560 lines
19 KiB
C#
560 lines
19 KiB
C#
using Core.Annotations;
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using Core.Helpers;
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using Core.Models.Eft.Common;
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using Core.Models.Eft.Common.Tables;
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using Core.Models.Enums;
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using Core.Models.Spt.Config;
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using Core.Servers;
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using Core.Utils;
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using ILogger = Core.Models.Utils.ILogger;
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namespace Core.Services;
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[Injectable(InjectionType.Singleton)]
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public class SeasonalEventService
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{
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private readonly ILogger _logger;
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private readonly DatabaseService _databaseService;
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//private readonly DatabaseImporter _databaseImporter;
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private readonly GiftService _giftService;
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private readonly LocalisationService _localisationService;
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private readonly BotHelper _botHelper;
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private readonly ProfileHelper _profileHelper;
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private readonly ConfigServer _configServer;
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private bool _christmasEventActive = false;
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private bool _halloweenEventActive = false;
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private readonly SeasonalEventConfig _seasonalEventConfig;
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private readonly QuestConfig _questConfig;
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private readonly HttpConfig _httpConfig;
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private readonly WeatherConfig _weatherConfig;
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private readonly LocationConfig _locationConfig;
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private readonly List<SeasonalEvent> _currentlyActiveEvents = [];
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private readonly IReadOnlyList<string> _christmasEventItems =
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[
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ItemTpl.FACECOVER_FAKE_WHITE_BEARD,
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ItemTpl.BARTER_CHRISTMAS_TREE_ORNAMENT_RED,
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ItemTpl.BARTER_CHRISTMAS_TREE_ORNAMENT_VIOLET,
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ItemTpl.BARTER_CHRISTMAS_TREE_ORNAMENT_SILVER,
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ItemTpl.HEADWEAR_DED_MOROZ_HAT,
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ItemTpl.HEADWEAR_SANTA_HAT,
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ItemTpl.BACKPACK_SANTAS_BAG,
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ItemTpl.RANDOMLOOTCONTAINER_NEW_YEAR_GIFT_BIG,
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ItemTpl.RANDOMLOOTCONTAINER_NEW_YEAR_GIFT_MEDIUM,
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ItemTpl.RANDOMLOOTCONTAINER_NEW_YEAR_GIFT_SMALL
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];
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private readonly IReadOnlyList<string> _halloweenEventItems =
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[
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ItemTpl.FACECOVER_SPOOKY_SKULL_MASK,
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ItemTpl.RANDOMLOOTCONTAINER_PUMPKIN_RAND_LOOT_CONTAINER,
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ItemTpl.HEADWEAR_JACKOLANTERN_TACTICAL_PUMPKIN_HELMET,
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ItemTpl.FACECOVER_FACELESS_MASK,
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ItemTpl.FACECOVER_JASON_MASK,
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ItemTpl.FACECOVER_MISHA_MAYOROV_MASK,
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ItemTpl.FACECOVER_SLENDER_MASK,
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ItemTpl.FACECOVER_GHOUL_MASK,
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ItemTpl.FACECOVER_HOCKEY_PLAYER_MASK_CAPTAIN,
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ItemTpl.FACECOVER_HOCKEY_PLAYER_MASK_BRAWLER,
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ItemTpl.FACECOVER_HOCKEY_PLAYER_MASK_QUIET
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];
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public SeasonalEventService(
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ILogger logger,
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DatabaseService databaseService,
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//DatabaseImporter databaseImporter,
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GiftService giftService,
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LocalisationService localisationService,
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BotHelper botHelper,
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ProfileHelper profileHelper,
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ConfigServer configServer
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)
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{
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_logger = logger;
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_databaseService = databaseService;
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//_databaseImporter = databaseImporter;
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_giftService = giftService;
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_localisationService = localisationService;
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_botHelper = botHelper;
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_profileHelper = profileHelper;
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_configServer = configServer;
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_seasonalEventConfig = _configServer.GetConfig<SeasonalEventConfig>(ConfigTypes.SEASONAL_EVENT);
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_questConfig = _configServer.GetConfig<QuestConfig>(ConfigTypes.QUEST);
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_httpConfig = _configServer.GetConfig<HttpConfig>(ConfigTypes.HTTP);
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_weatherConfig = _configServer.GetConfig<WeatherConfig>(ConfigTypes.WEATHER);
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_locationConfig = _configServer.GetConfig<LocationConfig>(ConfigTypes.LOCATION);
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}
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/// <summary>
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/// Get an array of christmas items found in bots inventories as loot
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/// </summary>
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/// <returns>array</returns>
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public IEnumerable<string> GetChristmasEventItems()
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{
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return _christmasEventItems;
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}
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/// <summary>
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/// Get an array of halloween items found in bots inventories as loot
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/// </summary>
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/// <returns>array</returns>
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public IEnumerable<string> GetHalloweenEventItems()
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{
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return _halloweenEventItems;
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}
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public bool ItemIsChristmasRelated(string itemTpl)
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{
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return _christmasEventItems.Contains(itemTpl);
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}
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public bool ItemIsHalloweenRelated(string itemTpl)
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{
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return _halloweenEventItems.Contains(itemTpl);
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}
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/// <summary>
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/// Check if item id exists in christmas or halloween event arrays
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/// </summary>
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/// <param name="itemTpl">item tpl to check for</param>
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/// <returns></returns>
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public bool ItemIsSeasonalRelated(string itemTpl)
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{
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return _christmasEventItems.Contains(itemTpl) || _halloweenEventItems.Contains(itemTpl);
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}
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/// <summary>
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/// Get active seasonal events
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/// </summary>
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/// <returns>Array of active events</returns>
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public List<SeasonalEvent> GetActiveEvents()
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{
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return _currentlyActiveEvents;
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}
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/// <summary>
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/// Get an array of seasonal items that should not appear
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/// e.g. if halloween is active, only return christmas items
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/// or, if halloween and christmas are inactive, return both sets of items
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/// </summary>
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/// <returns>array of tpl strings</returns>
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public List<string> GetInactiveSeasonalEventItems()
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{
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var items = new List<string>();
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if (!ChristmasEventEnabled())
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{
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items.AddRange(_christmasEventItems);
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}
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if (!HalloweenEventEnabled())
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{
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items.AddRange(_halloweenEventItems);
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}
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return items;
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}
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/// <summary>
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/// Is a seasonal event currently active
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/// </summary>
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/// <returns>true if event is active</returns>
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public bool SeasonalEventEnabled()
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{
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return _christmasEventActive || _halloweenEventActive;
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}
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/// <summary>
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/// Is christmas event active
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/// </summary>
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/// <returns>true if active</returns>
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public bool ChristmasEventEnabled()
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{
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return _christmasEventActive;
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}
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/// <summary>
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/// is halloween event active
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/// </summary>
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/// <returns>true if active</returns>
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public bool HalloweenEventEnabled()
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{
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return _halloweenEventActive;
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}
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/// <summary>
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/// Is detection of seasonal events enabled (halloween / christmas)
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/// </summary>
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/// <returns>true if seasonal events should be checked for</returns>
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public bool IsAutomaticEventDetectionEnabled()
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{
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return _seasonalEventConfig.EnableSeasonalEventDetection;
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}
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/// <summary>
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/// Get a dictionary of gear changes to apply to bots for a specific event e.g. Christmas/Halloween
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/// </summary>
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/// <param name="eventName">Name of event to get gear changes for</param>
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/// <returns>bots with equipment changes</returns>
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protected Dictionary<string, Dictionary<string, Dictionary<string, int>>> GetEventBotGear(SeasonalEventType eventType)
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{
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return _seasonalEventConfig.EventGear.GetValueOrDefault(eventType, null);
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}
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/// <summary>
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/// Get a dictionary of loot changes to apply to bots for a specific event e.g. Christmas/Halloween
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/// </summary>
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/// <param name="eventName">Name of event to get gear changes for</param>
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/// <returns>bots with loot changes</returns>
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protected Dictionary<string, Dictionary<string, Dictionary<string, int>>> GetEventBotLoot(SeasonalEventType eventType)
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{
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return _seasonalEventConfig.EventLoot.GetValueOrDefault(eventType, null);
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}
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/// <summary>
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/// Get the dates each seasonal event starts and ends at
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/// </summary>
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/// <returns>Record with event name + start/end date</returns>
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public List<SeasonalEvent> GetEventDetails()
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{
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return _seasonalEventConfig.Events;
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}
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/// <summary>
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/// Look up quest in configs/quest.json
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/// </summary>
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/// <param name="questId">Quest to look up</param>
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/// <param name="event">event type (Christmas/Halloween/None)</param>
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/// <returns>true if related</returns>
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public bool IsQuestRelatedToEvent(string questId, SeasonalEventType eventType)
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{
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var eventQuestData = _questConfig.EventQuests.GetValueOrDefault(questId, null);
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if (eventQuestData?.Season == eventType) {
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return true;
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}
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return false;
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}
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/// <summary>
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/// Handle activating seasonal events
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/// </summary>
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public void EnableSeasonalEvents()
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{
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if (_currentlyActiveEvents.Count > 0)
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{
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var globalConfig = _databaseService.GetGlobals().Configuration;
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foreach (var activeEvent in _currentlyActiveEvents) {
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UpdateGlobalEvents(globalConfig, activeEvent);
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}
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}
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}
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/// <summary>
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/// Force a seasonal event to be active
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/// </summary>
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/// <param name="eventType">Event to force active</param>
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/// <returns>True if event was successfully force enabled</returns>
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public bool ForceSeasonalEvent(SeasonalEventType eventType)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Store active events inside class list property `currentlyActiveEvents` + set class properties: christmasEventActive/halloweenEventActive
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/// </summary>
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public void CacheActiveEvents()
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get the currently active weather season e.g. SUMMER/AUTUMN/WINTER
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/// </summary>
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/// <returns>Season enum value</returns>
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public Season GetActiveWeatherSeason()
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{
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if (_weatherConfig.OverrideSeason.HasValue)
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{
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return _weatherConfig.OverrideSeason.Value;
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}
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var currentDate = new DateTime();
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foreach (var seasonRange in _weatherConfig.SeasonDates) {
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if (
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DateIsBetweenTwoDates(
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currentDate,
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seasonRange.StartMonth,
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seasonRange.StartDay,
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seasonRange.EndMonth,
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seasonRange.EndDay)
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)
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{
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return seasonRange.SeasonType;
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}
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}
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_logger.Warning(_localisationService.GetText("season-no_matching_season_found_for_date"));
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return Season.SUMMER;
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}
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/// <summary>
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/// Does the provided date fit between the two defined dates?
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/// Excludes year
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/// Inclusive of end date upto 23 hours 59 minutes
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/// </summary>
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/// <param name="dateToCheck">Date to check is between 2 dates</param>
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/// <param name="startMonth">Lower bound for month</param>
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/// <param name="startDay">Lower bound for day</param>
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/// <param name="endMonth">Upper bound for month</param>
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/// <param name="endDay">Upper bound for day</param>
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/// <returns>True when inside date range</returns>
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protected bool DateIsBetweenTwoDates(DateTime dateToCheck, int startMonth, int startDay, int endMonth, int endDay)
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{
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var eventStartDate = new DateTime(dateToCheck.Year, startMonth, startDay);
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var eventEndDate = new DateTime(dateToCheck.Year, endMonth, endDay, 23, 59, 0);
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return dateToCheck >= eventStartDate && dateToCheck <= eventEndDate;
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}
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/// <summary>
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/// Iterate through bots inventory and loot to find and remove christmas items (as defined in SeasonalEventService)
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/// </summary>
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/// <param name="botInventory">Bots inventory to iterate over</param>
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/// <param name="botRole">the role of the bot being processed</param>
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public void RemoveChristmasItemsFromBotInventory(BotTypeInventory botInventory, string botRole)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Make adjusted to server code based on the name of the event passed in
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/// </summary>
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/// <param name="globalConfig">globals.json</param>
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/// <param name="event">Name of the event to enable. e.g. Christmas</param>
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protected void UpdateGlobalEvents(Config globalConfig, SeasonalEvent eventType)
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{
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throw new NotImplementedException();
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}
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protected void ApplyHalloweenEvent(SeasonalEvent eventType, Config globalConfig)
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{
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throw new NotImplementedException();
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}
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protected void ApplyChristmasEvent(SeasonalEvent eventType, Config globalConfig)
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{
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throw new NotImplementedException();
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}
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protected void ApplyNewYearsEvent(SeasonalEvent eventType, Config globalConfig)
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{
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throw new NotImplementedException();
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}
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protected void AdjustBotAppearanceValues(SeasonalEventType season)
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{
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throw new NotImplementedException();
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}
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protected void ReplaceBotHostility(Dictionary<string, AdditionalHostilitySettings[]> hostilitySettings)
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{
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throw new NotImplementedException();
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}
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protected void RemoveEntryRequirement(List<string> locationIds)
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{
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throw new NotImplementedException();
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}
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public void GivePlayerSeasonalGifts(string sessionId)
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{
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if (_currentlyActiveEvents is null)
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{
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return;
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}
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foreach (var seasonEvent in _currentlyActiveEvents) {
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switch (seasonEvent.Type) {
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case SeasonalEventType.Christmas:
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GiveGift(sessionId, "Christmas2022");
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break;
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case SeasonalEventType.NewYears:
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GiveGift(sessionId, "NewYear2023");
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GiveGift(sessionId, "NewYear2024");
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break;
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}
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}
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}
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/// <summary>
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/// Force zryachiy to always have a melee weapon
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/// </summary>
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protected void AdjustZryachiyMeleeChance()
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Enable the halloween zryachiy summon event
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/// </summary>
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protected void EnableHalloweenSummonEvent()
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{
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throw new NotImplementedException();
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}
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protected void ConfigureZombies(ZombieSettings zombieSettings)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get location ids of maps with an infection above 0
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/// </summary>
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/// <param name="locationInfections">Dict of locations with their infection percentage</param>
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/// <returns>List of location ids</returns>
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protected List<string> GetLocationsWithZombies(Dictionary<string, double> locationInfections)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// BSG store the location ids differently inside `LocationInfection`, need to convert to matching location IDs
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/// </summary>
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/// <param name="infectedLocationKey">Key to convert</param>
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/// <returns>List of locations</returns>
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protected List<string> GetLocationFromInfectedLocation(string infectedLocationKey)
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{
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throw new NotImplementedException();
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}
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protected void AddEventWavesToMaps(string eventType)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Add event bosses to maps
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/// </summary>
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/// <param name="eventType">Seasonal event, e.g. HALLOWEEN/CHRISTMAS</param>
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/// <param name="mapIdWhitelist">OPTIONAL - Maps to add bosses to</param>
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protected void AddEventBossesToMaps(string eventType, List<string> mapIdWhitelist = null)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Change trader icons to be more event themed (Halloween only so far)
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/// </summary>
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/// <param name="eventType">What event is active</param>
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protected void AdjustTraderIcons(SeasonalEventType eventType)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Add lootble items from backpack into patrol.ITEMS_TO_DROP difficulty property
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/// </summary>
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protected void AddLootItemsToGifterDropItemsList()
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{
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var gifterBot = _databaseService.GetBots().Types["gifter"];
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var items = gifterBot.BotInventory.Items.Backpack.Keys.ToList();
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gifterBot.BotDifficulty.Easy.Patrol["ITEMS_TO_DROP"] = items;
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gifterBot.BotDifficulty.Normal.Patrol["ITEMS_TO_DROP"] = items;
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gifterBot.BotDifficulty.Hard.Patrol["ITEMS_TO_DROP"] = items;
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gifterBot.BotDifficulty.Impossible.Patrol["ITEMS_TO_DROP"] = items;
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}
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/// <summary>
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/// Read in data from seasonalEvents.json and add found equipment items to bots
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/// </summary>
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/// <param name="eventType">Name of the event to read equipment in from config</param>
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protected void AddEventGearToBots(SeasonalEventType eventType)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Read in data from seasonalEvents.json and add found loot items to bots
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/// </summary>
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/// <param name="eventType">Name of the event to read loot in from config</param>
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protected void AddEventLootToBots(SeasonalEventType eventType)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Add pumpkin loot boxes to scavs
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/// </summary>
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protected void AddPumpkinsToScavBackpacks()
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{
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_databaseService.GetBots().Types["assault"].BotInventory.Items.Backpack[
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ItemTpl.RANDOMLOOTCONTAINER_PUMPKIN_RAND_LOOT_CONTAINER
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] = 400;
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}
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protected void RenameBitcoin()
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{
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var enLocale = _databaseService.GetLocales().Global["en"];
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enLocale[$"{ItemTpl.BARTER_PHYSICAL_BITCOIN} Name"] = "Physical SPT Coin";
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enLocale[$"{ItemTpl.BARTER_PHYSICAL_BITCOIN} ShortName"] = "0.2SPT";
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}
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/// <summary>
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/// Set Khorovod(dancing tree) chance to 100% on all maps that support it
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/// </summary>
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protected void EnableDancingTree()
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Add santa to maps
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/// </summary>
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protected void AddGifterBotToMaps()
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{
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throw new NotImplementedException();
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}
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protected void HandleModEvent(SeasonalEvent seasonalEvent, Config globalConfig)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Send gift to player if they have not already received it
|
|
/// </summary>
|
|
/// <param name="playerId">Player to send gift to</param>
|
|
/// <param name="giftKey">Key of gift to give</param>
|
|
protected void GiveGift(string playerId, string giftKey)
|
|
{
|
|
var gitftData = _giftService.GetGiftById(giftKey);
|
|
if (!_profileHelper.PlayerHasRecievedMaxNumberOfGift(playerId, giftKey, gitftData.MaxToSendPlayer ?? 5))
|
|
{
|
|
_giftService.SendGiftToPlayer(playerId, giftKey);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the underlying bot type for an event bot e.g. `peacefullZryachiyEvent` will return `bossZryachiy`
|
|
/// </summary>
|
|
/// <param name="eventBotRole">Event bot role type</param>
|
|
/// <returns>Bot role as string</returns>
|
|
public string GetBaseRoleForEventBot(string eventBotRole)
|
|
{
|
|
return _seasonalEventConfig.EventBotMapping.GetValueOrDefault(eventBotRole, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Force the weather to be snow
|
|
/// </summary>
|
|
public void EnableSnow()
|
|
{
|
|
_weatherConfig.OverrideSeason = Season.WINTER;
|
|
}
|
|
}
|