Files
SPT-Server-Build/Core/Models/Eft/Common/Tables/BotBase.cs
T
2025-01-06 01:43:58 -05:00

220 lines
6.2 KiB
C#

using System.Text.Json.Serialization;
namespace Core.Models.Eft.Common.Tables;
public class BotBase
{
}
public class HideoutImprovement
{
[JsonPropertyName("completed")]
public bool Completed { get; set; }
[JsonPropertyName("improveCompleteTimestamp")]
public long ImproveCompleteTimestamp { get; set; }
}
public class Productive
{
public List<Product> Products { get; set; }
/** Seconds passed of production */
public int? Progress { get; set; }
/** Is craft in some state of being worked on by client (crafting/ready to pick up) */
[JsonPropertyName("inProgress")]
public bool? InProgress { get; set; }
public string StartTimestamp { get; set; }
public int? SkipTime { get; set; }
/** Seconds needed to fully craft */
public int? ProductionTime { get; set; }
public List<Item> GivenItemsInStart { get; set; }
public bool? Interrupted { get; set; }
public string Code { get; set; }
public bool? Decoded { get; set; }
public bool? AvailableForFinish { get; set; }
/** Used in hideout production.json */
public bool? needFuelForAllProductionTime { get; set; }
/** Used when sending data to client */
public bool? NeedFuelForAllProductionTime { get; set; }
[JsonPropertyName("sptIsScavCase")]
public bool? SptIsScavCase { get; set; }
/** Some crafts are always inProgress, but need to be reset, e.g. water collector */
[JsonPropertyName("sptIsComplete")]
public bool? SptIsComplete { get; set; }
/** Is the craft a Continuous, e.g bitcoins/water collector */
[JsonPropertyName("sptIsContinuous")]
public bool? SptIsContinuous { get; set; }
/** Stores a list of tools used in this craft and whether they're FiR, to give back once the craft is done */
[JsonPropertyName("sptRequiredTools")]
public List<Item> SptRequiredTools { get; set; }
// Craft is cultist circle sacrifice
[JsonPropertyName("sptIsCultistCircle")]
public bool? SptIsCultistCircle { get; set; }
}
public class Production : Productive
{
public string RecipeId { get; set; }
public int? SkipTime { get; set; }
public int? ProductionTime { get; set; }
}
public class ScavCase : Productive
{
public string RecipeId { get; set; }
}
public class Product
{
[JsonPropertyName("_id")]
public string Id { get; set; }
[JsonPropertyName("_tpl")]
public string Template { get; set; }
[JsonPropertyName("upd")]
public Upd? Upd { get; set; }
}
public class BotHideoutArea
{
[JsonPropertyName("type")]
public HideoutAreas Type { get; set; }
[JsonPropertyName("level")]
public int Level { get; set; }
[JsonPropertyName("active")]
public bool Active { get; set; }
[JsonPropertyName("passiveBonusesEnabled")]
public bool PassiveBonusesEnabled { get; set; }
/** Must be integer */
[JsonPropertyName("completeTime")]
public int CompleteTime { get; set; }
[JsonPropertyName("constructing")]
public bool Constructing { get; set; }
[JsonPropertyName("slots")]
public List<HideoutSlot> Slots { get; set; }
[JsonPropertyName("lastRecipe")]
public string LastRecipe { get; set; }
}
public class HideoutSlot
{
/// <summary>
/// SPT specific value to keep track of what index this slot is (0,1,2,3 etc)
/// </summary>
[JsonPropertyName("locationIndex")]
public int LocationIndex { get; set; }
[JsonPropertyName("item")]
public List<HideoutItem>? Items { get; set; }
}
public class HideoutItem
{
[JsonPropertyName("_id")]
public string Id { get; set; }
[JsonPropertyName("_tpl")]
public string Template { get; set; }
[JsonPropertyName("upd")]
public Upd? Upd { get; set; }
}
public class LastCompleted
{
[JsonPropertyName("$oid")]
public string Oid { get; set; }
}
public class Notes
{
[JsonPropertyName("notes")]
public List<Note> DataNotes { get; set; }
}
public enum SurvivorClass {
UNKNOWN = 0,
NEUTRALIZER = 1,
MARAUDER = 2,
PARAMEDIC = 3,
SURVIVOR = 4,
}
public class QuestStatus
{
[JsonPropertyName("qid")]
public string QuestId { get; set; }
[JsonPropertyName("startTime")]
public long StartTime { get; set; }
[JsonPropertyName("status")]
public QuestStatus Status { get; set; }
[JsonPropertyName("statusTimers")]
public Dictionary<string, long>? StatusTimers { get; set; }
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client */
[JsonPropertyName("completedConditions")]
public List<string>? CompletedConditions { get; set; }
[JsonPropertyName("availableAfter")]
public long? AvailableAfter { get; set; }
}
public class TraderInfo
{
[JsonPropertyName("loyaltyLevel")]
public int? LoyaltyLevel { get; set; }
[JsonPropertyName("salesSum")]
public int SalesSum { get; set; }
[JsonPropertyName("standing")]
public int Standing { get; set; }
[JsonPropertyName("nextResupply")]
public int NextResupply { get; set; }
[JsonPropertyName("unlocked")]
public bool Unlocked { get; set; }
[JsonPropertyName("disabled")]
public bool Disabled { get; set; }
}
public class RagfairInfo
{
[JsonPropertyName("rating")]
public double Rating { get; set; }
[JsonPropertyName("isRatingGrowing")]
public bool IsRatingGrowing { get; set; }
[JsonPropertyName("offers")]
public List<RagfairOffer> Offers { get; set; }
}
public class Bonus
{
[JsonPropertyName("id")]
public string? Id { get; set; }
[JsonPropertyName("type")]
public BonusType Type { get; set; }
[JsonPropertyName("templateId")]
public string? TemplateId { get; set; }
[JsonPropertyName("passive")]
public bool? IsPassive { get; set; }
[JsonPropertyName("production")]
public bool? IsProduction { get; set; }
[JsonPropertyName("visible")]
public bool? IsVisible { get; set; }
[JsonPropertyName("value")]
public double? Value { get; set; }
[JsonPropertyName("icon")]
public string? Icon { get; set; }
[JsonPropertyName("filter")]
public List<string>? Filter { get; set; }
[JsonPropertyName("skillType")]
public BonusSkillType? SkillType { get; set; }
}
public class Note {
public double Time { get; set; }
public string Text { get; set; }
}