393 lines
13 KiB
C#
393 lines
13 KiB
C#
using Core.Models.Common;
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namespace Core.Models.Spt.Config;
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using System.Text.Json.Serialization;
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public class RagfairConfig : BaseConfig
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{
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[JsonPropertyName("kind")]
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public string Kind { get; set; } = "spt-ragfair";
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/** How many seconds should pass before expired offers and processed + player offers checked if sold */
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[JsonPropertyName("runIntervalSeconds")]
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public int RunIntervalSeconds { get; set; }
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/** Default values used to hydrate `runIntervalSeconds` with */
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[JsonPropertyName("runIntervalValues")]
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public RunIntervalValues RunIntervalValues { get; set; }
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/** Player listing settings */
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[JsonPropertyName("sell")]
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public Sell Sell { get; set; }
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/** Trader ids + should their assorts be listed on flea */
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[JsonPropertyName("traders")]
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public Dictionary<string, bool> Traders { get; set; }
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[JsonPropertyName("dynamic")]
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public Dynamic Dynamic { get; set; }
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[JsonPropertyName("tieredFlea")]
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public TieredFlea TieredFlea { get; set; }
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}
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public class Sell
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{
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/** Should a fee be deducted from player when listing an item for sale */
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[JsonPropertyName("fees")]
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public bool Fees { get; set; }
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/** Settings to control chances of offer being sold */
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[JsonPropertyName("chance")]
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public Chance Chance { get; set; }
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/** Settings to control how long it takes for a player offer to sell */
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[JsonPropertyName("time")]
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public MinMax Time { get; set; }
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/** Seconds from clicking remove to remove offer from market */
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[JsonPropertyName("expireSeconds")]
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public int ExpireSeconds { get; set; }
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}
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public class Chance
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{
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/** Base chance percent to sell an item */
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[JsonPropertyName("base")]
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public int Base { get; set; }
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/** Value to multiply the sell chance by */
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[JsonPropertyName("sellMultiplier")]
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public int SellMultiplier { get; set; }
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/** Max possible sell chance % for a player listed offer */
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[JsonPropertyName("maxSellChancePercent")]
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public int MaxSellChancePercent { get; set; }
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/** Min possible sell chance % for a player listed offer */
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[JsonPropertyName("minSellChancePercent")]
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public int MinSellChancePercent { get; set; }
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}
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public class Dynamic
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{
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[JsonPropertyName("purchasesAreFoundInRaid")]
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// Should a purchased dynamic offers items be flagged as found in raid
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public bool PurchasesAreFoundInRaid { get; set; }
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[JsonPropertyName("useTraderPriceForOffersIfHigher")]
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/** Use the highest trader price for an offer if its greater than the price in templates/prices.json */
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public bool UseTraderPriceForOffersIfHigher { get; set; }
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[JsonPropertyName("barter")]
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/** Barter offer specific settings */
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public BarterDetails Barter { get; set; }
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[JsonPropertyName("pack")]
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public PackDetails Pack { get; set; }
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[JsonPropertyName("offerAdjustment")]
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/** Dynamic offer price below handbook adjustment values */
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public OfferAdjustment OfferAdjustment { get; set; }
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[JsonPropertyName("expiredOfferThreshold")]
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/** How many offers should expire before an offer regeneration occurs */
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public int ExpiredOfferThreshold { get; set; }
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[JsonPropertyName("offerItemCount")]
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/** How many offers should be listed */
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public MinMax OfferItemCount { get; set; }
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[JsonPropertyName("priceRanges")]
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/** How much should the price of an offer vary by (percent 0.8 = 80%, 1.2 = 120%) */
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public PriceRanges PriceRanges { get; set; }
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[JsonPropertyName("showDefaultPresetsOnly")]
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/** Should default presets to listed only or should non-standard presets found in globals.json be listed too */
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public bool ShowDefaultPresetsOnly { get; set; }
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[JsonPropertyName("ignoreQualityPriceVarianceBlacklist")]
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/** Tpls that should not use the variable price system when their quality is < 100% (lower dura/uses = lower price) */
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public List<string> IgnoreQualityPriceVarianceBlacklist { get; set; }
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[JsonPropertyName("endTimeSeconds")]
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public MinMax EndTimeSeconds { get; set; }
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[JsonPropertyName("condition")]
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/** Settings to control the durability range of item items listed on flea */
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public Condition Condition { get; set; }
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[JsonPropertyName("stackablePercent")]
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/** Size stackable items should be listed for in percent of max stack size */
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public MinMax StackablePercent { get; set; }
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[JsonPropertyName("nonStackableCount")]
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/** Items that cannot be stacked can have multiples sold in one offer, what range of values can be listed */
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public MinMax NonStackableCount { get; set; }
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[JsonPropertyName("rating")]
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/** Range of rating offers for items being listed */
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public MinMax Rating { get; set; }
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[JsonPropertyName("armor")]
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/** Armor specific flea settings */
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public ArmorSettings Armor { get; set; }
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[JsonPropertyName("itemPriceMultiplier")]
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/** A multipler to apply to individual tpls price just prior to item quality adjustment */
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public Dictionary<string, double> ItemPriceMultiplier { get; set; }
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[JsonPropertyName("currencies")]
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/** Percentages to sell offers in each currency */
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public Dictionary<string, double> Currencies { get; set; }
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[JsonPropertyName("showAsSingleStack")]
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/** Item tpls that should be forced to sell as a single item */
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public List<string> ShowAsSingleStack { get; set; }
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[JsonPropertyName("removeSeasonalItemsWhenNotInEvent")]
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/** Should christmas/halloween items be removed from flea when not within the seasonal bounds */
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public bool RemoveSeasonalItemsWhenNotInEvent { get; set; }
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[JsonPropertyName("blacklist")]
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/** Flea blacklist settings */
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public RagfairBlacklist Blacklist { get; set; }
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[JsonPropertyName("unreasonableModPrices")]
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/** Dict of price limits keyed by item type */
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public Dictionary<string, UnreasonableModPrices> UnreasonableModPrices { get; set; }
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[JsonPropertyName("itemPriceOverrideRouble")]
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/** Custom rouble prices for items to override values from prices.json */
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public Dictionary<string, double> ItemPriceOverrideRouble { get; set; }
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}
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public class PriceRanges
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{
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[JsonPropertyName("default")]
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public MinMax Default { get; set; }
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[JsonPropertyName("preset")]
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public MinMax Preset { get; set; }
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[JsonPropertyName("pack")]
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public MinMax Pack { get; set; }
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}
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public class BarterDetails
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{
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/** Percentage change an offer is listed as a barter */
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[JsonPropertyName("chancePercent")]
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public double ChancePercent { get; set; }
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/** Min number of required items for a barter requirement */
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[JsonPropertyName("itemCountMin")]
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public int ItemCountMin { get; set; }
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/** Max number of required items for a barter requirement */
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[JsonPropertyName("itemCountMax")]
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public int ItemCountMax { get; set; }
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/** How much can the total price of requested items vary from the item offered */
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[JsonPropertyName("priceRangeVariancePercent")]
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public double PriceRangeVariancePercent { get; set; }
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/** Min rouble price for an offer to be considered for turning into a barter */
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[JsonPropertyName("minRoubleCostToBecomeBarter")]
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public double MinRoubleCostToBecomeBarter { get; set; }
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/** Should barter offers only single stack */
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[JsonPropertyName("makeSingleStackOnly")]
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public bool MakeSingleStackOnly { get; set; }
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/** Item Tpls to never be turned into a barter */
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[JsonPropertyName("itemTypeBlacklist")]
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public List<string> ItemTypeBlacklist { get; set; }
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}
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public class PackDetails
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{
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/** Percentage change an offer is listed as a pack */
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[JsonPropertyName("chancePercent")]
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public double ChancePercent { get; set; }
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/** Min number of required items for a pack */
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[JsonPropertyName("itemCountMin")]
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public int ItemCountMin { get; set; }
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/** Max number of required items for a pack */
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[JsonPropertyName("itemCountMax")]
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public int ItemCountMax { get; set; }
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/** item types to allow being a pack */
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[JsonPropertyName("itemTypeWhitelist")]
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public List<string> ItemTypeWhitelist { get; set; }
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}
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public class OfferAdjustment
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{
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/// <summary>
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/// Shuld offer price be adjusted when below handbook price
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/// </summary>
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[JsonPropertyName("adjustPriceWhenBelowHandbookPrice")]
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public bool AdjustPriceWhenBelowHandbookPrice { get; set; }
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/// <summary>
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/// How big a percentage difference does price need to vary from handbook to be considered for adjustment
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/// </summary>
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[JsonPropertyName("maxPriceDifferenceBelowHandbookPercent")]
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public double MaxPriceDifferenceBelowHandbookPercent { get; set; }
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/// <summary>
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/// How much to multiply the handbook price to get the new price
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/// </summary>
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[JsonPropertyName("handbookPriceMultipier")]
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public double HandbookPriceMultiplier { get; set; }
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/// <summary>
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/// What is the minimum rouble price to consider adjusting price of item
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/// </summary>
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[JsonPropertyName("priceThreshholdRub")]
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public double PriceThresholdRub { get; set; }
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}
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public class Condition
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{
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/// <summary>
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/// Percentage change durability is altered
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/// </summary>
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[JsonPropertyName("conditionChance")]
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public double ConditionChance { get; set; }
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[JsonPropertyName("current")]
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public MinMax Current { get; set; }
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[JsonPropertyName("max")]
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public MinMax Max { get; set; }
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}
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public class RagfairBlacklist
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{
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/// <summary>
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/// Damaged ammo packs
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/// </summary>
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[JsonPropertyName("damagedAmmoPacks")]
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public bool DamagedAmmoPacks { get; set; }
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/// <summary>
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/// Custom blacklist for item Tpls
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/// </summary>
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[JsonPropertyName("custom")]
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public List<string> Custom { get; set; }
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/// <summary>
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/// BSG blacklist a large number of items from flea, true = use blacklist
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/// </summary>
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[JsonPropertyName("enableBsgList")]
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public bool EnableBsgList { get; set; }
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/// <summary>
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/// Should quest items be blacklisted from flea
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/// </summary>
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[JsonPropertyName("enableQuestList")]
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public bool EnableQuestList { get; set; }
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/// <summary>
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/// Should trader items that are blacklisted by bsg be listed on flea
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/// </summary>
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[JsonPropertyName("traderItems")]
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public bool TraderItems { get; set; }
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/// <summary>
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/// Maximum level an armor plate can be found in a flea-listed armor item
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/// </summary>
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[JsonPropertyName("armorPlate")]
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public ArmorPlateBlacklistSettings ArmorPlate { get; set; }
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/// <summary>
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/// Should specific categories be blacklisted from the flea, true = use blacklist
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/// </summary>
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[JsonPropertyName("enableCustomItemCategoryList")]
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public bool EnableCustomItemCategoryList { get; set; }
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/// <summary>
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/// Custom category blacklist for parent Ids
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/// </summary>
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[JsonPropertyName("customItemCategoryList")]
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public List<string> CustomItemCategoryList { get; set; }
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}
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public class ArmorPlateBlacklistSettings
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{
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/// <summary>
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/// Max level of plates an armor can have without being removed
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/// </summary>
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[JsonPropertyName("maxProtectionLevel")]
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public int MaxProtectionLevel { get; set; }
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/// <summary>
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/// Item slots to NOT remove from items on flea
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/// </summary>
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[JsonPropertyName("ignoreSlots")]
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public List<string> IgnoreSlots { get; set; }
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}
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public class UnreasonableModPrices
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{
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/// <summary>
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/// Enable a system that adjusts very high ragfair prices to be below a max multiple of items the handbook values
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/// </summary>
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[JsonPropertyName("enabled")]
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public bool Enabled { get; set; }
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/// <summary>
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/// Multipler to start adjusting item values from, e.g. a value of 10 means any value over 10x the handbook price gets adjusted
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/// </summary>
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[JsonPropertyName("handbookPriceOverMultiplier")]
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public int HandbookPriceOverMultiplier { get; set; }
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/// <summary>
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/// The new multiplier for items found using above property, e.g. a value of 4 means set items price to 4x handbook price
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/// </summary>
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[JsonPropertyName("newPriceHandbookMultiplier")]
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public int NewPriceHandbookMultiplier { get; set; }
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}
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public class ArmorSettings
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{
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/// <summary>
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/// % chance / 100 that armor plates will be removed from an offer before listing
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/// </summary>
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[JsonPropertyName("removeRemovablePlateChance")]
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public int RemoveRemovablePlateChance { get; set; }
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/// <summary>
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/// What slots are to be removed when removeRemovablePlateChance is true
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/// </summary>
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[JsonPropertyName("plateSlotIdToRemovePool")]
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public List<string> PlateSlotIdToRemovePool { get; set; }
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}
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public class TieredFlea
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{
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[JsonPropertyName("enabled")]
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public bool Enabled { get; set; }
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/// <summary>
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/// key: tpl, value: playerlevel
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/// </summary>
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[JsonPropertyName("unlocksTpl")]
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public Dictionary<string, int> UnlocksTpl { get; set; }
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/// <summary>
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/// key: item type id, value: playerlevel
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/// </summary>
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[JsonPropertyName("unlocksType")]
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public Dictionary<string, int> UnlocksType { get; set; }
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public bool AmmoTiersEnabled { get; set; }
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[JsonPropertyName("ammoTplUnlocks")]
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public Dictionary<string, int> AmmoTplUnlocks { get; set; }
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} |