Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Generators/BotLootGenerator.cs
T

989 lines
34 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Helpers;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Enums;
using SPTarkov.Server.Core.Models.Spt.Bots;
using SPTarkov.Server.Core.Models.Spt.Config;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Server.Core.Services;
using SPTarkov.Server.Core.Utils;
using SPTarkov.Server.Core.Utils.Cloners;
using LogLevel = SPTarkov.Server.Core.Models.Spt.Logging.LogLevel;
namespace SPTarkov.Server.Core.Generators;
[Injectable]
public class BotLootGenerator(
ISptLogger<BotLootGenerator> _logger,
RandomUtil _randomUtil,
ItemHelper _itemHelper,
InventoryHelper _inventoryHelper,
HandbookHelper _handbookHelper,
BotGeneratorHelper _botGeneratorHelper,
BotWeaponGenerator _botWeaponGenerator,
WeightedRandomHelper _weightedRandomHelper,
BotHelper _botHelper,
BotLootCacheService _botLootCacheService,
ServerLocalisationService _serverLocalisationService,
ConfigServer _configServer,
ICloner _cloner
)
{
protected readonly BotConfig _botConfig = _configServer.GetConfig<BotConfig>();
protected readonly PmcConfig _pmcConfig = _configServer.GetConfig<PmcConfig>();
/// <summary>
/// </summary>
/// <param name="botRole"></param>
/// <returns></returns>
protected ItemSpawnLimitSettings GetItemSpawnLimitsForBot(string botRole)
{
var limits = GetItemSpawnLimitsForBotType(botRole);
// Clone limits and set all values to 0 to use as a running total
var limitsForBotDict = _cloner.Clone(limits);
// Init current count of items we want to limit
foreach (var limit in limitsForBotDict)
{
limitsForBotDict[limit.Key] = 0;
}
return new ItemSpawnLimitSettings
{
CurrentLimits = limitsForBotDict,
GlobalLimits = GetItemSpawnLimitsForBotType(botRole),
};
}
/// <summary>
/// Add loot to bots containers
/// </summary>
/// <param name="sessionId">Session id</param>
/// <param name="botJsonTemplate">Clone of Base JSON db file for the bot having its loot generated</param>
/// <param name="isPmc">Will bot be a pmc</param>
/// <param name="botRole">Role of bot, e.g. assault</param>
/// <param name="botInventory">Inventory to add loot to</param>
/// <param name="botLevel">Level of bot</param>
public void GenerateLoot(
string sessionId,
BotType botJsonTemplate,
bool isPmc,
string botRole,
BotBaseInventory botInventory,
int botLevel
)
{
// Limits on item types to be added as loot
var itemCounts = botJsonTemplate.BotGeneration?.Items;
if (
itemCounts?.BackpackLoot.Weights is null
|| itemCounts.PocketLoot.Weights is null
|| itemCounts.VestLoot.Weights is null
|| itemCounts.SpecialItems.Weights is null
|| itemCounts.Healing.Weights is null
|| itemCounts.Drugs.Weights is null
|| itemCounts.Food.Weights is null
|| itemCounts.Drink.Weights is null
|| itemCounts.Currency.Weights is null
|| itemCounts.Stims.Weights is null
|| itemCounts.Grenades.Weights is null
)
{
_logger.Warning(
_serverLocalisationService.GetText("bot-unable_to_generate_bot_loot", botRole)
);
return;
}
var backpackLootCount = _weightedRandomHelper.GetWeightedValue(
itemCounts.BackpackLoot.Weights
);
var pocketLootCount = _weightedRandomHelper.GetWeightedValue(itemCounts.PocketLoot.Weights);
var vestLootCount = _weightedRandomHelper.GetWeightedValue(itemCounts.VestLoot.Weights);
var specialLootItemCount = _weightedRandomHelper.GetWeightedValue(
itemCounts.SpecialItems.Weights
);
var healingItemCount = _weightedRandomHelper.GetWeightedValue(itemCounts.Healing.Weights);
var drugItemCount = _weightedRandomHelper.GetWeightedValue(itemCounts.Drugs.Weights);
var foodItemCount = _weightedRandomHelper.GetWeightedValue(itemCounts.Food.Weights);
var drinkItemCount = _weightedRandomHelper.GetWeightedValue(itemCounts.Drink.Weights);
var currencyItemCount = _weightedRandomHelper.GetWeightedValue(itemCounts.Currency.Weights);
var stimItemCount = _weightedRandomHelper.GetWeightedValue(itemCounts.Stims.Weights);
var grenadeCount = _weightedRandomHelper.GetWeightedValue(itemCounts.Grenades.Weights);
// If bot has been flagged as not having loot, set below counts to 0
if (_botConfig.DisableLootOnBotTypes.Contains(botRole.ToLower()))
{
backpackLootCount = 0;
pocketLootCount = 0;
vestLootCount = 0;
currencyItemCount = 0;
}
// Forced pmc healing loot into secure container
if (isPmc && _pmcConfig.ForceHealingItemsIntoSecure)
{
AddForcedMedicalItemsToPmcSecure(botInventory, botRole);
}
var botItemLimits = GetItemSpawnLimitsForBot(botRole);
var containersBotHasAvailable = GetAvailableContainersBotCanStoreItemsIn(botInventory);
// This set is passed as a reference to fill up the containers that are already full, this alleviates
// generation of the bots by avoiding checking the slots of containers we already know are full
HashSet<string> filledContainerIds = [];
// Special items
AddLootFromPool(
_botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.Special,
botJsonTemplate
),
containersBotHasAvailable,
specialLootItemCount,
botInventory,
botRole,
botItemLimits,
containersIdFull: filledContainerIds
);
// Healing items / Meds
AddLootFromPool(
_botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.HealingItems,
botJsonTemplate
),
containersBotHasAvailable,
healingItemCount,
botInventory,
botRole,
null,
0,
isPmc,
filledContainerIds
);
// Drugs
AddLootFromPool(
_botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.DrugItems,
botJsonTemplate
),
containersBotHasAvailable,
drugItemCount,
botInventory,
botRole,
null,
0,
isPmc,
filledContainerIds
);
// Food
AddLootFromPool(
_botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.FoodItems,
botJsonTemplate
),
containersBotHasAvailable,
foodItemCount,
botInventory,
botRole,
null,
0,
isPmc,
filledContainerIds
);
// Drink
AddLootFromPool(
_botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.DrinkItems,
botJsonTemplate
),
containersBotHasAvailable,
drinkItemCount,
botInventory,
botRole,
null,
0,
isPmc,
filledContainerIds
);
// Currency
AddLootFromPool(
_botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.CurrencyItems,
botJsonTemplate
),
containersBotHasAvailable,
currencyItemCount,
botInventory,
botRole,
null,
0,
isPmc,
filledContainerIds
);
// Stims
AddLootFromPool(
_botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.StimItems,
botJsonTemplate
),
containersBotHasAvailable,
stimItemCount,
botInventory,
botRole,
botItemLimits,
0,
isPmc,
filledContainerIds
);
// Grenades
AddLootFromPool(
_botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.GrenadeItems,
botJsonTemplate
),
[EquipmentSlots.Pockets, EquipmentSlots.TacticalVest], // Can't use containersBotHasEquipped as we don't want grenades added to backpack
grenadeCount,
botInventory,
botRole,
null,
0,
isPmc,
filledContainerIds
);
var itemPriceLimits = GetSingleItemLootPriceLimits(botLevel, isPmc);
// Backpack - generate loot if they have one
if (containersBotHasAvailable.Contains(EquipmentSlots.Backpack))
{
// Add randomly generated weapon to PMC backpacks
if (isPmc && _randomUtil.GetChance100(_pmcConfig.LooseWeaponInBackpackChancePercent))
{
AddLooseWeaponsToInventorySlot(
sessionId,
botInventory,
EquipmentSlots.Backpack,
botJsonTemplate.BotInventory,
botJsonTemplate.BotChances?.WeaponModsChances,
botRole,
isPmc,
botLevel,
filledContainerIds
);
}
var backpackLootRoubleTotal = GetBackpackRoubleTotalByLevel(botLevel, isPmc);
AddLootFromPool(
_botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.Backpack,
botJsonTemplate,
itemPriceLimits?.Backpack
),
[EquipmentSlots.Backpack],
backpackLootCount,
botInventory,
botRole,
botItemLimits,
backpackLootRoubleTotal ?? 0,
isPmc,
filledContainerIds
);
}
// TacticalVest - generate loot if they have one
if (containersBotHasAvailable.Contains(EquipmentSlots.TacticalVest))
// Vest
{
AddLootFromPool(
_botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.Vest,
botJsonTemplate,
itemPriceLimits?.Vest
),
[EquipmentSlots.TacticalVest],
vestLootCount,
botInventory,
botRole,
botItemLimits,
_pmcConfig.MaxVestLootTotalRub,
isPmc,
filledContainerIds
);
}
// Pockets
AddLootFromPool(
_botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.Pocket,
botJsonTemplate,
itemPriceLimits?.Pocket
),
[EquipmentSlots.Pockets],
pocketLootCount,
botInventory,
botRole,
botItemLimits,
_pmcConfig.MaxPocketLootTotalRub,
isPmc,
filledContainerIds
);
// Secure
// only add if not a pmc or is pmc and flag is true
if (!isPmc || (isPmc && _pmcConfig.AddSecureContainerLootFromBotConfig))
{
AddLootFromPool(
_botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.Secure,
botJsonTemplate
),
[EquipmentSlots.SecuredContainer],
50,
botInventory,
botRole,
null,
-1,
isPmc,
filledContainerIds
);
}
}
protected MinMaxLootItemValue? GetSingleItemLootPriceLimits(int botLevel, bool isPmc)
{
// TODO - extend to other bot types
if (!isPmc)
{
return null;
}
var matchingValue = _pmcConfig?.LootItemLimitsRub?.FirstOrDefault(minMaxValue =>
botLevel >= minMaxValue.Min && botLevel <= minMaxValue.Max
);
return matchingValue;
}
/// <summary>
/// Gets the rouble cost total for loot in a bots backpack by the bots levl
/// Will return 0 for non PMCs
/// </summary>
/// <param name="botLevel">Bots level</param>
/// <param name="isPmc">Is the bot a PMC</param>
/// <returns>int</returns>
protected double? GetBackpackRoubleTotalByLevel(int botLevel, bool isPmc)
{
if (!isPmc)
{
return 0;
}
var matchingValue = _pmcConfig.MaxBackpackLootTotalRub.FirstOrDefault(minMaxValue =>
botLevel >= minMaxValue.Min && botLevel <= minMaxValue.Max
);
return matchingValue?.Value;
}
/// <summary>
/// Get an array of the containers a bot has on them (pockets/backpack/vest)
/// </summary>
/// <param name="botInventory">Bot to check</param>
/// <returns>Array of available slots</returns>
protected HashSet<EquipmentSlots> GetAvailableContainersBotCanStoreItemsIn(
BotBaseInventory botInventory
)
{
HashSet<EquipmentSlots> result = [EquipmentSlots.Pockets];
if (
(botInventory.Items ?? []).Any(item =>
item.SlotId == nameof(EquipmentSlots.TacticalVest)
)
)
{
result.Add(EquipmentSlots.TacticalVest);
}
if ((botInventory.Items ?? []).Any(item => item.SlotId == nameof(EquipmentSlots.Backpack)))
{
result.Add(EquipmentSlots.Backpack);
}
return result;
}
/// <summary>
/// Force healing items onto bot to ensure they can heal in-raid
/// </summary>
/// <param name="botInventory">Inventory to add items to</param>
/// <param name="botRole">Role of bot (pmcBEAR/pmcUSEC)</param>
protected void AddForcedMedicalItemsToPmcSecure(BotBaseInventory botInventory, string botRole)
{
// surv12
AddLootFromPool(
new Dictionary<string, double> { { "5d02797c86f774203f38e30a", 1 } },
[EquipmentSlots.SecuredContainer],
1,
botInventory,
botRole,
null,
0,
true
);
// AFAK
AddLootFromPool(
new Dictionary<string, double> { { "60098ad7c2240c0fe85c570a", 1 } },
[EquipmentSlots.SecuredContainer],
10,
botInventory,
botRole,
null,
0,
true
);
}
/// <summary>
/// Take random items from a pool and add to an inventory until totalItemCount or totalValueLimit or space limit is reached
/// </summary>
/// <param name="pool">Pool of items to pick from with weight</param>
/// <param name="equipmentSlots">What equipment slot will the loot items be added to</param>
/// <param name="totalItemCount">Max count of items to add</param>
/// <param name="inventoryToAddItemsTo">Bot inventory loot will be added to</param>
/// <param name="botRole">Role of the bot loot is being generated for (assault/pmcbot)</param>
/// <param name="itemSpawnLimits">Item spawn limits the bot must adhere to</param>
/// <param name="containersIdFull"></param>
/// <param name="totalValueLimitRub">Total value of loot allowed in roubles</param>
/// <param name="isPmc">Is bot being generated for a pmc</param>
protected void AddLootFromPool(
Dictionary<string, double> pool,
HashSet<EquipmentSlots> equipmentSlots,
double totalItemCount,
BotBaseInventory inventoryToAddItemsTo,
string botRole,
ItemSpawnLimitSettings? itemSpawnLimits,
double totalValueLimitRub = 0,
bool isPmc = false,
HashSet<string>? containersIdFull = null
)
{
// Loot pool has items
var poolSize = pool.Count;
if (poolSize <= 0)
{
return;
}
double currentTotalRub = 0;
var fitItemIntoContainerAttempts = 0;
for (var i = 0; i < totalItemCount; i++)
{
// Pool can become empty if item spawn limits keep removing items
if (pool.Count == 0)
{
return;
}
var weightedItemTpl = _weightedRandomHelper.GetWeightedValue(pool);
var (key, itemToAddTemplate) = _itemHelper.GetItem(weightedItemTpl);
if (!key)
{
_logger.Warning(
$"Unable to process item tpl: {weightedItemTpl} for slots: {equipmentSlots} on bot: {botRole}"
);
continue;
}
if (
itemSpawnLimits is not null
&& ItemHasReachedSpawnLimit(itemToAddTemplate, botRole, itemSpawnLimits)
)
{
// Remove item from pool to prevent it being picked again
pool.Remove(weightedItemTpl);
i--;
continue;
}
var newRootItemId = new MongoId();
List<Item> itemWithChildrenToAdd =
[
new()
{
Id = newRootItemId,
Template = itemToAddTemplate?.Id ?? string.Empty,
Upd = _botGeneratorHelper.GenerateExtraPropertiesForItem(
itemToAddTemplate,
botRole
),
},
];
// Is Simple-Wallet / WZ wallet
if (_botConfig.WalletLoot.WalletTplPool.Contains(weightedItemTpl))
{
var addCurrencyToWallet = _randomUtil.GetChance100(
_botConfig.WalletLoot.ChancePercent
);
if (addCurrencyToWallet)
{
// Create the currency items we want to add to wallet
var itemsToAdd = CreateWalletLoot(newRootItemId);
// Get the container grid for the wallet
var containerGrid = _inventoryHelper.GetContainerSlotMap(weightedItemTpl);
// Check if all the chosen currency items fit into wallet
var canAddToContainer = _inventoryHelper.CanPlaceItemsInContainer(
_cloner.Clone(containerGrid), // MUST clone grid before passing in as function modifies grid
itemsToAdd
);
if (canAddToContainer)
{
// Add each currency to wallet
foreach (var itemToAdd in itemsToAdd)
{
_inventoryHelper.PlaceItemInContainer(
containerGrid,
itemToAdd,
itemWithChildrenToAdd[0].Id,
"main"
);
}
itemWithChildrenToAdd.AddRange(itemsToAdd.SelectMany(x => x));
}
}
}
// Some items (ammoBox/ammo) need extra changes
AddRequiredChildItemsToParent(itemToAddTemplate, itemWithChildrenToAdd, isPmc, botRole);
// Attempt to add item to container(s)
var itemAddedResult = _botGeneratorHelper.AddItemWithChildrenToEquipmentSlot(
equipmentSlots,
newRootItemId,
itemToAddTemplate?.Id,
itemWithChildrenToAdd,
inventoryToAddItemsTo,
containersIdFull
);
// Handle when item cannot be added
if (itemAddedResult != ItemAddedResult.SUCCESS)
{
if (itemAddedResult == ItemAddedResult.NO_CONTAINERS)
{
// Bot has no container to put item in, exit
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug(
$"Unable to add: {totalItemCount} items to bot as it lacks a container to include them"
);
}
break;
}
fitItemIntoContainerAttempts++;
if (fitItemIntoContainerAttempts >= 4)
{
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug(
$"Failed placing item: {itemToAddTemplate.Id} - {itemToAddTemplate.Name}: {i} of: {totalItemCount} items into: {botRole} "
+ $"containers: {string.Join(",", equipmentSlots)}. Tried: {fitItemIntoContainerAttempts} "
+ $"times, reason: {itemAddedResult}, skipping"
);
}
break;
}
// Try again, failed but still under attempt limit
continue;
}
// Item added okay, reset counter for next item
fitItemIntoContainerAttempts = 0;
// Stop adding items to bots pool if rolling total is over total limit
if (totalValueLimitRub > 0)
{
currentTotalRub += _handbookHelper.GetTemplatePrice(itemToAddTemplate.Id);
if (currentTotalRub > totalValueLimitRub)
{
break;
}
}
}
}
/// <summary>
/// Adds loot to the specified Wallet
/// </summary>
/// <param name="walletId"> Wallet to add loot to</param>
/// <returns>Generated list of currency stacks with the wallet as their parent</returns>
public List<List<Item>> CreateWalletLoot(string walletId)
{
List<List<Item>> result = [];
// Choose how many stacks of currency will be added to wallet
var itemCount = _randomUtil.GetInt(
_botConfig.WalletLoot.ItemCount.Min,
_botConfig.WalletLoot.ItemCount.Max
);
for (var index = 0; index < itemCount; index++)
{
// Choose the size of the currency stack - default is 5k, 10k, 15k, 20k, 25k
var chosenStackCount = _weightedRandomHelper.GetWeightedValue(
_botConfig.WalletLoot.StackSizeWeight
);
List<Item> items =
[
new()
{
Id = new MongoId(),
Template = _weightedRandomHelper.GetWeightedValue(
_botConfig.WalletLoot.CurrencyWeight
),
ParentId = walletId,
Upd = new Upd { StackObjectsCount = int.Parse(chosenStackCount) },
},
];
result.Add(items);
}
return result;
}
/// <summary>
/// Some items need child items to function, add them to the itemToAddChildrenTo array
/// </summary>
/// <param name="itemToAddTemplate">Db template of item to check</param>
/// <param name="itemToAddChildrenTo">Item to add children to</param>
/// <param name="isPmc">Is the item being generated for a pmc (affects money/ammo stack sizes)</param>
/// <param name="botRole">role bot has that owns item</param>
public void AddRequiredChildItemsToParent(
TemplateItem? itemToAddTemplate,
List<Item> itemToAddChildrenTo,
bool isPmc,
string botRole
)
{
// Fill ammo box
if (_itemHelper.IsOfBaseclass(itemToAddTemplate.Id, BaseClasses.AMMO_BOX))
{
_itemHelper.AddCartridgesToAmmoBox(itemToAddChildrenTo, itemToAddTemplate);
}
// Make money a stack
else if (_itemHelper.IsOfBaseclass(itemToAddTemplate.Id, BaseClasses.MONEY))
{
RandomiseMoneyStackSize(botRole, itemToAddTemplate, itemToAddChildrenTo[0]);
}
// Make ammo a stack
else if (_itemHelper.IsOfBaseclass(itemToAddTemplate.Id, BaseClasses.AMMO))
{
RandomiseAmmoStackSize(isPmc, itemToAddTemplate, itemToAddChildrenTo[0]);
}
// Must add soft inserts/plates
else if (_itemHelper.ItemRequiresSoftInserts(itemToAddTemplate.Id))
{
_itemHelper.AddChildSlotItems(itemToAddChildrenTo, itemToAddTemplate);
}
}
/// <summary>
/// Add generated weapons to inventory as loot
/// </summary>
/// <param name="sessionId">Session/Player id</param>
/// <param name="botInventory">Inventory to add preset to</param>
/// <param name="equipmentSlot">Slot to place the preset in (backpack)</param>
/// <param name="templateInventory">Bots template, assault.json</param>
/// <param name="modChances">Chances for mods to spawn on weapon</param>
/// <param name="botRole">bots role .e.g. pmcBot</param>
/// <param name="isPmc">are we generating for a pmc</param>
/// <param name="botLevel"></param>
/// <param name="containersIdFull"></param>
public void AddLooseWeaponsToInventorySlot(
string sessionId,
BotBaseInventory botInventory,
EquipmentSlots equipmentSlot,
BotTypeInventory? templateInventory,
Dictionary<string, double>? modChances,
string botRole,
bool isPmc,
int botLevel,
HashSet<string>? containersIdFull
)
{
var chosenWeaponType = _randomUtil.GetArrayValue<string>(
[
EquipmentSlots.FirstPrimaryWeapon.ToString(),
EquipmentSlots.FirstPrimaryWeapon.ToString(),
EquipmentSlots.FirstPrimaryWeapon.ToString(),
EquipmentSlots.Holster.ToString(),
]
);
var randomisedWeaponCount = _randomUtil.GetInt(
_pmcConfig.LooseWeaponInBackpackLootMinMax.Min,
_pmcConfig.LooseWeaponInBackpackLootMinMax.Max
);
if (randomisedWeaponCount <= 0)
{
return;
}
for (var i = 0; i < randomisedWeaponCount; i++)
{
var generatedWeapon = _botWeaponGenerator.GenerateRandomWeapon(
sessionId,
chosenWeaponType,
templateInventory,
botInventory.Equipment,
modChances,
botRole,
isPmc,
botLevel
);
var weaponRootItem = generatedWeapon.Weapon?.FirstOrDefault();
if (weaponRootItem is null)
{
_logger.Error(
$"Generated loose weapon: {chosenWeaponType} for: {botRole} level: {botLevel} was null, skipping"
);
continue;
}
var result = _botGeneratorHelper.AddItemWithChildrenToEquipmentSlot(
[equipmentSlot],
weaponRootItem.Id,
weaponRootItem.Template,
generatedWeapon.Weapon,
botInventory,
containersIdFull
);
if (result != ItemAddedResult.SUCCESS)
{
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug(
$"Failed to add additional weapon: {weaponRootItem.Id} to bot backpack, reason: {result.ToString()}"
);
}
}
}
}
/// <summary>
/// Check if an item has reached its bot-specific spawn limit
/// </summary>
/// <param name="itemTemplate">Item we check to see if its reached spawn limit</param>
/// <param name="botRole">Bot type</param>
/// <param name="itemSpawnLimits"></param>
/// <returns>true if item has reached spawn limit</returns>
protected bool ItemHasReachedSpawnLimit(
TemplateItem? itemTemplate,
string botRole,
ItemSpawnLimitSettings? itemSpawnLimits
)
{
// PMCs and scavs have different sections of bot config for spawn limits
if (itemSpawnLimits is not null && itemSpawnLimits.GlobalLimits?.Count == 0)
// No items found in spawn limit, drop out
{
return false;
}
// No spawn limits, skipping
if (itemSpawnLimits is null)
{
return false;
}
var idToCheckFor = GetMatchingIdFromSpawnLimits(itemTemplate, itemSpawnLimits.GlobalLimits);
if (idToCheckFor is null)
// ParentId or tplid not found in spawnLimits, not a spawn limited item, skip
{
return false;
}
// Use tryAdd to see if it exists, and automatically add 1
if (!itemSpawnLimits.CurrentLimits.TryAdd(idToCheckFor, 1))
// if it does exist, come in here and increment
// Increment item count with this bot type
{
itemSpawnLimits.CurrentLimits[idToCheckFor]++;
}
// Check if over limit
var currentLimitCount = itemSpawnLimits.CurrentLimits[idToCheckFor];
if (
itemSpawnLimits.CurrentLimits[idToCheckFor] > itemSpawnLimits.GlobalLimits[idToCheckFor]
)
{
// Prevent edge-case of small loot pools + code trying to add limited item over and over infinitely
if (currentLimitCount > currentLimitCount * 10)
{
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug(
_serverLocalisationService.GetText(
"bot-item_spawn_limit_reached_skipping_item",
new
{
botRole,
itemName = itemTemplate.Name,
attempts = currentLimitCount,
}
)
);
}
return false;
}
return true;
}
return false;
}
/// <summary>
/// Randomise the stack size of a money object, uses different values for pmc or scavs
/// </summary>
/// <param name="botRole">Role bot has that has money stack</param>
/// <param name="itemTemplate">item details from db</param>
/// <param name="moneyItem">Money item to randomise</param>
public void RandomiseMoneyStackSize(string botRole, TemplateItem itemTemplate, Item moneyItem)
{
// Get all currency weights for this bot type
if (!_botConfig.CurrencyStackSize.TryGetValue(botRole, out var currencyWeights))
{
currencyWeights = _botConfig.CurrencyStackSize["default"];
}
var currencyWeight = currencyWeights[moneyItem.Template];
_itemHelper.AddUpdObjectToItem(moneyItem);
moneyItem.Upd.StackObjectsCount = int.Parse(
_weightedRandomHelper.GetWeightedValue(currencyWeight)
);
}
/// <summary>
/// Randomise the size of an ammo stack
/// </summary>
/// <param name="isPmc">Is ammo on a PMC bot</param>
/// <param name="itemTemplate">item details from db</param>
/// <param name="ammoItem">Ammo item to randomise</param>
public void RandomiseAmmoStackSize(bool isPmc, TemplateItem itemTemplate, Item ammoItem)
{
var randomSize = _itemHelper.GetRandomisedAmmoStackSize(itemTemplate);
_itemHelper.AddUpdObjectToItem(ammoItem);
ammoItem.Upd.StackObjectsCount = randomSize;
}
/// <summary>
/// Get spawn limits for a specific bot type from bot.json config
/// If no limit found for a non pmc bot, fall back to defaults
/// </summary>
/// <param name="botRole">what role does the bot have</param>
/// <returns>Dictionary of tplIds and limit</returns>
public Dictionary<string, double> GetItemSpawnLimitsForBotType(string botRole)
{
if (_botHelper.IsBotPmc(botRole))
{
return _botConfig.ItemSpawnLimits["pmc"];
}
if (_botConfig.ItemSpawnLimits.ContainsKey(botRole.ToLower()))
{
return _botConfig.ItemSpawnLimits[botRole.ToLower()];
}
_logger.Warning(
_serverLocalisationService.GetText(
"bot-unable_to_find_spawn_limits_fallback_to_defaults",
botRole
)
);
return new Dictionary<string, double>();
}
/// <summary>
/// Get the parentId or tplId of item inside spawnLimits object if it exists
/// </summary>
/// <param name="itemTemplate">item we want to look for in spawn limits</param>
/// <param name="spawnLimits">Limits to check for item</param>
/// <returns>id as string, otherwise undefined</returns>
public string? GetMatchingIdFromSpawnLimits(
TemplateItem itemTemplate,
Dictionary<string, double> spawnLimits
)
{
if (spawnLimits.ContainsKey(itemTemplate.Id))
{
return itemTemplate.Id;
}
// tplId not found in spawnLimits, check if parentId is
if (spawnLimits.ContainsKey(itemTemplate.Parent))
{
return itemTemplate.Parent;
}
// parentId and tplId not found
return null;
}
}