag?.ProfileId },
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{ "FaceShield", (upd1, upd2) => upd1.FaceShield?.Hits == upd2.FaceShield?.Hits },
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{
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"Foldable",
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(upd1, upd2) => upd1.Foldable?.Folded.GetValueOrDefault(false) == upd2.Foldable?.Folded.GetValueOrDefault(false)
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},
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{ "FoodDrink", (upd1, upd2) => upd1.FoodDrink?.HpPercent == upd2.FoodDrink?.HpPercent },
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{ "MedKit", (upd1, upd2) => upd1.MedKit?.HpResource == upd2.MedKit?.HpResource },
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{ "RecodableComponent", (upd1, upd2) => upd1.RecodableComponent?.IsEncoded == upd2.RecodableComponent?.IsEncoded },
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{ "RepairKit", (upd1, upd2) => upd1.RepairKit?.Resource == upd2.RepairKit?.Resource },
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{ "Resource", (upd1, upd2) => upd1.Resource?.UnitsConsumed == upd2.Resource?.UnitsConsumed },
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};
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// Choose above keys or passed in keys to compare items with
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var valuesToCompare = compareUpdProperties?.Count > 0 ? compareUpdProperties : comparers.Keys.ToHashSet();
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foreach (var propertyName in valuesToCompare)
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{
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if (!comparers.TryGetValue(propertyName, out var comparer))
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// Key not found, skip
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{
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continue;
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}
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if (!comparer(item1.Upd, item2.Upd))
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{
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return false;
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}
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}
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return true;
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}
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/// <summary>
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/// Check if item is stored inside a container
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/// </summary>
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/// <param name="itemToCheck">Item to check is inside of container</param>
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/// <param name="desiredContainerSlotId">Name of slot to check item is in e.g. SecuredContainer/Backpack</param>
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/// <param name="items">Inventory with child parent items to check</param>
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/// <returns>True when item is in container</returns>
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public static bool ItemIsInsideContainer(this Item itemToCheck, string desiredContainerSlotId, IEnumerable<Item> items)
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{
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// Get items parent
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var parent = items.FirstOrDefault(item => item.Id.Equals(itemToCheck.ParentId));
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if (parent is null)
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// No parent, end of line, not inside container
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{
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return false;
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}
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if (parent.SlotId == desiredContainerSlotId)
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{
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return true;
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}
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return parent.ItemIsInsideContainer(desiredContainerSlotId, items);
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}
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/// <summary>
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/// Get the size of a stack, return 1 if no stack object count property found
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/// </summary>
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/// <param name="item">Item to get stack size of</param>
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/// <returns>size of stack</returns>
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public static int GetItemStackSize(this Item item)
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{
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if (item.Upd?.StackObjectsCount is not null)
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{
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return (int)item.Upd.StackObjectsCount;
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}
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return 1;
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}
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/// <summary>
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/// Create a dictionary from a collection of items, keyed by item id
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/// </summary>
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/// <param name="items">Collection of items</param>
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/// <returns>Dictionary of items</returns>
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public static Dictionary<MongoId, Item> GenerateItemsMap(this IEnumerable<Item> items)
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{
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// Convert list to dictionary, keyed by items Id
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return items.ToDictionary(item => item.Id);
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}
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/// <summary>
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/// Adopts orphaned items by resetting them as root "hideout" items. Helpful in situations where a parent has been
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/// deleted from a group of items and there are children still referencing the missing parent. This method will
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/// remove the reference from the children to the parent and set item properties to root values.
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/// </summary>
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/// <param name="rootId">The ID of the "root" of the container</param>
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/// <param name="items">Array of Items that should be adjusted</param>
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/// <returns>Returns Array of Items that have been adopted</returns>
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public static List<Item> AdoptOrphanedItems(this List<Item> items, string rootId)
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{
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foreach (var item in items)
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{
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// Check if the item's parent exists.
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var parentExists = items.Any(parentItem => parentItem.Id.Equals(item.ParentId));
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// If the parent does not exist and the item is not already a 'hideout' item, adopt the orphaned item by
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// setting the parent ID to the PMCs inventory equipment ID, the slot ID to 'hideout', and remove the location.
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if (!parentExists && item.ParentId != rootId && item.SlotId != "hideout")
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{
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item.ParentId = rootId;
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item.SlotId = "hideout";
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item.Location = null;
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}
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}
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return items;
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}
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/// <summary>
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/// Recursive function that looks at every item from parameter and gets their children's Ids + includes parent item in results
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/// </summary>
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/// <param name="items">List of items (item + possible children)</param>
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/// <param name="baseItemId">Parent item's id</param>
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/// <returns>list of child item ids</returns>
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public static List<MongoId> GetItemWithChildrenTpls(this IEnumerable<Item> items, MongoId baseItemId)
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{
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List<MongoId> list = [];
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foreach (var childItem in items)
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{
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if (childItem.ParentId == baseItemId.ToString())
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{
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list.AddRange(GetItemWithChildrenTpls(items, childItem.Id));
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}
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}
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list.Add(baseItemId); // Required, push original item id onto array
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return list;
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}
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/// <summary>
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/// Check if the passed in item has buy count restrictions
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/// </summary>
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/// <param name="itemToCheck">Item to check</param>
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/// <returns>true if it has buy restrictions</returns>
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public static bool HasBuyRestrictions(this Item itemToCheck)
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{
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return itemToCheck.Upd?.BuyRestrictionCurrent is not null && itemToCheck.Upd?.BuyRestrictionMax is not null;
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}
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/// <summary>
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/// Gets the identifier for a child using slotId, locationX and locationY.
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/// </summary>
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/// <param name="item">Item.</param>
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/// <returns>SlotId OR slotId, locationX, locationY.</returns>
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public static string GetChildId(this Item item)
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{
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if (item.Location is null)
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{
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return item.SlotId;
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}
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var LocationTyped = (ItemLocation)item.Location;
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return $"{item.SlotId},{LocationTyped.X},{LocationTyped.Y}";
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}
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public static bool IsVertical(this ItemLocation itemLocation)
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{
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return itemLocation.R == ItemRotation.Vertical;
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}
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/// <summary>
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/// Update items upd.StackObjectsCount to be 1 if its upd is missing or StackObjectsCount is undefined
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/// </summary>
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/// <param name="item">Item to update</param>
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/// <returns>Fixed item</returns>
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public static void FixItemStackCount(this Item item)
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{
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// Ensure item has 'Upd' object
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item.Upd ??= new Upd { StackObjectsCount = 1 };
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// Ensure item has 'StackObjectsCount' property
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item.Upd.StackObjectsCount ??= 1;
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}
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/// <summary>
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/// Get an item with its attachments (children)
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/// </summary>
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/// <param name="items">List of items (item + possible children)</param>
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/// <param name="baseItemId">Parent item's id</param>
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/// <param name="excludeStoredItems">OPTIONAL - Include only mod items, exclude items stored inside root item</param>
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/// <returns>list of Item objects</returns>
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public static List<Item> GetItemWithChildren(this IEnumerable<Item> items, MongoId baseItemId, bool excludeStoredItems = false)
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{
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var childrenByParent = items.CreateParentIdLookupCache(out var rootItem, baseItemId);
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if (rootItem is null)
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{
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// Root not found, nothing to return, exit
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return [];
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}
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var result = new List<Item>();
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var processingStack = new Stack<Item>();
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processingStack.Push(rootItem);
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while (processingStack.Count > 0)
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{
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var current = processingStack.Pop();
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result.Add(current);
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if (!childrenByParent.TryGetValue(current.Id.ToString(), out var children))
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{
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// No children, skip to next
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continue;
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}
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foreach (var child in children)
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{
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// Child item has a location property = is stored inside parent and not a mod, skip
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if (excludeStoredItems && child.Location is not null)
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{
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continue;
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}
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// Add item to stack to check if it has children we need to add to result
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processingStack.Push(child);
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}
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}
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return result;
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}
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/// <summary>
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/// Cache items by their parentId
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/// </summary>
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/// <param name="items">items to process</param>
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/// <param name="baseItemId">Id of root item</param>
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/// <param name="rootItem">Root item from inputted data</param>
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/// <returns>Dictionary of items keyed by their parentId</returns>
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public static Dictionary<string, List<Item>> CreateParentIdLookupCache(
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this IEnumerable<Item> items,
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out Item? rootItem,
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MongoId? baseItemId = null
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)
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{
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rootItem = null;
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// If passed in items implements ICollection, we can determine size and pre-allocate to avoid re-allocations
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var capacity = items is ICollection<Item> collection ? collection.Count : 0;
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// Create lookup of items keyed by parentId
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var childrenByParent = new Dictionary<string, List<Item>>(capacity);
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foreach (var item in items)
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{
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if (baseItemId is not null && item.Id == baseItemId)
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{
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// Root item found, store in out param
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rootItem = item;
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}
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if (item.ParentId is null)
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{
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// no parent, nothing to key item against
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continue;
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}
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if (!childrenByParent.TryGetValue(item.ParentId, out var children))
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{
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// No collection for this parentId, create
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children = [];
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childrenByParent[item.ParentId] = children;
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}
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children.Add(item);
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}
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return childrenByParent;
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}
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/// <summary>
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/// Convert an Item to SptLootItem
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/// </summary>
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/// <param name="item">Item to convert</param>
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/// <returns>Converted SptLootItem</returns>
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public static SptLootItem ToLootItem(this Item item)
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{
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var lootItem = new SptLootItem
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{
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ComposedKey = null,
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Id = item.Id,
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Template = item.Template,
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Upd = item.Upd,
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ParentId = item.ParentId,
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SlotId = item.SlotId,
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Location = item.Location,
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Desc = item.Desc
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};
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if (item.TryGetExtensionData(out var extensionData))
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{
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lootItem.AddAllToExtensionData(extensionData!);
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}
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return lootItem;
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}
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public static ItemLocation? GetParsedLocation(this Item item)
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{
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if (item.Location is null)
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{
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return null;
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}
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if (item.Location is JsonElement element)
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{
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// TODO: when is this true
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return element.ToObject<ItemLocation>();
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}
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return (ItemLocation)item.Location;
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}
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/// <summary>
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/// Get a list of the item IDs (NOT tpls) inside a secure container
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/// </summary>
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/// <param name="items">Inventory items to look for secure container in</param>
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/// <returns>List of ids</returns>
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public static HashSet<MongoId> GetSecureContainerItems(this IEnumerable<Item> items)
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{
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var secureContainer = items.First(x => x.SlotId == "SecuredContainer");
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// No container found, drop out
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if (secureContainer is null)
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{
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return [];
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}
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var itemsInSecureContainer = items.GetItemWithChildrenTpls(secureContainer.Id);
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// Return all items returned and exclude the secure container item itself
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return itemsInSecureContainer.Where(x => x != secureContainer.Id).ToHashSet();
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}
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/// <summary>
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/// Regenerate all GUIDs with new IDs, except special item types (e.g. quest, sorting table, etc.)
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/// </summary>
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/// <param name="items"></param>
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/// <returns></returns>
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public static IEnumerable<Item> ReplaceIDs(this IEnumerable<Item> items)
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{
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foreach (var item in items)
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{
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// Generate new id
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var newId = new MongoId();
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// Keep copy of original id
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var originalId = item.Id;
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// Update items id to new one we generated
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item.Id = newId;
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// Find all children of item and update their parent ids to match
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var childItems = items.Where(item => item.ParentId == originalId.ToString());
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foreach (var childItem in childItems)
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{
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childItem.ParentId = newId;
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}
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}
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return items;
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}
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/// <summary>
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/// Update a root items _id property value to be unique
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/// </summary>
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/// <param name="itemWithChildren">Item to update root items _id property</param>
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/// <param name="newId">Optional: new id to use</param>
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/// <returns>New root id</returns>
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public static MongoId RemapRootItemId(this IEnumerable<Item> itemWithChildren, MongoId? newId = null)
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{
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newId ??= new MongoId();
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var rootItemExistingId = itemWithChildren.FirstOrDefault().Id;
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foreach (var item in itemWithChildren)
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{
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// Root, update id
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if (item.Id.Equals(rootItemExistingId))
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{
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item.Id = newId.Value;
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continue;
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}
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// Child with parent of root, update
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if (item.ParentId == rootItemExistingId)
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{
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item.ParentId = newId.Value;
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}
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}
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return newId.Value;
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}
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/// <summary>
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/// Create 2 hashsets for passed in items, keyed by the items ID and by the items parentId
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/// </summary>
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/// <param name="inventoryItems">Items to hash</param>
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/// <returns>InventoryItemHash</returns>
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public static InventoryItemHash GetInventoryItemHash(this IEnumerable<Item> inventoryItems)
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{
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Dictionary<MongoId, Item> byItemId = new();
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Dictionary<MongoId, HashSet<Item>> byParentId = new();
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foreach (var item in inventoryItems)
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{
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// Add every item to 'byItemId'
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byItemId[item.Id] = item;
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if (string.IsNullOrEmpty(item.ParentId) || item.ParentId == "hideout")
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{
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// Inventory non-items, skip
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continue;
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}
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var parentId = new MongoId(item.ParentId);
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if (!byParentId.TryGetValue(parentId, out var childItems))
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{
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// Hashset doesn't exist for this parentId, create and add blank set
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childItems = [];
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byParentId[parentId] = childItems;
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}
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childItems.Add(item);
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}
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return new InventoryItemHash { ByItemId = byItemId, ByParentId = byParentId };
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}
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/// <summary>
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/// Remove spawned in session (FiR) status from items inside a container
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/// </summary>
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/// <param name="pmcData">Player profile</param>
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/// <param name="containerSlotId">Container slot id to find items for and remove FiR from e.g. "Backpack"</param>
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public static void RemoveFiRStatusFromItemsInContainer(this PmcData pmcData, string containerSlotId)
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{
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var container = pmcData?.Inventory?.Items?.FirstOrDefault(item => item.SlotId == containerSlotId);
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if (container is null)
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{
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return;
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}
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var parentItemLookup = pmcData.Inventory.Items.ToLookup(item => item.ParentId);
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var parentIdsToSearch = new Queue<string>();
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parentIdsToSearch.Enqueue(container.Id);
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while (parentIdsToSearch.Count > 0)
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{
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var currentParentId = parentIdsToSearch.Dequeue();
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foreach (var childItem in parentItemLookup[currentParentId])
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{
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if (childItem.Upd?.SpawnedInSession != null && childItem.Upd.SpawnedInSession.Value)
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{
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childItem.Upd.SpawnedInSession = false;
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}
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parentIdsToSearch.Enqueue(childItem.Id);
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}
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}
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}
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/// <summary>
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/// Add a blank Upd object to an item
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/// </summary>
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/// <param name="item"></param>
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/// <returns>True = Upd added</returns>
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|
public static bool AddUpd(this Item item)
|
|
{
|
|
if (item.Upd is not null)
|
|
{
|
|
// Already exists, exit early
|
|
return false;
|
|
}
|
|
|
|
item.Upd = new Upd();
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|
|
|
return true;
|
|
}
|
|
}
|