Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Controllers/InventoryController.cs
T

973 lines
39 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Extensions;
using SPTarkov.Server.Core.Generators;
using SPTarkov.Server.Core.Helpers;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Eft.Inventory;
using SPTarkov.Server.Core.Models.Eft.ItemEvent;
using SPTarkov.Server.Core.Models.Eft.Profile;
using SPTarkov.Server.Core.Models.Enums;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Routers;
using SPTarkov.Server.Core.Services;
using SPTarkov.Server.Core.Utils;
using SPTarkov.Server.Core.Utils.Cloners;
namespace SPTarkov.Server.Core.Controllers;
[Injectable]
public class InventoryController(
ISptLogger<InventoryController> logger,
HttpResponseUtil httpResponseUtil,
PresetHelper presetHelper,
InventoryHelper inventoryHelper,
HideoutHelper hideoutHelper,
ProfileHelper profileHelper,
TraderHelper traderHelper,
ItemHelper itemHelper,
DatabaseService databaseService,
FenceService fenceService,
RagfairOfferService ragfairOfferService,
MapMarkerService mapMarkerService,
ServerLocalisationService serverLocalisationService,
LootGenerator lootGenerator,
EventOutputHolder eventOutputHolder,
ICloner cloner
)
{
/// <summary>
/// Move Item - change location of item with parentId and slotId, transfers items from one profile to another if fromOwner/toOwner is set in the body.
/// Otherwise, move is contained within the same profile_f
/// </summary>
/// <param name="pmcData">Players PMC profile</param>
/// <param name="moveRequest">Move request data</param>
/// <param name="sessionId">Session/Player id</param>
/// <param name="output">Client response</param>
public void MoveItem(PmcData pmcData, InventoryMoveRequestData moveRequest, MongoId sessionId, ItemEventRouterResponse output)
{
if (output.Warnings?.Count > 0)
{
return;
}
// Changes made to result apply to character inventory
var ownerInventoryItems = inventoryHelper.GetOwnerInventoryItems(moveRequest, moveRequest.Item.Value, sessionId);
if (ownerInventoryItems.SameInventory.GetValueOrDefault(false))
{
// Don't move items from trader to profile, this can happen when editing a traders preset weapons
if (moveRequest.FromOwner?.Type == "Trader" && !ownerInventoryItems.IsMail.GetValueOrDefault(false))
{
AppendTraderExploitErrorResponse(output);
return;
}
// Check for item in inventory before allowing internal transfer
var originalItemLocation = ownerInventoryItems.From?.FirstOrDefault(item => item.Id == moveRequest.Item);
if (originalItemLocation is null)
{
// Internal item move but item never existed, possible dupe glitch
AppendTraderExploitErrorResponse(output);
return;
}
var originalLocationSlotId = originalItemLocation.SlotId;
var moveResult = inventoryHelper.MoveItemInternal(pmcData, ownerInventoryItems.From ?? [], moveRequest, out var errorMessage);
if (!moveResult)
{
httpResponseUtil.AppendErrorToOutput(output, errorMessage);
return;
}
// Item is moving into or out of place of fame dog tag slot
if (
moveRequest.To?.Container != null
&& (
moveRequest.To.Container.StartsWith("dogtag", StringComparison.OrdinalIgnoreCase)
|| originalLocationSlotId.StartsWith("dogtag", StringComparison.OrdinalIgnoreCase)
)
)
{
hideoutHelper.ApplyPlaceOfFameDogtagBonus(pmcData);
}
}
else
{
inventoryHelper.MoveItemToProfile(ownerInventoryItems.From ?? [], ownerInventoryItems.To ?? [], moveRequest);
}
}
/// <summary>
/// Get an event router response with inventory trader message
/// </summary>
/// <param name="output">Item event router response</param>
protected void AppendTraderExploitErrorResponse(ItemEventRouterResponse output)
{
httpResponseUtil.AppendErrorToOutput(
output,
serverLocalisationService.GetText("inventory-edit_trader_item"),
(BackendErrorCodes)228
);
}
/// <summary>
/// Handle /client/game/profile/items/moving - PinLock
/// Requires no response to client, only server change
/// </summary>
/// <param name="pmcData">Players PMC profile</param>
/// <param name="request">Pin/Lock request data</param>
/// <param name="sessionId">Session/Player id</param>
/// <param name="output">Client response</param>
public void PinOrLock(PmcData pmcData, PinOrLockItemRequest request, MongoId sessionId, ItemEventRouterResponse output)
{
var itemToAdjust = pmcData.Inventory!.Items!.FirstOrDefault(item => item.Id == request.Item);
if (itemToAdjust is null)
{
logger.Error($"Unable find item: {request.Item.Value.ToString()} to: {request.State} on player: {sessionId} to: ");
return;
}
// Nullguard
itemToAdjust.Upd ??= new Upd();
itemToAdjust.Upd.PinLockState = request.State;
}
/// <summary>
/// Handle /client/game/profile/items/moving SaveDialogueState
/// </summary>
/// <param name="pmcData">Player's PMC profile</param>
/// <param name="request"></param>
/// <param name="sessionId">Session/Player id</param>
/// <param name="output"></param>
public void SetDialogueProgress(PmcData pmcData, SaveDialogueStateRequest request, MongoId sessionId, ItemEventRouterResponse output)
{
var fullProfile = profileHelper.GetFullProfile(sessionId);
fullProfile.DialogueProgress = request.DialogueProgress;
}
/// <summary>
/// Handle /client/game/profile/items/moving SetFavoriteItems
/// </summary>
/// <param name="pmcData">Players PMC profile</param>
/// <param name="request"></param>
/// <param name="sessionId">Session/Player id</param>
public void SetFavoriteItem(PmcData pmcData, SetFavoriteItems request, MongoId sessionId)
{
// The client sends the full list of favorite items, so clear the current favorites
pmcData.Inventory.FavoriteItems = [];
pmcData.Inventory.FavoriteItems = pmcData.Inventory.FavoriteItems.Union(request.Items);
}
/// <summary>
/// Handle /client/game/profile/items/moving RedeemProfileReward
/// </summary>
/// <param name="pmcData">Players PMC profile</param>
/// <param name="request"></param>
/// <param name="sessionId">Session/Player id</param>
public void RedeemProfileReward(PmcData pmcData, RedeemProfileRequestData request, MongoId sessionId)
{
var fullProfile = profileHelper.GetFullProfile(sessionId);
foreach (var rewardEvent in request.Events)
{
// Hard coded to `SYSTEM` for now
// TODO: make this dynamic
var dialog = fullProfile.DialogueRecords["59e7125688a45068a6249071"];
var mail = dialog.Messages.FirstOrDefault(message => message.Id == rewardEvent.MessageId);
var mailEvent = mail.ProfileChangeEvents.FirstOrDefault(changeEvent => changeEvent.Id == rewardEvent.EventId);
switch (mailEvent.Type)
{
case "TraderSalesSum":
pmcData.TradersInfo[mailEvent.Entity].SalesSum = mailEvent.Value;
traderHelper.LevelUp(mailEvent.Entity, pmcData);
logger.Success($"Set trader {mailEvent.Entity}: Sales Sum to: {mailEvent.Value}");
break;
case "TraderStanding":
pmcData.TradersInfo[mailEvent.Entity].Standing = mailEvent.Value;
traderHelper.LevelUp(mailEvent.Entity, pmcData);
logger.Success($"Set trader {mailEvent.Entity}: Standing to: {mailEvent.Value}");
break;
case "ProfileLevel":
pmcData.Info.Experience = (int)mailEvent.Value.Value;
// Will calculate level below
traderHelper.ValidateTraderStandingsAndPlayerLevelForProfile(sessionId);
logger.Success($"Set profile xp to: {mailEvent.Value}");
break;
case "SkillPoints":
{
var profileSkill = pmcData.Skills.Common.FirstOrDefault(x => x.Id == Enum.Parse<SkillTypes>(mailEvent.Entity));
if (profileSkill is null)
{
logger.Warning($"Unable to find skill with name: {mailEvent.Entity}");
continue;
}
profileSkill.Progress = (double)mailEvent.Value;
logger.Success($"Set profile skill: {mailEvent.Entity} to: {mailEvent.Value}");
break;
}
case "ExamineAllItems":
{
var itemIds = databaseService.GetItems().Where(x => x.Value.Type != "Node").Select(x => x.Key);
FlagItemsAsInspectedAndRewardXp(itemIds, fullProfile);
logger.Success($"Flagged {itemIds.Count()} items as examined");
break;
}
case "UnlockTrader":
pmcData.TradersInfo[mailEvent.Entity].Unlocked = true;
logger.Success($"Trader {mailEvent.Entity} Unlocked");
break;
case "AssortmentUnlockRule":
fullProfile.SptData.BlacklistedItemTemplates ??= [];
fullProfile.SptData.BlacklistedItemTemplates.Add(mailEvent.Entity);
logger.Success($"Item {mailEvent.Entity} is now blacklisted");
break;
case "HideoutAreaLevel":
{
var areaName = mailEvent.Entity;
var newValue = mailEvent.Value;
var hideoutAreaType = Enum.Parse<HideoutAreas>(areaName ?? "NotSet");
var desiredArea = pmcData.Hideout.Areas.FirstOrDefault(area => area.Type == hideoutAreaType);
if (desiredArea is not null)
{
desiredArea.Level = (int?)newValue;
}
break;
}
default:
logger.Warning($"Unhandled profile reward event: {mailEvent.Type}");
break;
}
}
}
/// <summary>
/// Flag an item as seen in profiles encyclopedia + add inspect xp to profile
/// </summary>
/// <param name="itemTpls">Inspected item tpls</param>
/// <param name="fullProfile">Profile to add xp to</param>
protected void FlagItemsAsInspectedAndRewardXp(IEnumerable<MongoId> itemTpls, SptProfile fullProfile)
{
foreach (var itemTpl in itemTpls)
{
var item = itemHelper.GetItem(itemTpl);
if (!item.Key)
{
logger.Warning(serverLocalisationService.GetText("inventory-unable_to_inspect_item_not_in_db", itemTpl));
return;
}
fullProfile.CharacterData.PmcData.Info.Experience += item.Value.Properties.ExamineExperience;
fullProfile.CharacterData.PmcData.Encyclopedia[itemTpl] = false;
fullProfile.CharacterData.ScavData.Info.Experience += item.Value.Properties.ExamineExperience;
fullProfile.CharacterData.ScavData.Encyclopedia[itemTpl] = false;
}
// TODO: update this with correct calculation using values from globals json
profileHelper.AddSkillPointsToPlayer(fullProfile.CharacterData.PmcData, SkillTypes.Intellect, 0.05 * itemTpls.Count());
}
/// <summary>
/// Handle OpenRandomLootContainer event
/// Handle event fired when a container is unpacked (e.g. halloween pumpkin)
/// </summary>
/// <param name="pmcData">Players PMC profile</param>
/// <param name="request"></param>
/// <param name="sessionId">Session/Player id</param>
/// <param name="output">Client response</param>
public void OpenRandomLootContainer(
PmcData pmcData,
OpenRandomLootContainerRequestData request,
MongoId sessionId,
ItemEventRouterResponse output
)
{
// Container player opened in their inventory
var openedItem = pmcData.Inventory.Items.FirstOrDefault(item => item.Id == request.Item);
var containerDetailsDb = itemHelper.GetItem(openedItem.Template);
var isSealedWeaponBox = containerDetailsDb.Value.Name.Contains("event_container_airdrop");
var foundInRaid = openedItem.Upd?.SpawnedInSession;
var rewards = new List<List<Item>>();
var unlockedWeaponCrates = new HashSet<MongoId>
{
ItemTpl.RANDOMLOOTCONTAINER_ARENA_WEAPONCRATE_VIOLET_OPEN,
ItemTpl.RANDOMLOOTCONTAINER_ARENA_WEAPONCRATE_BLUE_OPEN,
ItemTpl.RANDOMLOOTCONTAINER_ARENA_WEAPONCRATE_GREEN_OPEN,
};
// Temp fix for unlocked weapon crate hideout craft
if (isSealedWeaponBox || unlockedWeaponCrates.Contains(containerDetailsDb.Value.Id))
{
var containerSettings = inventoryHelper.GetInventoryConfig().SealedAirdropContainer;
rewards.AddRange(lootGenerator.GetSealedWeaponCaseLoot(containerSettings));
if (containerSettings.FoundInRaid)
{
foundInRaid = containerSettings.FoundInRaid;
}
}
else
{
var rewardContainerDetails = inventoryHelper.GetRandomLootContainerRewardDetails(openedItem.Template);
if (rewardContainerDetails?.RewardCount == null)
{
logger.Error($"Unable to add loot to container: {openedItem.Template}, no rewards found");
}
else
{
rewards.AddRange(lootGenerator.GetRandomLootContainerLoot(rewardContainerDetails));
if (rewardContainerDetails.FoundInRaid)
{
foundInRaid = rewardContainerDetails.FoundInRaid;
}
}
}
// Add items to player inventory
if (rewards.Count > 0)
{
var addItemsRequest = new AddItemsDirectRequest
{
ItemsWithModsToAdd = rewards,
FoundInRaid = foundInRaid,
Callback = null,
UseSortingTable = true,
};
inventoryHelper.AddItemsToStash(sessionId, addItemsRequest, pmcData, output);
if (output.Warnings?.Count > 0)
{
return;
}
}
// Find and delete opened container item from player inventory
inventoryHelper.RemoveItem(pmcData, request.Item, sessionId, output);
}
/// <summary>
/// Edit an existing map marker
/// </summary>
/// <param name="pmcData">Players PMC profile</param>
/// <param name="request">Edit marker request</param>
/// <param name="sessionId">Session/Player id</param>
/// <param name="output">Client response</param>
public void EditMapMarker(PmcData pmcData, InventoryEditMarkerRequestData request, MongoId sessionId, ItemEventRouterResponse output)
{
var mapItem = mapMarkerService.EditMarkerOnMap(pmcData, request);
// sync with client
output.ProfileChanges[sessionId].Items.ChangedItems.Add(mapItem);
}
/// <summary>
/// Delete a map marker
/// </summary>
/// <param name="pmcData">Players PMC profile</param>
/// <param name="request">Delete marker request</param>
/// <param name="sessionId">Session/Player id</param>
/// <param name="output">Client response</param>
public void DeleteMapMarker(
PmcData pmcData,
InventoryDeleteMarkerRequestData request,
MongoId sessionId,
ItemEventRouterResponse output
)
{
var mapItem = mapMarkerService.DeleteMarkerFromMap(pmcData, request);
// sync with client
output.ProfileChanges[sessionId].Items.ChangedItems.Add(mapItem);
}
public void CreateMapMarker(
PmcData pmcData,
InventoryCreateMarkerRequestData request,
MongoId sessionId,
ItemEventRouterResponse output
)
{
var adjustedMapItem = mapMarkerService.CreateMarkerOnMap(pmcData, request);
// Sync with client
output.ProfileChanges[sessionId].Items.ChangedItems.Add(adjustedMapItem);
}
/// <summary>
/// Add note to a map
/// </summary>
/// <param name="pmcData">Players PMC profile</param>
/// <param name="request">Add marker request</param>
/// <param name="sessionId">Session/Player id</param>
/// <param name="output">Client response</param>
public void SortInventory(PmcData pmcData, InventorySortRequestData request, MongoId sessionId, ItemEventRouterResponse output)
{
foreach (var change in request.ChangedItems)
{
var inventoryItem = pmcData.Inventory.Items.FirstOrDefault(item => item.Id == change.Id);
if (inventoryItem is null)
{
logger.Error(serverLocalisationService.GetText("inventory-unable_to_sort_inventory_restart_game", change.Id));
continue;
}
inventoryItem.ParentId = change.ParentId;
inventoryItem.SlotId = change.SlotId;
inventoryItem.Location = change.Location ?? null;
}
}
/// <summary>
/// Flag item as 'seen' by player in profile
/// </summary>
/// <param name="pmcData">Players PMC profile</param>
/// <param name="request"></param>
/// <param name="sessionId">Session/Player id</param>
/// <returns></returns>
public ItemEventRouterResponse ReadEncyclopedia(PmcData pmcData, InventoryReadEncyclopediaRequestData request, MongoId sessionId)
{
foreach (var id in request.Ids)
{
pmcData.Encyclopedia[id] = true;
}
return eventOutputHolder.GetOutput(sessionId);
}
/// <summary>
/// Handle examining an item
/// </summary>
/// <param name="pmcData">Players PMC profile</param>
/// <param name="request">Examine item request</param>
/// <param name="sessionId">Session/Player id</param>
/// <param name="output">Client response</param>
public void ExamineItem(PmcData pmcData, InventoryExamineRequestData request, MongoId sessionId, ItemEventRouterResponse output)
{
MongoId? itemId = null;
if (request.FromOwner is not null)
{
try
{
itemId = GetExaminedItemTpl(request, sessionId);
}
catch
{
logger.Error(serverLocalisationService.GetText("inventory-examine_item_does_not_exist", request.ItemId));
}
}
if (itemId is null)
// item template
{
if (databaseService.GetItems().ContainsKey(request.ItemId))
{
itemId = request.ItemId;
}
}
if (itemId is null)
{
// Player inventory
var target = pmcData.Inventory.Items.FirstOrDefault(item => item.Id == request.ItemId);
if (target is not null)
{
itemId = target.Template;
}
}
if (itemId is not null)
{
var fullProfile = profileHelper.GetFullProfile(sessionId);
FlagItemsAsInspectedAndRewardXp([itemId.Value], fullProfile);
}
}
/// <summary>
/// Get the tpl of an item from the examine request object
/// </summary>
/// <param name="request"></param>
/// <param name="sessionId">Session/Player id</param>
/// <returns>Item tpl</returns>
protected MongoId? GetExaminedItemTpl(InventoryExamineRequestData request, MongoId sessionId)
{
if (presetHelper.IsPreset(request.ItemId))
{
return presetHelper.GetBaseItemTpl(request.ItemId);
}
if (request.FromOwner.Id == Traders.FENCE)
// Get tpl from fence assorts
{
return fenceService.GetRawFenceAssorts().Items.FirstOrDefault(x => x.Id == request.ItemId)?.Template;
}
if (request.FromOwner.Type == "Trader")
// Not fence
// get tpl from trader assort
{
return databaseService
.GetTrader(request.FromOwner.Id.Value)
.Assort.Items.FirstOrDefault(item => item.Id == request.ItemId)
?.Template;
}
if (request.FromOwner.Type == "RagFair")
{
// Try to get tplId from items.json first
var item = itemHelper.GetItem(request.ItemId);
if (item.Key)
{
return item.Value.Id;
}
// Try alternate way of getting offer if first approach fails
var offer =
ragfairOfferService.GetOfferByOfferId(request.ItemId) ?? ragfairOfferService.GetOfferByOfferId(request.FromOwner.Id.Value);
// Try find examine item inside offer items array
var matchingItem = offer.Items.FirstOrDefault(offerItem => offerItem.Id == request.ItemId);
if (matchingItem is not null)
{
return matchingItem.Template;
}
// Unable to find item in database or ragfair
logger.Warning(serverLocalisationService.GetText("inventory-unable_to_find_item", request.ItemId));
}
// get hideout item
if (request.FromOwner.Type == "HideoutProduction")
{
return request.ItemId;
}
if (request.FromOwner.Type == "Mail")
{
// when inspecting an item in mail rewards, we are given on the message its in and its mongoId, not the Template, so we have to go find it ourselves
// all mail the player has
var mail = profileHelper.GetFullProfile(sessionId).DialogueRecords;
// per trader/person mail
var dialogue = mail.FirstOrDefault(x => x.Value.Messages.Any(m => m.Id == request.FromOwner.Id));
// check each message from that trader/person for messages that match the ID we got
var message = dialogue.Value.Messages.FirstOrDefault(m => m.Id == request.FromOwner.Id);
// get the Id given and get the Template ID from that
var item = message.Items.Data.FirstOrDefault(item => item.Id == request.ItemId);
if (item is not null)
{
return item.Template;
}
}
logger.Error($"Unable to get item with id: {request.ItemId}");
return null;
}
/// <summary>
/// Unbind an inventory item from quick access menu at bottom of player screen
/// Handle unbind event
/// </summary>
/// <param name="pmcData">Players PMC profile</param>
/// <param name="request"></param>
/// <param name="sessionId">Session/Player id</param>
/// <param name="output">Client response</param>
public void UnBindItem(PmcData pmcData, InventoryBindRequestData request, MongoId sessionId, ItemEventRouterResponse output)
{
// Remove kvp from requested fast panel index
// TODO - does this work
pmcData.Inventory.FastPanel.Remove(request.Index);
}
/// <summary>
/// Handle bind event
/// Bind an inventory item to the quick access menu at bottom of player screen
/// </summary>
/// <param name="pmcData">Players PMC profile</param>
/// <param name="bindRequest"></param>
/// <param name="sessionId">Session/Player id</param>
/// <param name="output">Client response</param>
public void BindItem(PmcData pmcData, InventoryBindRequestData bindRequest, MongoId sessionId, ItemEventRouterResponse output)
{
// Remove link
pmcData.Inventory.FastPanel.Remove(bindRequest.Index);
// Create link between fast panel slot and requested item
pmcData.Inventory.FastPanel[bindRequest.Index] = bindRequest.Item;
}
/// <summary>
/// Add a tag to an inventory item
/// </summary>
/// <param name="pmcData">Profile with item to add tag to</param>
/// <param name="request"></param>
/// <param name="sessionId">Session/Player id</param>
/// <returns>ItemEventRouterResponse</returns>
public ItemEventRouterResponse TagItem(PmcData pmcData, InventoryTagRequestData request, MongoId sessionId)
{
var itemToTag = pmcData.Inventory.Items.FirstOrDefault(item => item.Id == request.Item);
if (itemToTag is null)
{
logger.Warning($"Unable to tag item: {request.Item} as it cannot be found in player {sessionId} inventory");
return new ItemEventRouterResponse { Warnings = [] };
}
// Null guard
itemToTag.Upd ??= new Upd();
itemToTag.Upd.Tag = new UpdTag { Color = request.TagColor, Name = request.TagName };
return eventOutputHolder.GetOutput(sessionId);
}
/// <summary>
/// Toggles "Toggleable" items like night vision goggles and face shields.
/// </summary>
/// <param name="pmcData">Players PMC profile</param>
/// <param name="request">Toggle request</param>
/// <param name="sessionId">Session/Player id</param>
/// <returns>ItemEventRouterResponse</returns>
public ItemEventRouterResponse ToggleItem(PmcData pmcData, InventoryToggleRequestData request, MongoId sessionId)
{
// May need to reassign to scav profile
var playerData = pmcData;
// Fix for toggling items while on they're in the Scav inventory
if (request.FromOwner?.Type == "Profile" && request.FromOwner.Id != playerData.Id)
{
playerData = profileHelper.GetScavProfile(sessionId);
}
var itemToToggle = playerData.Inventory.Items.FirstOrDefault(x => x.Id == request.Item);
if (itemToToggle is not null)
{
itemHelper.AddUpdObjectToItem(
itemToToggle,
serverLocalisationService.GetText("inventory-item_to_toggle_missing_upd", itemToToggle.Id)
);
itemToToggle.Upd.Togglable = new UpdTogglable { On = request.Value };
return eventOutputHolder.GetOutput(sessionId);
}
logger.Warning(serverLocalisationService.GetText("inventory-unable_to_toggle_item_not_found", request.Item));
return new ItemEventRouterResponse { Warnings = [] };
}
/// <summary>
/// Handles folding of Weapons
/// </summary>
/// <param name="pmcData">Players PMC profile</param>
/// <param name="request">Fold item request</param>
/// <param name="sessionId">Session/Player id</param>
/// <returns>ItemEventRouterResponse</returns>
public ItemEventRouterResponse FoldItem(PmcData pmcData, InventoryFoldRequestData request, MongoId sessionId)
{
// May need to reassign to scav profile
var playerData = pmcData;
// We may be folding data on scav profile, get that profile instead
if (request.FromOwner?.Type == "Profile" && request.FromOwner.Id != playerData.Id)
{
playerData = profileHelper.GetScavProfile(sessionId);
}
var itemToFold = playerData.Inventory.Items.FirstOrDefault(item => item.Id == request.Item);
if (itemToFold is null)
{
// Item not found
logger.Warning(serverLocalisationService.GetText("inventory-unable_to_fold_item_not_found_in_inventory", request.Item));
return new ItemEventRouterResponse { Warnings = [] };
}
// Item may not have upd object
itemToFold.AddUpd();
itemToFold.Upd.Foldable = new UpdFoldable { Folded = request.Value };
return eventOutputHolder.GetOutput(sessionId);
}
/// <summary>
/// Swap Item
/// used for "reload" if you have weapon in hands and magazine is somewhere else in rig or backpack in equipment
/// Also used to swap items using quick selection on character screen
/// </summary>
/// <param name="pmcData">Players PMC profile</param>
/// <param name="request">Swap item request</param>
/// <param name="sessionId">Session/Player id</param>
/// <returns>ItemEventRouterResponse</returns>
public ItemEventRouterResponse SwapItem(PmcData pmcData, InventorySwapRequestData request, MongoId sessionId)
{
// During post-raid scav transfer, the swap may be in the scav inventory
var playerData = pmcData;
if (request.FromOwner?.Type == "Profile" && request.FromOwner.Id != playerData.Id)
{
playerData = profileHelper.GetScavProfile(sessionId);
}
var itemOne = playerData.Inventory.Items.FirstOrDefault(x => x.Id == request.Item);
if (itemOne is null)
{
logger.Error(
serverLocalisationService.GetText(
"inventory-unable_to_find_item_to_swap",
new { item1Id = request.Item, item2Id = request.Item2 }
)
);
}
var itemTwo = playerData.Inventory.Items.FirstOrDefault(x => x.Id == request.Item2);
if (itemTwo is null)
{
logger.Error(
serverLocalisationService.GetText(
"inventory-unable_to_find_item_to_swap",
new { item1Id = request.Item2, item2Id = request.Item }
)
);
}
// to.id is the parentId
itemOne.ParentId = request.To.Id;
// to.container is the slotId
itemOne.SlotId = request.To.Container;
// Request object has location data, add it in, otherwise remove existing location from object
itemOne.Location = request.To.Location ?? null;
itemTwo.ParentId = request.To2.Id;
itemTwo.SlotId = request.To2.Container;
itemTwo.Location = request.To2.Location ?? null;
// Client already informed of inventory locations, nothing for us to do
return eventOutputHolder.GetOutput(sessionId);
}
/// <summary>
/// TODO: Adds no data to output to send to client, is this by design?
/// Transfer items from one stack into another while keeping original stack
/// Used to take items from scav inventory into stash or to insert ammo into mags (shotgun ones) and reloading weapon by clicking "Reload"
/// </summary>
/// <param name="pmcData">Players PMC profile</param>
/// <param name="request">Transfer item request</param>
/// <param name="sessionId">Session/Player id</param>
/// <param name="output">Client response</param>
public void TransferItem(PmcData pmcData, InventoryTransferRequestData request, MongoId sessionId, ItemEventRouterResponse output)
{
// TODO - check GetOwnerInventoryItems() call still works
var inventoryItems = inventoryHelper.GetOwnerInventoryItems(request, request.Item, sessionId);
var sourceItem = inventoryItems.From.FirstOrDefault(item => item.Id == request.Item);
var destinationItem = inventoryItems.To.FirstOrDefault(item => item.Id == request.With);
if (sourceItem is null)
{
var errorMessage = $"Unable to transfer stack, cannot find source: {request.Item}";
logger.Error(errorMessage);
httpResponseUtil.AppendErrorToOutput(output, errorMessage);
return;
}
if (destinationItem is null)
{
var errorMessage = $"Unable to transfer stack, cannot find destination: {request.With}";
logger.Error(errorMessage);
httpResponseUtil.AppendErrorToOutput(output, errorMessage);
return;
}
sourceItem.Upd ??= new Upd { StackObjectsCount = 1 };
var sourceStackCount = sourceItem.Upd.StackObjectsCount;
if (sourceStackCount > request.Count)
// Source items stack count greater than new desired count
{
sourceItem.Upd.StackObjectsCount = sourceStackCount - request.Count;
}
else
// Moving a full stack onto a smaller stack
{
sourceItem.Upd.StackObjectsCount = sourceStackCount - 1;
}
destinationItem.Upd ??= new Upd { StackObjectsCount = 1 };
var destinationStackCount = destinationItem.Upd.StackObjectsCount;
destinationItem.Upd.StackObjectsCount = destinationStackCount + request.Count;
}
/// <summary>
/// Fully merge 2 inventory stacks together into one stack (merging where both stacks remain is called 'transfer')
/// Deletes item from `body.item` and adding number of stacks into `body.with`
/// </summary>
/// <param name="pmcData">Players PMC profile</param>
/// <param name="request">Merge stacks request</param>
/// <param name="sessionID">Session/Player id</param>
/// <param name="output">Client response</param>
public void MergeItem(PmcData pmcData, InventoryMergeRequestData request, MongoId sessionID, ItemEventRouterResponse output)
{
// Get source and destination inventories, they are not always the same (e.g. moving post-raid scav item stack into pmc inventory stack)
var inventoryItems = inventoryHelper.GetOwnerInventoryItems(request, request.Item, sessionID);
// Get source item (can be from player or trader or mail)
var sourceItem = inventoryItems.From.FirstOrDefault(x => x.Id == request.Item);
if (sourceItem is null)
{
var errorMessage = $"Unable to merge stacks as source item: {request.With} cannot be found";
logger.Error(errorMessage);
httpResponseUtil.AppendErrorToOutput(output, errorMessage);
return;
}
// Get item being merged into
var destinationItem = inventoryItems.To.FirstOrDefault(x => x.Id == request.With);
if (destinationItem is null)
{
var errorMessage = $"Unable to merge stacks as destination item: {request.With} cannot be found";
logger.Error(errorMessage);
httpResponseUtil.AppendErrorToOutput(output, errorMessage);
return;
}
destinationItem.EnsureItemHasValidStackCount();
sourceItem.EnsureItemHasValidStackCount();
// Merging non Found in Raid (SpawnedInSession) items with FiR item causing result to be not Found in Raid
if (!sourceItem.Upd.SpawnedInSession.GetValueOrDefault(false) && destinationItem.Upd.SpawnedInSession.GetValueOrDefault(false))
{
destinationItem.Upd.SpawnedInSession = false;
}
// Add source stackcount to destination
destinationItem.Upd.StackObjectsCount += sourceItem.Upd.StackObjectsCount;
// Update output to inform client of source stack being deleted
output.ProfileChanges[sessionID].Items.DeletedItems.Add(new DeletedItem { Id = sourceItem.Id }); // Inform client source item being deleted
// Remove source item from server profile now it has been merged into destination item
if (!inventoryItems.From.Remove(sourceItem))
{
var errorMessage = $"Unable to find item: {sourceItem.Id} to remove from sender inventory";
logger.Error(errorMessage);
httpResponseUtil.AppendErrorToOutput(output, errorMessage);
}
}
/// <summary>
/// Split Item stack - 1 stack into 2
/// </summary>
/// <param name="pmcData">(unused, getOwnerInventoryItems() gets profile)</param>
/// <param name="request">Split stack request</param>
/// <param name="sessionID">Session/Player id</param>
/// <param name="output">Client response</param>
public void SplitItem(PmcData pmcData, InventorySplitRequestData request, MongoId sessionID, ItemEventRouterResponse output)
{
// Changes made to result apply to character inventory
var inventoryItems = inventoryHelper.GetOwnerInventoryItems(request, request.NewItem.Value, sessionID);
// Handle cartridge edge-case
if (request.Container.Location is null && request.Container.ContainerName == "cartridges")
{
var matchingItems = inventoryItems.To.Where(x => x.ParentId == request.Container.Id);
request.Container.Location = matchingItems.Count(); // Wrong location for first cartridge
}
// The item being merged has three possible sources: pmc, scav or mail, getOwnerInventoryItems() handles getting correct one
var itemToSplit = inventoryItems.From.FirstOrDefault(x => x.Id == request.SplitItem);
if (itemToSplit is null)
{
var errorMessage = $"Unable to split stack as source item: {request.SplitItem} cannot be found";
logger.Error(errorMessage);
httpResponseUtil.AppendErrorToOutput(output, errorMessage);
return;
}
// Create new upd object that retains properties of original upd + new stack count size
var updatedUpd = cloner.Clone(itemToSplit.Upd);
updatedUpd.StackObjectsCount = request.Count;
// Remove split item count from source stack
itemToSplit.Upd.StackObjectsCount -= request.Count;
// Inform client of change
output
.ProfileChanges[sessionID]
.Items.NewItems.Add(
new Item
{
Id = request.NewItem.Value,
Template = itemToSplit.Template,
Upd = updatedUpd,
}
);
// Update player inventory
inventoryItems.To.Add(
new Item
{
Id = request.NewItem.Value,
Template = itemToSplit.Template,
ParentId = request.Container.Id,
SlotId = request.Container.ContainerName,
Location = request.Container.Location,
Upd = updatedUpd,
}
);
}
/// <summary>
/// Implements "Discard" functionality from Main menu (Stash etc.)
/// Removes item from PMC Profile
/// </summary>
/// <param name="pmcData">Players PMC profile</param>
/// <param name="request">Discard item request</param>
/// <param name="sessionId">Session/Player id</param>
/// <param name="output">Client response</param>
public void DiscardItem(PmcData pmcData, InventoryRemoveRequestData request, MongoId sessionId, ItemEventRouterResponse output)
{
if (request.FromOwner?.Type == "Mail")
{
inventoryHelper.RemoveItemAndChildrenFromMailRewards(sessionId, request, output);
return;
}
var profileToRemoveItemFrom =
request.FromOwner is null || request.FromOwner?.Id == pmcData.Id
? pmcData
: profileHelper.GetFullProfile(sessionId).CharacterData.ScavData;
inventoryHelper.RemoveItem(profileToRemoveItemFrom, request.Item, sessionId, output);
}
}