95 lines
3.9 KiB
C#
95 lines
3.9 KiB
C#
using SptCommon.Annotations;
|
|
using Core.Models.Common;
|
|
using Core.Models.Eft.Bot;
|
|
using Core.Models.Eft.Common.Tables;
|
|
using Core.Models.Spt.Bots;
|
|
using Core.Models.Utils;
|
|
using Core.Services;
|
|
using Core.Utils;
|
|
|
|
|
|
namespace Core.Generators;
|
|
|
|
[Injectable]
|
|
public class BotLevelGenerator(
|
|
ISptLogger<BotLevelGenerator> _logger,
|
|
RandomUtil _randomUtil,
|
|
MathUtil _mathUtil,
|
|
DatabaseService _databaseService
|
|
)
|
|
{
|
|
/// <summary>
|
|
/// Return a randomised bot level and exp value
|
|
/// </summary>
|
|
/// <param name="levelDetails">Min and max of level for bot</param>
|
|
/// <param name="botGenerationDetails">Details to help generate a bot</param>
|
|
/// <param name="bot">Bot the level is being generated for</param>
|
|
/// <returns>IRandomisedBotLevelResult object</returns>
|
|
public RandomisedBotLevelResult GenerateBotLevel(MinMax levelDetails, BotGenerationDetails botGenerationDetails, BotBase bot)
|
|
{
|
|
var expTable = _databaseService.GetGlobals().Configuration.Exp.Level.ExperienceTable;
|
|
var botLevelRange = GetRelativeBotLevelRange(botGenerationDetails, levelDetails, expTable.Length);
|
|
|
|
// Get random level based on the exp table.
|
|
int exp = 0;
|
|
var level = int.Parse(
|
|
ChooseBotLevel(botLevelRange.Min.Value, botLevelRange.Max.Value, 1, 1.15)
|
|
.ToString()
|
|
); // TODO - nasty double to string to int conversion
|
|
for (var i = 0; i < level; i++)
|
|
{
|
|
exp += expTable[i].Experience.Value;
|
|
}
|
|
|
|
// Sprinkle in some random exp within the level, unless we are at max level.
|
|
if (level < expTable.Length - 1)
|
|
{
|
|
exp += _randomUtil.GetInt(0, expTable[level].Experience.Value - 1);
|
|
}
|
|
|
|
return new RandomisedBotLevelResult { Level = level, Exp = exp };
|
|
}
|
|
|
|
public double ChooseBotLevel(double min, double max, int shift, double number)
|
|
{
|
|
return _randomUtil.GetBiasedRandomNumber(min, max, shift, number);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return the min and max bot level based on a relative delta from the PMC level
|
|
/// </summary>
|
|
/// <param name="botGenerationDetails">Details to help generate a bot</param>
|
|
/// <param name="levelDetails"></param>
|
|
/// <param name="maxAvailableLevel">Max level allowed</param>
|
|
/// <returns>A MinMax of the lowest and highest level to generate the bots</returns>
|
|
public MinMax GetRelativeBotLevelRange(BotGenerationDetails botGenerationDetails, MinMax levelDetails, int maxAvailableLevel)
|
|
{
|
|
var isPmc = botGenerationDetails.IsPmc.GetValueOrDefault(false);
|
|
var pmcOverride = botGenerationDetails.LocationSpecificPmcLevelOverride;
|
|
|
|
var minPossibleLevel = isPmc && pmcOverride is not null
|
|
? Math.Min(
|
|
Math.Max(levelDetails.Min.Value, pmcOverride.Min.Value), // Biggest between json min and the botgen min
|
|
maxAvailableLevel // Fallback if value above is crazy (default is 79)
|
|
)
|
|
: Math.Min(levelDetails.Min.Value, maxAvailableLevel); // Not pmc with override or non-pmc
|
|
|
|
var maxPossibleLevel = isPmc && pmcOverride is not null
|
|
? Math.Min(pmcOverride.Max.Value, maxAvailableLevel) // Was a PMC and they have a level override
|
|
: Math.Min(levelDetails.Max.Value, maxAvailableLevel); // Not pmc with override or non-pmc
|
|
|
|
var minLevel = botGenerationDetails.PlayerLevel.HasValue
|
|
? botGenerationDetails.PlayerLevel.Value
|
|
: 0 - botGenerationDetails.BotRelativeLevelDeltaMin.Value;
|
|
var maxLevel = botGenerationDetails.PlayerLevel.HasValue
|
|
? botGenerationDetails.PlayerLevel.Value
|
|
: 0 + botGenerationDetails.BotRelativeLevelDeltaMin.Value;
|
|
|
|
// Bound the level to the min/max possible
|
|
maxLevel = Math.Min(Math.Max(maxLevel, minPossibleLevel), maxPossibleLevel);
|
|
minLevel = Math.Min(Math.Max(minLevel, minPossibleLevel), maxPossibleLevel);
|
|
|
|
return new MinMax(minLevel, maxLevel);
|
|
}
|
|
}
|