Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Services/LocaleService.cs
T
Chomp f562c634a7 Converted lists to hashsets where appropriate
Removed unnecessary uses of  ToList()
string to mongoId conversions
2025-07-24 13:26:34 +01:00

252 lines
7.9 KiB
C#

using System.Globalization;
using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Models.Spt.Config;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Servers;
namespace SPTarkov.Server.Core.Services;
[Injectable(InjectionType.Singleton)]
public class LocaleService(
ISptLogger<LocaleService> logger,
DatabaseServer databaseServer,
ConfigServer configServer
)
{
protected readonly LocaleConfig _localeConfig = configServer.GetConfig<LocaleConfig>();
private string _chosenServerLocale = string.Empty;
private string _chosenClientLocale = string.Empty;
/// <summary>
/// Get the eft globals db file based on the configured locale in config/locale.json, if not found, fall back to 'en'
/// </summary>
/// <returns> Dictionary of locales for desired language - en/fr/cn </returns>
public Dictionary<string, string> GetLocaleDb(string? language = null)
{
var languageToUse = string.IsNullOrEmpty(language) ? GetDesiredGameLocale() : language;
// if it can't get locales for language provided, default to en
if (
TryGetLocaleDb(languageToUse, out var localeToReturn)
|| TryGetLocaleDb("en", out localeToReturn)
)
{
return localeToReturn;
}
throw new Exception($"unable to get locales from either {languageToUse} or en");
}
/// <summary>
/// Attempts to retrieve the locale database for the specified language key
/// </summary>
/// <param name="languageKey">The language key for which the locale database should be retrieved.</param>
/// <param name="localeToReturn">The resulting locale database as a dictionary, or null if the operation fails.</param>
/// <returns>True if the locale database was successfully retrieved, otherwise false.</returns>
protected bool TryGetLocaleDb(
string languageKey,
out Dictionary<string, string>? localeToReturn
)
{
localeToReturn = null;
if (
!databaseServer
.GetTables()
.Locales.Global.TryGetValue(languageKey, out var keyedLocales)
)
{
return false;
}
localeToReturn = keyedLocales.Value;
return true;
}
/// <summary>
/// Gets the game locale key from the locale.json file,
/// if value is 'system' get system-configured locale
/// </summary>
/// <returns> Locale e.g en/ge/cz/cn </returns>
public string GetDesiredGameLocale()
{
if (string.IsNullOrEmpty(_chosenClientLocale))
{
_chosenClientLocale = string.Equals(
_localeConfig.GameLocale,
"system",
StringComparison.OrdinalIgnoreCase
)
? GetPlatformForClientLocale()
: _localeConfig.GameLocale.ToLowerInvariant(); // Use custom locale value
}
return _chosenClientLocale;
}
/// <summary>
/// Gets the game locale key from the locale.json file,
/// if value is 'system' get system locale
/// </summary>
/// <returns> Locale e.g en/ge/cz/cn </returns>
public string GetDesiredServerLocale()
{
if (string.IsNullOrEmpty(_chosenServerLocale))
{
_chosenServerLocale = string.Equals(
_localeConfig.ServerLocale,
"system",
StringComparison.OrdinalIgnoreCase
)
? GetPlatformForServerLocale()
: _localeConfig.ServerLocale.ToLowerInvariant(); // Use custom locale value
}
return _chosenServerLocale;
}
/// <summary>
/// Get array of languages supported for localisation
/// </summary>
/// <returns> List of locales e.g. en/fr/cn </returns>
public HashSet<string> GetServerSupportedLocales()
{
return _localeConfig.ServerSupportedLocales;
}
/// <summary>
/// Get array of languages supported for localisation
/// </summary>
/// <returns> Dictionary of locales e.g. en/fr/cn </returns>
public Dictionary<string, string> GetLocaleFallbacks()
{
return _localeConfig.Fallbacks;
}
/// <summary>
/// Get the full locale of the computer running the server lowercased e.g. en-gb / pt-pt
/// </summary>
/// <returns> System locale as String </returns>
public string GetPlatformForServerLocale()
{
var platformLocale = GetPlatformLocale();
if (platformLocale == null)
{
logger.Warning("System language not found, falling back to english");
return "en";
}
var baseNameCode = platformLocale.TwoLetterISOLanguageName.ToLowerInvariant();
if (_localeConfig.ServerSupportedLocales.Contains(baseNameCode))
{
// Found a matching locale
return baseNameCode;
}
// Check if base language (e.g. CN / EN / DE) exists
var languageCode = platformLocale.Name.ToLowerInvariant();
if (_localeConfig.ServerSupportedLocales.Contains(languageCode))
{
if (baseNameCode == "zh")
// Handle edge case of zh
{
return "zh-cn";
}
return languageCode;
}
if (baseNameCode == "pt")
// Handle edge case of pt
{
return "pt-pt";
}
logger.Debug(
$"Unsupported system language found: {baseNameCode}, langCode: {languageCode} falling back to english for server locale"
);
return "en";
}
/// <summary>
/// Get the locale of the computer running the server
/// </summary>
/// <returns> Language part of locale e.g. 'en' part of 'en-US' </returns>
protected string GetPlatformForClientLocale()
{
var platformLocale = GetPlatformLocale();
if (platformLocale == null)
{
logger.Warning("System language not found, falling back to english");
return "en";
}
var locales = databaseServer.GetTables().Locales;
var baseNameCode = platformLocale.TwoLetterISOLanguageName.ToLowerInvariant();
if (locales.Global.ContainsKey(baseNameCode))
{
return baseNameCode;
}
var languageCode = platformLocale.Name.ToLowerInvariant();
if (locales.Global.ContainsKey(languageCode))
{
return languageCode;
}
// language code wasn't found, if it's over 2 characters
// we can try taking first 2 characters and see if we have a locale that matches
if (languageCode.Length > 2)
{
// Take first 2 characters and see if that exists
if (locales.Global.ContainsKey(languageCode[..1]))
{
return languageCode;
}
}
// BSG map DE to GE some reason
if (baseNameCode == "de")
{
return "ge";
}
if (baseNameCode == "zh")
// Handle edge case of zh
{
return "cn";
}
logger.Debug(
$"Unsupported system language found: {languageCode} baseLocale: {baseNameCode}, falling back to english for client locale"
);
return "en";
}
/// <summary>
/// Get the current machines locale data
/// </summary>
/// <returns> The current platform locale </returns>
protected static CultureInfo GetPlatformLocale()
{
return CultureInfo.InstalledUICulture;
}
public List<string> GetLocaleKeysThatStartsWithValue(string partialKey)
{
return GetLocaleDb().Keys.Where(x => x.StartsWith(partialKey)).ToList();
}
/// <summary>
/// Blank out the "test" mail message from prapor
/// </summary>
protected Dictionary<string, string> RemovePraporTestMessage(
Dictionary<string, string> dbLocales
)
{
dbLocales["61687e2c3e526901fa76baf9"] = "";
return dbLocales;
}
}