e7fd757dce
Updated `GenerateBotWaves` to return empty results when request data is empty Cleaned up `GenerateBotWave` to not need a manual lock Improved `botRelativeLevelDelta` value in pmc.config Updated `MatchBotDetailsCacheService` to store PMCs primary weapon tpl
772 lines
30 KiB
C#
772 lines
30 KiB
C#
using SPTarkov.DI.Annotations;
|
|
using SPTarkov.Server.Core.Constants;
|
|
using SPTarkov.Server.Core.Helpers;
|
|
using SPTarkov.Server.Core.Models.Common;
|
|
using SPTarkov.Server.Core.Models.Eft.Common;
|
|
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
|
|
using SPTarkov.Server.Core.Models.Enums;
|
|
using SPTarkov.Server.Core.Models.Spt.Bots;
|
|
using SPTarkov.Server.Core.Models.Spt.Config;
|
|
using SPTarkov.Server.Core.Models.Utils;
|
|
using SPTarkov.Server.Core.Servers;
|
|
using SPTarkov.Server.Core.Services;
|
|
using SPTarkov.Server.Core.Utils;
|
|
using SPTarkov.Server.Core.Utils.Cloners;
|
|
using BodyPart = SPTarkov.Server.Core.Models.Eft.Common.Tables.BodyPart;
|
|
using BodyParts = SPTarkov.Server.Core.Constants.BodyParts;
|
|
using LogLevel = SPTarkov.Server.Core.Models.Spt.Logging.LogLevel;
|
|
|
|
namespace SPTarkov.Server.Core.Generators;
|
|
|
|
[Injectable]
|
|
public class BotGenerator(
|
|
ISptLogger<BotGenerator> logger,
|
|
HashUtil hashUtil,
|
|
RandomUtil randomUtil,
|
|
DatabaseService databaseService,
|
|
BotInventoryGenerator botInventoryGenerator,
|
|
BotLevelGenerator botLevelGenerator,
|
|
BotEquipmentFilterService botEquipmentFilterService,
|
|
WeightedRandomHelper weightedRandomHelper,
|
|
BotHelper botHelper,
|
|
SeasonalEventService seasonalEventService,
|
|
ItemFilterService itemFilterService,
|
|
BotNameService botNameService,
|
|
ConfigServer configServer,
|
|
ICloner cloner
|
|
)
|
|
{
|
|
protected readonly BotConfig _botConfig = configServer.GetConfig<BotConfig>();
|
|
protected readonly PmcConfig _pmcConfig = configServer.GetConfig<PmcConfig>();
|
|
|
|
/// <summary>
|
|
/// Generate a player scav bot object
|
|
/// </summary>
|
|
/// <param name="sessionId">Session id</param>
|
|
/// <param name="role">e.g. assault / pmcbot</param>
|
|
/// <param name="difficulty">easy/normal/hard/impossible</param>
|
|
/// <param name="botTemplate">base bot template to use (e.g. assault/pmcbot)</param>
|
|
/// <param name="profile">profile of player generating pscav</param>
|
|
/// <returns>BotBase</returns>
|
|
public PmcData GeneratePlayerScav(MongoId sessionId, string role, string difficulty, BotType botTemplate, PmcData profile)
|
|
{
|
|
var bot = GetBotBaseClone();
|
|
bot.Info.Settings.BotDifficulty = difficulty;
|
|
bot.Info.Settings.Role = role;
|
|
bot.Info.Side = Sides.Savage;
|
|
|
|
var botGenDetails = new BotGenerationDetails
|
|
{
|
|
IsPmc = false,
|
|
Side = Sides.Savage,
|
|
Role = role,
|
|
BotRelativeLevelDeltaMax = 0,
|
|
BotRelativeLevelDeltaMin = 0,
|
|
BotCountToGenerate = 1,
|
|
BotDifficulty = difficulty,
|
|
IsPlayerScav = true,
|
|
};
|
|
|
|
bot = GenerateBot(sessionId, bot, botTemplate, botGenDetails);
|
|
|
|
// Sets the name after scav name shown in parentheses
|
|
bot.Info.MainProfileNickname = profile.Info.Nickname;
|
|
|
|
return new PmcData
|
|
{
|
|
Id = bot.Id,
|
|
Aid = bot.Aid,
|
|
SessionId = bot.SessionId,
|
|
Savage = null,
|
|
KarmaValue = bot.KarmaValue,
|
|
Info = bot.Info,
|
|
Customization = bot.Customization,
|
|
Health = bot.Health,
|
|
Inventory = bot.Inventory,
|
|
Skills = bot.Skills,
|
|
Stats = bot.Stats,
|
|
Encyclopedia = bot.Encyclopedia,
|
|
TaskConditionCounters = bot.TaskConditionCounters,
|
|
InsuredItems = bot.InsuredItems,
|
|
Hideout = bot.Hideout,
|
|
Quests = bot.Quests,
|
|
TradersInfo = bot.TradersInfo,
|
|
UnlockedInfo = bot.UnlockedInfo,
|
|
RagfairInfo = bot.RagfairInfo,
|
|
Achievements = bot.Achievements,
|
|
RepeatableQuests = bot.RepeatableQuests,
|
|
Bonuses = bot.Bonuses,
|
|
Notes = bot.Notes,
|
|
CarExtractCounts = bot.CarExtractCounts,
|
|
CoopExtractCounts = bot.CoopExtractCounts,
|
|
SurvivorClass = bot.SurvivorClass,
|
|
WishList = bot.WishList,
|
|
MoneyTransferLimitData = bot.MoneyTransferLimitData,
|
|
IsPmc = bot.IsPmc,
|
|
Prestige = new Dictionary<string, long>(),
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create 1 bot of the type/side/difficulty defined in botGenerationDetails
|
|
/// </summary>
|
|
/// <param name="sessionId">Session id</param>
|
|
/// <param name="botGenerationDetails">details on how to generate bots</param>
|
|
/// <returns>constructed bot</returns>
|
|
public BotBase PrepareAndGenerateBot(MongoId sessionId, BotGenerationDetails botGenerationDetails)
|
|
{
|
|
var botBaseClone = GetPreparedBotBaseClone(
|
|
botGenerationDetails.EventRole ?? botGenerationDetails.Role, // Use eventRole if provided
|
|
botGenerationDetails.Side,
|
|
botGenerationDetails.BotDifficulty
|
|
);
|
|
|
|
// Get raw json data for bot (Cloned)
|
|
var botRole = botGenerationDetails.IsPmc
|
|
? botBaseClone.Info.Side // Use side to get usec.json or bear.json when bot will be PMC
|
|
: botGenerationDetails.Role;
|
|
var botJsonTemplateClone = cloner.Clone(botHelper.GetBotTemplate(botRole));
|
|
if (botJsonTemplateClone is null)
|
|
{
|
|
logger.Error($"Unable to retrieve: {botRole} bot template, cannot generate bot of this type");
|
|
}
|
|
|
|
return GenerateBot(sessionId, botBaseClone, botJsonTemplateClone, botGenerationDetails);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a clone of the default bot base object and adjust its role/side/difficulty values
|
|
/// </summary>
|
|
/// <param name="botRole">Role bot should have</param>
|
|
/// <param name="botSide">Side bot should have</param>
|
|
/// <param name="difficulty">Difficult bot should have</param>
|
|
/// <returns>Cloned bot base</returns>
|
|
protected BotBase GetPreparedBotBaseClone(string botRole, string botSide, string difficulty)
|
|
{
|
|
var botBaseClone = GetBotBaseClone();
|
|
botBaseClone.Info.Settings.Role = botRole;
|
|
botBaseClone.Info.Side = botSide;
|
|
botBaseClone.Info.Settings.BotDifficulty = difficulty;
|
|
|
|
return botBaseClone;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a clone of the database\bots\base.json file
|
|
/// </summary>
|
|
/// <returns>BotBase object</returns>
|
|
protected BotBase GetBotBaseClone()
|
|
{
|
|
return cloner.Clone(databaseService.GetBots().Base);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a IBotBase object with equipment/loot/exp etc
|
|
/// </summary>
|
|
/// <param name="sessionId">Session id</param>
|
|
/// <param name="bot">Bots base file</param>
|
|
/// <param name="botJsonTemplate">Bot template from db/bots/x.json</param>
|
|
/// <param name="botGenerationDetails">details on how to generate the bot</param>
|
|
/// <returns>BotBase object</returns>
|
|
protected BotBase GenerateBot(MongoId sessionId, BotBase bot, BotType botJsonTemplate, BotGenerationDetails botGenerationDetails)
|
|
{
|
|
var botRoleLowercase = botGenerationDetails.Role.ToLowerInvariant();
|
|
var botLevel = botLevelGenerator.GenerateBotLevel(botJsonTemplate.BotExperience.Level, botGenerationDetails, bot);
|
|
|
|
// Only filter bot equipment, never players
|
|
if (!botGenerationDetails.IsPlayerScav)
|
|
{
|
|
botEquipmentFilterService.FilterBotEquipment(sessionId, botJsonTemplate, botLevel.Level.Value, botGenerationDetails);
|
|
}
|
|
|
|
bot.Info.Nickname = botNameService.GenerateUniqueBotNickname(
|
|
botJsonTemplate,
|
|
botGenerationDetails,
|
|
botRoleLowercase,
|
|
_botConfig.BotRolesThatMustHaveUniqueName
|
|
);
|
|
|
|
// Only PMCs need a lower nickname
|
|
bot.Info.LowerNickname = botGenerationDetails.IsPmc ? bot.Info.Nickname.ToLowerInvariant() : string.Empty;
|
|
|
|
// Only run when generating a 'fake' playerscav, not actual player scav
|
|
if (!botGenerationDetails.IsPlayerScav && ShouldSimulatePlayerScav(botRoleLowercase))
|
|
{
|
|
botNameService.AddRandomPmcNameToBotMainProfileNicknameProperty(bot);
|
|
SetRandomisedGameVersionAndCategory(bot.Info);
|
|
}
|
|
|
|
if (!seasonalEventService.ChristmasEventEnabled())
|
|
// Process all bots EXCEPT gifter, he needs christmas items
|
|
{
|
|
if (botGenerationDetails.Role != "gifter")
|
|
{
|
|
seasonalEventService.RemoveChristmasItemsFromBotInventory(botJsonTemplate.BotInventory, botGenerationDetails.Role);
|
|
}
|
|
}
|
|
|
|
RemoveBlacklistedLootFromBotTemplate(botJsonTemplate.BotInventory);
|
|
|
|
// Remove hideout data if bot is not a PMC or pscav - match what live sends
|
|
if (!(botGenerationDetails.IsPmc || botGenerationDetails.IsPlayerScav))
|
|
{
|
|
bot.Hideout = null;
|
|
}
|
|
|
|
bot.Info.Experience = botLevel.Exp;
|
|
bot.Info.Level = botLevel.Level;
|
|
bot.Info.Settings.Experience = GetExperienceRewardForKillByDifficulty(
|
|
botJsonTemplate.BotExperience.Reward,
|
|
botGenerationDetails.BotDifficulty,
|
|
botGenerationDetails.Role
|
|
);
|
|
bot.Info.Settings.StandingForKill = GetStandingChangeForKillByDifficulty(
|
|
botJsonTemplate.BotExperience.StandingForKill,
|
|
botGenerationDetails.BotDifficulty,
|
|
botGenerationDetails.Role
|
|
);
|
|
bot.Info.Settings.AggressorBonus = GetAggressorBonusByDifficulty(
|
|
botJsonTemplate.BotExperience.StandingForKill,
|
|
botGenerationDetails.BotDifficulty,
|
|
botGenerationDetails.Role
|
|
);
|
|
bot.Info.Settings.UseSimpleAnimator = botJsonTemplate.BotExperience.UseSimpleAnimator;
|
|
var chosenVoiceName = weightedRandomHelper.GetWeightedValue(botJsonTemplate.BotAppearance.Voice);
|
|
bot.Customization.Voice = databaseService
|
|
.GetCustomization()
|
|
.FirstOrDefault(customisation => customisation.Value.Name.Equals(chosenVoiceName, StringComparison.OrdinalIgnoreCase))
|
|
.Key;
|
|
bot.Health = GenerateHealth(botJsonTemplate.BotHealth, botGenerationDetails.IsPlayerScav);
|
|
bot.Skills = GenerateSkills(botJsonTemplate.BotSkills);
|
|
bot.Info.PrestigeLevel = 0;
|
|
|
|
if (botGenerationDetails.IsPmc)
|
|
{
|
|
bot.Info.IsStreamerModeAvailable = true; // Set to true so client patches can pick it up later - client sometimes alters botrole to assaultGroup
|
|
SetRandomisedGameVersionAndCategory(bot.Info);
|
|
if (bot.Info.GameVersion == GameEditions.UNHEARD)
|
|
{
|
|
AddAdditionalPocketLootWeightsForUnheardBot(botJsonTemplate);
|
|
}
|
|
}
|
|
|
|
// Add drip
|
|
SetBotAppearance(bot, botJsonTemplate.BotAppearance, botGenerationDetails);
|
|
|
|
bot.Inventory = botInventoryGenerator.GenerateInventory(
|
|
sessionId,
|
|
botJsonTemplate,
|
|
botRoleLowercase,
|
|
botGenerationDetails,
|
|
bot.Info.Level.Value,
|
|
bot.Info.GameVersion
|
|
);
|
|
|
|
if (_botConfig.BotRolesWithDogTags.Contains(botRoleLowercase))
|
|
{
|
|
AddDogtagToBot(bot);
|
|
}
|
|
|
|
// Generate new bot ID
|
|
AddIdsToBot(bot, botGenerationDetails);
|
|
|
|
// Generate new inventory ID
|
|
GenerateInventoryId(bot);
|
|
|
|
// Set role back to originally requested now it has been generated
|
|
if (botGenerationDetails.EventRole is not null)
|
|
{
|
|
bot.Info.Settings.Role = botGenerationDetails.EventRole;
|
|
}
|
|
|
|
return bot;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Should this bot have a name like "name (Pmc Name)" and be altered by client patch to be hostile to player
|
|
/// </summary>
|
|
/// <param name="botRole">Role bot has</param>
|
|
/// <returns>True if name should be simulated pscav</returns>
|
|
protected bool ShouldSimulatePlayerScav(string botRole)
|
|
{
|
|
return botRole == Roles.Assault && randomUtil.GetChance100(_botConfig.ChanceAssaultScavHasPlayerScavName);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get exp for kill by bot difficulty
|
|
/// </summary>
|
|
/// <param name="experiences">Dict of difficulties and experience</param>
|
|
/// <param name="botDifficulty">the killed bots difficulty</param>
|
|
/// <param name="role">Role of bot (optional, used for error logging)</param>
|
|
/// <returns>Experience for kill</returns>
|
|
protected int GetExperienceRewardForKillByDifficulty(Dictionary<string, MinMax<int>> experiences, string botDifficulty, string role)
|
|
{
|
|
if (!experiences.TryGetValue(botDifficulty.ToLowerInvariant(), out var result))
|
|
{
|
|
if (logger.IsLogEnabled(LogLevel.Debug))
|
|
{
|
|
logger.Debug($"Unable to find experience: {botDifficulty} for {role} bot, falling back to `normal`");
|
|
}
|
|
|
|
return randomUtil.GetInt(experiences["normal"].Min, experiences["normal"].Max);
|
|
}
|
|
|
|
// Some bots have -1/-1, shortcut result
|
|
|
|
if (result.Max == -1)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
return randomUtil.GetInt(result.Min, result.Max);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the standing value change when player kills a bot
|
|
/// </summary>
|
|
/// <param name="standingsForKill">Dictionary of standing values keyed by bot difficulty</param>
|
|
/// <param name="botDifficulty">Difficulty of bot to look up</param>
|
|
/// <param name="role">Role of bot (optional, used for error logging)</param>
|
|
/// <returns>Standing change value</returns>
|
|
protected double GetStandingChangeForKillByDifficulty(Dictionary<string, double> standingsForKill, string botDifficulty, string role)
|
|
{
|
|
if (!standingsForKill.TryGetValue(botDifficulty.ToLowerInvariant(), out var result))
|
|
{
|
|
logger.Warning($"Unable to find standing for kill value for: {role} {botDifficulty}, falling back to `normal`");
|
|
|
|
return standingsForKill["normal"];
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the aggressor bonus value when player kills a bot
|
|
/// </summary>
|
|
/// <param name="aggressorBonuses">Dictionary of standing values keyed by bot difficulty</param>
|
|
/// <param name="botDifficulty">Difficulty of bot to look up</param>
|
|
/// <param name="role">Role of bot (optional, used for error logging)</param>
|
|
/// <returns>Standing change value</returns>
|
|
protected double GetAggressorBonusByDifficulty(Dictionary<string, double> aggressorBonuses, string botDifficulty, string role)
|
|
{
|
|
if (!aggressorBonuses.TryGetValue(botDifficulty.ToLowerInvariant(), out var result))
|
|
{
|
|
logger.Warning($"Unable to find aggressor bonus for kill value for: {role} {botDifficulty}, falling back to `normal`");
|
|
|
|
return aggressorBonuses["normal"];
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unheard PMCs need their pockets expanded
|
|
/// </summary>
|
|
/// <param name="botJsonTemplate">Bot data to adjust</param>
|
|
protected void AddAdditionalPocketLootWeightsForUnheardBot(BotType botJsonTemplate)
|
|
{
|
|
// Adjust pocket loot weights to allow for 5 or 6 items
|
|
var pocketWeights = botJsonTemplate.BotGeneration.Items.PocketLoot.Weights;
|
|
pocketWeights[5] = 1;
|
|
pocketWeights[6] = 1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove items from item.json/lootableItemBlacklist from bots inventory
|
|
/// </summary>
|
|
/// <param name="botInventory">Bot to filter</param>
|
|
protected void RemoveBlacklistedLootFromBotTemplate(BotTypeInventory botInventory)
|
|
{
|
|
var containersToProcess = new List<Dictionary<MongoId, double>>
|
|
{
|
|
botInventory.Items.Backpack,
|
|
botInventory.Items.Pockets,
|
|
botInventory.Items.TacticalVest,
|
|
};
|
|
|
|
foreach (var container in containersToProcess)
|
|
{
|
|
if (!container.Any())
|
|
{
|
|
// Nothing in container, skip
|
|
continue;
|
|
}
|
|
|
|
// Create a set of tpls to remove
|
|
var keysToRemove = container
|
|
.Where(item => itemFilterService.IsLootableItemBlacklisted(item.Key))
|
|
.Select(item => item.Key)
|
|
.ToHashSet();
|
|
|
|
// Remove from container by key
|
|
foreach (var key in keysToRemove)
|
|
{
|
|
container.Remove(key);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Choose various appearance settings for a bot using weights: head/body/feet/hands
|
|
/// </summary>
|
|
/// <param name="bot">Bot to adjust</param>
|
|
/// <param name="appearance">Appearance settings to choose from</param>
|
|
/// <param name="botGenerationDetails">Generation details</param>
|
|
protected void SetBotAppearance(BotBase bot, Appearance appearance, BotGenerationDetails botGenerationDetails)
|
|
{
|
|
// Choose random values by weight
|
|
bot.Customization.Head = weightedRandomHelper.GetWeightedValue(appearance.Head);
|
|
bot.Customization.Feet = weightedRandomHelper.GetWeightedValue(appearance.Feet);
|
|
bot.Customization.Body = weightedRandomHelper.GetWeightedValue(appearance.Body);
|
|
|
|
var bodyGlobalDictDb = databaseService.GetGlobals().Configuration.Customization.Body;
|
|
var chosenBodyTemplate = databaseService.GetCustomization()[bot.Customization.Body.Value];
|
|
|
|
// Some bodies have matching hands, look up body to see if this is the case
|
|
var chosenBody = bodyGlobalDictDb.FirstOrDefault(c => c.Key == chosenBodyTemplate?.Name.Trim());
|
|
bot.Customization.Hands =
|
|
chosenBody.Value?.IsNotRandom ?? false
|
|
? chosenBody.Value.Hands // Has fixed hands for chosen body, update to match
|
|
: weightedRandomHelper.GetWeightedValue(appearance.Hands); // Hands can be random, choose any from weighted dict
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts health object to the required format
|
|
/// </summary>
|
|
/// <param name="healthObj">health object from bot json</param>
|
|
/// <param name="playerScav">Is a pscav bot being generated</param>
|
|
/// <returns>Health object</returns>
|
|
protected BotBaseHealth GenerateHealth(BotTypeHealth healthObj, bool playerScav = false)
|
|
{
|
|
var bodyParts = playerScav ? GetLowestHpBodyPart(healthObj.BodyParts) : randomUtil.GetArrayValue(healthObj.BodyParts);
|
|
|
|
BotBaseHealth health = new()
|
|
{
|
|
Hydration = new CurrentMinMax
|
|
{
|
|
Current = randomUtil.GetDouble(healthObj.Hydration.Min, healthObj.Hydration.Max),
|
|
Maximum = healthObj.Hydration.Max,
|
|
},
|
|
Energy = new CurrentMinMax
|
|
{
|
|
Current = randomUtil.GetDouble(healthObj.Energy.Min, healthObj.Energy.Max),
|
|
Maximum = healthObj.Energy.Max,
|
|
},
|
|
Temperature = new CurrentMinMax
|
|
{
|
|
Current = randomUtil.GetDouble(healthObj.Temperature.Min, healthObj.Temperature.Max),
|
|
Maximum = healthObj.Temperature.Max,
|
|
},
|
|
BodyParts = new Dictionary<string, BodyPartHealth>
|
|
{
|
|
{
|
|
BodyParts.Head,
|
|
new BodyPartHealth
|
|
{
|
|
Health = new CurrentMinMax
|
|
{
|
|
Current = randomUtil.GetDouble(bodyParts.Head.Min, bodyParts.Head.Max),
|
|
Maximum = Math.Round(bodyParts.Head.Max),
|
|
},
|
|
}
|
|
},
|
|
{
|
|
BodyParts.Chest,
|
|
new BodyPartHealth
|
|
{
|
|
Health = new CurrentMinMax
|
|
{
|
|
Current = randomUtil.GetDouble(bodyParts.Chest.Min, bodyParts.Chest.Max),
|
|
Maximum = Math.Round(bodyParts.Chest.Max),
|
|
},
|
|
}
|
|
},
|
|
{
|
|
BodyParts.Stomach,
|
|
new BodyPartHealth
|
|
{
|
|
Health = new CurrentMinMax
|
|
{
|
|
Current = randomUtil.GetDouble(bodyParts.Stomach.Min, bodyParts.Stomach.Max),
|
|
Maximum = Math.Round(bodyParts.Stomach.Max),
|
|
},
|
|
}
|
|
},
|
|
{
|
|
BodyParts.LeftArm,
|
|
new BodyPartHealth
|
|
{
|
|
Health = new CurrentMinMax
|
|
{
|
|
Current = randomUtil.GetDouble(bodyParts.LeftArm.Min, bodyParts.LeftArm.Max),
|
|
Maximum = Math.Round(bodyParts.LeftArm.Max),
|
|
},
|
|
}
|
|
},
|
|
{
|
|
BodyParts.RightArm,
|
|
new BodyPartHealth
|
|
{
|
|
Health = new CurrentMinMax
|
|
{
|
|
Current = randomUtil.GetDouble(bodyParts.RightArm.Min, bodyParts.RightArm.Max),
|
|
Maximum = Math.Round(bodyParts.RightArm.Max),
|
|
},
|
|
}
|
|
},
|
|
{
|
|
BodyParts.LeftLeg,
|
|
new BodyPartHealth
|
|
{
|
|
Health = new CurrentMinMax
|
|
{
|
|
Current = randomUtil.GetDouble(bodyParts.LeftLeg.Min, bodyParts.LeftLeg.Max),
|
|
Maximum = Math.Round(bodyParts.LeftLeg.Max),
|
|
},
|
|
}
|
|
},
|
|
{
|
|
BodyParts.RightLeg,
|
|
new BodyPartHealth
|
|
{
|
|
Health = new CurrentMinMax
|
|
{
|
|
Current = randomUtil.GetDouble(bodyParts.RightLeg.Min, bodyParts.RightLeg.Max),
|
|
Maximum = Math.Round(bodyParts.RightLeg.Max),
|
|
},
|
|
}
|
|
},
|
|
},
|
|
UpdateTime = 0, // 0 for player-scav too
|
|
Immortal = false,
|
|
};
|
|
|
|
return health;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the bodyPart with the lowest hp
|
|
/// </summary>
|
|
/// <param name="bodyParts">Body parts</param>
|
|
/// <returns>Part with the lowest hp</returns>
|
|
protected BodyPart? GetLowestHpBodyPart(IEnumerable<BodyPart> bodyParts)
|
|
{
|
|
if (!bodyParts.Any())
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return bodyParts
|
|
.Select(bp => new
|
|
{
|
|
BodyPart = bp,
|
|
TotalMaxHp = bp.Head.Max + bp.Chest.Max + bp.LeftArm.Max + bp.RightArm.Max + bp.LeftLeg.Max + bp.RightLeg.Max,
|
|
})
|
|
.OrderBy(x => x.TotalMaxHp)
|
|
.FirstOrDefault()
|
|
?.BodyPart;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a bots skills with randomised progress value between the min and max values
|
|
/// </summary>
|
|
/// <param name="botSkills">Skills that should have their progress value randomised</param>
|
|
/// <returns>Skills</returns>
|
|
protected Skills GenerateSkills(BotDbSkills botSkills)
|
|
{
|
|
var skillsToReturn = new Skills
|
|
{
|
|
Common = GetCommonSkillsWithRandomisedProgressValue(botSkills.Common),
|
|
Mastering = GetMasteringSkillsWithRandomisedProgressValue(botSkills.Mastering),
|
|
Points = 0,
|
|
};
|
|
|
|
return skillsToReturn;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Randomise the progress value of passed in skills based on the min/max value
|
|
/// </summary>
|
|
/// <param name="skills">Skills to randomise</param>
|
|
/// <returns>Skills with randomised progress values as a collection</returns>
|
|
protected List<CommonSkill> GetCommonSkillsWithRandomisedProgressValue(Dictionary<string, MinMax<double>> skills)
|
|
{
|
|
return skills
|
|
.Select(kvp =>
|
|
{
|
|
// Get skill from dict, skip if not found
|
|
var skill = kvp.Value;
|
|
if (skill == null)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return new CommonSkill
|
|
{
|
|
Id = Enum.Parse<SkillTypes>(kvp.Key),
|
|
Progress = randomUtil.GetDouble(skill.Min, skill.Max),
|
|
PointsEarnedDuringSession = 0,
|
|
LastAccess = 0,
|
|
};
|
|
})
|
|
.Where(baseSkill => baseSkill != null)
|
|
.ToList();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Randomise the progress value of passed in skills based on the min/max value
|
|
/// </summary>
|
|
/// <param name="masteringSkills">Skills to randomise</param>
|
|
/// <returns>Skills with randomised progress values as a collection</returns>
|
|
protected List<MasterySkill> GetMasteringSkillsWithRandomisedProgressValue(Dictionary<string, MinMax<double>>? masteringSkills)
|
|
{
|
|
if (masteringSkills is null)
|
|
{
|
|
return [];
|
|
}
|
|
|
|
return masteringSkills
|
|
.Select(kvp =>
|
|
{
|
|
// Get skill from dict, skip if not found
|
|
var skill = kvp.Value;
|
|
if (skill == null)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
// All skills have id and progress props
|
|
return new MasterySkill { Id = kvp.Key, Progress = randomUtil.GetDouble(skill.Min, skill.Max) };
|
|
})
|
|
.Where(baseSkill => baseSkill != null)
|
|
.ToList();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generate an id+aid for a bot and apply
|
|
/// </summary>
|
|
/// <param name="bot">bot to update</param>
|
|
/// <param name="botGenerationDetails"></param>
|
|
/// <returns></returns>
|
|
protected void AddIdsToBot(BotBase bot, BotGenerationDetails botGenerationDetails)
|
|
{
|
|
bot.Id = new MongoId();
|
|
bot.Aid = botGenerationDetails.IsPmc ? hashUtil.GenerateAccountId() : 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update a profiles profile.Inventory.equipment value with a freshly generated one.
|
|
/// Update all inventory items that make use of this value too.
|
|
/// </summary>
|
|
/// <param name="profile">Profile to update</param>
|
|
protected void GenerateInventoryId(BotBase profile)
|
|
{
|
|
var newInventoryItemId = new MongoId();
|
|
|
|
foreach (var item in profile.Inventory.Items)
|
|
{
|
|
// Root item found, update its _id value to newly generated id
|
|
if (item.Template == ItemTpl.INVENTORY_DEFAULT)
|
|
{
|
|
item.Id = newInventoryItemId;
|
|
|
|
continue;
|
|
}
|
|
|
|
// Optimisation - skip items without a parentId
|
|
// They are never linked to root inventory item + we already handled root item above
|
|
if (item.ParentId is null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Item is a child of root inventory item, update its parentId value to newly generated id
|
|
if (item.ParentId == profile.Inventory.Equipment)
|
|
{
|
|
item.ParentId = newInventoryItemId;
|
|
}
|
|
}
|
|
|
|
// Update inventory equipment id to new one we generated
|
|
profile.Inventory.Equipment = newInventoryItemId;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Randomise a bots game version and account category.
|
|
/// Chooses from all the game versions (standard, eod etc).
|
|
/// Chooses account type (default, Sherpa, etc).
|
|
/// </summary>
|
|
/// <param name="botInfo">bot info object to update</param>
|
|
/// <returns>Chosen game version</returns>
|
|
protected string SetRandomisedGameVersionAndCategory(Info botInfo)
|
|
{
|
|
// Special case
|
|
if (string.Equals(botInfo.Nickname, "nikita", StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
botInfo.GameVersion = GameEditions.UNHEARD;
|
|
botInfo.MemberCategory = MemberCategory.Developer;
|
|
|
|
return botInfo.GameVersion;
|
|
}
|
|
|
|
// Choose random weighted game version for bot
|
|
botInfo.GameVersion = weightedRandomHelper.GetWeightedValue(_pmcConfig.GameVersionWeight);
|
|
|
|
// Choose appropriate member category value
|
|
switch (botInfo.GameVersion)
|
|
{
|
|
case GameEditions.EDGE_OF_DARKNESS:
|
|
botInfo.MemberCategory = MemberCategory.UniqueId;
|
|
break;
|
|
case GameEditions.UNHEARD:
|
|
botInfo.MemberCategory = MemberCategory.Unheard;
|
|
break;
|
|
default:
|
|
// Everyone else gets a weighted randomised category
|
|
botInfo.MemberCategory = weightedRandomHelper.GetWeightedValue(_pmcConfig.AccountTypeWeight);
|
|
break;
|
|
}
|
|
|
|
// Ensure selected category matches
|
|
botInfo.SelectedMemberCategory = botInfo.MemberCategory;
|
|
|
|
return botInfo.GameVersion;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a side-specific (usec/bear) dogtag item to a bots inventory
|
|
/// </summary>
|
|
/// <param name="bot">bot to add dogtag to</param>
|
|
/// <returns></returns>
|
|
protected void AddDogtagToBot(BotBase bot)
|
|
{
|
|
Item inventoryItem = new()
|
|
{
|
|
Id = new MongoId(),
|
|
Template = GetDogtagTplByGameVersionAndSide(bot.Info.Side, bot.Info.GameVersion),
|
|
ParentId = bot.Inventory.Equipment,
|
|
SlotId = Slots.Dogtag,
|
|
Upd = new Upd { SpawnedInSession = true },
|
|
};
|
|
|
|
bot.Inventory.Items.Add(inventoryItem);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a dogtag tpl that matches the bots game version and side
|
|
/// </summary>
|
|
/// <param name="side">Usec/Bear</param>
|
|
/// <param name="gameVersion">edge_of_darkness / standard</param>
|
|
/// <returns>item tpl</returns>
|
|
protected MongoId GetDogtagTplByGameVersionAndSide(string side, string gameVersion)
|
|
{
|
|
_pmcConfig.DogtagSettings.TryGetValue(side.ToLower(), out var gameVersionWeights);
|
|
if (!gameVersionWeights.TryGetValue(gameVersion, out var possibleDogtags))
|
|
{
|
|
gameVersionWeights.TryGetValue("default", out possibleDogtags);
|
|
}
|
|
|
|
return weightedRandomHelper.GetWeightedValue(possibleDogtags);
|
|
}
|
|
}
|