Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Helpers/DurabilityLimitsHelper.cs
T
2025-06-18 17:09:20 +00:00

331 lines
9.9 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Spt.Config;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Server.Core.Utils;
namespace SPTarkov.Server.Core.Helpers;
[Injectable]
public class DurabilityLimitsHelper(
ISptLogger<DurabilityLimitsHelper> _logger,
RandomUtil _randomUtil,
BotHelper _botHelper,
ConfigServer _configServer
)
{
private readonly BotConfig _botConfig = _configServer.GetConfig<BotConfig>();
/// <summary>
/// Get max durability for a weapon based on bot role
/// </summary>
/// <param name="itemTemplate">UNUSED - Item to get durability for</param>
/// <param name="botRole">Role of bot to get max durability for</param>
/// <returns>Max durability of weapon</returns>
public double GetRandomizedMaxWeaponDurability(
TemplateItem itemTemplate,
string? botRole = null
)
{
var durabilityRole = GetDurabilityRole(botRole);
return GenerateMaxWeaponDurability(durabilityRole);
}
/// <summary>
/// Get max durability value for armor based on bot role
/// </summary>
/// <param name="itemTemplate">Item to get max durability for</param>
/// <param name="botRole">Role of bot to get max durability for</param>
/// <returns>max durability</returns>
public double GetRandomizedMaxArmorDurability(
TemplateItem? itemTemplate,
string? botRole = null
)
{
var itemMaxDurability = itemTemplate.Properties.MaxDurability.Value;
if (botRole is null)
{
return itemMaxDurability;
}
if (_botHelper.IsBotPmc(botRole))
{
return GenerateMaxPmcArmorDurability(itemMaxDurability);
}
if (_botHelper.IsBotBoss(botRole))
{
return itemMaxDurability;
}
if (_botHelper.IsBotFollower(botRole))
{
return itemMaxDurability;
}
return itemMaxDurability;
}
/// <summary>
/// Get randomised current weapon durability by bot role
/// </summary>
/// <param name="itemTemplate">Unused - Item to get current durability of</param>
/// <param name="botRole">Role of bot to get current durability for</param>
/// <param name="maxDurability">Max durability of weapon</param>
/// <returns>Current weapon durability</returns>
public double GetRandomizedWeaponDurability(
TemplateItem itemTemplate,
string? botRole,
double maxDurability
)
{
var durabilityRole = GetDurabilityRole(botRole);
return GenerateWeaponDurability(durabilityRole, maxDurability);
}
/// <summary>
/// Convert a bots role into a durability role used for looking up durability values with
/// </summary>
/// <param name="botRole">Role to convert</param>
/// <returns></returns>
protected string GetDurabilityRole(string? botRole)
{
if (botRole is null)
{
return "default";
}
if (_botHelper.IsBotPmc(botRole))
{
return "pmc";
}
if (_botHelper.IsBotBoss(botRole))
{
return "boss";
}
if (_botHelper.IsBotFollower(botRole))
{
return "follower";
}
if (_botHelper.IsBotZombie(botRole))
{
return "zombie";
}
var roleExistsInConfig = _botConfig.Durability.BotDurabilities.ContainsKey(botRole);
if (!roleExistsInConfig)
{
_logger.Debug(
$"{botRole} doesn't exist in bot config durability values, using default fallback"
);
return "default";
}
return botRole;
}
/// <summary>
/// Get randomised current armor durability by bot role
/// </summary>
/// <param name="itemTemplate">Unused - Item to get current durability of</param>
/// <param name="botRole">Role of bot to get current durability for</param>
/// <param name="maxDurability">Max durability of armor</param>
/// <returns>Current armor durability</returns>
public double GetRandomizedArmorDurability(
TemplateItem? itemTemplate,
string? botRole,
double maxDurability
)
{
var durabilityRole = GetDurabilityRole(botRole);
return GenerateArmorDurability(durabilityRole, maxDurability);
}
protected double GenerateMaxWeaponDurability(string? botRole = null)
{
var lowestMax = GetLowestMaxWeaponFromConfig(botRole);
var highestMax = GetHighestMaxWeaponDurabilityFromConfig(botRole);
return _randomUtil.GetInt(lowestMax, highestMax);
}
protected double GenerateMaxPmcArmorDurability(double itemMaxDurability)
{
var lowestMaxPercent = _botConfig.Durability.Pmc.Armor.LowestMaxPercent;
var highestMaxPercent = _botConfig.Durability.Pmc.Armor.HighestMaxPercent;
var multiplier = _randomUtil.GetDouble(lowestMaxPercent, highestMaxPercent);
return itemMaxDurability * (multiplier / 100);
}
protected int GetLowestMaxWeaponFromConfig(string? botRole = null)
{
if (botRole is null or "default")
{
return _botConfig.Durability.Default.Weapon.LowestMax;
}
if (botRole == "pmc")
{
return _botConfig.Durability.Pmc.Weapon.LowestMax;
}
_botConfig.Durability.BotDurabilities.TryGetValue(botRole, out var durability);
return durability.Weapon.LowestMax;
}
protected int GetHighestMaxWeaponDurabilityFromConfig(string? botRole = null)
{
if (botRole is null or "default")
{
return _botConfig.Durability.Default.Weapon.HighestMax;
}
if (botRole == "pmc")
{
return _botConfig.Durability.Pmc.Weapon.HighestMax;
}
_botConfig.Durability.BotDurabilities.TryGetValue(botRole, out var durability);
return durability.Weapon.HighestMax;
}
protected double GenerateWeaponDurability(string? botRole, double maxDurability)
{
var minDelta = GetMinWeaponDeltaFromConfig(botRole);
var maxDelta = GetMaxWeaponDeltaFromConfig(botRole);
var delta = _randomUtil.GetInt(minDelta, maxDelta);
var result = maxDurability - delta;
var durabilityValueMinLimit = Math.Round(
GetMinWeaponLimitPercentFromConfig(botRole) / 100 * maxDurability
);
// Don't let weapon dura go below the percent defined in config
return result >= durabilityValueMinLimit ? result : durabilityValueMinLimit;
}
protected double GenerateArmorDurability(string? botRole, double maxDurability)
{
var minDelta = GetMinArmorDeltaFromConfig(botRole);
var maxDelta = GetMaxArmorDeltaFromConfig(botRole);
var delta = _randomUtil.GetInt(minDelta, maxDelta);
var result = maxDurability - delta;
var durabilityValueMinLimit = Math.Round(
GetMinArmorLimitPercentFromConfig(botRole) / 100 * maxDurability
);
// Don't let armor dura go below the percent defined in config
return result >= durabilityValueMinLimit ? result : durabilityValueMinLimit;
}
protected int GetMinWeaponDeltaFromConfig(string? botRole = null)
{
if (botRole is null or "default")
{
return _botConfig.Durability.Default.Weapon.MinDelta;
}
if (botRole == "pmc")
{
return _botConfig.Durability.Pmc.Weapon.MinDelta;
}
_botConfig.Durability.BotDurabilities.TryGetValue(botRole, out var value);
return value.Weapon.MinDelta;
}
protected int GetMaxWeaponDeltaFromConfig(string? botRole = null)
{
if (botRole is null or "default")
{
return _botConfig.Durability.Default.Weapon.MaxDelta;
}
if (botRole == "pmc")
{
return _botConfig.Durability.Pmc.Weapon.MaxDelta;
}
_botConfig.Durability.BotDurabilities.TryGetValue(botRole, out var value);
return value.Weapon.MaxDelta;
}
protected int GetMinArmorDeltaFromConfig(string? botRole = null)
{
if (botRole is null or "default")
{
return _botConfig.Durability.Default.Armor.MinDelta;
}
if (botRole == "pmc")
{
return _botConfig.Durability.Pmc.Armor.MinDelta;
}
_botConfig.Durability.BotDurabilities.TryGetValue(botRole, out var value);
return value.Armor.MinDelta;
}
protected int GetMaxArmorDeltaFromConfig(string? botRole = null)
{
if (botRole is null or "default")
{
return _botConfig.Durability.Default.Armor.MaxDelta;
}
if (botRole == "pmc")
{
return _botConfig.Durability.Pmc.Armor.MaxDelta;
}
_botConfig.Durability.BotDurabilities.TryGetValue(botRole, out var value);
return value.Armor.MaxDelta;
}
protected double GetMinArmorLimitPercentFromConfig(string? botRole = null)
{
if (botRole is null or "default")
{
return _botConfig.Durability.Default.Armor.MinLimitPercent;
}
if (botRole == "pmc")
{
return _botConfig.Durability.Pmc.Armor.MinLimitPercent;
}
_botConfig.Durability.BotDurabilities.TryGetValue(botRole, out var value);
return value.Armor.MinLimitPercent;
}
protected double GetMinWeaponLimitPercentFromConfig(string? botRole = null)
{
if (botRole is null or "default")
{
return _botConfig.Durability.Default.Weapon.MinLimitPercent;
}
if (botRole == "pmc")
{
return _botConfig.Durability.Pmc.Weapon.MinLimitPercent;
}
_botConfig.Durability.BotDurabilities.TryGetValue(botRole, out var value);
return value.Weapon.MinLimitPercent;
}
}