f5ce6cd2fa
* Fix console virtual processing * remove sneaky using * Only set on windows
173 lines
6.2 KiB
C#
173 lines
6.2 KiB
C#
using System.Runtime;
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using System.Runtime.InteropServices;
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using SPTarkov.Common.Semver;
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using SPTarkov.Common.Semver.Implementations;
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using SPTarkov.DI;
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using SPTarkov.Server.Core.Context;
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using SPTarkov.Server.Core.Helpers;
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using SPTarkov.Server.Core.Models.External;
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using SPTarkov.Server.Core.Models.Spt.Mod;
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using SPTarkov.Server.Core.Models.Utils;
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using SPTarkov.Server.Core.Utils;
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using SPTarkov.Server.Core.Utils.Logger;
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using SPTarkov.Server.Logger;
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using SPTarkov.Server.Modding;
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namespace SPTarkov.Server;
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public static class Program
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{
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public static void Main(string[] args)
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{
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// Initialize the program variables
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ProgramStatics.Initialize();
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// Create web builder and logger
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var builder = CreateNewHostBuilder(args);
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var diHandler = new DependencyInjectionHandler(builder.Services);
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// register SPT components
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diHandler.AddInjectableTypesFromTypeAssembly(typeof(Program));
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diHandler.AddInjectableTypesFromTypeAssembly(typeof(App));
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List<SptMod> loadedMods = null;
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if (ProgramStatics.MODS())
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{
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// Search for mod dlls
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loadedMods = ModDllLoader.LoadAllMods();
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// validate and sort mods, this will also discard any mods that are invalid
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var sortedLoadedMods = ValidateMods(loadedMods);
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diHandler.AddInjectableTypesFromAssemblies(sortedLoadedMods.SelectMany(a => a.Assemblies));
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}
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diHandler.InjectAll();
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var serviceProvider = builder.Services.BuildServiceProvider();
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var logger = serviceProvider.GetService<ILoggerFactory>().CreateLogger("Server");
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try
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{
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SetConsoleOutputMode();
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var watermark = serviceProvider.GetService<Watermark>();
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// Initialize Watermark
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watermark?.Initialize();
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var appContext = serviceProvider.GetService<ApplicationContext>();
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appContext?.AddValue(ContextVariableType.SERVICE_PROVIDER, serviceProvider);
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if (ProgramStatics.MODS())
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{
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// Initialize PreSptMods
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var preSptLoadMods = serviceProvider.GetServices<IPreSptLoadMod>();
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foreach (var preSptLoadMod in preSptLoadMods)
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{
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preSptLoadMod.PreSptLoad();
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}
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}
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// Add the Loaded Mod Assemblies for later
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appContext?.AddValue(ContextVariableType.LOADED_MOD_ASSEMBLIES, loadedMods);
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// This is the builder that will get use by the HttpServer to start up the web application
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appContext?.AddValue(ContextVariableType.APP_BUILDER, builder);
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// Get the Built app and run it
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var app = serviceProvider.GetService<App>();
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app?.Run().Wait();
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// Run garbage collection now the server is ready to start
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GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
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GC.Collect(GC.MaxGeneration, GCCollectionMode.Aggressive, true, true);
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var httpServerHelper = serviceProvider.GetService<HttpServerHelper>();
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// When the application is started by the HttpServer it will be added into the AppContext of the WebApplication
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// object, which we can use here to start the webapp.
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if (httpServerHelper != null)
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{
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appContext?.GetLatestValue(ContextVariableType.WEB_APPLICATION)?.GetValue<WebApplication>().Run();
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex);
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logger.LogCritical(ex, "Critical exception, stopping server...");
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}
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finally
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{
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serviceProvider.GetService<SptLogger<object>>()?.DumpAndStop();
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}
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}
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private static WebApplicationBuilder CreateNewHostBuilder(string[]? args = null)
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{
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var builder = WebApplication.CreateBuilder(args);
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builder.Logging.ClearProviders();
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builder.Configuration.SetBasePath(Directory.GetCurrentDirectory());
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builder.Host.UseSptLogger();
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return builder;
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}
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private static List<SptMod> ValidateMods(List<SptMod> mods)
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{
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if (!ProgramStatics.MODS())
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{
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return [];
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}
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// We need the SPT dependencies for the ModValidator, but mods are loaded before the web application
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// So we create a disposable web application that we will throw away after getting the mods to load
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var builder = CreateNewHostBuilder();
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// register SPT components
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var diHandler = new DependencyInjectionHandler(builder.Services);
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diHandler.AddInjectableTypesFromAssembly(typeof(Program).Assembly);
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diHandler.AddInjectableTypesFromAssembly(typeof(App).Assembly);
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diHandler.InjectAll();
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// register the mod validator components
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var provider = builder.Services
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.AddScoped(typeof(ISptLogger<ModValidator>), typeof(SptLogger<ModValidator>))
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.AddScoped(typeof(ISemVer), typeof(SemanticVersioningSemVer))
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.AddSingleton<ModValidator>()
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.AddSingleton<ModLoadOrder>()
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.BuildServiceProvider();
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var modValidator = provider.GetRequiredService<ModValidator>();
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return modValidator.ValidateAndSort(mods);
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}
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private static void SetConsoleOutputMode()
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{
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if (!OperatingSystem.IsWindows())
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{
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return;
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}
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const int stdOutputHandle = -11;
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const uint enableVirtualTerminalProcessing = 0x0004;
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var handle = GetStdHandle(stdOutputHandle);
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if (!GetConsoleMode(handle, out var consoleMode))
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{
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throw new Exception("Unable to get console mode");
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}
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consoleMode |= enableVirtualTerminalProcessing;
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if (!SetConsoleMode(handle, consoleMode))
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{
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throw new Exception("Unable to set console mode");
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}
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}
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[DllImport("kernel32.dll", SetLastError = true)]
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private static extern IntPtr GetStdHandle(int nStdHandle);
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[DllImport("kernel32.dll")]
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private static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);
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[DllImport("kernel32.dll")]
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private static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode);
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}
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